Show Us Your Bryce Renders Part 10

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Comments

  • SlepalexSlepalex Posts: 911
    Tim82 said:

    new render to share :)

    I understand - this is an experiment?
    Then a few notes:
    - triangular shadows on a tree,
    - details in the shadows are poorly developed,
    - wheel spoke in the wheels are shaped like a pyramid. Is that how it was?
    And anyway, what is the idea of the picture? A portrait of an old wagon?
    And so, in general, the atmosphere is very good. The setting sun and so on. This plot may well turn out a good landscape.

  • SlepalexSlepalex Posts: 911
    edited June 2019

      

    Post edited by Slepalex on
  • HansmarHansmar Posts: 2,930

    Tim: fantastic scene and very nice POV. However, Slepalex certainly has a point in the shadows. They are very black and strangely shaped. Perhaps soft shadows and some fill light can help? Otherwise, the atmosphere is wonderful and you need the sharp eyes of Slepalex to find things to improve!

    Wscottart: Welcome in the Bryce forums. I guess your issuhe with saving and rendering is in the large size, specifically of the textures. There are ways to reduce texture sizes (outside Bryce in general). Also, Large Address Aware can help you use more memory. I think others are more aware of all the possibilities than I am and hope they will help you on your way to great Bryce renders with DAZ figures. The possibilities in Bryce are wonderful, so keep trying. Anyway, the scene already is very nice. Are we looking at some 'zoo' or some cage fight? Perhaps a little less haze or fog might allow somewhat more perspective, because the figure that is close could be more defined than the background. If you remove haze and fog, you will probably end up with rather dark shadows. Using IBL or a fill light can help that.

  • HansmarHansmar Posts: 2,930
    edited June 2019

    OK, so I kept making new renders from changed set-up of my abstract scene with spikes or bars. These two will be the last for now, because even I want to change subject now. The purple one provides more view of the spikes as they are and of the pyramid with a fuzzy texture. The other one has a sphere with a nice partly reflective texture and the spikes protruding. It needed an element to make it a sci-fi scene. This last one is "dangerous rubble".

     

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  • mermaid010mermaid010 Posts: 5,490

    Horo - Beautiful landscape, lighting is awesome.

    Hansmar - the landscape is great and all the abstracts are excellent.

    Tim - wow you are making some superb landscapes, love both.

    Wscottart - nice render, hope to see more Bryce/Daz renders.

  • JamahoneyJamahoney Posts: 1,791
    edited June 2019

    Super, wscottart yes

    Nice one, Tim, you seem to like this Hdri sky.

    Love the last, grey-ish one, Hansmar...such dept.

    Jay

    Post edited by Jamahoney on
  • HoroHoro Posts: 10,643

    Tim - very nice and great POV. The spiky shadows on the tree somehow spoil the picture.

    wscottart - that came out quite nice, sorry to hear that Bryce refused to save the scene. I guess it's a memory issue. Bryce is still 32-bit and thus can only address 2 GB. If you haven't done do yet and your computer has more than 4 GB, you can make it large address aware (LAA) and that nearly doubles memory for Bryce (up to about 3.5 GB). I have a video how to do it, link on my website https://horo.ch/docs/video/horo_en.html at the end of the page: 19. Bryce Memory Shortage – and what you can do about it.
    Is it possible that you mix-up DOF (depth of field) set in the render options for the camera, and haze?

    Hansmar - two great abstracts, I prefer the second one.

    mermaid - thank you.

  • HoroHoro Posts: 10,643
    edited June 2019

    Double stacked terrain, part of the material controlled by a positive Curvature Hyper Texture, pre-rendered volumetric clouds and everything in a fading mirror box.
    For the panorama, camera and clouds were moved and haze adjusted.

    Black Spikes

    Black Spikes Panorama

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    Post edited by Horo on
  • SlepalexSlepalex Posts: 911

    Full description here.
    There were criticisms: the crowns of the trees are the same. I agree. I probably forgot to specify an arbitrary Y rotation in the Instancing Lab.

  • HansmarHansmar Posts: 2,930

    Mermaid, Jay, Horo: Thanks.

    Horo: Great landscapes. Both are wonderful. You must have explained this before, but my memory is failing me. How exactly do you create a fading mirror box?

    Slepalex: I think it is a marvelous landscape. Love the way you covered the field with grass. And the light in the tops of the trees is wonderful as is the dark sky (clouds). If you had not mentioned the tops being the same, I would not have noticed.

  • HoroHoro Posts: 10,643
    edited June 2019

    Slepalex - very nice scene. Yes, since you mention it, the trees could have been rotated a bit. But it is often so that the shapes of the trees may be nearly the same depending on the direction of the prevailing wind.

    Hansmar - thank you. No, your memory isn't failing you, I haven't explained it before, so I do it now:

    The fading mirror box is an idea of David Brinnen he came up with during the Bryce 5.5 or 6.1 times. The idea is to mirror the objects at and below the horizon but keep what's above the horizon - the sky - transparent.

    - Create a cube around your "world" with the camera somewhere inside.

    - In the MatLab, set a dot in Transparency but keep it at zero, enable Blend Transparency in the Material Options, disable Cast, Receive and Self Shadows. Set Reflection to 100.

    - Replace the random texture by Basic Slope (Textures - Installed - Basic, line 3, column 4).

    - In the DTE change the Filter (now Slope) to Altitude and adjust the Filter values to about: a = -14.1 and b = 3. If you wish, you can disable [C]olor and just keep [A]lpha for component 1.

