Diomede's Studio Sketchpad

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Comments

  • TangoAlphaTangoAlpha Posts: 4,584

    DS doesn't keep the obj file. When you Save As Prop Asset, it writes the geometry and UV data into its own files within the Data folder - if you look inside you'll see a subfolder for every obj you imported.

  • DiomedeDiomede Posts: 15,173

    OK - great.  Thank you.

  • HeadwaxHeadwax Posts: 9,989

    Hi Diomede , nothing to do with your question but this page seemsto have interesting links https://mustakettu85.wordpress.com/for-daz-studio-artists/

    there's also a g0od tut in the npr thread that could be of interest to you

  • DiomedeDiomede Posts: 15,173

    Thanks for the links.  Excellent list, especially the lighting and shader tuts. Heading over to the NPR thread to check it out.  

    head wax said:

    Hi Diomede , nothing to do with your question but this page seemsto have interesting links https://mustakettu85.wordpress.com/for-daz-studio-artists/

    there's also a g0od tut in the npr thread that could be of interest to you

     

  • IceDragonArtIceDragonArt Posts: 12,548

    Nice plant!  I still haven't managed to get into Carrara to make my tomato, much less a whole plant.  Appreciate the links as well, they look quite interesting and I have always wondered how to package something up for Daz.  Not that I am to that point yet but maybe eventually

  • DiomedeDiomede Posts: 15,173

    Thanks.  I've let myself get distracted from the tomato plant project - did a whole bunch of silly killer tomato parodies.  I've gotten back to the plant, and have reduced the polygon count about 40% as per some of TangoAlpha's suggestions.  However, I have not taken any reference photos, so the shaders are still procedural.  Hope to get the camera out this weekend.

  • DiomedeDiomede Posts: 15,173
    edited June 2017

    Curious - if you use a camera to help make shaders, not just as a reference for the model, but to actually help in the production of the material preset, which camera do you use?  Any thoughts or tips on cameras?

     

    EDIT - started a new thread on this topic

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited June 2017

    So, I picked up the Genesis 8 female and Victoria 8.  The following is just a test to see if I can use my current workflow to create a morph.  Hooray!  It worked.  I plan to learn Blender for future vertex modeling, but in the meantime, I was able to use Carrara. 

     

    Steps to start an alien G8F head in Carrara for a Studio morph.

     

    1 - load G8F in Studio.  Export as a collada file.

    2 - load G8F collada in Carrara.

    3 - delete eyelashes skins and rigging.  delete the G8F rigging.

    4 - select the G8F skin.  enter the vertex modeling room.  select any polygon to get the menu to appear.  set smoothing to 0.

    5 - use vertex tools to create the morph shape.

    6 - export as an obj, use the Daz Studio morph target preset

    7 - start new Studio scene and load G8F

    8 - use Edit : Figure : Morph Loader Pro

    9 - Load and Dave morph as usual

    .

    aa01 import G8 collada to Carrara.JPG
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    aa05 turn off smoothing.JPG
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    aa24 ear smoohed.JPG
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    aa25 morphs export daz morph setting obj.JPG
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    aa26 studio morp loader pro carrara units.JPG
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    aa29 morph applied in Studio.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173

    Looking again, I think it is a V8ldemort morph!  She who shall not be named.  surprise

  • HeadwaxHeadwax Posts: 9,989
    Diomede said:

    Looking again, I think it is a V8ldemort morph!  She who shall not be named.  surprise

    so you cloth simmed her face?

     

  • DiomedeDiomede Posts: 15,173

    I just used the regular vertex editing tools. 

  • DiomedeDiomede Posts: 15,173

    A new RRRR has been announced.  Great vehicle to learn an unfamiliar software.  Good timing.  laugh

    https://www.daz3d.com/forums/discussion/178416/rrrr-a-long-time-ago-or-far-far-away-contest#latest

    I will try to do an entry using Daz Studio.  Here is my first draw.
    2674 3373 1285 2502

    Random numbers generated Jun 23 2017 at 10:13:22 by www.psychicscience.org 
    Free educational resources for parapsychology and psychical research.

    2674    Glamorous Aiko Set for Aiko 3,"4285","2013-02-14T20:24:27Z"  

    3373      Laid Back Outfit for Genesis 3 Male(s),"23331","2015-11-13T16:38:05Z"     
    1285       Creature Creator Add-ons For Genesis 2 Male(s),"19399","2014-07-11T06:34:38Z"     

    2502       FWSA Riva,"18338","2014-02-11T15:48:38Z" 

  • DiomedeDiomede Posts: 15,173

    I've assembled the minimum. 

    1) converted the A3 Glamour outfit for use with G2F Riva in two steps: (a) convert from A3 to Genesis 1, then (b) genesis 1 to G2F

    2) Loaded G2F Riva character and then loaded the glamour outfit converted in step 1

    3) Loaded G3M Lucious character and applied the Laid Back outfit for G3M.

