When they released DAZ Horse 2, I thought your cow was just around the corner. But sadly not, I guess. G2/V6 must have chased it off.
I thought the same! I'm really hoping we get more quadruped shapes out of Horse 2. More ungulates, please! (and not just toy cartoon ungulates, though those were cute, in a slightly creepy way....)
Anyways I discovered that Genesis was not symmetrical .
Perhaps Daz did it on purpose? Everyone always says they want more realism in their characters ... humans aren't symmetrical so wouldn't it make sense for a 'realistic' character like Genesis to be asymmetrical? (:
where talking about the topology.not the looks of the mesh.
Anyways I discovered that Genesis was not symmetrical .
Perhaps Daz did it on purpose? Everyone always says they want more realism in their characters ... humans aren't symmetrical so wouldn't it make sense for a 'realistic' character like Genesis to be asymmetrical? (:
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
Anyways I discovered that Genesis was not symmetrical .
Perhaps Daz did it on purpose? Everyone always says they want more realism in their characters ... humans aren't symmetrical so wouldn't it make sense for a 'realistic' character like Genesis to be asymmetrical? (:
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
yes
Zbrush doesn't work that way. Use the default zeroed t-pose so that zbrush can calculate the symmetry.
Think of it this way. How can zbrush calculate the center of a model if it's twisted and contorted? It can't.
Genesis is symmetrical and Zbrush can use symmetry if you import it zeroed.
latest up date.
took M5 to C4D
didn't see anything wrong with the mesh or forearms.
then export .obj
I got M5's skin to work in Z with Pose symmetry.
but Not the eys n mouth teeth n toung thou.
So I think the not symmetrical part
is some where around the eyes ,eyelashes ,mouth ,teeth, toung.
haven't track down the exact part.
I work with M5 especially a lot and take it into both and modo (which is extremely picky about symmetry)... M5 is symmetrical and Genesis is symmetrical. I would track the issue down to how you are exporting it, because that's the issue.
Also, don't edit or export Genesis from Poser and expect it to work correctly. Genesis is not native to that program so you're just going to mess yourself up and have issues just like you posted.
Export from DS, base resolution, 0 subdivisions then you should have no issues.
Anyways I discovered that Genesis was not symmetrical .
Perhaps Daz did it on purpose? Everyone always says they want more realism in their characters ... humans aren't symmetrical so wouldn't it make sense for a 'realistic' character like Genesis to be asymmetrical? (:
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
yes
Zbrush doesn't work that way. Use the default zeroed t-pose so that zbrush can calculate the symmetry.
Think of it this way. How can zbrush calculate the center of a model if it's twisted and contorted? It can't.
Genesis is symmetrical and Zbrush can use symmetry if you import it zeroed.
Transform / use posable symmerty .
right under active symmetry
Anyways I discovered that Genesis was not symmetrical .
Perhaps Daz did it on purpose? Everyone always says they want more realism in their characters ... humans aren't symmetrical so wouldn't it make sense for a 'realistic' character like Genesis to be asymmetrical? (:
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
...which is a pain in the bum. I often would introduce slight imperfections into the facial mix like one ear slightly or one eye slightly higher/lower than the other to give more character to the character. That is not possible with Genesis outside of adjusting the mesh in a modeller. In that way it is "too perfect". They need to bring back the independent left/right ear and eye transition and scale controls.
Anyways I discovered that Genesis was not symmetrical .
Perhaps Daz did it on purpose? Everyone always says they want more realism in their characters ... humans aren't symmetrical so wouldn't it make sense for a 'realistic' character like Genesis to be asymmetrical? (:
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
yes
Zbrush doesn't work that way. Use the default zeroed t-pose so that zbrush can calculate the symmetry.
Think of it this way. How can zbrush calculate the center of a model if it's twisted and contorted? It can't.
Genesis is symmetrical and Zbrush can use symmetry if you import it zeroed.
Transform / use posable symmerty .
right under active symmetry
Import your figure zeroed, in T-pose and it will work correctly. Once again, that's not how zbrush works.
Also, don’t edit or export Genesis from Poser and expect it to work correctly. Genesis is not native to that program so you’re just going to mess yourself up and have issues just like you posted.
