Blind Demon (Josh Crockett / Sixus1 Media)

algovincianalgovincian Posts: 2,636
edited September 2016 in The Commons

Picked up Blind Demon and Wings of the Fallen this morning. I need 3DL mats to run my NPR algos, so I converted the mats for both to 3DL - took less than 60 seconds. The normal/displacement maps really make him look fantastic. Loaded up one of the included poses, quickly posed the wings, and voila:

A couple people were peeking over my shoulder as this rendered, and one said "Another set of wings, eh?" Apparently, I've got a wing fetish lol.

Anyway, I highly recommend this stand-alone character - awesome! If anybody else picked him up, please post some renders.

- Greg

bw-00001.png
800 x 450 - 210K
Post edited by algovincian on
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Comments

  • Oso3DOso3D Posts: 15,045

    Definitely into my wishlist. I love monsters... and wings, heh. Alas I'm soooo over my budget.

  • algovincianalgovincian Posts: 2,636
    edited September 2016

    Definitely into my wishlist. I love monsters... and wings, heh. Alas I'm soooo over my budget.

    I'll bet you end up buying him now  . . . heh. After looking through the output folder at some of the other render styles, I'm liking this guy even more - love how his mouth reminds of a Giger-esque alien:

    - Greg

    epsilon-00001.png
    800 x 450 - 611K
    Post edited by algovincian on
  • algovincianalgovincian Posts: 2,636
    edited September 2016

    Doh! Double post. <shrug>

    Post edited by algovincian on
  • mjc1016mjc1016 Posts: 15,001

    Ohhhh.....SWEEEEEEEEEEEET!

    Looks like one of Leonardo's nightmares in that last render.

  • Oso3DOso3D Posts: 15,045

    I've pretty much spent 3 months of budget last month. So. Yeah. :)

     

  • XenomorphineXenomorphine Posts: 2,421
    edited September 2016

    Definitely inspired by lots of Guillermo Del Toro's stuff. I love most of it, but the hands and feet feel a little too chunky fior my liking (it's otherwise a very impressive model creation).

    I do wish someone would make some multi-limbed horrors, though!

    Algovincian, how did you achieve those two drawing-style renders?

    Post edited by Xenomorphine on
  • Does anyone know if any existing pose packs will work with the blind demon? Like e.g. M4 or G3M? Or is it just a completely new figure that has to be posed on its own?

  • mjc1016 said:

    Ohhhh.....SWEEEEEEEEEEEET!

    Looks like one of Leonardo's nightmares in that last render.

    Yeah, I may have to print this one out. The full size version is 5760x3240, so there's enough resolution to print him out 12" x 21.33" @ 270 dpi. Just got in a shipment of pigments and another 24" roll of luster photo paper from Red River yesterday, so I'm good-to-go!

    - Greg

  • I've pretty much spent 3 months of budget last month. So. Yeah. :)

    Well, when you do buy him later today, be sure to post a render!

    - Greg

  • RedzRedz Posts: 1,459
    edited September 2016

    Genesis poses kinda work. They would be a starting point. G3 poses are a mess on him. I'm not sure if the jaw open-close is correct as it seems to pull the jaw back rather than open it. But y translate worked on the jaw. I tweaked his mats to try to get the skin more skin-like. He is so creepy but very cool.

    Post edited by Redz on
  • Definitely inspired by lots of Guillermo Del Toro's stuff. I love most of it, but the hands and feet feel a little too chunky fior my liking (it's otherwise a very impressive model creation).

    I do wish someone would make some multi-limbed horrors, though!

    Algovincian, how did you achieve those two drawing-style renders?

    It's home-cooked NPR goodness! I've been working on NPR (Non-photorealistic Rendering) algorithms for decades (yes, I'm that old). If you're interested, there's a couple threads here in the Art Studio that may interest you:

    http://www.daz3d.com/forums/discussion/54697/non-photorealistic-renders-npr/p1

    http://www.daz3d.com/forums/discussion/68493/algovincian-non-photorealistic-rendering-npr/p1

    Some of the info is a bit old and the tech has continued to evolve, but the concepts remain the same.

    - Greg

  • dracorndracorn Posts: 2,345
    I'm glad you got good results with 3DL, since that's my render engine of choice. That was my only reservation. With the sale stack, I can get the textures, clothes and wings for about $27. Not jazzed about the eyeballs in the hand, though. Too bad I already used both coupons this month.
  • What sort of rigging has he used? If triax it might work in Carrara 8.5 anyone know?

  • Includes anatomical elements?... is anyone else just a little bit curious? 

  • Includes anatomical elements?... is anyone else just a little bit curious? 

    It's a dong, but a tiny one.