    4) Loaded the G2M character and apllied the creature creator pack for G2M

     

    I will be asking for advice on texture conversions, morphing, lighting, etc.  As always, suggestions welcome.

     

    ff01 load draw1 including aiko3 glamour outfit on riva g2f g3m laid back outfit and g2m creature creator.JPG
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  • NovicaNovica Posts: 23,887
    Diomede said:

    So, I picked up the Genesis 8 female and Victoria 8.  The following is just a test to see if I can use my current workflow to create a morph.  Hooray!  It worked.  I plan to learn Blender for future vertex modeling, but in the meantime, I was able to use Carrara. 

     

    She certainly looks interesting! The ears are particularly unique.

  • DiomedeDiomede Posts: 15,173
    edited June 2017

    Thank you for the comments, Novica and Headwax.  I am currently working on a rigging a book for animation.  The pages are set up for rigging.  I have a poser cr2 version.  I am still trying to get the folder structure correct for DUF projects.  Some generous people have posted the process.  yes​  When I get more at ease with the folder structure, I will post the tomato plant and the book DUFs as freebies.  The book's covers and pages will each have 10 joints for bending.

     

    gg60 mesh and uvmap of evised book.JPG
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    gg63 polygon groups.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited June 2017

    Made a couple of changes to the rigged book project based on some suggestions from forum folks.  Thanks  yes

     

    As per suggestions, the base book model is square and the shader domains / materal zones for the covers and pages fill the square uvmap.  That way a person can take any image and project it on the cover.  Different proportioned images will be accommodated by using morphs, which requires a slightly more complicated rigging.  In addition, the pages now have 9 segments, although the covers still have 10. 

     

    Here is some basic information for the revised project.  The pages still have thickness so that they can be tured in an animation and have different images on back and front.  The base of the figur is the spine of the book and the covers and pages extend as limbs.  Can confirm the square uvmap for the covers and pages.  The spine is not square.  I made some sample images to be materials for the covers and pages.  For grins, I titled it the Unofficial Daz Studio 5.1 Handbook because it might be that long before I finish.  wink​  I exported from my modeling program (Carrara) as an obj at Daz Studio Full Screen preset size.  I saved to the obj to the project folder in a structure recommended by forum folks - again, thank you.

     

     

     

    zz01 render new book.jpg
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    zz02 polygon groups.JPG
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    zz03 all square covers and pages share full square uvmap.JPG
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    zz04 uvmap for spine outer not full map.JPG
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    zz05 export obj name format.JPG
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    zz07 saved materials maps.jpg
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173

    OK - getting closer to being able to distribute as a freebie.  I successfully rigged and saved a version as a figure/prop preset to what I think is the DAZ duf folder structure.  It loads on my machine and the pages can be turned seprately by using bones rather than morphs.  I still want to improve the weightmaps a little but it works.  Yay.  I also need to make the dimension morphs.  This new version that I created is a base square so that the maps for the pages map the full uvmap.  Once the dimension FBMs are in place, you will be able to load the book, apply any image you want to a page or the cover, then morph the book to dimensions matching your image to minimize distortion.

     

     

    yy251 test render iray just the cover.jpg
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    yy251b test render iray open.jpg
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  • DiomedeDiomede Posts: 15,173
    edited June 2017

    Here is another test of posing/rotating bones of the covers and pages. 

    xx02 posed render in carrara.jpg
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited July 2017

    Here is the book as a freebie.

    https://www.sharecg.com/v/88785/view/5/3D-Model/book-turn-pages

    It is in the Daz Studio file structure.  I hope that you can simply copy the "content" folder to your own content folder.  It should create a Diomede folder in your Studio props library.  The book will be there.  The file is large because of all of the textures needed for the covers, pages, etc.  The uvmaps for the covers are square.  Just load your own image for the cover and for the pages.  If your own cover is not square, load it anyway then adjust the scale of the book to match your image.  For example, if your cover's height is longer than width, then just adjust the book's scale in the height direction.  The uvmap template for the spine is included in the materials folder. 

    NOTE - the book rigging has an inconvenient flaw.  The base bone is anchored at zero, zero, zero.  Not sure why and I can fix in an update, but thought people might like the book figure anyway.

     

     

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited July 2017

    Here is a concept test of animating the above freebie book.  I loaded an animation to the first page.  Click to run the animation - just a second.

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited August 2017

    Freebie Coming Soon

    Genesis 8 Male War Kilt - Classical era style warrior skirt with leather straps and a bronze buckle. 

    Perfect for your Homeric hero or Roman centurion.

