How do we get old content working right for us as Smart Content

Ok so I am trying to move from Poser to Daz.  Obviously I want to still use the my old and 3rd party content.

I've linked the old Poser library and now I just need to get it all able to work with the great Smart Content options.  I however am not seeing how to get bulks of items linked to things.  Be able to have my V4 stuff know it is V4 stuff and the 3rd party G3F stuff to know to come up.  I've found how to catagorize things but that doesn't help in the Smart Content.  I would figure that others have asked this but my search skills must be off today because I didn't find it.

Any help would be appreciated.

Comments

  • SethMSethM Posts: 65

    I started to write a detailed explanation of the way I have been partially able to do this, but it quickly became apparent that I was going into too much detail about what I knew--and that I had too large blank spots where I need more help--to continue that way, so here's the summary of what seems to help me get this kind of going:

    • Items show up in Smart Content when they are added to the category under Default (in addition to whatever categories you use).
      • Check an asset that already appears where you want it to go for the right category
    • You may also need to set the asset type in the Content DB Editor (found on the menu in the Contant pane when you are looking at some assets), such as "Preset > Materials".
      • Again, you can check an asset that already has the right type set if you need help deciding what to use 
    • You can mark assets as compatible with an existing product in the Content DB Editor. This will let you filter using the checkbox in Smart Content.
      • Select the assets in the top list in the editor
      • Select the Compatibility tab in the bottom area
      • Select the assets in the bottom list
      • Right click the assets and choose to add a compatibility
    • If you need to filter by a new target (say, to mark textures as applicable to a certain prop), I think you need to
      • Make a new Product from the the context menu of the folder that contains the prop in the Content pane
      • If there are assets that should be in the product that are not in that folder (say, textures in most Poser setups that aren't in the same content folder as the props), try to create a product with the same name from their folder... it will tell you that the product already exists and prompt you to add the assets to the existing product.
      • Create a Compatibility Base Content DB Editor
        • Select an asset in the lower pane on the Compatibility tab
        • Right click and select to Add a compatibiliy
        • In the popup, use the menu button in the upper-right to Create New Root Compatibility Base (for the product, if one doesn't exist) and/or Create New Sub-Compatibility Base (with the product compatibility selected)
      • Select the item that should have the other assets applied (the "base") in the lower pane of the Content DB Editor's Compatibility tab and use the drop-down below the lower asset list to "Declare As". Us ethe button to the right of that to select the new Compatibility Base you created in the previous step.
      • Assign the compatibility to the supporting assets.

    YMMV... This may not work for everything. It may not work for anything. I may be mis-remembering something I did in a dream instead of how to make Daz Studio do what you want. My technical writing is rusty and these instructions may make no sense. The snozzberries may not, in fact, taste like snozberries.

    And this is the short, simple form of what I think works. Plus there are a billion things I don't understand. Plus, it's late for my Old Man Nap and I may have forgotten something or just been tired and cranky. I think there are some kids on my lawn.

    Good luck. Please let me know if you find anything better, easier, more correct, or more entertaining!

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