Daz Studio Pro BETA - version 4.9.3.166! Release Candidate 5 (*UPDATED*)

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Comments

  • L'Adair said:

    I'm not seeing anyone complaining about my current issue with the latest beta. For whatever reason, keystrokes aren't working. I can't delete anything from the scene using the Del key. Ctrl+z will not undo an action, nor will Ctrl+Y redo an action, etc. They worked before the update to 4.9.3.166. I went looking for an option to change to make them work again, but I can't find it. Any help there would be appreciated. Assuming it is an option I can set, I am wondering why the update would change that option, and none of the others...

    It is working for me. Look in Window - Workspace - Customize.

  • L'AdairL'Adair Posts: 9,479
    edited January 2017

    All I see in the popup for Window - Workspace - Customize are two columns for setting up menu items, and three tabs below that to set mouse functions for "View Controls," "Geometry Editor" and "Node Weight Map Brush"

    I seem to recall setting something for using keystrokes in an earlier version of Studio, (I started with 4.7,) but I can't find any option for it now, in 4.9 or 4.9 beta. I must be looking in the wrong place. I can't believe there is no way to enable that feature.
    crying

    ETA: Can't find an option to enable/disable keyboard shortcuts in 4.8, either. Makes me wonder if my memory is getting worse!

    Post edited by L'Adair on
  • Expand Edit under Action, right-click on e.g. Undo. See screenshot.

    Keyboard Shortcut.jpg
    631 x 677 - 111K
  • L'AdairL'Adair Posts: 9,479
    edited January 2017

    Expand Edit under Action, right-click on e.g. Undo. See screenshot.

    Thank you. There are no shortcuts listed there. I've added a few and applied. Those are now working. So somehow, when I updated to the latest beta, I managed to wipe out all the shortcuts! I wonder what I did to do that. It must have been something I did, or everyone would be in here complaining...! Now all I have to do is find all of them and set them back to what they should be! Fun times.

    Thanks again for your help. I was really frustrated they weren't working.

    ETA: I discovered the "Default Keyboard Shortcut" menu item after right-clicking to set the shortcut. That helped a lot. Though I still needed to view the same in the 4.9 release, to see which shortcuts were in use. When I tried setting the default on one action, it said that shortcut was already in use... But all in all, it's going much faster now.

    Post edited by L'Adair on
  • sarge74sarge74 Posts: 121

    Does anyone know why I can't get an HDRI Environment Map to show in my renders? It works fine in the regular 4.9 pro version, but all I get is a white background in the Beta with the exact same render settings. (Using the Beta because I bought a Nvidia 1060 which isn't supported in the regular release). I also noticed I can't use the Nvidia preview in my auxiliary viewport either. Is this just a Beta thing? Thanks for your patience. Never tried to work with a Beta release before.

  • TottallouTottallou Posts: 555
    sarge74 said:

    Does anyone know why I can't get an HDRI Environment Map to show in my renders? It works fine in the regular 4.9 pro version, but all I get is a white background in the Beta with the exact same render settings. (Using the Beta because I bought a Nvidia 1060 which isn't supported in the regular release). I also noticed I can't use the Nvidia preview in my auxiliary viewport either. Is this just a Beta thing? Thanks for your patience. Never tried to work with a Beta release before.

    I think you probably have your Environment set to Background instead of None  (Change under Window-Panes-Environment)

    Aux View works in Beta for me - You may just need to go to Window - Panes & Check off Aux View Port so you can see it

     

     

  • Cris PalominoCris Palomino Posts: 11,624
    edited January 2017
    L'Adair said:

    Expand Edit under Action, right-click on e.g. Undo. See screenshot.

    Thank you. There are no shortcuts listed there. I've added a few and applied. Those are now working. So somehow, when I updated to the latest beta, I managed to wipe out all the shortcuts! I wonder what I did to do that. It must have been something I did, or everyone would be in here complaining...! Now all I have to do is find all of them and set them back to what they should be! Fun times.

    Thanks again for your help. I was really frustrated they weren't working.

    ETA: I discovered the "Default Keyboard Shortcut" menu item after right-clicking to set the shortcut. That helped a lot. Though I still needed to view the same in the 4.9 release, to see which shortcuts were in use. When I tried setting the default on one action, it said that shortcut was already in use... But all in all, it's going much faster now.

