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The problem is apparently "commercial" videos. In my case with the 48 Hour Film Project, as I mentioned, I had no intention of making any money. And they require a LOT of paperwork, including releases for everything involved - team members, locations, and especially music (I use only royalty free music e.g. Digital Juice, and submit the EULA). But the entry form gives the contest the right to sell compilation DVD's, and I think there is a money sharing plan for the team. So that made them nervous about Rockstar's policy of use of game footage for profit. I didn't think that made the product "commercial" (they mostly sell to participants, plus their friends and families), but it wasn't a big enough deal for me to argue. I was only going to have the game footage showing on a TV screen with people playing it, so I created my own "game footage".
In your case, it sounds like a misunderstanding from the outset, i.e. no game capture involved. We'll see what happens with my Youtube upload with a lot of game capture - I suspect nothing since I don't "monetize", and Rockstar has no problem with non-commercial "fan videos".
I sure a lot of it does have to do with my Youtube Partnership program, and really if you think about it its really a good thing to protect artist .. I just will make sure i always make a credit list for every animation from now on.
The only reason I even registered with the MPAA.org was because of some troll flagging my animations. so i started getting rating for animations over 5 minutes long .I would post them to my own web site accept i could never generate the traffic t, like I can for them being on youtube.
and after spending $100's of dollars on software, models and tools nice to get a few pennies back for your efforts . But like Wendy I'm still waiting for my check...lol
I thank your right. I guess it a good thing I always keep a lst of where i got the items i am using in my videos.
Youtube even questioned a video i had where i am playing my guitar
And that's some pretty good guitar playing. I liked the BTO cover and the soundtrack demonstration was quite creative.
And that's some pretty good guitar playing. I liked the BTO cover and the soundtrack demonstration was quite creative.
now your making me blush..lol thanks for watching those music video . I use to be able to really rip it up when i was a young kitten..lol
Here's an interesting article on the potential pitfalls of trying to make money on YouTube:
http://www.houstonpress.com/2013-01-10/culture/youtube-stars-networks-money/
"As YouTube becomes increasingly wealthy, its stars and the networks who contract with them battle for money and creative control."
" ... the devil was in the details: After signing with Machinima, he learned the company would own the rights to whatever content he made for the rest of his life and beyond, 'in perpetuity, throughout the universe, in all forms of media now known or hereafter devised.' Not only that, but his contract with the network was open-ended. There was no point at which it was set to expire."
I think I'll just stick with it as a hobby.
:coolcheese:
I guess as they say all good things must come to end.. But its funny how its always the greedy the ruin it for everyone else.
I seen people like Lindsey Stirling make some nice cash off YouTube. But i'm sure thats going to change.
I'm using YouTube as a stepping stone., hopefully once i get enough peple interested in my cartoons. i can move my work over to my own site, Plus its a good place for me to try out the things I'm learning in school.
Thanks for the link, alot to think about using public media, to launch your art into the mainstream
Jessica Rabbit.
Pretty 3d red rabbit. outfit
Felicia hair - Mairy 3d
Just something i through together rendered in Poser.
she sure is ready to play pat-A- cake with those cupcakes ;-P
nice!
lol but lets see you try Roger!!!
lol.. thanks Wendy. I never even thought of making a Rodger.. Now I'm gonna have too..lol
A couple of screen test shots of a new animation I am working on. :)
are you jumping on the Lara Croft bandwagon? :)
Nope not even close.
its more of a post apocalyptic adventure, this is episode II of The animated series."New Dawn"
https://www.youtube.com/watch?v=kH3IGoEzD3s
These are some more screen test shots of my new animation soon to be released in a couple more weeks.
Geisha - rendered in Poser with the Mada's Essence for V4
Also included Lisa's Botanical s "Forest Whispers" and Magix101 world-base xt for Poser Valen-tina hair. and Mamai character
Winter Vacation.
The best place to be is on a warm beach :)
New Dawn II
.Episode 2 in a mini series of 3 animations
created with Poser and Daz studio
I hope you enjoy it
http://www.youtube.com/watch?v=5QFCUYzp5z4
good one - you are getting better !
didn't like the watermark .
good one - you are getting better !
didn't like the watermark .
Thanks for the comment BigH
what water mark?
