Rig Loader Pro suggestion

Bright-Raven77Bright-Raven77 Posts: 14
edited June 2016 in Daz Studio Discussion

i dont know where to put this one but seem closer here then in product suggestion

when i create char from genesis (1, 2 3) i like to make as a single morph for personal (dont know if you can reduistribute that way or if it illegal to do that) use. which take a long time to make the adapt the rtig to shape doesnt not always give a nice result was wondering if it possible to export the rig of that character and reimprt as a rig pose (bvh, ani, fbx or any  other taht could contaon a rig or even your DAZ3D fileset) b4 erc freeze

Post edited by Richard Haseltine on

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  • Richard HaseltineRichard Haseltine Posts: 102,437

    Moved to the main Daz Studio Discussion forum.

    when i create char from genesis (1, 2 3) i like to make as a single morph for personal (dont know if you can reduistribute that way or if it illegal to do that) use. which take a long time to make the adapt the rtig to shape doesnt not always give a nice result was wondering if it possible to export the rig of that character and reimprt as a rig pose (bvh, ani, fbx or any  other taht could contaon a rig or even your DAZ3D fileset) b4 erc freeze

    No, a morph made by exporting a mesh altered with other morphs is not shareable (unless the morphs used to create it are, of course, and it is distributed according to their terms of use).

    What you are doing, however, is not an efficient way of working - and would not, I think, be improved by a rig transfer tool. In addition to losing the rigging adjustments for shape, if any, you also lose and correction morphs (for poses or expressions, for example). A better approach, if you want a single parameter to set your morph, is to create a master parameter that will set the original morphs using ERC:

    1. Right-click on the Parameters pane and put it in Edit mode, if it isn't already
    2. Right-click in the property list and select Create New Property.
    3. Give the new property a name and label, set limits (probably 0 to 1), and set the path (Actor/Full Body/People/Bright-Raven Chars for example - if you have the desired group open when you right-click to create the property the path should already be set). The rst of the defaults should be fine, unless you want to edit the colours under Presentation Attributes (to indentify the character's type or allegiance for example). Accept.
    4. Make sure you have your desired morphs set and nothing else - no pose, no expressions, no other shaping
    5. Set the nwe property to 1
    6. Right-click on your new property and select ERC Freeze
    7. In the dialogue, check that your new property is the controller and that only the shapes you are using are listed in the controlled property list. Uncheck any rogues that have been found their way in. Accept
    8. Check everything works
    9. File>Save as>Support Assets>Morph Asset and save your property

    That should give you a master control for your shape that you can dial in and out, which will continue to trigger all corrections and adjustments, which will use any custom morphs for the component shapes that are in clothing sets, and which, because it is just settings, you are free to share.

  • Bright-Raven77Bright-Raven77 Posts: 14
    edited June 2016

    also is there any way to make those in an series of pose like for iclone whith shape clones for clothing and hair  for PERSONAL USE NO DISTRIBUTION (except character preset pose/animation preset if user own required morph packs) for use in both poser 11 and daz studio or is there any full newbie (its always nice more help then required even though im a newbie in this) tutorial same for hair and clothing fit content is often overwhelming simplify to own toon/chars i think may help me

    Post edited by Bright-Raven77 on
  • Richard HaseltineRichard Haseltine Posts: 102,437

    I'm sorry, I'm not sure what you mean by those questions - I don't know iClone.

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