     

    Window > Workspace > Customize... (F3)

    Import... > Actions > OK > Default Advanced.dsx > Open

    Post edited by Cris Palomino on
  • According to Iray 2016.2 beta, build 272800.3649

    "Single pass stereo rendering has been added. When rendering to a canvas with at least two layers, Iray renders both the left and right eye in one single pass and stores the images in the first two layers."

    This is either not implemented in the latest beta build of Daz, or it's just not working.

  • sarge74sarge74 Posts: 121
    Tottallou said:
    sarge74 said:

     

    Tottallou said:

    I think you probably have your Environment set to Background instead of None  (Change under Window-Panes-Environment)

    Aux View works in Beta for me - You may just need to go to Window - Panes & Check off Aux View Port so you can see it

     

     

    Thank you. That helped. Much appreciated, Tottallou!

  • RAMWolffRAMWolff Posts: 10,231

    I am experiencing an issue with this beta.  I conform a hair prop to my figure but when I pose the figure or try to style the hair using the syle dials the hair pops off and returns to it's default shape and then when I release the dial it pops back onto the figure restyled.  Quite jolting to see this happening.  Is there a setting in DAZ Studio to fix this and if so why isn't this set up from the get go with this turned on? 

    Thanks!

  • Not heard of that one before. Which hair prop, or is it any?

  • RAMWolffRAMWolff Posts: 10,231

    It's the new Tenacity Tails from Hivewire for Dawn and Sora.  I loaded up the same scene in the 4.9 General Release and nothing wrong there at all.  So there is something amiss in the beta! 

  • L'AdairL'Adair Posts: 9,479
    L'Adair said:

    Expand Edit under Action, right-click on e.g. Undo. See screenshot.

    Thank you. There are no shortcuts listed there. I've added a few and applied. Those are now working. So somehow, when I updated to the latest beta, I managed to wipe out all the shortcuts! I wonder what I did to do that. It must have been something I did, or everyone would be in here complaining...! Now all I have to do is find all of them and set them back to what they should be! Fun times.

    Thanks again for your help. I was really frustrated they weren't working.

    ETA: I discovered the "Default Keyboard Shortcut" menu item after right-clicking to set the shortcut. That helped a lot. Though I still needed to view the same in the 4.9 release, to see which shortcuts were in use. When I tried setting the default on one action, it said that shortcut was already in use... But all in all, it's going much faster now.

     

    Window > Workspace > Customize... (F3)

    Import... > Actions > OK > Default Advanced.dsx > Open

    Thank you. I'll file that away for future reference. I've already added the shortcuts, one at a time! But at least using the default, it went pretty fast.

  • L'Adair said:
    legarc said:

    I don't suppose iray gets much of a boost with xeon based multi core machines does it if it just has to do cpu rendering does it?  Getting one regardless for other render engines that do just curious if iray render times improves at all with multi core setups.  thanks.  

    I went from a quad core cpu running windows 7 with 16GB of ram to an eight-core cpu running windows 10 with 32GB of ram. If I recall correctly, my cpu renders were about 5 times faster. I'll look and see if I can find the file with the actual stats.

    ETA: Found it. The new computer is "just over 5.6 times faster" in CPU only. Quad core cpu is i7-4770 @ 3.40GHz. Eight-core cpu is i7-6900 3.2GHz. Both computers were running beta 4.9.3.56 at that time.

    Interesting - I wonder if a new, two-socket motherboard with 64GB of RAM and two overclocked Intel Core i7-6950X 25M Broadwell-E 10-Core 3.0 GHz would have any significant advantages over an GTX-1080. I mean, does the system memory come into play here for a very large memory intensive scene?

  • MoNeart said:
    L'Adair said:
    legarc said:

    I don't suppose iray gets much of a boost with xeon based multi core machines does it if it just has to do cpu rendering does it?  Getting one regardless for other render engines that do just curious if iray render times improves at all with multi core setups.  thanks.  

    I went from a quad core cpu running windows 7 with 16GB of ram to an eight-core cpu running windows 10 with 32GB of ram. If I recall correctly, my cpu renders were about 5 times faster. I'll look and see if I can find the file with the actual stats.

