Daz Support for Linux

Azure_ZeroAzure_Zero Posts: 65
edited July 2016 in Product Suggestions

Hello,

I've used Daz for over a good couple of years now, and have been buying a lot of Daz content and rendering a number of images and animations.  But with the way MS has "managed" Win10's release and the way it's EULA is written. I will never be upgrading to Win10 and am starting to move to linux, more specifically Zorin Linux which is Ubuntu based (currently most common Linux core) .

But I've had difficulty in getting Daz to run in Linux with WINE, and have looked over most of the parts of the Daz system and they have or are supported in Linux.  So it should not be much more work to get Daz or it's content management system to run in Linux. Where the OS has; much less over head, the OpenGL view ports will run much faster, is overall faster, better managed, and more secure.

If Daz chooses to not support Linux, I'll be forced into dropping Daz for my rendering uses and looking at the alternatives.  And I don't want that, not when Daz is a great product with great content.  And there will be a number of folks moving away from windows (and not towards a Mac) due to various reasons.  Supporting Linux also means you'll get new customers as well, as there are very few options of Daz alternatives in Linux.


Signed AZ

Post edited by Azure_Zero on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,939

    There's already a thread discussing the use of Daz Studio (which is what I assume you mean) under Linux http://www.daz3d.com/forums/discussion/comment/1126546/#Comment_1126546

  • Azure_ZeroAzure_Zero Posts: 65

    Thanks Richard

    I did a linux search of the forums and that thread did not come up.....

    But it is nice to know that there are others who want Daz to run in Linux.

  • Thanks Richard

    I did a linux search of the forums and that thread did not come up.....

    But it is nice to know that there are others who want Daz to run in Linux.

    I think what is most frustrating is that most of the code to support running DAZ under Mac OS X could be used to run it on Linux, with likely minimal changes.

  • Azure_ZeroAzure_Zero Posts: 65
    edited July 2016

    Thanks Richard

    I did a linux search of the forums and that thread did not come up.....

    But it is nice to know that there are others who want Daz to run in Linux.

    I think what is most frustrating is that most of the code to support running DAZ under Mac OS X could be used to run it on Linux, with likely minimal changes.

     

    That is true considering that OS wise Mac and Linux are like Bother/Sister (either that or cousins), while Windows would have no blood relation to them.

    Post edited by Azure_Zero on
  • nicsttnicstt Posts: 11,715

    I'm with the OP.

    I'll likely end up with a windows machine that will never get near the internet.

    A Linux version would be awesome.

    ... And yeh the Mac is a UNIX OS, and Linux are UNIX-like.

  • Thanks Richard

    I did a linux search of the forums and that thread did not come up.....

    But it is nice to know that there are others who want Daz to run in Linux.

    I think what is most frustrating is that most of the code to support running DAZ under Mac OS X could be used to run it on Linux, with likely minimal changes.

     

    That is true considering that OS wise Mac and Linux are like Bother/Sister (either that or cousins), while Windows would have no blood relation to them.

    True, though a surprising amount of code is going to be useable between all versions of DAZ Studio since they've used a well supported cross-platform user interface system.

  • Azure_ZeroAzure_Zero Posts: 65

    I think Daz should have the least work needed to handle linux and it is the DIM and the content manager that might be the most troublesome to get working in Linux.    But since Daz does have a Mac version they do have a rough prototype that could be used for the linux version.

  • Azure_ZeroAzure_Zero Posts: 65
    nicstt said:

    I'm with the OP.

    I'll likely end up with a windows machine that will never get near the internet.

    A Linux version would be awesome.

    ... And yeh the Mac is a UNIX OS, and Linux are UNIX-like.

    Yeah, I'll likely need an isolated machine for Windows work. And the worse part is almost most all of my good machines can no longer run windows well, but linux runs like a dream on them.

     

  • I think Daz should have the least work needed to handle linux and it is the DIM and the content manager that might be the most troublesome to get working in Linux.    But since Daz does have a Mac version they do have a rough prototype that could be used for the linux version.

    Those two shouldn't present much of a problem; require the currently available version of PostGRE SQL for both and have DIM install files to the users home directory like they do with Connect and they shouldn't need the installation helper program.

  • 7thOmen7thOmen Posts: 47

    One thing to consider is that PA's will have to keep close tabs on case sensitivity. I know that playing The Elder Scrolls series and modding it in Linux created quite the hairball on some days just looking for the improperly capitalized mesh or texture.

    With DAZ moving over to the encrypted content feature, will they even consider Linux as an option? Perhaps they may see Linux in the same light as Netflix, or BluRay? I have to run wine and other things just to be able to enjoy Netflix's service, which doesn't fare to well with me. My DVD players all boot Linux kernels and can handle Netflix just fine. Don't get me started on BluRay...

    For what it's worth, I've been using Linux since Caldera 1. Yeah, I've had to hack and cheat my way around just to enjoy the same benefits as Windows users for years. Because of this recurring trend, I, personnally, do not have high hopes for DAZ embracing Linux. Pity, too, since Iray has Linux roots.

  • Azure_ZeroAzure_Zero Posts: 65

    Funny I thought windows was already case sensitive, looks like it is not as sensitive as linux...

    I've looked over various part of Daz Studio and most major parts are cross-platform; Iray, 3Dleight, OpenGL, etc.  So it should not be that hard for them to make a Linux version.  If it is because they don't have a Linux machine to test it on, they can try Zorin Linux with a dual booting with windows or even just burning a Zorin DVD and booting to it to get a small feel for it.

    If they need a guide for Dual-booting Zorin Linux with Windows here is a video of how to do it, admittedly audio is not the best and their is some rambling.

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