Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

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  • BrianP21361BrianP21361 Posts: 808
    edited September 2018

    Thanks Stezza. I've used that before. Is this where you untick it?

    It didn't change anything.

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  • StezzaStezza Posts: 8,066

    yes.. that's it

    mmmm.... 

    next I'd check the shaders in the shader room to see if they loaded up... 

    I don't have that product, though I nearly got it several times... so I'm just guessing the possibilities. 

  • DiomedeDiomede Posts: 15,169
    edited September 2018

    I have that product.  Same problem.  Can confirm that it is a mesh issue, not a shader issue.  It is modeled with those bands.  Here is a screenshot of the sub in the vertex modeling room.  I've highlighted a few of the polygons from two of the forward bands.  

     

    Have to think about ways to address.  Maybe some sort of smoothing morph?  Not sure.  Putting my thinking cap on.

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  • StezzaStezza Posts: 8,066

    hard to tell from the SS but what happens when you apply smoothing at value 1?

    I may buy it just to experiment on... devil

  • DiomedeDiomede Posts: 15,169

    Yes.  Smoothing helps a lot.

    BrianP21361 - this is what I did as per Stezza.

    - loaded the 3delight vesion of the sub.  It loads within a group called SUB Submarine 3Delight, and the subgroup is called submarine.

    - selected the submarine subgroup

    - clicked the wrench to enter the vertex modeling room

    - selected a polygon (any will do) on the side of the submarine of one of the funky bands

    - checked the spot to apply smoothing (I set it to 1, but you can experiment if desired).

    Definite improvement

     

    ---

    For grins, I also tried  creating a morph target and using the displacement brush with the setting on "smooth."  Acceptable but you are better off checking the smoothing option in the modeling roon.

     

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  • StezzaStezza Posts: 8,066

    great work yes

    did it change how it renders out?

    ie.. is it more like it is supposed to be?

  • DiomedeDiomede Posts: 15,169
    edited September 2018

    test render - one smoothed and one not - a test if it is improved is if folks can tell which is smoothed.

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  • StezzaStezza Posts: 8,066

    hope that helps out BrianP21361 

    great work @diomede .. I shall save my pennies for another rainy day yes

     

    the left one?  smiley

  • Thanks Diomede and Stezza. This is very helpful. It does seem to be something with the smoothing. I tried what Diomede suggested and it fixes the weird shadow bonds around the seems. Unfortunately, it's distorting the textures at the seems. You can barely see it in Diomeded's image, but it's clear in the closup attached. This one may be hopeless and I may have to resort to rendering the sub in Studio and compositing it into my Carrara scene. Yuck!

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  • MistaraMistara Posts: 38,675

    huhh thats a new compatibility issue ... does it use those pesky ds geoshells?

  • Mistara,

    How can I tell?

  • Converting to an obj in Studio and then importing to Carrara fixed all the seams except the last one. I'm rendering a head on shot and this should work for now, but I'd like to figure it out.

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  • DiomedeDiomede Posts: 15,169

    Converting to an obj in Studio and then importing to Carrara fixed all the seams except the last one. I'm rendering a head on shot and this should work for now, but I'd like to figure it out.

    Glad you got it fixed for this project.  Guess I really don't know how common this problem is because it might not show up for many camera angles.

     

  • https://www.daz3d.com/the-lilithai-strigoia-accessories-chapter-2

    not found a workaround yet

    pose controls dont work in Carrara

    works in DAZ studio but has issues with feathers moving out of place

  • Bunyip02Bunyip02 Posts: 8,627
    th3Digit said:

    https://www.daz3d.com/the-lilithai-strigoia-accessories-chapter-2

    not found a workaround yet

    pose controls dont work in Carrara

    works in DAZ studio but has issues with feathers moving out of place

    Hello Wendy, got that one in my runtime, will have a sticky-beak at it this weekend, don't know if I will have more success than you.