    ETA: Found it. The new computer is "just over 5.6 times faster" in CPU only. Quad core cpu is i7-4770 @ 3.40GHz. Eight-core cpu is i7-6900 3.2GHz. Both computers were running beta 4.9.3.56 at that time.

    Interesting - I wonder if a new, two-socket motherboard with 64GB of RAM and two overclocked Intel Core i7-6950X 25M Broadwell-E 10-Core 3.0 GHz would have any significant advantages over an GTX-1080. I mean, does the system memory come into play here for a very large memory intensive scene?

    1. 2 socket MB need a xeon. there is a lock on-chip on the consumer market CPU like i7 to make it impossible to run more than one of them on a single MB.

    2. We actually DON'T KNOW what the Pascal architechture is capable of. The current iray (more or less in beta mode) is far from optimisation.

    3. cost. a 10 core xeon is more expensive than a 12GB Pascal titan card. You can have 4 of them on a consumer MB with a "cheap" 6 core i7. So, for scen lesser than 12GB, nvidia is the way to go.

    4. for scene bigger than 12GB, hum....will you still use iray? daz3D? etc?

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited January 2017
    MoNeart said:
    L'Adair said:
    legarc said:

    I don't suppose iray gets much of a boost with xeon based multi core machines does it if it just has to do cpu rendering does it?  Getting one regardless for other render engines that do just curious if iray render times improves at all with multi core setups.  thanks.  

    I went from a quad core cpu running windows 7 with 16GB of ram to an eight-core cpu running windows 10 with 32GB of ram. If I recall correctly, my cpu renders were about 5 times faster. I'll look and see if I can find the file with the actual stats.

    ETA: Found it. The new computer is "just over 5.6 times faster" in CPU only. Quad core cpu is i7-4770 @ 3.40GHz. Eight-core cpu is i7-6900 3.2GHz. Both computers were running beta 4.9.3.56 at that time.

    Interesting - I wonder if a new, two-socket motherboard with 64GB of RAM and two overclocked Intel Core i7-6950X 25M Broadwell-E 10-Core 3.0 GHz would have any significant advantages over an GTX-1080. I mean, does the system memory come into play here for a very large memory intensive scene?

    1. 2 socket MB need a xeon. there is a lock on-chip on the consumer market CPU like i7 to make it impossible to run more than one of them on a single MB.

    2. We actually DON'T KNOW what the Pascal architechture is capable of. The current iray (more or less in beta mode) is far from optimisation.

    3. cost. a 10 core xeon is more expensive than a 12GB Pascal titan card. You can have 4 of them on a consumer MB with a "cheap" 6 core i7. So, for scen lesser than 12GB, nvidia is the way to go.

    4. for scene bigger than 12GB, hum....will you still use iray? daz3D? etc?

    4, lol. Good point. There are many CG things that the geometry alone will not fit in 12GB, yet usually when your working with models that large your in some other program and work for a major film studio that paid for the stuff. It is that GPU memory limit that I think will keep Iray out of many shops till NVIDIA figures out how to put much Much MUCH more memory on a card (there is nothing that Daz3d or others can do about that).

    At the cost of not just the processor, a motherboard and ram required for that 10-core i7, there are other complete systems that start to look a lot more attractive in that price range (6k + usd) . 48 cores (4 threads each) cruising along at 5GHz is very attractive, it's just that many 'individuals' don't have that kind of money burning a hole in there pocket, including me.

    With 3delight I only need to worry about system memory limits, because the GPU I can afford is useless any way for a lot of scenes I work with. BTW, I'm not aware of a version of 3delight that runs on Power(tm) at this time, however if AMD and Intel continue to stagnate and hike prices it may very well become a reality if not a necessity.

    Why, in the current implementation of HD figures with AoA shaders in Daz  Studio, in order to get the Face-plant time down to a reasonable level to actually be able to work with them you need a processor with at least 320GigaFLOPS (that's three hundred and twenty, not 32). There is literally nothing in any price range from AMD or Intel remotely close to that level of performance.

    Post edited by ZarconDeeGrissom on
  • Tim NTim N Posts: 193

    The final version of 4.9.3 is now available for download.

