mcjAddSphereMorphLite - Morph anything into a sphere

mCasualmCasual Posts: 4,607
edited February 2019 in Freebies

February 22nd 2019  mcjAddSphereMorphLite was 
updated and made safer ( for 
attempts to add a morph to a 
subdivided surface )

version 1 accepted to create morphs on subdivided surfaces which could render your whole scene un-loadable, !, kaput ! gone !

instructions and download link
https://sites.google.com/site/mcasualsdazscripts7/mcjaddspheremorphlite
 

you create a cylinder, 10 centimeters tall
you select it
you add to the selection a cube
you run the script
bam ! the cube now has a morph that pulls all the cube vertices to the surface of a

10 centimeters radius sphere, that sphere is centered where the cylinder is located


This is a script i made real quick ( because i want to generate stones)

so i did cut corners when it comes to scaling issues notably

that's why it's called Lite

this script will work the best if your object to be morphed is not scaled

moved nor rotated from it's creation-time scale/position/rotation

 

image

image

image

 

Since Cube UV Maps are so easy to work with

we can use a grid-aligned texture 

and get neat not-too-distorted textures like this

 

image

image

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sphK.jpg
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sphG.jpg
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sphFOut.jpg
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Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,607

    effect of adjusting the morph strength from 0% to 100%

  • mCasualmCasual Posts: 4,607
    edited June 2016

    Creating a hemiSpgere from a Cone

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    Post edited by mCasual on
  • IvyIvy Posts: 7,165

    Very cool

  • ModernWizardModernWizard Posts: 850

    Very cool! Would this work on items of clothing? I've got some V4 clothing that lost its sphericality on transfer to G3F. So I'm wondering -- could this work on just the head area of a space helmet, for example, to restore it to its globular shape, while keeping the neck area unmorphed?

     

    --MW

  • mCasualmCasual Posts: 4,607
    edited June 2016

     unfortunately this script acts on the whole selected figure or object geometry

    it was written very fast so i didnt add bells and whistles

     

    i have a script named mcjAddRadialMorph (also see the one named mcjAddStretchMorph)

    which can "push" a subset of a figure vertices onto a Cylindrical "wall"

    but by applying some of the built-in special effects, you could get it to push them against a conehead "dome"

    https://sites.google.com/site/mcasualsdazscripts4/mcjaddradialmorph

    if your vertices are not too dense and placed along layers, you could also use the standard effect and push each layer against a circle

    since you'd get 1 morph per layer, you could adjust each ring very easily

    i remember now how i used mcjAddStretchMorph to modify Genesis2's behind to conform to Yanet Garcia's

     

     

    Very cool! Would this work on items of clothing? I've got some V4 clothing that lost its sphericality on transfer to G3F. So I'm wondering -- could this work on just the head area of a space helmet, for example, to restore it to its globular shape, while keeping the neck area unmorphed?

     

    --MW

     

    who_controls_the_remote_controls_the_universe_by_mcasual-d916wt7.png
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    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited February 2019

    mcjAddSphereMorphLite was 
    updated and made safer ( for 
    attempts to add a morph to a 
    subdivided surface )

    https://sites.google.com/site/mcasualsdazscripts7/mcjaddspheremorphlite

    sphereupdate.jpg
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    aopaop.jpg
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    Post edited by mCasual on
  • Wow...cool...that look like fun

  • mCasualmCasual Posts: 4,607
    edited February 2019

    i'll be updating 1 or 2 more scripts today

    the next one ( mcjAddRadialMorph ) lets you squeeze or inflate objects and figures along the vertical axis like this 

    the 3 objects above Gabrielle ( in ger blue phase ) 

     left to right used to be cylinder, cylinder, sphere

    Wow...cool...that look like fun

     

    radialupdate.jpg
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    omma.jpg
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    Post edited by mCasual on
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