How to apply iRay textures on unshaded objects

Hi everybody,

Need a little guidance on a problem I’m facing.

If I apply uber base iray shader on an .obj figure, then paste a texture coming from Eva 7 (for example) (assume they have the same UV), it doesn’t works properly. Most probably because Eva7 shaders has more dials then Uber base. (Look to those beginning by “SSS”). Any idea on how I can fix this?

Thanks in advance.

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