Carrara Monthly Challenge #30: WAR TIMES - WIP Thread

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  • DiomedeDiomede Posts: 15,168

    She is the right amount of cute to be a demon.  wink

     

    MistyMist said:

    is she too cute to be a demon?

     

     

  • DiomedeDiomede Posts: 15,168

    I like this belt and leggings much better for the Asia-inspired uniforms.  The camoflage for the cylon/stormtroopers - is that a procedural or a texture map?

    .

     

    Varsel said:

    The actors are ready.

    Still texturing to do, and then to arm them.

    And of course the kingdom which ownership has sparked all this commotion .....

     

  • MarkIsSleepyMarkIsSleepy Posts: 1,496

    So this is where I am at on this.  Can someone check and make sure I have met the criteria before I work on it any farther?  I made the spear, the magic orb and the glowing cone and replicated the spears.  I'm going to be adding more figures and working on the cone a bit more, I'm not super happy with it.  And how much post work is allowed?  I would like to do the magic effects of the cone in post work but if not I will try some other suggestions I have recieved.

    This is coming along really nicely. :)

    One suggestion - you might want to turn off "casts shadows" and "receives shadows" on your magic effect objects.  Receives shadows may not make a difference because the object's glow will cover it, but your attack ray/beam/blast is currently casting a shadow on the ground which makes it look like a solid object instead of energy. 

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  • IceDragonArtIceDragonArt Posts: 12,548

    Wow thanks everyone!  Carrara is the first program I have found that is somewhat intuitive as far as modelling goes as well as a couple other things.

    MDO2010 thank you I had no idea you could do that.

    I was planning on adding more characters so 7 more should be doable, the scene is far too empty right now lol.

    Good to know about multi pass as I do use canvasses in Studio for post work.  I am far more comfortable doing postwork than anything else as I'm coming more from a 2d background.  The idea of melding the 2d and 3d is what got me started in studio to begin with. 

     

  • namtar3dnamtar3d Posts: 246

    Entry Thread now open, please forgive me i couldn't open it yesterday.  Thanks all challengers, amazing works you have!

  • bytescapesbytescapes Posts: 1,841
    edited January 2017

    This is, I guess, technically a WIP image, but I'm not sure if this will be a submission. I don't think I've left myself enough space in the composition to include another eight combatants. I might have to rethink this, but I wanted to share the image anyway.

    Surface Replicator is used to create the rubblescape, and there's a volumetric cloud in the background to give it a smoky look.

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  • StezzaStezza Posts: 8,051

    @bytescapes will look awesome with 8 replicated flying craft in the background with blasters blasting..... 

  • StezzaStezza Posts: 8,051

    my internet is still playing up but I have had time to mess around with model making.. 

    a fish and a sub

    this one you have to imagine the story as the conflict starts..

    Mind controlling bone fish are attacking the submarine Seaview

    when their eyes glow you will be under their control

    inside the Seaview which you can't see, Kowalski and the chief are trying to get the sub back in control.. being in the engine room the mind control bone fish have no power over them..

    Admiral Nelson and Commander Crane have colapsed on the floor and Chip Morton is wandering around aimlessly ( not sure if that's normal for him ) 

    the sonar beeps are heard in the background... could this be the end!

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  • StezzaStezza Posts: 8,051

    final render after postwork..

  • VyusurVyusur Posts: 2,235
    Stezza said:

    final render after postwork..

    Gorgeous!

  • PhilWPhilW Posts: 5,145

    This is, I guess, technically a WIP image, but I'm not sure if this will be a submission. I don't think I've left myself enough space in the composition to include another eight combatants. I might have to rethink this, but I wanted to share the image anyway.

    Surface Replicator is used to create the rubblescape, and there's a volumetric cloud in the background to give it a smoky look.

    I really like this - great lead character!

  • PhilWPhilW Posts: 5,145
    Stezza said:

    my internet is still playing up but I have had time to mess around with model making.. 

    a fish and a sub

    this one you have to imagine the story as the conflict starts..

    Mind controlling bone fish are attacking the submarine Seaview

    when their eyes glow you will be under their control

    inside the Seaview which you can't see, Kowalski and the chief are trying to get the sub back in control.. being in the engine room the mind control bone fish have no power over them..