  • Bunyip02 said:
    th3Digit said:

    https://www.daz3d.com/the-lilithai-strigoia-accessories-chapter-2

    not found a workaround yet

    pose controls dont work in Carrara

    works in DAZ studio but has issues with feathers moving out of place

    Hello Wendy, got that one in my runtime, will have a sticky-beak at it this weekend, don't know if I will have more success than you.

    tried saving as duf, converting to weightmapping both  just threw errors in Carrara

    and nothing I did in Poser helped either

  • Bunyip02Bunyip02 Posts: 8,627
    edited September 2018
    th3Digit said:

    https://www.daz3d.com/the-lilithai-strigoia-accessories-chapter-2

    not found a workaround yet

    pose controls dont work in Carrara

    works in DAZ studio but has issues with feathers moving out of place

    Hello Wendy, I exported the wings and feathers from DAZ Studio as a CR2 file, then opened those CR2 files in Carrara, the feathers in the wings moved okay, due to a lack of movement possabilities in the Wingfeathers 2 I found the movement somewhat limited. Don't know if this will solve the problem you had, but hope it works for you.

     

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  • I can manually pose the individual parts, it's the preconfigured sliders on the figures I cannot get working 

    and I did too try creating new cr2's in both DAZ studio and Poser

    the DAZ studio one threw up an error for me in Carrara and would not load at all.

    I might try DS3 later.

  • Bunyip02Bunyip02 Posts: 8,627
    edited September 2018
    th3Digit said:

    I can manually pose the individual parts, it's the preconfigured sliders on the figures I cannot get working 

    and I did too try creating new cr2's in both DAZ studio and Poser

    the DAZ studio one threw up an error for me in Carrara and would not load at all.

    I might try DS3 later.

    Hello Wendy, I just tried the exported CR2 files, the individual feathers are moving, and if you type in 5 instead of the slder 1 it allows more movement. The fold wings sliders are however refusing to work.

    Have you tried the obj export method as advised by Stezza ? Will give it a go tomorrow, if I have any luck I will let you know.

    EDIT: Just did more testing. The blades on the wings are moving. The feathers on the 01a - Wingfeathers 1 & 01a - Wingfeathers 2 are not responding.

    Post edited by Bunyip02 on
  • Bunyip02Bunyip02 Posts: 8,627
    th3Digit said:

    I can manually pose the individual parts, it's the preconfigured sliders on the figures I cannot get working 

    and I did too try creating new cr2's in both DAZ studio and Poser

    the DAZ studio one threw up an error for me in Carrara and would not load at all.

    I might try DS3 later.

    I did not get an error with my CR2 export files, am running DAZ Studio 4.10.0.123

  • Bunyip02Bunyip02 Posts: 8,627
    edited September 2018
    Diomede said:

    Thanks for the suggestions, th3Digit, Bunyip, Stezza, and Mistara.  Note that I don't really need this for a project, I was just relaxing with a silly doodle.  But for completeness, thought the following might be interesting for identifying the some of the issues.  Don't waste your time on it just to help me, but you may be interested in the issues in general.

     

    As per suggestions, I loaded the Girl 6 in the plugin, Daz Studio.  I conformed the Capricornia scifi outfit.  I saved Girl 6 and the outfit out as a scene subset.  In Carrara, I tried loading the scene subset.  I got a whole string of dsf errors about not finding morphs.  A figure with clothes loaded anyway.  A second warning displayed (nil pointer).  However, the figure did not appear to have Girl 6 morphs applied even though the Girl 6 morph dials can be seen to be set to 1.  As a check, I started a new scene and loaded The Girl 6 directly from my content folder.  Loaded fine.  Basicwear clothes loaded and conformed fine to The Girl 6.

     

    Workaround using Stezza's method. Part 1

    NOTE:- If anyone has a more simple or improved method please let us know !!!!!

    Some clothing when loaded give an error message. I found I could load the problem file, but when I went to fit to a figure instead of None the error message would come up.

