Iray -> 3DL
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Hi all,
Is there a more succinct way to revert an item's surface shaders from Iray back down to 3DL without reloading the item back into the scene and defaulting its surfaces back to 3DL? I want to keep the diffuse, bump, spec and transmaps on an item but need to render it in 3DL for a product demo and I did all the work in Iray first instead of 3DL first. That'll teach me...
Thanks!
Comments
Hold down the ctrl key while you apply which ever of the 3dl shaders (default, HSS, Uber etc) that you want to apply. It will give you a pop up that will let you select to leave all the maps in place. It may not keep the trans though. Seems like I read that somewhere. But it is due to it being called cut out not because the ctrl doesn't work properly.
Thanks Khory!
I'll give it a whirl-
This sounds like a Daz script waiting to be created! Anyone?
It would have to be multiple scripts since there are so many 3dl shaders. Different surfaces/user comfort levels really need different shaders.
So, nothing like the Iray base shader huh? A 3DL base shader that strips out Iray, would be nice.
There is the default Daz shader. But it is by far the least capable. I don't remember if tiling ever even got added to it. I would guess that most people would want the AoA or the Ubershader. But which one depends more on the end user and what they want and are rendering.
All of the shaders for 3dl are still there by the way. And the ctrl trick works with all of them.
Yeah, I sympathize with the desire for help and compatibility and so on, but an awful lot of folks wanting more 3DL stuff seem to be very new and unfamiliar with 3DL in the first place.
So, step 1 would be just doing 3DL stuff for a while for familiarity.
I own about a dozen 3DL shaders that do sometimes radically different things, and some of them aren't even compatible with each other.
For shizzle!
That definitely would be a lot of 3DL shaders to handle for a script!
I ended up making a 3DL material preset for the Omnifreaker Uber shader. It seems like I have heard of that one the most. I use Iray in everything i do and haven't used a 3DL shader since I began this hobby last year so I figure I'll stick with the Uber when making 3DL material sets. Next up, making that script, I think i have a good handle on the scripting API now...
Now, that would be very usefull.
Yeah, Uber is a really good go-to -- it has a lot of functionality AND it's a shader everyone has.
A script that correctly transferred cutout and more intelligently converted specular would do most of the job. (And maybe an option to convert Metallicity to Reflection)