DS Questions
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Thx in advance for any help. Wanting to work with the Iray renders and will try with G3F. Have the base figure from getting DS and will need to get the head and body morphs, will get a hair, a character and see what it looks like. then would get some poses and expressions and do more tests. Now my questions....is any product I see offered for DS take advantage of the Iray render or does it have to state that? No use getting something that cant take advantage of its full capabilities. V7 is based on the G3F? or is it useable on its own, depending on how each character is made?
Sorry that my questions may not be asked properly. Been using Maya in school and our instructor did some rendering in Iray in I think it was Substance Painetr and was very nice.
Other question is PBR ....as far as I know Iray in DS should be able to but are textures used on products here using PBR textures or just some and look to see if the product page mentions it? Im not very good at modelling figures and faces yet so wanted to try out PBR in DS if its able and well play with that nice renderer.
Thanks again.
Comments
Typically, if a product has Iray shaders, it will state it under the "What's Included and Features" section of the product page. If you happen to get a product without Iray shaders, DS will automatically convert the shaders at render time. You can also use the included Iray Uber Base shader to manually convert and shaders and then adjust to your liking.
Yes, V7 is based on the G3F Base Figure. You get G3F Base for free with DS. so you can use V7 without getting anything else. I would strongly recommend getting the Head and Body Morphs for G3F because many of the G3F charaters use them, and they give you the ability to easily customize to look of G3F, or any of the other characters (including V7).
Some of the texture maps used are PBR specific textures, and in almost all cases if a product has Iray shaders the testures have been optimized for use in Iray, If a product uses PBR textures, it typically states it on the product page. Regardles, the textures have been designed to work well with Iray if the products states that it has Iray shaders. There are some PA's (Preferred Artist - DAZ acronym for a vendor in their store) that use substance painter, so yes, it is compatible should you want to use it to create your own.
Hope this helps.
Cool, thanks, sorry for my delay, dont seem to get a notification anymore....one last one, any recommendations on other morphs etc that would be good? Already planning on expressions, poses, hair, clothes...but muscle morphs? Guess will browse a bit. Thanks again.
Now that you ask, for me personally, the Musculature HD Morphs for Genesis 3 Female(s) are a must have! I prefer to have a bit of muscle definition, even on characters that don't have "muscles". The morph set has a "Muscle Flex Control" that will cause the muscles to flex when a joint is bent. For instance the bicep will flex as the elbow is bent. For me, this is a must have even for static, non-animated renders to give just that little extra bit of believability. Of course you have to have them if you plan on doing any sort of Frazetta inspired renders. I also use the Shape Shift morphs a lot, and the head and body morph resource kits by Thorn and Handspan Studios. Almost all of the G3F, G2f, and Genesis renders in my gallery use the respective morph packs I mentioned above the each generation.
After playing with it for a couple of days, I would also strongly recommend the recently released UHT2: Ultimate Color for customizing and improving trans mapped hair in your renders. It comes with a lot of options and utilities that can help extend the useful life of most of the hair you may purchase (a thread about this product can be found here).
You will probably want a couple of additional characters at some point as well. If you purchase the base morph packages from DAZ, you will be able to easily create your own characters, but getting a couple of additional characters with different skin types will give you some skin variety to go along with your custom made characters. One thing to make sure of when getting additional character is that they use the same base character you already have. Many characters use the base geometry of the DAZ X7 characters (i.e. V7, Rune 7, Kalea 7, The Girl 7,etc), so you need the X7 chatacter to get the same figure shape. Also, all X7 figures have/use a unique UV set, and sometimes the Texture sets also use the X7 UV set (everything needed to use a character will be listed next to "Required Peoducts" on the product page.
Just as an example, the image below, rendered in Iray, uses all of the products I mentioned above (morph packages, UTH2, and Spphire Hd for V7), as well as cusomized shaders.
I'm sure others will pop in with their advice as well, since we all have our must have products![laugh laugh](http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
aww thanks so much, exactly what I wanted to know. Beautifull skin and lighting in your render. Going to have a close look at things tomorrow over coffee and see what I can do. much appreciated :)
since V7 is based on G3F does that mean that V7 uses the G3F body and head morph sets or are there ones specific to V7, a search didnt find anything but that usually doesnt work well. Thanks
Yes. Since the V7 shape is different from G3F (obviously, or there would be no point to it) some combinations may look odd but the morphs will work with the V7 turned partially or fully on.
Also, V7 doesn't need the G3F head and body morphs, she is her own unique morph. But as Richard noted, you can use the head and body morphs with V7 to create your own unique character (I do this a lot).