I did enjoy it, looks like a lot of work. I recognized Stoenemason's "Urban Sprawl", also one of my favorites (and the later versions even more so). I thought I recognized the mocap at about 6:00 (guy fumbling with a package) as one from Eclipse Studios, but I didn't see it in the credits. In any case, another favorite of mine, very believable looking.
Yet again another great Animation Ivy ! Mind boggling amount of
work you put in your Animation...Look forward to the next chapter
I did enjoy it, looks like a lot of work. I recognized Stoenemason's "Urban Sprawl", also one of my favorites (and the later versions even more so). I thought I recognized the mocap at about 6:00 (guy fumbling with a package) as one from Eclipse Studios, but I didn't see it in the credits. In any case, another favorite of mine, very believable looking.
Thank you for watching and the comments Steve.
The guy fumbling is a "Poser mo-cap" ani-blocks from one of the investigative moves pack, the block is called Bomb-Squad i shorten about 240 key-frames out the ani-block its like 650 key-frames originally .
I like to use mocaps and ani blocks or BHV scripts for base line animation and then i bake them to the timeline and I'll edit the timeline by cut/delete or add to the timeline key-frames to give me the desired movements. so they maybe start out as mo-caps but I try to customized them fit the scene the best i can. I learned this technique from a class I am taking.
Thank you Dave. yes it does take some time to make these. and yes its very hard on a computer...lol
But its so addictive. lol. I really enjoy telling story's using this kind 3D of software.
It's a lot of fun to watch these Ivy. You give the stories a very real scenario. And it's always so expansive. You've created a real future world situation. But what I like most is that there's a good sense of story telling. We always understand what's going on even with the limited dialogue. And that's always a challenge. There's a good sense of pacing too. And each segment has a beginning, middle, end, story arc.
p.s. And the fact that some of your settings look kinda familiar to me is just a real cool bonus! ;-)
Thanks for the comment.
I thought you may enjoy seeing some of your models in action :)
Yup, that's the one, I do have it also and have found several good uses for it. I also try to modify the mocaps, and it got easier when I learned how to use Carrara's graph editor more efficiently. What class are you taking? Online?
Yup, that's the one, I do have it also and have found several good uses for it. I also try to modify the mocaps, and it got easier when I learned how to use Carrara's graph editor more efficiently. What class are you taking? Online?
I've been taken course's since Sept 2012 for Autodesk suite focusing on animation basics with Maya and model & scene building with 3DSmax. offered at Tennessee State University. Right now we are learning how to use the Mobil lab for creating green screen scenes
I was going full time. But work and family and cost of everything. I have had to change things a little and go to night classes twice a week. which has put me behind.. the course is presented by Autodesk University. and requires a lot of online class time . Mostly for testingm, passing in projects requirements, getting assignments etc.. The class came with a full range of resources from Autodesk http://au.autodesk.com/
This I will tell you this much .lol. its a very hard course for a old women like me competing with younger people who are taking it mostly for animation in design and engineering. they seem to learn it much easier than I do. But I'm still hanging in there :D
Sounds pretty challenging, but I might be tempted myself if it were available here in Houston.
Tennessee State U. rang a bell, I was intrigued by this DVD lecture series on "story telling":
http://www.thegreatcourses.com/tgc/courses/course_detail.aspx?cid=9313
I realize this is *East" Tenn. U., so its unlikely you'll run across the prof. I also decided against it, since it seems to be more about "performing" as a story teller, rather than developing stories for, say, animations.
Sounds pretty challenging, but I might be tempted myself if it were available here in Houston.
Tennessee State U. rang a bell, I was intrigued by this DVD lecture series on "story telling":
http://www.thegreatcourses.com/tgc/courses/course_detail.aspx?cid=9313
I realize this is *East" Tenn. U., so its unlikely you'll run across the prof. I also decided against it, since it seems to be more about "performing" as a story teller, rather than developing stories for, say, animations.
We use to go to ETSU all the time for the story telling they held at Carnegie hall
They have a festival in Jonesboro TN in June for Ol timey folk lore story telling.& blue grass. good times. alot of inspiration.
This is where i got he idea for this animation
https://www.youtube.com/watch?v=CprfJvwnne8
These are a few test shot scenes from an animation I am working on called Karate girl Adventures - Sister Rivalry
Hopefully I should have it completed in a few more days.
love the colors !
waiting for animation ;-)
Thanks Bigh. I should have finished in a few more days. depending how many hours I have to work this weekend.
I'm off today so Yaaaaa!!!