Eyes Sclera And Moisture
lucartl
Posts: 52
Hi there. I need some help, please. I'm quite happy with the look of the skin and so on. Of course it can be better, will see. What I would like to get, and I've been trying to do it for the last week, is to see some little blood vessels of the sclera and some moisture in the eyes. I have tried all the settings that I could find, but . . nothing. How do you do that? Thanks. I'm rendering in DAZ with iRay.
Eyes.jpg
918 x 607 - 390K
Comments
I would suggest off the top of my head is to draw some faint red lines in an image editor and apply them as L.I.E. overlays to eye surface and add a geometry shell to the eye with the thin wall water iray preset for the moisture?
Which character?
The sclera texture isn't 'set in stone'...look through the eye textures from any/all characters you have for the particular base figure you are using. Some of them do have more visible veins than others. And then just manually swap it out.
For the moisture...what shader preset are you using for it?
Yep...base/diffuse depending on the renderer (base is Iray/Diffuse is 3Delight). Basically any G3F eye texture will work.
And Water-thin should be fine, you just may not have anything to actually reflect...and without that theres not all that much that will show up (Oh, and making sure the camera headlamp is off will help, too).
Thanks mjc1016. I didn't know that, see? So . . base it is. I'll try. I did try different lights, and the camera on or off. In this render is off and I tried to simulate reflections with a cone emitting.
It does not look like a reflections actually. I have some reflections that I can apply, Is that the kind of freflections you're talking about? Or . . how can I produce a reflections to show the
moisture? Those in the pictures are the eyes that I'm trying to use, and the reflection. What do you think?
For Iray (and reallly 3DL, too) you can ditch that 'eye reflection' map and have something off camera...like a simple white plane with Iray Uber applied to it and angled to reflect some light back toward the figure...or 'draw dome:ON'...or 'something'.