mcjFreezeMaterials - Waste 5% less animation renders by freezing your shaders

mCasualmCasual Posts: 4,605
edited June 2016 in Freebies

image

If you render animations on a regular basis, you noticed that many if not all Uber-iRay shaders have "canAnimate" properties.

so you tweak the UV Tiling of a surface at frame 299 thinking nothing about it

then you render your 300 frames iRay animation

and an hour later you play your wasted render

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this script goes through all materials of the currently selected object or figure

detects all material properties with more than 1 keyframe

memorizes that property's current value

delete all the property's keyframes

restores that property's current frame value

download here

https://sites.google.com/site/mcasualsdazscripts7/mcjfreezematerials

 

image

propmofreeze.jpg
717 x 371 - 100K
info.jpg
357 x 357 - 22K
Post edited by mCasual on

Comments

  • MythmakerMythmaker Posts: 606

    Thanks you're the most inventive scripter! The exciting stuff you come out with!

    So this is basically a Clear Figure+Object Material Animation function for Uber Iray users, correct?

    Still haven't got into Iray yet but this should be very useful for UV and tiling tweakers like myself.

    I've just returned to using DS for animation. Still re-connecting. Like, something can/not be keyed, and if can, can't see the keys on timeline.

    Still blur... For example...just learned last week: not everything on timeline will be erased with Clear Figure/Object Animation! cool

    Thanks again!

     

     

     

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