Show Us Your Bryce Renders Part 10

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Comments

  • HoroHoro Posts: 10,643

    mermaid - thank you. Jay once hinted that haze may possibly somehow interfere a bit with the 3D effect. Actually, we use haze to give the scene depth, 3D does that directly. It was the first time I removed haze for an anaglyph and I think it is better.
    Your anaglyph looks great. The only small thing is the ball at upper left, it cuts the frame. Objects that protrude should not hit the frame, because it irritates. If you've got the time, try to move up the camera a bit and compare the effect. No problem with objects that are at the screen level or behind.
    When I do a landscape, I put a cylinder in the scene right where the ground meets the frame and keep it selected. In the (premium) render options, I enable Depth of Field and set Focal Length to 'Set To Current Selection' and note the value for the Focal Length, then exit the Render Options dialogue with the [X] and remove the cylinder. I then use the Approximator for the Anaglyph Lens System (ALS) and enter the Focal Length value into the Distance Camera to Object and calculate the X-Positions. If you get an Out of Range, increase the Toe-in Angle.
    By the way, wherever you have the Approximator.html file on your computer, you can set a link to it in Bryce. This is done in the file 'Bryce Links.txt' in the main folder where Bryce is installed.

    adbc - thank you.

  • mermaid010mermaid010 Posts: 5,490

    Thanks Horo, I see what you mean and thanks also for the other information yes

  • mermaid010mermaid010 Posts: 5,490
    edited May 2019

    A re-render moving the camera a bit up, following Horo's suggestion

     

     

     

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    Post edited by mermaid010 on
  • mermaid010mermaid010 Posts: 5,490
    Horo said:


    By the way, wherever you have the Approximator.html file on your computer, you can set a link to it in Bryce. This is done in the file 'Bryce Links.txt' in the main folder where Bryce is installed.

     

    Thanks yes

  • HoroHoro Posts: 10,643

    mermaid - perfect, it looks great, now I can grab all spheres laugh

  • HoroHoro Posts: 10,643
    edited May 2019

    Like the previous scene, different camera settings, materials, cloud and sun position. The Patrol Spaceships are from Angel Estevez. The moon is just a sphere.

    Patrolling

    Interesting detail: The biggest sphere you can make is X=Y=Z=102,400 BU, but this is the diameter, not the radius, so there are still 51,200 BU between the sphere and the "World's End" (assuming the Bryce Universe has a radius of 102,400 BU), so the Moon could be easily placed behind the cloud sphere with the maximal size.

    Patrolling.jpg
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    Post edited by Horo on
  • Tim82Tim82 Posts: 859

    :)

    GW_Shark.jpg
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  • adbcadbc Posts: 3,115

    Horo : another perfect landscape !

    Tim82 : Beautiful underwater scene.

  • HansmarHansmar Posts: 2,932

    Great abstract, Mermaid, even without seeing the 3D effect.

    Horo: wonderful terrain. I think the patrol ships really add an interesting element to the scene.

    Tim82: brrr, shark attack! great underwater work.

  • HoroHoro Posts: 10,643

    Tim82 - shark looks great, could be a photograph.

    adbc - thank you.

    Hansmar - thank you.

  • mermaid010mermaid010 Posts: 5,490

    Horo - thanks. The Patrolling is superb, the space add to the scene, awesome work.

    Tim - wow cool underwater scene.

    Hansmar - thanks

  • HoroHoro Posts: 10,643
    edited May 2019

    memaid - thank you.

    The Castle is by Army (Alan Armstrong), backdrop and ambient light by the Illpass HDRI, the key light by the sun. Rendered with TA.

    Alpone Castle

    AlpineCastle.jpg
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    Post edited by Horo on
  • Tim82Tim82 Posts: 859

    thanks for the nice comments for my render, @Horo, thats a really nice scene :)

    here is another underwater scene :)

    uw_cave.jpg
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  • Tim82Tim82 Posts: 859

    another little fun render :)

    Turtle_Island.jpg
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  • HoroHoro Posts: 10,643

    Tim - very nice underwater scene with the view out of a cave. The small island looks like a big turtle. Nice sky and water.

  • adbcadbc Posts: 3,115

    Horo : very nice scene with the castle.

    Tim82 : Both scenes are beautiful, cool sky on the second one.

  • HoroHoro Posts: 10,643
    edited May 2019

    adbc - thank you.

    Three Mordor Terrains in a cube with volumetric clouds and haze.

    Needles in Clouds

    NeedlesInClouds.jpg
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    Post edited by Horo on
  • Dan WhitesideDan Whiteside Posts: 500

    Horo beautiful image - very nice soft focus effect.

  • adbcadbc Posts: 3,115

    Horo : beautiful terrain scene, I like the clouds and haze effect.

  • HoroHoro Posts: 10,643

    Thank you Dan and adbc.

  • mermaid010mermaid010 Posts: 5,490

    Horo - both your renders are awesome, awesome use of haze.

    Tim - both your renders are beautiful too, my fav the underwater one

  • HansmarHansmar Posts: 2,932

    Tim82: Lovely renders, both below and above water.

    Horo: very good use of that castle. Looks like it belongs there. And the Mordor landscape is amazing!

  • HoroHoro Posts: 10,643

    Thank you mermaid and Hansmar.

  • Tim82Tim82 Posts: 859

    thank you everyone for the nice comments :)

  • HoroHoro Posts: 10,643
    edited May 2019

    The object is an Alien Artifact by MatCreator, lit by the Fluorescent Edge method by David Brinnen (link to video and a memo on my website). The camera looks through a tube, the optics of an electron microscope.

    Alien Mite

    AlienMite.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : very cool render, looks like a creepy bug with a head on his back. 

  • Tim82Tim82 Posts: 859

    @Horo, very cool idea...i thought i would try that myself :D

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  • mermaid010mermaid010 Posts: 5,490

    Horo - creepy but beautiful render

    Tim - I really love this one, more like a painting, so cool

  • HoroHoro Posts: 10,643
    edited May 2019

    adbc - thank you. Yes, I've also noticed that creepy face and was quite surprised.

    Tim82 - thank you. Those viruses don't look nice but the artwork is very well done.

    memaid - thank you.

    Experiment with displacement. Five spheres with a false colour 4 pixel/km Radar map of Venus, 10% displacement with 0.01 micropolygon size controlled by the picture. The height of the features to the diameter is exaggerated. The anaglyph is not very impressive because the displacement is low.

    Venus

    Venus Anaglyph

    On top left, north pole, on top right south pole. Below centre 0°E, at left 120°W and at right 120°E.

    Venus.jpg
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    VenusAna.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932
    edited May 2019

    Horo: great renders both. I should experiment with displacement sometimes too (I did in the past, but it is a bit of a pain to use).

    Tim: Wonderful; fantastic focus too.

    I just made a simple landscape. The basis of the heightmap was a drawing of a face, but you’ll never recognise that.

    The second one is actually a number of the same landscapes, but some have been modified by posterising. The basis for this one is a painting of legs….

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    snowstorm.jpg
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    Post edited by Hansmar on
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