Question reg. Iray Dome and Dome Mode

By default it is set to Dome and Scene and the Dome Mode is set to Infinite Sphere.

My question is , there are several options in Dome and also in Dome Mode.

When do I use for example scene only or any of the other options and what do the options under Dome Mode do.

I do have a primitve plane with a reflective texture and have the default Dome and Dome mode settings, in the reflection of the plane are alway clouds, does it mean I have to change to scene only or Sun Sky only?

What option of the Dome Mode is best for what sceneario?

Comments

  • mjc1016mjc1016 Posts: 15,001

    Scene only uses the photometric lights (spots, point, etc) and 'mesh' (emission surfaces) lights only...no HDR/Sun-Sky.  Great for completely enclosed spaces (no windows/etc).

    Yes, either Sun-Sky or change the HDR in the Environment slot in the Dome.

    Infinite/Finite...finite allows scaling the dome.  This can be useful when using 'interior' HDRIs.

    What's best for which scenario...experiment.

  • PetraPetra Posts: 1,156

    I did not reallly get this, so where are those photometic lights, is it ANY spot, point and distant light I add myeslf or from a light set?

    So that is when I use Scene only?

    I did not understand the bit about HDR / Sun Sky, is that when I use any scene which has an HDR in the Enviroment tab?

    I just want to render for example a firuge on a primtive plane , so what would be the best for it, Scene only?

    Thank you

    Petra

  • Richard HaseltineRichard Haseltine Posts: 102,436

    Dome = the HDRI image as a light source

    Scene = lights 9actual lights and light-emitting shaders) in the sceen as a light source

    Sun/Sky = simulation (fro daylight hours) of the lighting at the stated place and time. Dome with no HDRI assigned also gives the Sun/Sky effect if you want to mix it with scene lights.

    ---------------------------

    The Finite dome option allows you to move the dome relative to the scene, which can be useful. otherwise the dome is centred on the scene.

    ---------------------------

    The default ruins HDRI image is very low resolution if you make it visible. A higher resolution HDRI would be sharper.

  • PetraPetra Posts: 1,156

    Dome = the HDRI image as a light source

    Scene = lights 9actual lights and light-emitting shaders) in the sceen as a light source

    Sun/Sky = simulation (fro daylight hours) of the lighting at the stated place and time. Dome with no HDRI assigned also gives the Sun/Sky effect if you want to mix it with scene lights.

    ---------------------------

    The Finite dome option allows you to move the dome relative to the scene, which can be useful. otherwise the dome is centred on the scene.

    ---------------------------

    The default ruins HDRI image is very low resolution if you make it visible. A higher resolution HDRI would be sharper.

    Thank you , I shall play with these settings.

  • mjc1016mjc1016 Posts: 15,001

    Yes, the photometric lights are the 'standard' spots, etc...they have more features than the 3Delight counterparts.  Just being in Iray mode enables those features.

  • PetraPetra Posts: 1,156
    mjc1016 said:

    Yes, the photometric lights are the 'standard' spots, etc...they have more features than the 3Delight counterparts.  Just being in Iray mode enables those features.

    Oh cool, that is great to know. 

    I am learning a lot from you guys.

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