How does Studio know an item is made for a particular model?

Not talking metadata here, talking autofit.

I just bought some items elsewhere, and oddly, certain pieces do not know that they are for Genesis 2 Male and want to run autofit when I load them.

Yes, I should go back to the vendor and get them fixed. I'll see about that.  But it seemed like a good opportunity to learn and perhaps fix them myself.

So... what is involved with this process and how can I fix?

Comments

  • SickleYieldSickleYield Posts: 7,644

    They're not independent of each other.  As of Genesis 2, Autofit now reads part of the metadata, basically.  If you select an item in the Scene Tab and click the tiny button, it's Edit--Scene Identification.  It's Preferred Base on the popup.

    We can make dual-gender support items,but only with the scripts that come with the Cross-Figure products.

  • They're not independent of each other.  As of Genesis 2, Autofit now reads part of the metadata, basically.  If you select an item in the Scene Tab and click the tiny button, it's Edit--Scene Identification.  It's Preferred Base on the popup.

    We can make dual-gender support items,but only with the scripts that come with the Cross-Figure products.

    Just a minor correction SY, its not associated with meta data at all. The preferred base id is part of the dsf file under presentation. I don't use or have installed any meta data.
  • BejaymacBejaymac Posts: 1,897

    This is something that affects G2+, but only if the conforming item wasn't "saved" properly, most G1 content doesn't have the preferred base code in the DSF files as they to weren't "saved" properly (yes, even DAZ didn't know how the system worked back then), yet with or without the CMS they don't start up autofit.

    Open the DUF in a text editor (un-compress it first), line five will probably have "Scene_Subset" rather than "Wearable", this means the item wasn't conformed to the base figure when "Figure/Prop Asset" was used, as a result DS saved it as a base figure rather than a conformer, only difference it makes is that there are a couple of lines of code missing from both the DUF and DSF files, it also doesn't matter if you used the CMS or not as it doesn't change what DS writes into those files.

  • evilded777evilded777 Posts: 2,465

    It appears that I failed to read the directions properly and I made an incorrect assumption. The items are functioning as intended.

     

    But thanks for the info and tips! They will come in handy at some point I am sure.

  • Bejaymac said:

    This is something that affects G2+, but only if the conforming item wasn't "saved" properly, most G1 content doesn't have the preferred base code in the DSF files as they to weren't "saved" properly (yes, even DAZ didn't know how the system worked back then), yet with or without the CMS they don't start up autofit.

    Open the DUF in a text editor (un-compress it first), line five will probably have "Scene_Subset" rather than "Wearable", this means the item wasn't conformed to the base figure when "Figure/Prop Asset" was used, as a result DS saved it as a base figure rather than a conformer, only difference it makes is that there are a couple of lines of code missing from both the DUF and DSF files, it also doesn't matter if you used the CMS or not as it doesn't change what DS writes into those files.

    Thanks for the info bejaymac.
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