Blind Demon (Josh Crockett / Sixus1 Media)
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Picked up Blind Demon and Wings of the Fallen this morning. I need 3DL mats to run my NPR algos, so I converted the mats for both to 3DL - took less than 60 seconds. The normal/displacement maps really make him look fantastic. Loaded up one of the included poses, quickly posed the wings, and voila:
A couple people were peeking over my shoulder as this rendered, and one said "Another set of wings, eh?" Apparently, I've got a wing fetish lol.
Anyway, I highly recommend this stand-alone character - awesome! If anybody else picked him up, please post some renders.
- Greg
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800 x 450 - 210K
Post edited by algovincian on
Comments
Definitely into my wishlist. I love monsters... and wings, heh. Alas I'm soooo over my budget.
I'll bet you end up buying him now . . . heh. After looking through the output folder at some of the other render styles, I'm liking this guy even more - love how his mouth reminds of a Giger-esque alien:
- Greg
Doh! Double post. <shrug>
Ohhhh.....SWEEEEEEEEEEEET!
Looks like one of Leonardo's nightmares in that last render.
I've pretty much spent 3 months of budget last month. So. Yeah. :)
Definitely inspired by lots of Guillermo Del Toro's stuff. I love most of it, but the hands and feet feel a little too chunky fior my liking (it's otherwise a very impressive model creation).
I do wish someone would make some multi-limbed horrors, though!
Algovincian, how did you achieve those two drawing-style renders?
Does anyone know if any existing pose packs will work with the blind demon? Like e.g. M4 or G3M? Or is it just a completely new figure that has to be posed on its own?
Yeah, I may have to print this one out. The full size version is 5760x3240, so there's enough resolution to print him out 12" x 21.33" @ 270 dpi. Just got in a shipment of pigments and another 24" roll of luster photo paper from Red River yesterday, so I'm good-to-go!
- Greg
Well, when you do buy him later today, be sure to post a render!
- Greg
Genesis poses kinda work. They would be a starting point. G3 poses are a mess on him. I'm not sure if the jaw open-close is correct as it seems to pull the jaw back rather than open it. But y translate worked on the jaw. I tweaked his mats to try to get the skin more skin-like. He is so creepy but very cool.
It's home-cooked NPR goodness! I've been working on NPR (Non-photorealistic Rendering) algorithms for decades (yes, I'm that old). If you're interested, there's a couple threads here in the Art Studio that may interest you:
http://www.daz3d.com/forums/discussion/54697/non-photorealistic-renders-npr/p1
http://www.daz3d.com/forums/discussion/68493/algovincian-non-photorealistic-rendering-npr/p1
Some of the info is a bit old and the tech has continued to evolve, but the concepts remain the same.
- Greg
What sort of rigging has he used? If triax it might work in Carrara 8.5 anyone know?
Includes anatomical elements?... is anyone else just a little bit curious?
It's a dong, but a tiny one.
Like anything could stop me...
The figure has all original rigging. More poses are coming soon. :)
The genitals can be scaled up by the way
For those that are having trouble with the mouth, if you select the bottom jaw and use the Y translate dial, that will actually open the mouth. The jaw open close dial pivots the jaw on its axis. I will try to get Les to update this, but that is the workaround that works. I'm glad you all like the figure. I also suggest tweaking the translucency weight in the surface settings. I found that cranking them down a little gets a beter result.
Its a cool creature. My first inclination would be to turn it into a Resident Evil style Licker.
Yeah, that would be great to see someone do a tongue for it
i13 actually has a great tongue for it over at rendo. Super Tongue! :))
Nice work. He went straight to my wishlist.
Probably not, as this is an original figure. They might be used as a staring point.
Oh cool, I'll have to check that out
How did you convert the maps to 3DL? I'm searching the forum for info on how to do that, but I'm hitting a dead-end.
Honestly, the easiest way is simply to double click on UberSurface or something.
The only problems you typically run into are opacity maps, but most of the rest translate.
Then tweak the values a bit (bump and displacement amounts usually revert to 100%, -.1, +.1)
Thanks! I'll give it a try....
That looks excellent! Right in there as a Resident Evil style creature. Going to need to get this now for sure!
My needs are a little different than normal, but what I did was load the character, select the character in the scene panel, then select all the mats in the surface panel. Then, I ctrl-double clicked the DS default shader (dzDefault.duf), which pops up a dialog and allows the maps to be kept when applying this particular base shader. From there, IIRC, I had to manually set the normal map. I also plugged in what had been set as the bump map to displacement and set the strength/min/max for it. I also fiddled with some of the specular/glossiness which aren't as important for my purposes.
For me, the maps I'm most concerned with are the color/normal/displacement maps. These were easily found, and I appreciated the fact that there wasn't a different file for each mat zone (this makes conversion easier).
Hope this helps.
- Greg
Scrolling through the thread when I got back and couldn't help but notice this unfortunate timing (lol):
- Greg