Export from DS, base resolution, 0 subdivisions then you should have no issues.
It's really up to you whether you want to do it correctly or spin your wheels posting things that won't work.
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
Export from DS and it will work.
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
Export from DS and it will work.
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
That is not possible with Genesis outside of adjusting the mesh in a modeller. In that way it is "too perfect". They need to bring back the independent left/right ear and eye transition and scale controls.
Seconded. Can I hear a thirded? Way too many useful V4/M4/etc minor tweak morphs just never existed in Genesis or the major DAZ-supplied morph expansion packs.
t-pose activate symmetry.works fine don't mean that there's not a flaw that needs fixed
Does Transform / use posable symmerty work for you with genesis ?
Did you press x then that option? You only need to press the 'x'... the option you want is when you want to pose Genesis while modifying the mesh with symmetry... which then you can't import back into genesis as a morph target correctly as now you have to adjust the rig for what you posed in your morph.
t-pose activate symmetry.works fine don't mean that there's not a flaw that needs fixed
Does Transform / use posable symmerty work for you with genesis ?
Did you press x then that option? You only need to press the 'x'... the option you want is when you want to pose Genesis while modifying the mesh with symmetry... which then you can't import back into genesis as a morph target correctly as now you have to adjust the rig for what you posed in your morph.
I'm not making morphs for Genesis.
Does Transform / use posable symmerty work for you with genesis ?
Even IF it turns out to be incompatible, I am sure there will be enough new items coming out for Genesis I for some time to come. People are still cranking out V4 stuff long after she was discontinued.
Yeah, and they do not create clothing for Genesis, which is what kinda split the market in two. So now we're gonna split in in three? Doesn't sound like a winning formula to me.
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
Export from DS and it will work.
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
I got to say I'm admiring your patience at trying to explain to someone who wants to "do it their way" the proper way to do things. I wish I had the patience you're displaying.
I got to say I'm admiring your patience at trying to explain to someone who wants to "do it their way" the proper way to do things. I wish I had the patience you're displaying.
transform / use posable symmerty .does not work with genesis even thou it should.
so between zbrush ,goz ,genesis there's a flaw that needs fix.
I do my Genesis morphing in Hexagon, which works great for me... I'm sure G2 will be every bit as good, and who knows what goodies it has that we don't know about yet (I mean extra polygons rather than genitals, not that I wouldn't mind but don't realistically expect)
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
Export from DS and it will work.
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
I got to say I'm admiring your patience at trying to explain to someone who wants to "do it their way" the proper way to do things. I wish I had the patience you're displaying.
Patience is only necessary because he's "explaining" the answer to a completely different question. All he's saying is that symmetric morphing works on a zeroed Genesis. Of course it does, and it's irrelevant. Symmetric morphing works even on completely asymmetric objects. The question was about Posable Symmetry.
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
Export from DS and it will work.
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
I got to say I'm admiring your patience at trying to explain to someone who wants to "do it their way" the proper way to do things. I wish I had the patience you're displaying.
Patience is only necessary because he's "explaining" the answer to a completely different question. All he's saying is that symmetric morphing works on a zeroed Genesis. Of course it does, and it's irrelevant. Symmetric morphing works even on completely asymmetric objects. The question was about Posable Symmetry.
Right, and as that's fine if he wants to make a sculpture; but if he tries to import it back after posing it, it's no longer zeroed and won't work. So even going this route is pretty useless if you're doing a morph for genesis.
But I'm done helping. I wish him luck, but there's nothing to fix.
...yes but the "Nails Gone" morph was part of the Gen4 Morphs++ expansions (which essentially are what the Evolution Body/Head Morphs are to Genesis), not the Creature Creator or any other themed morph sets. There was also a "Nails Gone" morph in the Gen3 Morphs and MATs expansions. Seems ridiculous that for Genesis, a separate themed PA resource is required (at an additional expense) to get this single morph which should have been included in the Genesis Evolution Morphs expansion.
Several I'm not pleased that are missing include: Arms - Size, independent positioning and size morphs for eyes and ears, and more tongue control (can't even get Genesis to lick it's lips with the supplied tongue morphs which was easy to do with the Morphs++).