    - In the MatLab, set Mapping Mode from World Space to Object Space.

    Depending on the scene within the cube, you might have to adjust the cube height (Y); or the size Edit Texture in the MatLab (default 51%); or the value of parameter b for the Altitude filter in the DTE.

    In the Render Options you may have to adjust the Maximum Ray Depth. For a scene with some haze, the default 6 may be enough, if the air is clear, you my need more, much more, 20, 100, ... And this increases the render time. For the renders above, 6 was good.

    If the edges of the cube are visible in the render, you may have to either enlarge the cube or reduce camera FOV or move the camera.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490
    edited June 2019

    Horo - two outstanding renders, thanks for sharing the info about the fading mirror box.

    Slepalex - superb scene

    Some abstracts, from the many I did for the challenge.

    The 1st is  spheres and tori  and the second a terrain manipulated in the https://www.daz3d.com/bryce-terrain-editor-advanced-filters both using Hdris from https://www.bryce-tutorials.info/shop/bryce-7-1-pro-exotic-hdri-for-fantasy-skies-and-sci-fi-1/

     

     

     

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  • JamahoneyJamahoney Posts: 1,791

    Love the middle snowy one, Horo...I'm just waiting for Golum to appear in the picture somewhere cheeky

    Ah, that's a pity, Slepalex, about the tree tops all looking the same, but easily fixed, I would imagine...it's still a nicely-composed scene.

    So vibrant, the spheres/tori one, Mermaid.

    Jay

  • Tim82Tim82 Posts: 859

    @mermaid010, i really like the first one, awesome renders!!! :D

  • HoroHoro Posts: 10,643

    mermaid - thank you. Two very cool abstracts, I can't decide which one I prefer, they are too different and both very charming.

    Jay - thank you.

  • mermaid010mermaid010 Posts: 5,490

    Thanks Jay, Tim and Horo smiley

  • Tim82Tim82 Posts: 859

    i have a new one to share :)

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  • HoroHoro Posts: 10,643

    Tim - crocodile scene looks great, well done underwater scene.

  • SlepalexSlepalex Posts: 911
    Tim82 said:

    i have a new one to share :)

    Many of us have never been under water. But now we can not say this.
    Very realistic!

  • Tim82Tim82 Posts: 859

    still playing with the under water theme :)

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  • HoroHoro Posts: 10,643
    edited June 2019

    Tim - nicely done. These jellyfish my be poisonous.

    My river doesn't have jellyfish but maybe piranha ... Double stacked terrain, the grass is a tree inspired by Slepalex, the other plants are also trees.

    River Bend

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    Post edited by Horo on
  • HansmarHansmar Posts: 2,930
    edited June 2019

    Horo: Thanks for the explanation of the fading mirror box. I'll give it a try some time. And your new landscape is wonderful. Almost makes me ashamed of showing my simple ones later.

    Mermaid: Two wonderful abstracts. The first one has a very strong metal-look, while the second one is very mysterious, because of the reflections of other colours than the object itsel has.

    Tim: I love both your underwater scenes. But in both cases, I would not want to be swimming there!

    Now follow my simple terrains. Though they are double or triple stacked, there are no plants and the textures could also have been better, Nevertheless, I want to show them. This time, I simply used Bryce terrain editor to make them.

    And I made another abstract, but from a different earlier used scene. Title: starland 2

     

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  • StuartBStuartB Posts: 596

    @Tim82

    Excellent underwater scenes.

    Just watching Lake Placid.

    Interesting video of a jellyfish and a bubble ring.

  • srieschsriesch Posts: 4,241
    Tim82 said:

    still playing with the under water theme :)

    Excellent work, both this and the alligator!

  • Tim82Tim82 Posts: 859

    thank you for the nice comments :)

    @Horo, awesome landscape, great texture as well :)

  • HoroHoro Posts: 10,643

    Hansmar - thank you. Two nice terrains with different moods: calm above and windy (considering the waves in the lake) below. The Starland 2 abstract reminds me a bit of Xmas with the stars and balls.

    Tim - thank you.

  • SlepalexSlepalex Posts: 911
    Hansmar said:

     

    Now follow my simple terrains. Though they are double or triple stacked, there are no plants and the textures could also have been better, Nevertheless, I want to show them. This time, I simply used Bryce terrain editor to make them.

     

    And I made another abstract, but from a different earlier used scene. Title: starland 2

     

     

    Hansmar, good work, watercolor. I mean the first two. In the second liked procedural sky.
    The third picture: no comments. :-(

  • HansmarHansmar Posts: 2,930

    Horo: Thanks.

    Slepalex: Thanks. Indeed, I liked the sky too. It took some work from a preset sky to create this threatening cloudy sky.

  • HansmarHansmar Posts: 2,930
    edited June 2019

    Here is another scene. I wanted to make something kind of surreal with some not yet used item. That was one of the sci-fi items by Mhinea Dumitru. I added a girl I used before at the top of it and an arm of a man as well as the top of a woman. Then I needed a background which I found in one of the alien terrains by Karanta and added the small tower from Grobburg as well as a reindeer. A strange sky completes the scene.

    Title: The gift

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  • mermaid010mermaid010 Posts: 5,490

    Tim - your underwater renders are awesome, love the murky water of the alligator render.

    Horo - another outstanding landscape, beautiful

    Hansmar - lovely renders from you from landscapes to abstracts to surreal, all so cool.

This discussion has been closed.