Orange Peeling Surfaces on clothing

ghastlycomicghastlycomic Posts: 2,531
edited December 1969 in New Users

How can I maintain the smoothness of a surface between different morphs?

I keep getting an orange peel like effect on the cloth when I morph it.

not_smooth.jpg
1280 x 752 - 164K
smooth.jpg
1280 x 752 - 153K

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    It is called Poke-through and it is not as common as it used to be.

    Have a look at this video on the DAZ 3D channel by Blaine, which explains how to get rid of it in most cases.

    http://www.youtube.com/watch?v=gBGzfNgfdyo

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Thank you, thank you, thank you! That made my day!

  • BejaymacBejaymac Posts: 1,889
    edited December 1969

    The wrinkling in the second pic is more to do with your mesh being stretched by the morph, while smoothing will help you could also try adding SubD to it in DS.

  • ghastlycomicghastlycomic Posts: 2,531
    edited October 2012

    I did apply a Sub D.

    The smoothing helps, but when I try to send the smoothed clothing to hexagon so I can then make a form specific to a morph for that clothing the figure that gets sent to hexagon isn't smoothed.

    Does the bake smoothed morphs lock the mesh in its current configuration so it doesn't have to apply smoothing all the time?

    Post edited by ghastlycomic on
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