FBX file cannot imported into Unreal Engine 4

Hi I am currently using Daxz Studio 4.9.

I just created a Base Female Skeletal Mesh, and exported it as a fbx file.

But when I imported it into the engine, this mesh became really strange:

However, if I imported it into Maya 2015, and exported it from maya then into the engine, it works fine:

How should I handle this please?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,436

    What options were you using on export?

  • MasterstrokeMasterstroke Posts: 2,033

    If it is imported fine into Maya, can you export it from Maya into UI engine then?

  • AlienRendersAlienRenders Posts: 793
    I've encountered this as well. Either DAZ or Unreal has a bug in theri FBX code. If it works with Maya, you'd think it was DAZ, but I've never had any problems importing/exporting to DAZ using Lightwave with FBX. I might take a look at the Unreal code eventually to see what's going on. Hopefully, I can reproduce this with a simple object. I'll have to find FBX format docs now. If I do this, I might write a plugin for Ligthtwave to import the rigging to skelegons for FBX. Right now, the rigging will only import into Layout.
  • Richard HaseltineRichard Haseltine Posts: 102,436

    We are told that there was a bug in the DS FBX exporter that might well account for the issue - if so it has been fixed and should be resolved in the latest beta.

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