skydome
Edward_552019
Posts: 122
Wondering if anyone has made a skydome for Studio in Hex? I've made a hemisphere, flipped the normals and then UV mapped a sky to it, only all I get is a grey hemisphere when I send it to Studio. Any ideas what I'm missing?
thanks.
Ed
Comments
Studio doesn't automatically read the textures - you need to load it through the surfaces tab in the diffuse channel.
Here's a quickie I did to illustrate.
Thank you! Man, I was pulling my hair out (now I'm bald :) ) trying to figure this one out. Many thanks.
Ed
Also a great way to make HDRI Skys for it is use Bryce 7 Pro with this http://www.daz3d.com/shop/bryce-7-pro-spherical-mapper you can export the render as HDRI images and use it for lighting in your scene in studio.
Just a thought to expand on what your trying to do.. :)
Steve.
Happy to have helped.
Didn't know Studio could use HDRI - where do you import them?
HDRI? No idea. I added a shader domain and it also worked as desired. I constantly amaze myself at how the most simple and obvious datum continues to confuse me!
Maybe its my old age?
Ed
Hi Roygee
There is a converter in studio that converts your hdri into a tif so its readable by DS, here is a Screenshot for you.. :)
Steve.
Thanks, Sal - please forgive my ignorance - I only ever use DS for the CCT, but I guess I must start learning to use it for renders. I found the HDR converter - don't know how, just clicked away and there it was. Anyway, I clicked on that and it asked for an HDR file, which I located - I have hundreds of them.
It went through some process, but the render was blank. I then looked into my HDR folder and found it had converted to tiff - now how do I get that into Studio to use in a render?