How to hide eye moisture and eye lashes when exporting?

I tired turning the opacity down but it still turns out white I have to maunlly remove it in blender so that I can see her eyes.

And get rid of the black board eye lashes

 

How can I export disabling these two?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    I tired turning the opacity down but it still turns out white I have to maunlly remove it in blender so that I can see her eyes.

    And get rid of the black board eye lashes

     

    How can I export disabling these two?

    You can't disable it in the export options - you could use the Geometry Editor tool to seelct and hide the mesh, then delete the hidden mesh and export but that's pretty much what you are doing in Blender anyway.

  • I tired turning the opacity down but it still turns out white I have to maunlly remove it in blender so that I can see her eyes.

    And get rid of the black board eye lashes

     

    How can I export disabling these two?

    You can't disable it in the export options - you could use the Geometry Editor tool to seelct and hide the mesh, then delete the hidden mesh and export but that's pretty much what you are doing in Blender anyway.

    Thanks for the reply

  • asymptoteasymptote Posts: 29

    How do I hide this and have it stay hidden? as soon as I exit the Geometry Editor it reappears.

  • Richard HaseltineRichard Haseltine Posts: 100,833

    You can delete it while hidden, but that may well break other things. Setting it to a neutral, fully transparent, material is the reliable option.

  • You can delete it while hidden, but that may well break other things. Setting it to a neutral, fully transparent, material is the reliable option.

    Can you please tell us how to accomplish this in Blender 2.8's Principled BDSF shader? I have been trying al the usual suspects, and no matter what, it remains opaque - while other apsects like specular, roughness, base color do show the expected result, I'm having no luck making this transparent.

    I exported an OBJ, collected image maps, and checked the blender materials.

    It seems like there is something specfic about alpha data that needs to be observed - I also attached the eyelashes material to illustrate that the texture is set but somehow, not being applied.

    Images attached are: blender lookDev view, OBJ export settings, DAZ texture shaded view, blender material nodes for eyelashes 

    eyes-white.PNG
    681 x 432 - 419K
    daz-export.PNG
    444 x 503 - 27K
    daz-textured.PNG
    280 x 183 - 114K
    eyelashes.PNG
    664 x 541 - 72K
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