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The player allows, through its pane, to load, change some properties and render LAMH presets. It doesn't obviously allow to edit and style hairs.
The player doesn't need the full LAMH version and allows, through its pane, to load, change some properties and render LAMH presets.
It doesn't obviously allow to edit and style hairs.
...the presets that are available on the main site, correct?
Correct, here is the link to the preset page: http://www.furrythings.com/presets/
....thanks.
[Post deleted]
P.S.: nothing like hitting the wrong button several times, is there ?
Double post ...
[Post deleted by author]
A quick render of my first custom Look At My Hair creation...sort of a mutton-chop style. I have a few projects going on that would benefit from Look At My Hair, so I decided it's time to learn. Genesis (Phoenix1966's Thomas character), 3Delight with UE2. Used the AO shader option.
Any feedback is welcome...I know I have a lot to learn. :) When I get better I'll gladly share some presets.
Another render of this...this time on M5, with the Advanced shader and a different color preset. Also used Paul Hair out of curiosity how the two would look together. Note that the mustache, chin hairs, etc. are part of the texture, not done with Look At My Hair.
Forgot to mention: hair count is 3000
Beautiful renders, and I love that hair style.
Looks good ... can you give some more info on the render settings ?
Every time I play around with LAMH, I get "smudged" hair instead of the clean render you get ... obviously, it is something that I am not doing correctly, but after spending a few hours experimenting, I am no wiser than before :ohh:
I've been playing also with Garibaldi (which I also purchased) and am getting better render results than with LAMH ... clearly not a case of LAMH not being capable ... it's me, I know.
Also, I am amazed that you get that result with a hair count of 3000 !!!!
Cheers,
Andreas
Alessandro,
when I want to "import" the object into LAMH from the scene, I have a difficult time differentiating which Genesis character is which ...
I have a scene with two (identical) Genesis characters (Thomas). In the scene tree, I have given them different Names (e.g. LAMH_Thomas and Thomas).
When I add a LAMH object , go into editing LAMH and then want to select the object to import, I see "Genesis" listed twice and I have no clue which one is "LAMH_Thomas" and which one is "Thomas". Later, when I export back to DAZ, it shows me the "real" name.
Am I doing something wrong here ?
Cheers,
Andreas
LAMH 1.0 uses the figure name, and not the Label. In this case, you'll need to add the LAMH to the desired figure before loading the 2nd genesis. LAMH 1.05+ uses the Figure's Label which is more descriptive.
Kendall
Looks good ... can you give some more info on the render settings ?
Every time I play around with LAMH, I get "smudged" hair instead of the clean render you get ... obviously, it is something that I am not doing correctly, but after spending a few hours experimenting, I am no wiser than before :ohh:
I've been playing also with Garibaldi (which I also purchased) and am getting better render results than with LAMH ... clearly not a case of LAMH not being capable ... it's me, I know.
Also, I am amazed that you get that result with a hair count of 3000 !!!!
Cheers,
Andreas
Hmm. Well I'm still pretty new at this...but I have a feeling that the lack of smudge in my renders may have something to do with the low hair count and hair thickness (170 at roots, 150 at tips as I recall). I don't think I adjusted the density at all, so it's at the default setting. I started with a hair count of 5000 and thinner hair, but it didn't look right (at least judging by my own facial hair, it's thicker and not as dense as my head hair).
Render settings are pretty much DS defaults...I think I changed the shading rate to 0.20 for the M5 render, but I'm a different computer at the moment so I can't confirm that.
Thanks for your kind words about it! Going to try something more ambitious next, but it may take me a while...
...can you add a curl factor to it?
....can you add a curl factor to it?
....can you add a curl factor to it?
For the character I'm working on I wanted to keep it fairly straight, but it does have a slight curl factor to it already. It would probably be more realistic in general if it were a bit curlier. I'll experiment with that...
...great, thanks.
I'll show a render later on. Do you have a color preference, or a character preference?
...nah, just ant to see how it handles a natural curl effect.
How are these?
Looking pretty good IMHO.
I'm still having a dickens of a time trying to get LAMH to work for me in any satisfactory fashion.
I downloaded the "ClintShortSmoothHair" preset and loaded it into LAMH, exported it to DAZ and what I get is someone who has a serious issue with hairloss :roll: (see pics - 1. with standard settings, 2. with increased haircount from 6300 to 20000)
I've also played with the hair width, but it really hasn't done anything noticeable. Since I can see your results, obviously, I am still doing something wrong (although at this point, I am not sure what that would be ... especially since I get good results with Garibaldi - see pic - it does have different lighting, but that's the result with the standard settings).
Any help would be appreciated ...
Cheers,
Andreas
Number of hair is essential. Plug 100K-120K of hair on human head (the actual hair count), and see what difference it makes.
@Scott-Livingston: wow, really good job!
Strange ... something seems wrong with my LAMH installation (maybe) ...
I just started up DAZ Studio and loaded a scene that contains one Genesis character (Stefan) and one LAMH object. The object was attached to Stefan before I saved the scene to disk (and actually was used in the above render).
Now I see the two objects in the scene tree, but no hair guides show up on screen.
How do I go about editing the LAMH object ? I tried creating a new LAMH object and that brought up the LAMH window, but when I tried to load anything, DAZ Studio crashed.
Weird ...
Any ideas ?
Cheers,
Andreas
Try to remove the object from the scene, then go to LAMH, and load the hairy preset anew.
Yeah, did that ... but that can't be the normal operating procedure, can it ?
And I am still getting "smudge hair" :-/
At this stage, yes it is. Alessandro has spoken something about making it easier, I think? Gotta wait for the word of developers about upcoming improvements.
The default hair width and tip width is good for human hair, just have some 120K of them around and definitely apply nice lights as well. Check the coloration values (FYI, you can also apply shaders to hair! Try some from Gemologica for REALLY wild results!), too.
Any recommendation for "nice lights" ?
When I increase the haircount to 120K, I get extreme smudging ... and I am also confused because Scott-Livingston said that he only used a hair count of some 3k ... there's definitely something I don't understand !
Check out the two pics (hair count is 50K at that point) ... I just rotated the perspective view ... notice on the first one, that the beard on the left side of the head looks "weird" ... but looks OK, when after I rotate the view ...
How do I apply different shaders to the hair ? Within LAMH, I see the Standard, Advanced and Occlusion shader options.
Cheers,
Andreas