    I modeled a version of this to fit Vyusur's Genesis 3 Male Lukas character.  For myself, I will be using VWD.  The belt and buckle have separate material zones for ease of selection in VWD.  However, I thought people might like to use it with the new Genesis 8 Male.  I morphed it to fit the default Genesis 8.  I am in the process of converting it to a conforming figure so that people can use autofit for their body shapes, but I'd still recommend using VWD if you have it.  Similar to the book above, I need to get the file structure correct before I can offer it as a freebie.  Iray shaders are still an issue with me so I might not let that hold it up because a lot of people would apply their own presets anyway.

    hh01 g8m war kilt.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited September 2017

    My workflow for custom G8M morphs and simple paint.

     

    Took the next step in having a workflow for Genesis 8.  I am posting my current workflow here in screencaps so I can go back and use it later.  Now that Misty (currently Mistara, I think) has made the G8M character Carara loadable, it is very simple.

     

    - Load Misty's G8M default in Carrara

    - Use the displacement brush, smooth, magnet, and vertex tools to morph as desired.

    - Export as obj and choose Daz Studio morph option in export dialogue

    - In Daz Studio, load G8M, use morphloader pro to browse to file, use Carrara file option.

     

    Woohoo

     

    I also tested using Carrara's 3D paint tool, which also worked.  Wouldn't want to use it for detailed work, but very useful to line up basic things with morphs while creating.  And the stamp tool is perfect for tattoos.

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited January 2018

    1)  Open Carrara and load Misty's G8M character (available at that other store)

    2) Make sure smoothing is set to zero in all settings - and choose symmetry if desired.

    3) Tools include magnet, displacement brush, smoothing brush, and normal vertex selection and manipulation

    4) If using displacement brush in displacement mode, set the strength very low (2 or 3)

    5) I did a test morph to make a flower ring around the G8M face.

    aa01 load G8M Carrara from Mistys charater set.JPG
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    aa02 vertex modeler make sure smoothing at zero and symmetry on.JPG
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    aa03 two tools upper left magnet and displacement brush.JPG
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    aa06 in displace mode generally want the stength set very low.JPG
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    aa08 sample head morph for flower people.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited September 2017

    6) When ready, double check that smoothing is off, then select actor and export as obj file, choose destination that you use for your custom content

    7) Make sure to choose Daz Studio (morph) setting in obj export dialogue

    8) In Studio, load G8M

    9) Use Edit : Figure: Morphloader Pro 

    10) Navigate to morph location

    11) Can change name of morph and location of morph parameter using right side of Morph loader pro menu

     

    aa27 select figure and sexport as obj file location to content creation.JPG
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    aa28 export dialogue choose daz studio morph target option and with morph and skinning.JPG
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    aa29 start studio and load deault genesis 8 male default.JPG
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    aa30 edit fgure morph loader pro chose carrara units.JPG
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    aa31 browse to morph location.JPG
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    aa33 property group right click change morph loader to actor head.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited September 2017

    It worked!

    12) Confirm that custom morph is in desired location, in this case  Actor : Head parameter location  Set to 1 and it should work

    aa35 flowerHeadTest is in shaping tab under actor head.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited September 2017

    Custom paint works along the same lines.  I am going to paint some stripes for the morph above

    1) Load Misty's G8M character in Carrara

    2)  The 3D paint tool is near top left of screen.  Select the actor level and click the 3D paint tool

    3) Get a warning and texture menu

    4) Open the color channel menu on right and click the magic wand to start creating a new map

    5) Choose the shading domains to be affected and base color (in this case, I chose just the face with a black background)

    aa10 top menu has 3d paint tool.JPG
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    aa11 select actor and click 3d paint tool get warning and texture menu appear on right.JPG
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    aa12 open color channel on right an click magic wand to create new map get warning.JPG
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    aa13 menu to choose shading domains and set base color I chose facee and set base to black.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173
    edited September 2017

    6) Prompted for file name and location to save new map

    7) Choose file format options

    8) Make sure the paintbrush is active on right where want to paint - and can create new layers on upper right

    9) So I right clicked and created a new layer above the background and painted there

    10) Use the tool tab to adjust color and properties of paintbrush.  Can use the stamp tool to place a logo or a tattoo

    aa14 prompted for file name and location cose face g8m test mask.JPG
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    aa15 menu for tiff options chose ibm pc and uncompressed.JPG
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    aa16 see color menu change and face color change make sure paintbrush active where want to paint.JPG
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    aa17 right click color box and choose add layer above.JPG
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    aa18 click tool tab to adjust paint color and brush properties.JPG
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    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,173

    11) I painted some stripes, mostly green, red, and yellow

    12) Right click on map in upper right to save as psd file

    13) Use Photoshop, GIMP, or whatever to make any other changes and integrate with face.

    14)  In Studio, use the surfaces pane to load new face map

    It worked with the morph!

    aa23 paint airbrush green orange and yellow.JPG
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    aa24 right click and save as psd file color.JPG
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    Face G8M FlowerHead Diffuse 1.jpg
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    aa40 load painted map.JPG
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  • VyusurVyusur Posts: 2,235

    Very creative, Diomede!

  • Thank you for the step by step!

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