Released : Iray Light Manager PRO (Commercial)

13

Comments

  • I am new to Daz and as a professional photographer am always playing with lighting. In the short time I have been using DAZ I have purchased at least a couple hundred products... But none are as useful in my opinion as this one! I just started playing with it tonight using Stonemasons the pool house (brilliant environment but I was very disappointed that it does not come with lighting built in... At least none I managed to find. 

    With my basic knowledge of iray I found all the surfaces in the environment I could which should be available as light sources... Made them emissives and then ran your script.

    WOW!!! Getting the kind of balance between different lights and being able to change multiple lights at once made Daz an absolute dream! I felt like a kid in a candy store... Or a photographer in a well kitted out studio that could change any light without having to walk over to it. It's like working on a large set and having the perfect lighting assistant on each and every light source waiting for your command.

     

    A must have for anyone who cares about anything at all about lighting... In other words... Everyone should get this product. Daz must be wondering why on earth they didn't make this an essential part of the software.

     

    Great job!!! Doing my first architectural render now and looking forward to waking up to something half decent for a change ????

  • IceDragonArtIceDragonArt Posts: 12,548

    I look forward to seeing what you did!  I have found this one to be very useful as well.

  • CybersoxCybersox Posts: 9,059
    edited June 2017

    First off, this has always been a useful plugin, even when I was doing all my rendering at a snail's pace via the CPU.  However, the usefulness of ILM Pro really kicked into high gear for me when I finally upgraded to an NVIDIA card at the beginning of the month.  So, of course, just as I was finally starting to find a groove, DAZ drops a new build of DS into DIM, which I'm hoping won't cause issues with ILMP.  Can anyone confrim if this product is unaffected by the latest changes to the renderer?  

    Post edited by Cybersox on
  • fastbike1fastbike1 Posts: 4,078

    It works fine in 4.9.4 

    First off, this has always been a useful plugin, even when I was doing all my rendering at a snail's pace via the CPU.  However, the usefulness of ILM Pro really kicked into high gear for me when I finally upgraded to an NVIDIA card at the beginning of the month.  So, of course, just as I was finally starting to find a groove, DAZ drops a new build of DS into DIM, which I'm hoping won't cause issues with ILMP.  Can anyone confrim if this product is unaffected by the latest changes to the renderer?  

     

  • CybersoxCybersox Posts: 9,059
    fastbike1 said:

    It works fine in 4.9.4 

    First off, this has always been a useful plugin, even when I was doing all my rendering at a snail's pace via the CPU.  However, the usefulness of ILM Pro really kicked into high gear for me when I finally upgraded to an NVIDIA card at the beginning of the month.  So, of course, just as I was finally starting to find a groove, DAZ drops a new build of DS into DIM, which I'm hoping won't cause issues with ILMP.  Can anyone confrim if this product is unaffected by the latest changes to the renderer?  

     

    Thanks! 

  • SF-DesignSF-Design Posts: 986

    there are never enough light settings and envs in ones runtime :) bought it!

  • fastbike1fastbike1 Posts: 4,078

    Just like you can't have too many Glass Shaders  wink

    SF-Design said:

    there are never enough light settings and envs in ones runtime :) bought it!

     

  • I have bought several of your products and find them wonderful...

    But I have a question about this one...Iray Light Manager Pro...

    As I work with it and change items in the tabs, how do I "undo" one that I don't like..?  Ctl-Z does not work and I see no undo command...

    Or even after changing a parameter on a light, to change the setting back to the default..?

    Am I missing something..?

    Thank you...

  • V3DigitimesV3Digitimes Posts: 3,150

    Hi.

    Normally the Light manager Pro is compatible with the Undo of Daz studio. It means that normally, if you have something you don't like, you close the script, and in Daz Studio main Menu, you do "Edit/Undo".

    While you are in the script, there is nothing included in order to undo the latest step. The way you can work, since the script launches pretty fast, is to tweak a few elements, close the script, relaunch the script (good idea to have it as a custom action in your main menu) and go on tweaking. This way, when you undo (Edit/Undo of Daz Studio Main menu), you undo script session by script session.

    I just tested the undo on two lights sets, also with CRTL+Z, it and it works for me.

    Let me know if it works for you too, test the "Edit/Undo" if necessary, and if it does not work,  I'll ask you a few questions so that I can have a look at what specific step is not included in the undo procedure or prevents the undo to occur properly.

    PS: normally the light manager has just been updated for Daz Studio 4.12, and the new version is "1.1", but it should make no difference in your case since I did not touch the undo lines of the script.

  • Ok, it is as I thought...the script must be closed for any "undo" action to occur...I had thought that the script might have its own internal undo/redo that I was not seeing...

    Thanks for answering...

  • V3DigitimesV3Digitimes Posts: 3,150

    No problem. Indeed the undo is not internal undo. I should really learn how to do this because you're not the first one to ask for this (on other products I had this request too).

  • barbultbarbult Posts: 24,253

    Thank you for updating the product to make it 4.12 friendly!

