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If it doesn't work with certain assets you need, consider that Thomas is a madman that apparently doesn't sleep and just fixes bugs and adds new features 24 hours a day, if he knew what things didn't work, he could probably fix them quickly. Dealing with Open Source software is different; it is much more responsive to the needs of its user base, and if something doesn't work it is probably because nobody else knows that it doesn't wprk.
You can "help him help you" by submitting a detailed report about how to reproduce the bug.
I think I am ready to give the Diffeomorphic Importer another try as soon as I'm finished with my current project. Can I just get a few things clear before then, please?
1. Are clothes discrete items (rather than part of the figure as a whole) which can be simulated with the Blender cloth sim. Or would some kind of DAZ Studio > Marvelous Designer > Blender Workflow be better for clothing posing/animation?
2. Is geograft import now working? When I tried it, I seem to remember it imported as a separate mesh sitting on top of the original G8 mesh. It is a while since I tried it and my recall is not the trusty instrument it once was.
In another thread I asked a seasoned user for details of his/her DAZ Studio > Blender animation workflow. A forthcoming tutorial was mentioned which I am eagerly awaiting but I hope others will chime in too.
I have multiple libraries, not just the default (which I don't use) set up by Studio.
If the assets are in a library not included in the 9 (i think it is?) that the plugin allows, then it won't load; but the same is true of Studio, if there are assets in a library you haven't included for Studio, then they also wont load.
It isn't a bug; it allows a set number of libraries. It used to be 3, but is more now - nine i think. I have about 30 or so, but it varies as i add and remove depending on projects.
Oh, gotcha... I did misunderstand.
Which enviroment is that?
I'll not only say it is hard, it is unstable. 2.83 is really bad. I may have to go back to 2.79.
Wow, this thread is old.
@brainmuffin To be fair I see in another discussion that you got a ten year old mac that may be very well not supported for hardware or os. You always have to check the minimum requirements before running a software.
@brainmuffin Hmmm, it's been some time since I did that, and I played with lots of different scifi kits then, but if I'd have to take a wild guess, I'd say Stonemason's https://www.daz3d.com/section-04 but not 100% sure though.
Yes, that is one system. I also have Linux box that's not as old. It had 2.79 on it and ran without issues. I upgrade to 2.83 and Blender crashed why navigating the default scene. I actually had to power the Linux machine off to reboot. If I was trying to do something complicated and resource intense, I'd fully expect it to hang and crash, but not the default scene.
I have an odd relationship with software that goes back nearly 30 years. I am a developer by trade and can find the strangest problems in programs by just using it. When it comes to QA testing though, I'm horrible.
Ah, that one is on my wish list. I do have the 2016 kit (https://www.daz3d.com/sci-fi-kit-2016), but haven't had it convert to Blender properly yet. I've been working on a 14 second animation with a figure walking down it (), but haven't been able to render a complete file yet. The posted link is a screen capture of the viewport in Studio. I even let my Windows machine run for 40 days and it didn't complete in Iray (Windows rebooted itself before it finished). Am looking to possibly do this in Blender, though I know the learning curve is steep.
@brainmuffin You almost definitely did not have to do a power cycle. The linux kernel is incredibly robust, and it is completely separate from the windowing system, even with NVidia's proprietary driver poking into it. The next time it looks you're dead, try ctrl-alt-F3 to bring up a virtual terminal, log in and do a:
Or if X is so broken that even that doesn't work, it is a good idea to run an openssh server on a port other than 22 (and not port-triggered by your ISP's router from the outside internet) so that you can ssh in without using the windowing subsystem at all, and do the above command.
If by chance, you really are honestly and truly dead, the kernel is probably still alive and listening to the keyboard, so remember: Raising Skinny Elephants Is Utterly Boring.
This is the least disruptive way to do it. But my uptime record on one of my machines is just shy of 4 years. There's really no reason to reboot a Linux box other than hardware upgrade or failure. Don't treat Linux like it is the hackjob that is Windows :) OK, Linux is in many ways a hackjob too, but it's a better hackjob :)
Thanks for the slap in the head. I've been using Linux since the Slackware distro came on floppies and Unix for years before that (I still hate RedHat Linux with a passion). Nothing would respond. No mouse. No keyboard. No chance to switch in another terminal. I even tried ssh from my iMac. The drive light indicator was solid and barely flashing. I waited nearly 10 minutes and it never returned. Surprised the crap out of me too. Never seen Blender nor Mint act this way. I'll do my best not to repeat it.
Once power cycled, it took Mint quite some time to recover. I did a clean restart before trying anything else.
Wow.
I have a funny story about how I was introduced to Linux. I had engaged in some geekery with a colleague of mine, and sensing a kindred soul, he say "Hey, you want Slackware? I can get you Slackware..." He said it with such conspiratorial enthusiasm that I said "yes" before I asked "And Slackware would be...". Like that endless procession of clowns that get out of the little car at a circus, he proceeded to bring me two dozen 3.5 inch floppies, one by one as he copied them. When I didn't show the proper sign of awe, he realized that I had only the vaguest idea of what it was. He wasn'tmad, but assured me that I would like it much more than Solaris or 386BSD, which I did. I still hate RedHat in all it's incarnations to this day, but somehow they seem to be the only one that Aerospace trusts.
And sorry for the officious advice... I just enjoy talking about Linux.
No worries. In my whining I gave no indication of what had been tried. The Slackware packaging module was quite ingenius for the time. Once CD burners were cheap enough, there was a quick change over. RedHat's inability to recover from Swap usage lead me down many paths of frustation over the years. I use Ubuntu server at home, but it still amazes me how many time I run across places that insist on RedHat server for production. RedHat and Fedora desktop not so much.
It took me a bit of time, but I do like Linux Mint now for desktop. I no longer want to bit twiddle and tweak to get a desktop running anymore. Mint feels like a good compromise. If I could find good video editing software on Linux and have some avenue for DAZ Studio, I would leave the macOS forever. I really don't want to go back to Windows for Studio work, so being able to port to Blender is an interesting option. DAZ Studio are Final Cut are the only two applications keeping me in the Mac space.
Did a few small tweaks to my Mint machine and stopped a few services I didn't need. Blender is working a bit better. Now if I can get it to use my GPU for rendering....