FBX Export morphing problem with scaling and skeleton
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It would appear that morphs that use scaling, when exported, do not affect the skeleton. Using MS Lycan as an example, when exported with the MS-Lycan morph from Daz to any other program will retain the Genesis skeleton scaling and position making animations impossible. If there's a certain function I need to access and can write into a C# class, that would also be acceptable, but searches for any solution return null.