  • Do not be a fool like me. I just spent 5000.00 on a computer only and found out, it does not use DAZ except for the CPU. I at first got 2 Nvidia 1080's conntected SLI and did a test render which it was still at manfacturer, and it would not work the was no GPU load. I talk to Nvidia tech and was informed none of there current GTX video cards support Iray. So all you fools rthat got Titan x down to 1050 wasted you money as far as Iray. They are made for gaming. Nvidia told me I would have to get a Quatro card to di Iray, so I bit the bullet and got a Quantro P5000. Guess what campers that will not work with DAZ' Iray either. I put in trouble ticket and was told I had to get this Beat version instead of the newer 4.9 version. That di put a load on the card but did not increase the rendering speed at all. Back to the trouble ticket and I was informed that Daz did not even have a Pascal Chip card to test. Since the current cards have been for sale to the public since July of last year and DAZ should have gotten cards pre-release. It would appear that DAZ no longer has any interest in Iray since the lower priced GTX card no longer support Iray and I would guess most of the Quatro cards are purchased by commercial users that have no interest In DAZ

  • Tanis VoltaTanis Volta Posts: 550
    edited January 2017

    I have updated Daz and now I can't see at all or do anything, why?

    Can't even navigate my Content Library, and metadata fails to update on 511 objects.

    cant see anything.png
    1917 x 1079 - 80K
    Post edited by Tanis Volta on
  • Same here. Styles completely corrupted. Can't go to Window - Style and select a different Style.

    All the navigation/app icons are gone. There is only text. The window has no colors (i.e. the style is wiped out).

    Strangely, DIM says that Daz 4.9 is still available for Download & Install. Something is messed up, anyway. I guess I'm reinstalling the program...

    I'm going to install the Public Beta build also in case my regular channel build is FUBAR...

  • RAMWolffRAMWolff Posts: 10,231

    Well hopefully they fixed these last few issues because I'm showing a new General Release in my DIM! 

  • EquisVoid said:

    I have updated Daz and now I can't see at all or do anything, why?

    Can't even navigate my Content Library, and metadata fails to update on 511 objects.

     

    Same here. Styles completely corrupted. Can't go to Window - Style and select a different Style.

    All the navigation/app icons are gone. There is only text. The window has no colors (i.e. the style is wiped out).

    Strangely, DIM says that Daz 4.9 is still available for Download & Install. Something is messed up, anyway. I guess I'm reinstalling the program...

    I'm going to install the Public Beta build also in case my regular channel build is FUBAR...

    Close Daz Studio before installing a new version. To fix the issue, close DS, uninstall, reinstall.

  • HadCancer said:

    Do not be a fool like me. I just spent 5000.00 on a computer only and found out, it does not use DAZ except for the CPU. I at first got 2 Nvidia 1080's conntected SLI and did a test render which it was still at manfacturer, and it would not work the was no GPU load. I talk to Nvidia tech and was informed none of there current GTX video cards support Iray. So all you fools rthat got Titan x down to 1050 wasted you money as far as Iray. They are made for gaming. Nvidia told me I would have to get a Quatro card to di Iray, so I bit the bullet and got a Quantro P5000. Guess what campers that will not work with DAZ' Iray either. I put in trouble ticket and was told I had to get this Beat version instead of the newer 4.9 version. That di put a load on the card but did not increase the rendering speed at all. Back to the trouble ticket and I was informed that Daz did not even have a Pascal Chip card to test. Since the current cards have been for sale to the public since July of last year and DAZ should have gotten cards pre-release. It would appear that DAZ no longer has any interest in Iray since the lower priced GTX card no longer support Iray and I would guess most of the Quatro cards are purchased by commercial users that have no interest In DAZ

    That is a mix of marketing-speak and back-covering. In fact GeForce cards do work for iray, and most people here are using them. They are not designed for heavy, continuous, use (games tend not to be making constant demands) so they may have stability (or lengevity) issues compared with Quadros, but they will work for the way most people render. Your cards weren't supported as we have been waiting for an updated version of Iray that used Pascal chips - the betas have been, now the release build does.

  • Same here. Styles completely corrupted. Can't go to Window - Style and select a different Style.

    All the navigation/app icons are gone. There is only text. The window has no colors (i.e. the style is wiped out).

    Strangely, DIM says that Daz 4.9 is still available for Download & Install. Something is messed up, anyway. I guess I'm reinstalling the program...

