FBX file cannot imported into Unreal Engine 4
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Hi I am currently using Daxz Studio 4.9.
I just created a Base Female Skeletal Mesh, and exported it as a fbx file.
But when I imported it into the engine, this mesh became really strange:
However, if I imported it into Maya 2015, and exported it from maya then into the engine, it works fine:
How should I handle this please?
Comments
What options were you using on export?
If it is imported fine into Maya, can you export it from Maya into UI engine then?
We are told that there was a bug in the DS FBX exporter that might well account for the issue - if so it has been fixed and should be resolved in the latest beta.