Decimate and Texture Issues
![ramspeed25_0b1f21be2e](https://secure.gravatar.com/avatar/93bd96051443210b9dbbbb41656bfd3c?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F93bd96051443210b9dbbbb41656bfd3c_100.png)
Is there any way to select specific chunks of geometry when applying Decimator? Decimating a prop globally often ends up with textures shooting out from surfaces (see enclosed).
Any help would be greatly appreciated!
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/bc/db1d0fdabb448f7448c0bbd7b1a4f5.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/bc/db1d0fdabb448f7448c0bbd7b1a4f5.jpg)
chair.jpg
350 x 275 - 63K
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/fe/dd424184b51239e027676039b80afb.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/fe/dd424184b51239e027676039b80afb.jpg)
chair.jpg
350 x 275 - 63K
Comments
That looks like actual 'geometry' to me...
Looks like there was a 'hidden' polygon and when the decimation was run, it is not hidden any more...most likely because of a mistake made when modelling the item.
You could try taking the obj into a modelling ap and removing duplicated vertices and hidden faces before running a decimation on it.
That tells me the mesh is a low resolution mesh to start with. (but I can hardly see any difference in the images as they are far too small even with my glasses on. LOL )
Can you take a screen shot in WireFrame view mode so we can look at the meah before using the Decimator.