  • Oso3DOso3D Posts: 15,045

    Like anything could stop me...

  • ToeJam said:

    What sort of rigging has he used? If triax it might work in Carrara 8.5 anyone know?

    The figure has all original rigging. More poses are coming soon. :)

  • The genitals can be scaled up by the way

  • For those that are having trouble with the mouth, if you select the bottom jaw and use the Y translate dial, that will actually open the mouth. The jaw open close dial pivots the jaw on its axis. I will try to get Les to update this, but that is the workaround that works. I'm glad you all like the figure. I also suggest tweaking the translucency weight in the surface settings. I found that cranking them down a little gets a beter result.

  • Its a cool creature. My first inclination would be to turn it into a Resident Evil style Licker.

  • Its a cool creature. My first inclination would be to turn it into a Resident Evil style Licker.

    Yeah, that would be great to see someone do a tongue for it

  • Its a cool creature. My first inclination would be to turn it into a Resident Evil style Licker.

    Yeah, that would be great to see someone do a tongue for it

    i13 actually has a great tongue for it over at rendo. Super Tongue! :))

    Nice work. He went straight to my wishlist.

  • argel1200 said:

    Does anyone know if any existing pose packs will work with the blind demon? Like e.g. M4 or G3M? Or is it just a completely new figure that has to be posed on its own?

    Probably not, as this is an original figure. They might be used as a staring point.

  • Its a cool creature. My first inclination would be to turn it into a Resident Evil style Licker.

    Yeah, that would be great to see someone do a tongue for it

    i13 actually has a great tongue for it over at rendo. Super Tongue! :))

    Nice work. He went straight to my wishlist.

     

    Oh cool, I'll have to check that out

  • Picked up Blind Demon and Wings of the Fallen this morning. I need 3DL mats to run my NPR algos, so I converted the mats for both to 3DL - took less than 60 seconds. The normal/displacement maps really make him look fantastic. Loaded up one of the included poses, quickly posed the wings, and voila:

    A couple people were peeking over my shoulder as this rendered, and one said "Another set of wings, eh?" Apparently, I've got a wing fetish lol.

    Anyway, I highly recommend this stand-alone character - awesome! If anybody else picked him up, please post some renders.

    - Greg

    How did you convert the maps to 3DL?  I'm searching the forum for info on how to do that, but I'm hitting a dead-end.

  • Oso3DOso3D Posts: 15,045

    Honestly, the easiest way is simply to double click on UberSurface or something.

    The only problems you typically run into are opacity maps, but most of the rest translate.

    Then tweak the values a bit (bump and displacement amounts usually revert to 100%, -.1, +.1)

     

  • Thanks!  I'll give it a try....

  • pdspds Posts: 593
    Redz said:

    Genesis poses kinda work. They would be a starting point. G3 poses are a mess on him. I'm not sure if the jaw open-close is correct as it seems to pull the jaw back rather than open it. But y translate worked on the jaw. I tweaked his mats to try to get the skin more skin-like. He is so creepy but very cool.

    That looks excellent! Right in there as a Resident Evil style creature. Going to need to get this now for sure!

  • Salem2007 said:

    Picked up Blind Demon and Wings of the Fallen this morning. I need 3DL mats to run my NPR algos, so I converted the mats for both to 3DL - took less than 60 seconds. The normal/displacement maps really make him look fantastic. Loaded up one of the included poses, quickly posed the wings, and voila:

    A couple people were peeking over my shoulder as this rendered, and one said "Another set of wings, eh?" Apparently, I've got a wing fetish lol.

    Anyway, I highly recommend this stand-alone character - awesome! If anybody else picked him up, please post some renders.

    - Greg

    How did you convert the maps to 3DL?  I'm searching the forum for info on how to do that, but I'm hitting a dead-end.

    My needs are a little different than normal, but what I did was load the character, select the character in the scene panel, then select all the mats in the surface panel. Then, I ctrl-double clicked the DS default shader (dzDefault.duf), which pops up a dialog and allows the maps to be kept when applying this particular base shader. From there, IIRC, I had to manually set the normal map. I also plugged in what had been set as the bump map to displacement and set the strength/min/max for it. I also fiddled with some of the specular/glossiness which aren't as important for my purposes.

    For me, the maps I'm most concerned with are the color/normal/displacement maps. These were easily found, and I appreciated the fact that there wasn't a different file for each mat zone (this makes conversion easier).

    Hope this helps.

    - Greg

  • algovincianalgovincian Posts: 2,636
    edited September 2016

    Scrolling through the thread when I got back and couldn't help but notice this unfortunate timing (lol):

    - Greg

    dong.jpg
    760 x 432 - 113K
    Post edited by algovincian on
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