The only other way to get these "missing" morphs into Genesis is to have the V4/M4 Shapes for Genesis and the Genesis Generation X plugin, a 52$ outlay (unless one is a member of the PC end even then it is only about a 6$ savings as GenX is a PA product).
Comments
I thought the same! I'm really hoping we get more quadruped shapes out of Horse 2. More ungulates, please! (and not just toy cartoon ungulates, though those were cute, in a slightly creepy way....)
Perhaps Daz did it on purpose? Everyone always says they want more realism in their characters ... humans aren't symmetrical so wouldn't it make sense for a 'realistic' character like Genesis to be asymmetrical? (:
where talking about the topology.not the looks of the mesh.
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
yes
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
yes
Zbrush doesn't work that way. Use the default zeroed t-pose so that zbrush can calculate the symmetry.
Think of it this way. How can zbrush calculate the center of a model if it's twisted and contorted? It can't.
Genesis is symmetrical and Zbrush can use symmetry if you import it zeroed.
Have to give cridit to AmbientShade for the info.
latest up date.
took M5 to C4D
didn't see anything wrong with the mesh or forearms.
then export .obj
I got M5's skin to work in Z with Pose symmetry.
but Not the eys n mouth teeth n toung thou.
So I think the not symmetrical part
is some where around the eyes ,eyelashes ,mouth ,teeth, toung.
haven't track down the exact part.
I work with M5 especially a lot and take it into both and modo (which is extremely picky about symmetry)... M5 is symmetrical and Genesis is symmetrical. I would track the issue down to how you are exporting it, because that's the issue.
Also, don't edit or export Genesis from Poser and expect it to work correctly. Genesis is not native to that program so you're just going to mess yourself up and have issues just like you posted.
Export from DS, base resolution, 0 subdivisions then you should have no issues.
yes
Zbrush doesn't work that way. Use the default zeroed t-pose so that zbrush can calculate the symmetry.
Think of it this way. How can zbrush calculate the center of a model if it's twisted and contorted? It can't.
Genesis is symmetrical and Zbrush can use symmetry if you import it zeroed.
Transform / use posable symmerty .
right under active symmetry
Genesis is symmetrical and symmetry works in zbrush, I use it all the time. Are you trying to use symmetry on a posed character in asymmetrical pose, rather than the default TPose?
...which is a pain in the bum. I often would introduce slight imperfections into the facial mix like one ear slightly or one eye slightly higher/lower than the other to give more character to the character. That is not possible with Genesis outside of adjusting the mesh in a modeller. In that way it is "too perfect". They need to bring back the independent left/right ear and eye transition and scale controls.
yes
Zbrush doesn't work that way. Use the default zeroed t-pose so that zbrush can calculate the symmetry.
Think of it this way. How can zbrush calculate the center of a model if it's twisted and contorted? It can't.
Genesis is symmetrical and Zbrush can use symmetry if you import it zeroed.
Transform / use posable symmerty .
right under active symmetry
Import your figure zeroed, in T-pose and it will work correctly. Once again, that's not how zbrush works.
Also, don’t edit or export Genesis from Poser and expect it to work correctly. Genesis is not native to that program so you’re just going to mess yourself up and have issues just like you posted.
Export from DS, base resolution, 0 subdivisions then you should have no issues.
It's really up to you whether you want to do it correctly or spin your wheels posting things that won't work.
was just using .obj for testing.
I use GoZ.
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
Export from DS and it will work.
And if you are doing it from Poser, that's why you are having the issues. The DSON Importer is just that... an importer so you can pose, clothe and render... not do content development because those tools aren't compatible with Genesis.
Export from DS and it will work.
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
t-pose activate symmetry.works fine don't mean that there's not a flaw that needs fixed
Does Transform / use posable symmerty work for you with genesis ?
Seconded. Can I hear a thirded? Way too many useful V4/M4/etc minor tweak morphs just never existed in Genesis or the major DAZ-supplied morph expansion packs.
Did you press x then that option? You only need to press the 'x'... the option you want is when you want to pose Genesis while modifying the mesh with symmetry... which then you can't import back into genesis as a morph target correctly as now you have to adjust the rig for what you posed in your morph.