    Admiral Nelson and Commander Crane have colapsed on the floor and Chip Morton is wandering around aimlessly ( not sure if that's normal for him ) 

    the sonar beeps are heard in the background... could this be the end!

    Very cool work - I used to love VTTBOTS when I was lad - goodness that is a long long time ago!!

  • bytescapesbytescapes Posts: 1,841
    Stezza said:

    @bytescapes will look awesome with 8 replicated flying craft in the background with blasters blasting..... 

    You know, it's funny that you should say that ...

    Still not really happy with this, though.

    Incidentally, is it permissible under contest rules to use models made previously? The flying craft were things I modeled a while ago for a different image.

     

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  • bytescapesbytescapes Posts: 1,841

    OK, I like this version a little better (complete with some wire-frames to show models and replicators).

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  • HeadwaxHeadwax Posts: 9,987

    OK, I like this version a little better (complete with some wire-frames to show models and replicators).

    bytescapes - that's pretty superb, I like the warm colours and the composition - and those craft, you modelled those? You'll be a daz pa soon :)!

     

     

     

  • HeadwaxHeadwax Posts: 9,987

    Stezza saidath

    Mind controlling bone fish are attacking the submarine Seaview

    when their eyes glow you will be under their control

    it is too late,, I have looked at them gah ................. ha ha , never knew you were such a good modeller too.

    love the postworked image

  • HeadwaxHeadwax Posts: 9,987
    edited January 2017

        .

     

    Something from me. The cloth on the K4 in front is a n M2 tunic made to fit with VWD cloth plu gin - love that plugin.

     

    All the other characters are M3's with M2 clothes.

    The lighting is mainly caustic - I made the building's  walls and floor highly reflective then turned off reflections in the render room so it didn't show.

    Gives nice splotchy light in places.

    Atmospheric haze is carrara fog plus a whole series of planes parrallel to the camera and staggered into thedistance textured with noise in the alhph channel and texture channel - to give broken up light.

    This is wip, still to give scars and crooked teeth etc. The replicator replicates some of the Saxons warriors into the distance. There's 8 real ones plus k4.

    Please click for big if you want it big.

     

    Oh back story ... This one is Nial of the Nine Hostages running into a little trouble with the local Saxons who were expecting him to be taller. Little do they know Nial is waiting outside on his horse in case he is needed - and that the little fellow is one of his twelve sons.

     

    second image is without post

     

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  • StezzaStezza Posts: 8,051

    @Vyusur @PhilW @Headwax

    thanks for the compliments.. I think Phil it is showing our age! I also had the hardcover books.. eek

    I tried to find a post I made long ago but I think it was in the previous forum or the one before that where I was after a Seaview, someone mentioned to me that I should make my own model... yeah right!

    I'm pleased with my efforts, I started it at the beginning of the week it's only taken about 6 years since asking to be confident enough to tackle the project so thanks to whoever it was that suggested I make my own not perfect by any means model.

    @bytescapes great machines yes

    I think also I have saxon blood.... could explain a few things laugh

  • DiomedeDiomede Posts: 15,168
    edited January 2017

    Bytescapes, Headwax, and Stezza.  These are all amazing.  Bytescapes, I love the characters and it is amazing how quickly you added the airships.  Great models!  Headwax, your use of older content is always inspiring - really drives home how good textures and shading are just as important as shiny new content. 

    .

    Stezza, 1 - fantastic.  2 - makes me remember a childhood crush (movie version)

    Post edited by Diomede on
  • IceDragonArtIceDragonArt Posts: 12,548

    Wow those are really very cool!  Looking forward to the time I can model more than a stick and sphere and whonky carrot shaped image lol.

  • HeadwaxHeadwax Posts: 9,987

    Stezza said

     

    I'm pleased with my efforts, I started it at the beginning of the week it's only taken about 6 years since asking to be confident enough to tackle the project so thanks to whoever it was that suggested I make my own not perfect by any means model.

