Transfer Utility distortion

Hello-

Using DS 4.9.2.70 Pro 64bit

I've created a simple obj. collar for Victoria 5 Super Model (Genesis) in Hexagon.  Imported to DS (I did not use the DS/Hexagon bridge) and fitted to Victoria. But, after applying the Transfer Utility, the little balls at the bottom of my model are mangled.

Similar balls hanging in the back and roughly corresponding in position to these in the front, are NOT mangled and transform nicely.

Thanks in advance to anyone who can shed light on this problem!

CollarVw1.png
729 x 532 - 295K
CollarVw2.png
707 x 528 - 295K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,438

    That's because you modelled to fit a morph - if you remembered to use Reverse Source Shape from Target there will have been distoritions in the breast area, where base and nmorph differ markedly, from both the reversal and from the auto-follow geenrated morph.

  • BagboyBagboy Posts: 173

    Thanks Richard, as always!

    I get it now! So this balls are conforming to the breats morphs. 

    Hmm, is there a solution to this?  If I understand correctly, any object using the Transfer Utility, even using the base Genesis as the source, would end up with this problem if using a female shaping morph.

  • Richard HaseltineRichard Haseltine Posts: 102,438

    You could load the original mesh as a custom morph - the trouble would be that, as I recall, V5 Supermodel is at least two morphs (V5 and the supermodel) applied together so you might have to allow DS to auto-generate the V5 and then load the OBJ as a morph with the Supermodel name (which you can get by clicking the gear icon on the morph's slider and selecting Parameter Settings) and then checking Reverse Deformations in the options to keep only the differences between the V5 shape and the combined shape.

  • BagboyBagboy Posts: 173

    Thanks again, Richard!

    Your memory is correct! The V5 Supermodel is indeed two morphs.  Looks like I outsmarted myself by using that as my manikin in Hexagon. sad

    Sorry to be a bit dense, but I can't seem to figure out where to start as to following your suggestions. Do I keep the 1st converted mesh, and then create two more morphs with the Transfer Utility as V5 and Supermodel?

    I tried doing just that but I'm not seeing a morph slider on either of the generated instances, let alone a gear icon.

  • Richard HaseltineRichard Haseltine Posts: 102,438

    No, you create only the oen figure. Are you wanting to use it only on V5 Supermodel or are you wanting to use it on other shapes too?

  • BagboyBagboy Posts: 173

    Just the one. It wasn't even necessary for me to use the Supermodel morph, but I did. blush

    Hmm, so do you keep running the same collar through the Transfer Utility then? Once to create the conforming clothing item, and twice more for the V5 and Supermodel morphs?

    Thanks again for your aid! Really, I was trying to create something I could then open up in Carrara and use on Victoria 5 there. The Supermodel part of it I just saw and applied without thinking much on it.

  • Richard HaseltineRichard Haseltine Posts: 102,438

    No, when you dial up a morph - if there isn't already a morph of that name - DS will generate one. The trick you want here is probably to zero the shape, then with the dress selected go to Edit>Figure>Clear Generated Morphs - that will restore the dress to its base state. Now on Genesis you need to get the names of the V5 and V5 Supermodel morphs - click the gear icon on the slider and select Paarmeters Settings, then copy the Name value to a text file. Now switch back to the dress, right-click on the Parameters pane and put it in Edit Mode (if it isn't). Right-click, Create New property, and give it the name of one of the V5 morphs. Repeat fro the other V5 morph. This will stop DS from attempting to match the morphs. Now use Morph Loader Pro to load your original mesh OBJ as a morph. Set Genesis to V5+Supermodel, set your new dress morph to 1 - does that work?

  • BagboyBagboy Posts: 173

    Thanks again, Richard!

    I followed your steps closely, and I achieved some difference (as well as learning some new processes!), but not quite there yet.  Unless, of course, I misapplied something along the way. The balls become somewhat corrected, dialed to 100%, but then the whole collar gets buried into Genesis when V5 and Supermodel are applied.

    Curiously, with Genesis zeroed out, I can see the balls become properly spherical when the collar morph is set to 100%.  But, it becomes buried as well.

    I tried this both with Genesis zeroed out before clearing the created morph process on the collar as well as leaving Genesis as V5 Supermodel.  But the results were the same.

    I feel like I'm so close!

     

    CollarVw3.jpg
    705 x 460 - 74K
    CollarVw4.jpg
    697 x 401 - 73K
  • Richard HaseltineRichard Haseltine Posts: 102,438

    I'm not quite sure what is going on - I suspect that blocking the link to the V5/V5 Supermodel morphs is also blocking the transmission of some of the associated parameter adjustments. What happens if you pose the figure - do the joints go haywire?

  • BagboyBagboy Posts: 173

    The collars and shoulders appear to pose as expected.

     

    CollarVw5.jpg
    710 x 403 - 78K
  • Richard HaseltineRichard Haseltine Posts: 102,438

    This is with the V5 morphs applied and blocked (dialing them up and down on the Genesis figure has no effect on the dress)?

  • BagboyBagboy Posts: 173

    Hmm.. No, it is definitely reacting to the Victoria5 and Supermodel morphs. 

    I must not be doing the "clear generated morphs" procedure correctly. 

    When I "zeroed" the "shape", I assume you meant the Genesis figure. 

    When finding the names of the Victoria5 and the V5supermodel morphs ("FBMVictoria5" and "FBMVictoria5Sprmdl" respectively), I wrote the names down rather than copying them to a text file, but I assumed the text file was to facilitate the copy/paste functions and just wrote them down for reference.

    After entering entering Edit Mode on the collar parameters, I right-clicked on one of the transform sliders to create new property (couldn't figure out any where else to do this) and typed rhe names of the morphs into the name window, doing this for each morph, and left all other entries as is. Then clicked on the create button. 

    Then used the Morph Loader Pro to create the new morph. 

    Does this look like I did everything correctly?

    thanks again for your extended help!

  • Richard HaseltineRichard Haseltine Posts: 102,438

    Ah, I think it's my fault: you need to block the actual morphs - which may be separate head and bodfy morphs, not the FBM properties.

  • BagboyBagboy Posts: 173

    Okay, I'll see if I can hunt down and block the relevent morphs.

    Meanwhile, after I've used the Transfer Utility on the initial import of the collar, and I've zeroed out the Genesis shape, I still get the squished balls.  Unless I misunderstand, weren't they supposed to round out?

    CollarVw6.jpg
    783 x 550 - 97K
  • Richard HaseltineRichard Haseltine Posts: 102,438

    That's the item modelled for V5SM? I'd expect that result - the mesh on the chest gets flattened as the breasts are reveresed out, squishing the balls in the process.

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