How to reload textures after editing?

I'm having a problem when editing textures: Daz caches them (which is usually nice) and the only ways I've found to get it to reload are quite cumbersome, making edit-and-test even more painful than usual. Any ideas?

For example, I'm editing the diffuse and cutout of an object in a moderately complex scene (one that blows past the pitfiful memory in my video card). I swap over to Photoshop, make a few tweaks to the textures, and swap back to Daz. I'd really like at least the cutout changes to show in the OpenGL Textured view that I have showing. Instead, I have to change the texture a few time, or load the LIE (itself a painfully slow process), or save the scene and re-open it (sometimes faster than launching the LIE!).

Something else that I'm doing occasionally seems to force a cache invalidation on the textures, but I haven't been organized enough to work it out.

Is there some magic "reload textures" command I haven't found (ideally, "reload textures for selected objects")? Is there some simpler action I can take to reload textures? Or is this just one of those things and I should get everything right the first time? (In an interview for a game programming job I once had a manager tell me that he didn't want me allocating time for bug fixes, because he thought it would be simpler just to avoid writing the bugs in the first place. Weird job.)

Oh well. Just wondering. Thanks for any advice!

     Seth.

 

Comments

  • fixmypcmikefixmypcmike Posts: 19,601

    Good news:  crtrl-I (I as in images), cmd-I on MacOSX

    Bad news:  it doesn't always work

  • SethMSethM Posts: 65

    Thank you!

         Seth.

     

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