    I spent ages modelling in anim8or. Seems like years, and when I found Carrara I still modelled, but gradually I came over to the dark side and started using content - what a relief that was!!! But anim8or taught me the huge value of morphs - as it didnt have IK. It's good to have the grounding though.  :)

     

    Diomede wroteth

    Great models!  Headwax, your use of older content is always inspiring - really drives home how good textures and shading are just as important as shiny new content. 

    Thank you, M3 is suprisingly versatile - as you said textures and shading can make anything look good - a neat little displacement map (or normal map) would really enhance the textures too - especially the chain mail in the pic.

     

     

  • StezzaStezza Posts: 8,051
    diomede said:

    Bytescapes, Headwax, and Stezza.  These are all amazing.  Bytescapes, I love the characters and it is amazing how quickly you added the airships.  Great models!  Headwax, your use of older content is always inspiring - really drives home how good textures and shading are just as important as shiny new content. 

    .

    Stezza, 1 - fantastic.  2 - makes me remember a childhood crush (movie version)

    I used to dream of her all the time heart wink

  • HeadwaxHeadwax Posts: 9,987

    I always wondered how she fitted into that bottle though...

     

    A little work on this images, added a few scars and crooked teeth etc in post

     

     

     

     

     

  • PhilWPhilW Posts: 5,145

    Head Wax - a terrific image!

  • bytescapesbytescapes Posts: 1,841

    I'm in awe of the images by @headwax and @stezza. I particularly love the texture of Head Wax's image (not the textures of the models -- although those contribute -- but the texture of the image as a whole. A very medieval feel. The close-ups are like looking at close-ups of an old master.

    It reminds me a bit of a movie I saw a while back, called "Black Death" (starring Sean Bean). The movie itself isn't that great, but what I loved about it was the casting. Sean Bean's soldiers don't look like some bunch of pretty Hollywood extras dirtied up for the occasion: they look like real people of the Middle Ages -- snaggle-toothed, battered and weatherbeaten, each one with a distinctive, very 'non-modern' look. Head Wax's people, who all have their own individual clothing and headgear, are like that.

    As for Stezza's modeling -- that's just stunning.

  • VyusurVyusur Posts: 2,235
    head wax said:

    I always wondered how she fitted into that bottle though...

     

    A little work on this images, added a few scars and crooked teeth etc in post

     

     

     

     

     

    Head Wax, your pictures reminded me of Hieronymus Bosch

  • wgdjohnwgdjohn Posts: 2,634

    Very good... really good renders and modeling folks!

    I'm gonna have to get real busy.  Been messing with creating one model which progressed but needs a bit more work, see my Modeling Objects in Carrara - Q&A - Come One and All thread on or near the last page, today. It's not close enough to post here yet.  Certainly hope I've time in the next few days and replicate it on a terrain then get the render in before entry closes.

  • DartanbeckDartanbeck Posts: 21,551
    MistyMist said:

    is she too cute to be a demon?

    No such thing ;)

    Just piss her off once... look what happens!

  • DartanbeckDartanbeck Posts: 21,551

    Wow! Fantastic work you all! 

  • HeadwaxHeadwax Posts: 9,987

    Thanks PhilW :) dart and wgdjohn

    Looking forward to seeing what you all come up with :) !

     

    bytescapes said:

    I particularly love the texture of Head Wax's image (not the textures of the models -- although those contribute -- but the texture of the image as a whole. A very medieval feel. The close-ups are like looking at close-ups of an old master.

    It reminds me a bit of a movie I saw a while back, called "Black Death" (starring Sean Bean). The movie itself isn't that great, but what I loved about it was the casting. Sean Bean's soldiers don't look like some bunch of pretty Hollywood extras dirtied up for the occasion: they look like real people of the Middle Ages -- snaggle-toothed, battered and weatherbeaten, each one with a distinctive, very 'non-modern' look. Head Wax's people, who all have their own individual clothing and headgear, are like that.

    thank you bytsescapes, that's very kind, it's our job to dirty it up :) - also add a sense of solidity to the 'air' - much like Dart does in his work.

    Vyusur said:

    Head Wax, your pictures reminded me of Hieronymus Bosch

     

    hey thanks! he;s one of my favourite artists, always great texture in his work but also something to discover

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