  • V3DigitimesV3Digitimes Posts: 3,150
    barbult said:

    Thank you for updating the product to make it 4.12 friendly!

    Lol you're welcome! I updated a few more products the same way, and there is an update note normally in each product page.

  • FishtalesFishtales Posts: 6,119

    When did that happen. I have been using this in 4.12 since the beta and never even noticed an update :)

    What would be handy is a way to select more than one light and change them all at the same time. I don't know how many times I have went through a whole load of lights in a scene one at a time and then realize I have missed one when I get a bright spot in the render. I then have to go through them all again to see which one I missed :)

  • barbultbarbult Posts: 24,253
    Fishtales said:

    When did that happen. I have been using this in 4.12 since the beta and never even noticed an update :)

    What would be handy is a way to select more than one light and change them all at the same time. I don't know how many times I have went through a whole load of lights in a scene one at a time and then realize I have missed one when I get a bright spot in the render. I then have to go through them all again to see which one I missed :)

    That is one of the main features of the product! On the Collective Actions tab, at the bottom of the dialog pane is a list of lights with check boxes. Check all the lights and emissive surfaces that you want to change at the same time. Then enter the changes above that section, where it says Light Operations (will act only on lights checked in the list). 

  • FishtalesFishtales Posts: 6,119

    I thought the way it is worded that it was only for lights and environment and not for emissive surfaces :)

    Thank you for that.

  • barbultbarbult Posts: 24,253
    Fishtales said:

    I thought the way it is worded that it was only for lights and environment and not for emissive surfaces :)

    Thank you for that.

    It is also a wonderful tool for just checking to see whether you have any emissive surfaces in your scene. They are often difficult to find by just looking in the Scene and Surfaces panes. When you buy a product that comes with scene file presets, you don't know how the vendor has set them up. In the past, I've even found Daz store products with emissive clothing, accessories, and hair, and I'm not talking about fantasy or sci-fi products. For me, emissive = slow, so I don't want stuff like half a dozen emissive hair surfaces with hundreds of polygons each. I can find them and turn them all off with Light Manager Pro. It is one of my favorite products.

  • innes53_4e67625942innes53_4e67625942 Posts: 88
    edited November 2019

    No problem. Indeed the undo is not internal undo. I should really learn how to do this because you're not the first one to ask for this (on other products I had this request too).

    It's not a stopper for me...But it would be nice to undo any action taken without shutting down and reopening...the intricacies of adding that to the software are beyond me and likely very difficult to include...

    Thanks...

    Post edited by Richard Haseltine on
  • SevrinSevrin Posts: 6,308

    Using DS 4.14.0.8, I get the following error when trying to launch LMP.

    2020-11-15 11:15:03.321 Loading script: E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse2020-11-15 11:15:03.572 WARNING: Script Error: Line 41432020-11-15 11:15:03.572 WARNING: TypeError: Result of expression 'oProperty' [null] is not an object.2020-11-15 11:15:03.572 WARNING: Stack Trace:	<anonymous>()@E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse:41432020-11-15 11:15:03.575 Error in script execution: E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse

     

  • barbultbarbult Posts: 24,253
    Sevrin said:

    Using DS 4.14.0.8, I get the following error when trying to launch LMP.

    2020-11-15 11:15:03.321 Loading script: E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse2020-11-15 11:15:03.572 WARNING: Script Error: Line 41432020-11-15 11:15:03.572 WARNING: TypeError: Result of expression 'oProperty' [null] is not an object.2020-11-15 11:15:03.572 WARNING: Stack Trace:	<anonymous>()@E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse:41432020-11-15 11:15:03.575 Error in script execution: E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse

     

    I saw the same problem yesterday. I had to uninstall it and reinstall. Now it works again. I don't understand what went wrong. 

  • SevrinSevrin Posts: 6,308
    edited December 2020
    barbult said:
    Sevrin said:

    Using DS 4.14.0.8, I get the following error when trying to launch LMP.

    2020-11-15 11:15:03.321 Loading script: E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse2020-11-15 11:15:03.572 WARNING: Script Error: Line 41432020-11-15 11:15:03.572 WARNING: TypeError: Result of expression 'oProperty' [null] is not an object.2020-11-15 11:15:03.572 WARNING: Stack Trace:	<anonymous>()@E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse:41432020-11-15 11:15:03.575 Error in script execution: E:/My DAZ 3D Library/Scripts/V3Digitimes Iray Light Manager Pro/V3D Iray Light Manager Pro.dse

     

    I saw the same problem yesterday. I had to uninstall it and reinstall. Now it works again. I don't understand what went wrong. 

    That worked!  Thanks.

    Post edited by Sevrin on
  • V3DigitimesV3Digitimes Posts: 3,150

    Very interesting thanks for letting me know. I have not made the update to 4.14 yet, I'll have to check but if the issue is solved after re-installing it sounds like a mystery that I hope I will be able to solve....