Did you press x then that option? You only need to press the 'x'... the option you want is when you want to pose Genesis while modifying the mesh with symmetry... which then you can't import back into genesis as a morph target correctly as now you have to adjust the rig for what you posed in your morph.
I'm not making morphs for Genesis.
Does Transform / use posable symmerty work for you with genesis ?
next update
genesis out side skin mesh polycount 14918, top and bottom gums works with zBrush transform / use posable symmerty.
teeth do not
all the stuff around the eyes don't
haven't broken all that down to pinpoint why.
Hear hear!
I miss the possibility to remove the fingernails, which worked with the G4 people. Without that function second skin gloves become useless!
Hear hear!
I miss the possibility to remove the fingernails, which worked with the G4 people. Without that function second skin gloves become useless!
One of the first things released for Genesis.
http://www.daz3d.com/monster-details-for-genesis
Yeah, and they do not create clothing for Genesis, which is what kinda split the market in two. So now we're gonna split in in three? Doesn't sound like a winning formula to me.
I do not have DSON .Don't use Genesis in Poser.So I GoZ Genesis from DAZ Studio to zBrush.
Transform / use posable symmerty .will not work with genesis
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
I got to say I'm admiring your patience at trying to explain to someone who wants to "do it their way" the proper way to do things. I wish I had the patience you're displaying.
transform / use posable symmerty .does not work with genesis even thou it should.
so between zbrush ,goz ,genesis there's a flaw that needs fix.
I do my Genesis morphing in Hexagon, which works great for me... I'm sure G2 will be every bit as good, and who knows what goodies it has that we don't know about yet (I mean extra polygons rather than genitals, not that I wouldn't mind but don't realistically expect)
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
I got to say I'm admiring your patience at trying to explain to someone who wants to "do it their way" the proper way to do things. I wish I had the patience you're displaying.
Patience is only necessary because he's "explaining" the answer to a completely different question. All he's saying is that symmetric morphing works on a zeroed Genesis. Of course it does, and it's irrelevant. Symmetric morphing works even on completely asymmetric objects. The question was about Posable Symmetry.
Still you are importing incorrectly. With all the genesis characters I've made and sold using zbrush for the last two years, I would have noticed by now if Genesis has symmetry issues and others would have too.
Export zeroed, t-pose... base resolution, 0 subdivisions... import into zbrush, press 'x' to activate symmetry.... you'll see the two red cursors showing you now have symmetry activated and start to morph.
I got to say I'm admiring your patience at trying to explain to someone who wants to "do it their way" the proper way to do things. I wish I had the patience you're displaying.
Patience is only necessary because he's "explaining" the answer to a completely different question. All he's saying is that symmetric morphing works on a zeroed Genesis. Of course it does, and it's irrelevant. Symmetric morphing works even on completely asymmetric objects. The question was about Posable Symmetry.
Right, and as that's fine if he wants to make a sculpture; but if he tries to import it back after posing it, it's no longer zeroed and won't work. So even going this route is pretty useless if you're doing a morph for genesis.
But I'm done helping. I wish him luck, but there's nothing to fix.
Are They going to Rig V6 for Poser ?
One of the first things released for Genesis.
http://www.daz3d.com/monster-details-for-genesis
...yes but the "Nails Gone" morph was part of the Gen4 Morphs++ expansions (which essentially are what the Evolution Body/Head Morphs are to Genesis), not the Creature Creator or any other themed morph sets. There was also a "Nails Gone" morph in the Gen3 Morphs and MATs expansions. Seems ridiculous that for Genesis, a separate themed PA resource is required (at an additional expense) to get this single morph which should have been included in the Genesis Evolution Morphs expansion.
Several I'm not pleased that are missing include: Arms - Size, independent positioning and size morphs for eyes and ears, and more tongue control (can't even get Genesis to lick it's lips with the supplied tongue morphs which was easy to do with the Morphs++).
The only other way to get these "missing" morphs into Genesis is to have the V4/M4 Shapes for Genesis and the Genesis Generation X plugin, a 52$ outlay (unless one is a member of the PC end even then it is only about a 6$ savings as GenX is a PA product).
I would assume they would still use the DSON importer.
As the product that was accidently released prematurely did say it needed DSON, then I would say it was a given that V6 will need DSON.