FBX Export morphing problem with scaling and skeleton

It would appear that morphs that use scaling, when exported, do not affect the skeleton. Using MS Lycan as an example, when exported with the MS-Lycan morph from Daz to any other program will retain the Genesis skeleton scaling and position making animations impossible. If there's a certain function I need to access and can write into a C# class, that would also be acceptable, but searches for any solution return null.

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