    Step 1 - Open your base figure that you are trying to fit the problem clothing to in DAZ Studio

    Step 2a - Load the problem clothing onto the figure

    Step 2b - Unparent the clothing item from the base figure

    Step 3 - In the scene folder, click on the "eye" symbol to turn off the base figure and any other clothing you may have on the figure

    Step 4 - Choose the problem clothing by clicking on it in the Scene folder

    Step 5 - Click on File tab up the top LHS of the page, and go to Export

    Step 6 - Go to Save as Type and choose Wavefront Object (obj), enter a file name

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    Post edited by Bunyip02 on
  • or you can under edit, figure, rigging

    convert to prop

    then use the transfer utility 

  • Bunyip02Bunyip02 Posts: 8,627
    edited September 2018

    Workaround using Stezza's method. Part 2

    Step 7 - In the pop-up box make sure scale is 100%

    Step 8 - Click on Accept

    Step 9 - Now to re-import your obj file, click on File tab up the top and click on Import

    Step 10 - In the new pop-up box, again check that scale is 100%

    Step 11 - In the Scene folder, click on your just imported obj to select it

    Step 12 - Click on the Edit tab, then go down to Object, then across to Transfer Utility

    Steps 13 & 14 - In the Transfer Utility pop-up box, you need to select the base figure that you are transferring your morphs/skeleton from, in this case it's G2F

     

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  • Bunyip02Bunyip02 Posts: 8,627
    th3Digit said:

    or you can under edit, figure, rigging

    convert to prop

    then use the transfer utility 

    Hello Wendy, there is often more than one way to do this stuff, just doing a step-by-step process for those not familiar with DAZ Studio

  • Bunyip02Bunyip02 Posts: 8,627
    edited September 2018

    Workaround using Stezza's method. Part 3

    Steps 15 & 16 - Now you need to choose the item that you have imported, click on the Target icon, then the item you have imported

    Step 17 - choose a projection Template

    Step 18 - in this case it's a shirt

    Step 19 - while you're at it have a sticky beak in this button, I left it at the defaults

    Step 20 - click accept when done

    Step 21 - Now to add the textures - Go to your Surfaces tab, click on Editor.

    Step 22 - Choose your lighting type

    Step 23 - Click on the down arrow head in Diffuse Colour to bring up texture options

    Step 24 - Click on the corresponding texture file for the coloured texture of the clothing item

    Step 25 - Click on the down arrow head in Ambient Colour to bring up texture options

    Step 26 - Click on the corresponding texture file for the "S" titled texture of the clothing item (or equivalent file)

    Step 27 - Click on the down arrow head in Bump Strength to bring up texture options

    Step 28 - Click on the corresponding texture file for the "B" titled texture of the clothing item (or equivalent file)

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  • Bunyip02Bunyip02 Posts: 8,627
    edited September 2018

    Workaround using Stezza's method. Part 4

    Step 29 - Now to save your work, click on File, SaveAs, Support Asset, Figure/Prop Assets

    Step 30 - Save as a name you will recognise later on

    Step 31 - Choose a location to save your work in, then add the Vendor, and Product name if you choose to

    Step 32 - Click on accept when done

    Step 33 - Back to good old Carrara, import the saved clothing onto your base figure, fit to the base figure, then adjust the clothing morphs if required to fix poke-through

    Have fun !!!!!

     

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  • DiomedeDiomede Posts: 15,169

    @Bunip02 - thank you so much for the explanation.  Very clear.  yesyes

  • Bunyip02Bunyip02 Posts: 8,627
    Diomede said:

    @Bunip02 - thank you so much for the explanation.  Very clear.  yesyes

    Thanks Diomede, with a bit of luck will be doing a few more tutes and product updates in-between and my projects and real world stuff.

  • StezzaStezza Posts: 8,066

    @Mistara

    what needs to be deleted from the duf file to stop it crashing Carrara?

    the 3DU bugs have the G8 bug!

  • StezzaStezza Posts: 8,066
    edited October 2018

    Ok... got the bugs working great...

    open the plugin DS and load up a bug... delete the metatarsal bones on the L/R foot and resave... open up in Carrara it won't crash on you and away you go..

     

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