Morph Loader (Pro) confusion

I have a nagging suspicion I'm just not properly adding 2 and 2 here, so any insight would be greatly appreciated. Following the help of SickleYield in a different post, I've created a dress in Marvelous Designer 5. Exported it, imported it, rigged it. It's working as desired. I'm trying to create some custom movement or pose morphs for it. So I load a new scene, fit my dress to the base G3F model, and pose her as I need. I hide her, export the dress, hide the dress, export her. Load them both in MD5 (as avatar and garment), simulate the cloth, and once it's looking as I would like, export the dress.

When I use morph loader (or pro) to import the OBJ as a morph, it does create the morph. However, instead of being just a subtle delta applied to the already moved dress, it appears to still execute the morph from the base object. So it over does it like this:

image

What am I missing in my understanding? How do I get the dress to be fit to the model, and the morph to adjust from the final spot of the pose, rather than applying the morph from "0"? 

Thank you in advance for your assistance!

-Ken

 

DressOverPose.JPG
1470 x 991 - 142K

Comments

  • 3WC3WC Posts: 1,113

    Did you try checking the option "Reverse Deformations" when importing the morph?

  • SwingGeckoSwingGecko Posts: 16

    That was it! Thank you so much!!! So many sneaky little things!

  • mjc1016mjc1016 Posts: 15,001

    Reverse Deformations is very handy...it's primary use is to prevent such doubling of morphs, but it can be used to work with items not modelled to the base shape, too.

  • marblemarble Posts: 7,500
    edited June 2016
    mjc1016 said:

    Reverse Deformations is very handy...it's primary use is to prevent such doubling of morphs, but it can be used to work with items not modelled to the base shape, too.

    Oooh ... please explain in a little more detail. I've seen this stated before but I'm not sure I understand. Do I use this when I create a morph for a posed figure or a morphed (dialled) character or both? I rarely use a base shape but should I really be morphing clothing fitted to a base shape? What exactly is reversed?

    Post edited by marble on
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