Can't seem to get rigidity maps to ignore JCM morphs

KazeKaze Posts: 51
edited June 2016 in Daz Studio Discussion

Is anyone else having the same problem or is it just me?

I have an accessory that is fit on Genesis 3. I have set a portion of the object's vertices to be on a rigidity map. I have also selected a few stable points for reference. Then I set their weights to maximum in weight mapping. Most morphs are neglected in my rigidity map. The JCM morphs get applied any way. Am I doing something wrong? I have the most current version of Daz public build.

Post edited by Kaze on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,437

    Rigidity will affect only the generation of AutoFollow morphs - if the JCMs (or other morphs) are already supported by the item then adding a Rigidity Map will have no effect.

  • KazeKaze Posts: 51

    It was working fine before for some reason on an earlier version of daz. I had made a recent update and the rigidity maps stopped working like I wanted them to. Is there a way to stop the influence of the JCMs?

  • Richard HaseltineRichard Haseltine Posts: 102,437

    Does the item have its own versions of the JCMs?

  • KazeKaze Posts: 51

    I don't think it does. If it did, they must have been autogenerated upon fitting and moving of the object. The way the JCMs are morphing the object is horrendous. Not currently at my modeling computer at the moment. I think in the end I'm probably going to have to modify the JCMs somehow. Probably retargeting the morphs or something like that. I don't know if they'll let me on JCMs but it won't hurt to try. I am just a tiny bit frustrated knowing it was fine just a few weeks ago and then I return to this lol. Small gripe for the fun I get with 3d. I suppose there is probably going to be a fix addressing it later. Now I just have to let Daz know somehow so it doesn't get missed for too long.

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