  • V3DigitimesV3Digitimes Posts: 3,150

    OK, from what I saw, the issue occurs when the scripts initializes the values for the environment map "value" and the tone mapping exposure. In DS 4.14 if the nodes are deleted, they disappear "as properties" in the render settings, (you cannot manually edit them there, the script cannot find them there). I tested the script and it works when you have your environment and tone mapping nodes, but when you delete them, the script shows the same error. This can be corrected, meaning that if the script does not find the environment or tone mapping settings (because they don't exist) then the display and controls of these elements are disabled. And if the environement and/or tone mapping exist when you launch the script, they will be processed "as before".

    I could not guess one day there would be an opportunity to delete the tone mapping or environment settings so I had placed no "barriers" to anticipate what would happen if the corresponding properties would not be found. But I'm happy to see this is something pretty easy to update!

    Once again thanks for letting me know!

  • V3DigitimesV3Digitimes Posts: 3,150

    I just submitted the update to enhance compatibility with DS 4.14 and above. Here we go for version 1.2.

    Now, if there is no environment node, or no tone mapping node (well, more precisely no environment to modify or no exposure to modify), the script will not fail, but will warn you that you work with these limitations (absence of environment...).

    The new version also includes the new "Filament (PBR)" in the list of available viewport drawstyles. If you select "Filament (PBR)" in the draw styles AND if you are in an old Daz Studio version where it does not exist, this is simply ignored. If you work with the new versions of Daz Studio you will be able to activate Filament (PBR) too.

  • SevrinSevrin Posts: 6,308

    I realized that you've already submitted an update, but one thing I wish LMP did was flag which light sources are hidden and which are visible.  I use Scene Optimizer, and even though some prop in a scene may be hidden, if it has an LED or something, it still shows up on the list of light sources.

  • jbowlerjbowler Posts: 794

    Another request :-)  There is no way in DAZStudio at present to (Iray) render without emissive surfaces.  The best approach I've worked out is to identify them all (using LMPro as a check), mark the emissive color as "favorite" then set it to black.  I can undo this by finding the surfaces in the favorites and setting them back to white (does anyone use anything else?)  It would be really helpful if there was some way to temporarily switch off emissive surfaces; I do this to balance the other illumination, even setting the emissive color to (0,0,1) has the potential to mask other lights because of the DAZ multiple-by-8192 thing.

  • V3DigitimesV3Digitimes Posts: 3,150

    Sevrin said:

    I realized that you've already submitted an update, but one thing I wish LMP did was flag which light sources are hidden and which are visible.  I use Scene Optimizer, and even though some prop in a scene may be hidden, if it has an LED or something, it still shows up on the list of light sources.

     

    OK I understand... For a future update maybe but I must be sure. You'd like to flag them in the scene or in the scene interface? And if yes, do you already have an idea of what kind of flag you would like to see?
  • V3DigitimesV3Digitimes Posts: 3,150

    Sevrin said:

    I realized that you've already submitted an update, but one thing I wish LMP did was flag which light sources are hidden and which are visible.  I use Scene Optimizer, and even though some prop in a scene may be hidden, if it has an LED or something, it still shows up on the list of light sources.

     

    OK I understand... For a future update maybe but I must be sure. You'd like to flag them in the scene or in the scene interface? And if yes, do you already have an idea of what kind of flag you would like to see?
  • V3DigitimesV3Digitimes Posts: 3,150

    jbowler said:

    Another request :-)  There is no way in DAZStudio at present to (Iray) render without emissive surfaces.  The best approach I've worked out is to identify them all (using LMPro as a check), mark the emissive color as "favorite" then set it to black.  I can undo this by finding the surfaces in the favorites and setting them back to white (does anyone use anything else?)  It would be really helpful if there was some way to temporarily switch off emissive surfaces; I do this to balance the other illumination, even setting the emissive color to (0,0,1) has the potential to mask other lights because of the DAZ multiple-by-8192 thing.

    There is another approach consisting in setting their "Luminance" to 0. This way you keep their initial color and switch them off as long as they have a 0 luminance (they don't emit any longer). Would it be ok for you? I have to check but I think I can keep a backup of the initial emissive surfaces, a button to switch them off, and a button to restore, but the script must stay opened between the moment you switch off and the one you restore.
  • V3DigitimesV3Digitimes Posts: 3,150

    jbowler said:

    Another request :-)  There is no way in DAZStudio at present to (Iray) render without emissive surfaces.  The best approach I've worked out is to identify them all (using LMPro as a check), mark the emissive color as "favorite" then set it to black.  I can undo this by finding the surfaces in the favorites and setting them back to white (does anyone use anything else?)  It would be really helpful if there was some way to temporarily switch off emissive surfaces; I do this to balance the other illumination, even setting the emissive color to (0,0,1) has the potential to mask other lights because of the DAZ multiple-by-8192 thing.

    There is another approach consisting in setting their "Luminance" to 0. This way you keep their initial color and switch them off as long as they have a 0 luminance (they don't emit any longer). Would it be ok for you? I have to check but I think I can keep a backup of the initial emissive surfaces, a button to switch them off, and a button to restore, but the script must stay opened between the moment you switch off and the one you restore.

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