Show Us Your Bryce Renders Part 10

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Comments

  • HansmarHansmar Posts: 2,932

    Mermaid, Sorry, still no 3d glasses here (well, I have some, but the ones for the cinema, which is the wrong type for this).

    Horo: Really like this kind of funny abstract work.

  • mermaid010mermaid010 Posts: 5,490

    Horo - thanks for the suggestion. I love the QuickTime movie on your site, truly awesome, the Wings 3D objects renders are awesome too.

    Jay - thanks. I can relate to what you are referring too --the interactive 3D anaglyphs sites, if you do come across such a site please share the link.

    Adbc - thanks

  • HansmarHansmar Posts: 2,932
    edited March 2019

    I created some buildings using Bryce with boolean modelling and texturing in Bryce. Also used some buildings gathered through the years as well as other elements (e.g. lamps). I created the rolling robots some years ago in Hexagon.

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  • HoroHoro Posts: 10,643
    edited March 2019

    Jamahoney - ah yes, I see what you mean. I've never seen such a tool. Sounds cool, indeed.

    adbc - thank you.

    Hansmar - thank you. Hey, great Hexagon modeling skill. Nice night render, I like the blue Odd World shape, cool idea.

    mermaid - thank you.

    Two tiled terrains stacked, a cylinder with a fire material lit by a radial with an IES Gel, an HDRI for the ambient light and a tad of reflection on the terrain, and the sun. Looking straight down into the cauldron.

    Fiery Cauldron

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  • adbcadbc Posts: 3,115

    Hansmar : cool city scene, great modeling.

    Horo : Wow, that looks like a very hot place.

  • HoroHoro Posts: 10,643

    adbc - thank you. Yes, I burned my fingers when I placed the fire. laugh

  • HansmarHansmar Posts: 2,932

    Horo, adbc: Thanks.

    Horo: Now, that's a hot render!

  • mermaid010mermaid010 Posts: 5,490

    Hansmar - cool city scene, awesome modeling

    Horo - I agree with the others a hot render.

  • HoroHoro Posts: 10,643
    edited April 2019

    Hansmar - thank you. 

    mermaid - thank you.

    Here something somewhat cooler. Nine tiled terrains, a planet, a moon, a galaxy a few stars and the eso_Sky HDRI for more stars and ambient light and the sun for the key light.

    Exo Planet

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  • mermaid010mermaid010 Posts: 5,490

    Wow Horo magnificent render.

  • HoroHoro Posts: 10,643

    Thank you mermaid.

  • HansmarHansmar Posts: 2,932

    Great work, Horo!

  • HansmarHansmar Posts: 2,932
    edited April 2019

    A few new renders. A panoramic render of my city buildings, an older scene with a many-armed Structure Synth object and then another Mars scene. Terrain made from a sketch I made. 

     

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  • mermaid010mermaid010 Posts: 5,490

    All the renders are awesome Hansmar, my fav the "Many Arms"

  • adbcadbc Posts: 3,115
    edited April 2019

    Horo : excellent tiled terrain.

    Hansmar : cool ! My favourite is many arms as well.

    The result of many trials with terrains.

     

     

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  • akmerlowakmerlow Posts: 1,124
    Hansmar said:

    I created some buildings using Bryce with boolean modelling and texturing in Bryce. Also used some buildings gathered through the years as well as other elements (e.g. lamps). I created the rolling robots some years ago in Hexagon.

    Hansmar, lovely city! (even if a bit creepy/surreal)

  • HoroHoro Posts: 10,643

    Hansmar - thank you. The city buildings look a bit strange in the panoramic render - but we have to try also the uncommon, it depends what we want to tell with the result. The Structure Synth object looks like a plant, really great how it came out, the green colour may help. The Mars scene looks special, Mars Rover and materials used look great.

    adbc - thank you. The partly terraced terrain looks very good. And with the bulldozer we know this spot is exploited. Great render.

  • adbcadbc Posts: 3,115

    Horo : thank you.

  • HansmarHansmar Posts: 2,932
    edited April 2019

    Mermaid, adbc, Horo, akmerlow: Thanks. And indeed, Horo, the city buidings in panorama render look weird.

    adbc: great terrain work. Very good idea to put the shovel in there.

    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,490

    Adbc - excellent work on the terrain, I like the terraces and the small lakes or pools of water.

  • adbcadbc Posts: 3,115

    Hansmar, mermaid : thank you.

  • Dan WhitesideDan Whiteside Posts: 500
    edited April 2019

    I don’t comment much but I always enjoy everyone’s images.

    Here’s a bit of social commentary from me.

    Title: “Club Ego”

    Architecture by Jack Tomlin

    Genesis 2 figures, outhits hair and motorcycle from DAZ3D.

    Jeep Wrangler by 3DUnderground (ShareCG).

    Signs created in Modo.

    Illuminated by 4 ranged sphere dome lights and a single blue radial “inside”. Rendered at 16RPP and TA enabled. Just over 16 hours to render.

    Thanks for taking a look!

    Bryce Gallery: https://postimg.cc/gallery/10dulcbue/

    Voyager 4 Gallery: https://postimg.cc/gallery/16xw3g6au/

     

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    Post edited by Chohole on
  • HoroHoro Posts: 10,643
    edited April 2019

    Dan - super cool scene, great colour choices and lighting. 

    Underwater scene, lit without an HDRI and only a very faint sun. A radial with specular only makes the waves on the water under-surface (ground plane moved above) bright, a parallel light without shadow casting shines from below to brighten up the undersides of the rocks (a tree) a bit, one parallel light with soft shadows shines from above, replacing the shadowless Sky Dome light. A third parallel light with a gel creates the caustics. An infinite slab makes the light shafts. The fish are fishy - more than a dozen years ago I rendered them for Nibor's Round Robin 14 and created 2D-Faces, which I used here.

    Shoal of Fish

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  • mermaid010mermaid010 Posts: 5,490
    edited April 2019

    Dan Whiteside – magnificent render, the lighting is awesome

    Horo – Wow a truly superb underwater scene.

    A Photoshop height map was processed in Horo’s TE Filter program, then brought into Bryce

     

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  • HoroHoro Posts: 10,643

    mermaid - thank you. Oh, that terrain looks excellent. Fitting material applied, looks really great.

  • Thanks Horo.  Very well done underwater scene, nicely populated  - especially like the illumination and caustics.

    Thank you Mermaid010.  Very evocative image, excellent terrain work.

  • adbcadbc Posts: 3,115

    Dan Whiteside : excellent render, very realistic.

    Horo : outstanding underwater scene.

    mermaid : beautiful terrain, great choice of material.

  • mermaid010mermaid010 Posts: 5,490

    Thanks Horo, Dan Whiteside and Adbc

  • HoroHoro Posts: 10,643
    edited April 2019

    Dan - thank you.

    adbc - thank you.

    Double stacked terrain and the Castle from Herminio Nieves. The sky is quite elaborate: Bryce clouds, a 2D object clouds sandwich with an additive and a transparent layer, and clouds from the HDRI. And the anaglyph for fun.

    Pond and Castle

    Pond and Castle Anaglyph

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  • akmerlowakmerlow Posts: 1,124
    edited April 2019

    After seeing so many of your recent robo-works, wanted to render robo-smth a bit. Followed (more or less, i skipped some steps) this tutorial in other editor https://cgi.tutsplus.com/tutorials/modeling-and-rendering-a-simple-robot-in-maya-using-v-ray--cg-13809 and then imported in Bryce to have some renders.

    Bonus: some improvisational islands scene...

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