Genesis 3 Oily Skin look?

Sparkie ShockSparkie Shock Posts: 96
edited May 2016 in Daz Studio Discussion

Hey everyone.

 

Okay doing this used to be easy on Genesis 1 and 2 .. you used to just set glossiness at 10%, Specular at 100% and bingo .. you had yourself an oily sheen on the skin. I never figured out how the hell you got the roughness detail to work .. seeing as moving sliders around did nothing on my characters.

Anyways, the point is .. that I can't even get the simple sheen look to work on Genesis 3 since there's no such thing as specular thingy anymore .. or if there is I can't find it. So how does one go about making skin look oliy? It must be possible since I've been seeing it in a LOT of erotica images so it must be possible. If anyone know's please let me know. And why the hell is there no instruction manual on how to do these kinds of things? Seriously I'd spend good money to buy that book.

 

P.S. I should like to add that I tried to use the Wet Body Iray pack by SimonWM but everytime you try it with a character with genitals it does REALLY weird stuff to the genitals texture. Turns it grey!?! So that was a dry hole .. I can't be the only one who needed this for naked bodies? And there's no way to contact the maker to ask how it's supposed to work.

 

Thanks

 

Post edited by Sparkie Shock on

Comments

  • fixmypcmikefixmypcmike Posts: 19,601

    Switch the render engine to 3Delight and you'll have those surface parameters again.

  • jestmartjestmart Posts: 4,449

    It has nothing to with the mesh and everything to do with the shader used.  Rendering in Iray utilizing the Top Coat setting of the UberIray shader will yield better sweaty or oily results than any of the 3Delight shaders.

  • Yeah .. switching back to 3Delight is not the answer. I'm using iray and I've seen plenty of other iray made pics that have a sheen on the body so I know it's possible. Don't know much about that top coat thing so I'll check it out. Thanks for your replies.

  • JimbowJimbow Posts: 557

    A very, very simple way of adding very controllable sheen is to use a geometry shell with a tiny, tiny offset and which has the thin water shader applied to it (very much like sweat or oils sit on top of our skin anyway). If you use displacement on your figure you'd need to also apply those displacement maps and settings to the geoshell to avoid displacement poke through. Some people might also modify a geoshell's thin water shader's IOR to something like 1.89 to mimic glucose's IOR, or some such. I've used the technique and it doesn't seem to have too bad a hit on render times, possibly because it doesn't use Cutout Opacity at all.

  • RafmerRafmer Posts: 564

    Yeah .. switching back to 3Delight is not the answer. I'm using iray and I've seen plenty of other iray made pics that have a sheen on the body so I know it's possible. Don't know much about that top coat thing so I'll check it out. Thanks for your replies.

    Try removing the maps from the Top Coat Weight, setting the value to 1.00 and decreasing the top coat roughness. Using fresnel for the Top Coat layering mode works better too. Hope that helps.

  • SickleYieldSickleYield Posts: 7,644

    Also try turning down the SSS amount and translucency.  At higher values they interfere with the gloss.

  • marblemarble Posts: 7,500
    edited May 2016

    Some good tips here, thanks - I'll need to bookmark this one. 

    A related question: how to make only part of the surface wet/oily? Such as just the feet or hands or one hand? Or maybe the face and neck but not the rest of the torso. I'm guessing it would need some skill at creating a specularity map or something like that?

    Post edited by marble on
  • RafmerRafmer Posts: 564
    edited May 2016
    marble said:

    Some good tips here, thanks - I'll need to bookmark this one. 

    A related question: how to make only part of the surface wet/oily? Such as just the feet or hands or one hand? Or maybe the face and neck but not the rest of the torso. I'm guessing it would need some skill at creating a specularity map or something like that?

    If you are tweaking the top coat, you can single out the surface you want to change from the list: face, arms, hands, whatever.

    If you are using a geometry shell you can toggle the visibility in even much smallers parts; such as, only one finger.

    You would have to create a map for specific parts such as the forehead, per example.

    Post edited by Rafmer on
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