Update Zero pose to current pose

I have a figure that I have in the correct pose...but I now want to save that as the new Zero pose for that figure.

Can I do that?

(i.e. translation, scale and poses are currently modified...I want to leave it in place, and make that the Zero)

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,841

    That depends what you are wanting to achieve - you can bake the joint rotations from the Joint Editor tool right-click menu>Edit>Bake Joint Rotations, though conformers then won't conform. If you simply want to be able to quickly return to a pose just use the EditFigure>Memorise>Memorise Figure Pose command (and Edit>Figure>Restore>Restore Figure Pose to revert).

  • 3dOutlaw3dOutlaw Posts: 2,481
    edited July 2016

    I want to save it as a new figure, so that when a person loads the figure, it all comes in as zero's.  It would seem off for it all to come in as 124.67, 52, 39.8, etc...and if they Zero'd the figure, it would no longer be the default position.  

    I'll look at the joint Editor and see if that does it.

    No luck with that baking op.  I can edit the parameters and make the current value the default...but I can't see how to call the default 0

    Post edited by 3dOutlaw on
  • 3dOutlaw3dOutlaw Posts: 2,481
    edited July 2016

    Still searching...that didn't work.

    Post edited by 3dOutlaw on
  • 3dOutlaw3dOutlaw Posts: 2,481
    edited July 2016

    ...

    Post edited by 3dOutlaw on
  • KooreoKooreo Posts: 48

    Did you ever figure this out? I am looking to do the same.

  • 3dOutlaw3dOutlaw Posts: 2,481

    I dont think so, no, sorry!  It has been a while, but I think I went another approach before creating the figure, I updated the base geometry using the Edit - Object - Geometry...area

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