    I'm going to install the Public Beta build also in case my regular channel build is FUBAR...

    Close Daz Studio before installing a new version. To fix the issue, close DS, uninstall, reinstall.

    If it corrupts parts of the app when it updates, it probably shouldn't be updating over an open app... but I'm pretty sure I had shut it down before I installed. There's no real point to keeping a downlevel version open when I wanted to be on the new version.

    Reinstall (and the public build/beta) both worked.

     

  • mjc1016mjc1016 Posts: 15,001

    Same here. Styles completely corrupted. Can't go to Window - Style and select a different Style.

    All the navigation/app icons are gone. There is only text. The window has no colors (i.e. the style is wiped out).

    Strangely, DIM says that Daz 4.9 is still available for Download & Install. Something is messed up, anyway. I guess I'm reinstalling the program...

    I'm going to install the Public Beta build also in case my regular channel build is FUBAR...

    Close Daz Studio before installing a new version. To fix the issue, close DS, uninstall, reinstall.

    If it corrupts parts of the app when it updates, it probably shouldn't be updating over an open app... but I'm pretty sure I had shut it down before I installed. There's no real point to keeping a downlevel version open when I wanted to be on the new version.

    Reinstall (and the public build/beta) both worked.

     

    Add to what Richard said...And wait 5 minutes before trying.

    It can take a while for the CMS to completely shut down and Studio to be completely 'closed'...

  • mjc1016 said:

    Same here. Styles completely corrupted. Can't go to Window - Style and select a different Style.

    All the navigation/app icons are gone. There is only text. The window has no colors (i.e. the style is wiped out).

    Strangely, DIM says that Daz 4.9 is still available for Download & Install. Something is messed up, anyway. I guess I'm reinstalling the program...

    I'm going to install the Public Beta build also in case my regular channel build is FUBAR...

    Close Daz Studio before installing a new version. To fix the issue, close DS, uninstall, reinstall.

    If it corrupts parts of the app when it updates, it probably shouldn't be updating over an open app... but I'm pretty sure I had shut it down before I installed. There's no real point to keeping a downlevel version open when I wanted to be on the new version.

    Reinstall (and the public build/beta) both worked.

     

    Add to what Richard said...And wait 5 minutes before trying.

    It can take a while for the CMS to completely shut down and Studio to be completely 'closed'...

    Especially if you have a human figure loaded - if it was just empty, or a simple set of props, then it closes more quickly.

  • kyoto kidkyoto kid Posts: 41,213
    MoNeart said:
    L'Adair said:
    legarc said:

    I don't suppose iray gets much of a boost with xeon based multi core machines does it if it just has to do cpu rendering does it?  Getting one regardless for other render engines that do just curious if iray render times improves at all with multi core setups.  thanks.  

    I went from a quad core cpu running windows 7 with 16GB of ram to an eight-core cpu running windows 10 with 32GB of ram. If I recall correctly, my cpu renders were about 5 times faster. I'll look and see if I can find the file with the actual stats.

    ETA: Found it. The new computer is "just over 5.6 times faster" in CPU only. Quad core cpu is i7-4770 @ 3.40GHz. Eight-core cpu is i7-6900 3.2GHz. Both computers were running beta 4.9.3.56 at that time.

    Interesting - I wonder if a new, two-socket motherboard with 64GB of RAM and two overclocked Intel Core i7-6950X 25M Broadwell-E 10-Core 3.0 GHz would have any significant advantages over an GTX-1080. I mean, does the system memory come into play here for a very large memory intensive scene?

    1. 2 socket MB need a xeon. there is a lock on-chip on the consumer market CPU like i7 to make it impossible to run more than one of them on a single MB.

    2. We actually DON'T KNOW what the Pascal architechture is capable of. The current iray (more or less in beta mode) is far from optimisation.

    3. cost. a 10 core xeon is more expensive than a 12GB Pascal titan card. You can have 4 of them on a consumer MB with a "cheap" 6 core i7. So, for scen lesser than 12GB, nvidia is the way to go.

    4. for scene bigger than 12GB, hum....will you still use iray? daz3D? etc?

    ...I have one scene that tops out at 8.9 GB uncompressed. Yeah I can always use more memory. 

    This is why I am contemplating a dual 8 core Xeon E5 5680 Sandy Bridge system with 128 GB of quad channel DDR3. As this is slightly older tech I can find the CPUs and memory at a fairly "reasonable" price and could probably build a decent CPU based render system for about what that 16 GB Quadro P5000 costs.Yeah it won't be as lightning fast but it still would be a significant improvement over the Iray performance I am currently getting with only 4 cores (8 threads) and 10.7 GB available physical memory (after Windows and system utilities).

  • Are there any plans for future betas to incorprate Nvidia Physx or Microsoft HoloLens?  My GPU is Physx capable and also set up for HoloLens so it would be great if they were in the pipeline :)

     

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited January 2017

    Stop saving my last post as a draft forum

    kyoto kid said:
    MoNeart said:
    L'Adair said:
    legarc said:

    I don't suppose iray gets much of a boost with xeon based multi core machines does it if it just has to do cpu rendering does it?  Getting one regardless for other render engines that do just curious if iray render times improves at all with multi core setups.  thanks.  

    I went from a quad core cpu running windows 7 with 16GB of ram to an eight-core cpu running windows 10 with 32GB of ram. If I recall correctly, my cpu renders were about 5 times faster. I'll look and see if I can find the file with the actual stats.

    ETA: Found it. The new computer is "just over 5.6 times faster" in CPU only. Quad core cpu is i7-4770 @ 3.40GHz. Eight-core cpu is i7-6900 3.2GHz. Both computers were running beta 4.9.3.56 at that time.

    Interesting - I wonder if a new, two-socket motherboard with 64GB of RAM and two overclocked Intel Core i7-6950X 25M Broadwell-E 10-Core 3.0 GHz would have any significant advantages over an GTX-1080. I mean, does the system memory come into play here for a very large memory intensive scene?

    1. 2 socket MB need a xeon. there is a lock on-chip on the consumer market CPU like i7 to make it impossible to run more than one of them on a single MB.

    2. We actually DON'T KNOW what the Pascal architechture is capable of. The current iray (more or less in beta mode) is far from optimisation.

    3. cost. a 10 core xeon is more expensive than a 12GB Pascal titan card. You can have 4 of them on a consumer MB with a "cheap" 6 core i7. So, for scen lesser than 12GB, nvidia is the way to go.

    4. for scene bigger than 12GB, hum....will you still use iray? daz3D? etc?

    ...I have one scene that tops out at 8.9 GB uncompressed. Yeah I can always use more memory. 

    This is why I am contemplating a dual 8 core Xeon E5 5680 Sandy Bridge system with 128 GB of quad channel DDR3. As this is slightly older tech I can find the CPUs and memory at a fairly "reasonable" price and could probably build a decent CPU based render system for about what that 16 GB Quadro P5000 costs.Yeah it won't be as lightning fast but it still would be a significant improvement over the Iray performance I am currently getting with only 4 cores (8 threads) and 10.7 GB available physical memory (after Windows and system utilities).

    Window shopping as well, some drool may be involved.  Even the E5-2630 v4 (2cpu) and E5-2670 (2cpu) systems look rather impressive up against the significantly more expensive for just the processor i7. It's only almost twice as fast as what I currently have and I need a lot more then that on the CPU side, ten times more apparently, lol. I just have not seen many four or more socket systems that support more then 4-core processors. ah, what can an 'individual' do these days, not much apparently, lol.

    One down-side of them slower-clock and much much higher core count systems, is I think 3delight has a max-core limit per license, and I don't remember what the daz limit was (certainly less then 40 cores, right)? What about the number of CPU sockets? Yes, that's an honest question.

    (EDIT) one other note. Many multi-socket motherboards are meant for rack-mount server cases that have the socket heat sink mount on the motherboard tray and not on the motherboard. Some garage workshop work may be needed to mount tower heat sinks on them.

    Post edited by ZarconDeeGrissom on
  • kyoto kidkyoto kid Posts: 41,213

    ...another downside of MBs with 4 or more sockets is you need Windows Server Edition which can be pretty expensive for the licencing.  WIn 7, 8.1 and 10 Pro editions only support up to two CPUs.  I believe the version of 3DL embedded with Daz supports unlimited cores, but a number of the more advanced features of the commercial version are unavailable.

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