Star Trek Builders Unite 3 “Runtime Amok”

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Comments

  • PDSmithPDSmith Posts: 712
    edited December 1969

    mdbruffy said:
    Thalek said:
    Memory Alpha is not sure. While it has numerous references to "the Trill Homeworld", the name is not clearly established. The most likely two seem to be Trillius Prime, and Trill. However, if it has not been clearly established, that leaves other possibilities open as well.

    Well, I'll take the Vulcan route then. It's the simplest. Thanks.

    Looks like Star Trek Online did exactly that. http://www.stowiki.org/Trill

  • ThalekThalek Posts: 318
    edited December 1969

    No problemo. I'm always happy to spread my ignorance around. [grin]

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    mdbruffy said:
    Thalek said:
    Memory Alpha is not sure. While it has numerous references to "the Trill Homeworld", the name is not clearly established. The most likely two seem to be Trillius Prime, and Trill. However, if it has not been clearly established, that leaves other possibilities open as well.

    Well, I'll take the Vulcan route then. It's the simplest. Thanks.

    Looks like Star Trek Online did exactly that. http://www.stowiki.org/Trill

    That seems to settle it then. But why does STO have Trills living in the Klingon Empire?

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Curzon liked Klingon's. Maybe there are more who find the constant postulating, bickering and fighting a fun play ground to hang out in?

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,091
    edited December 1969

    Thanks. I was beginning to wonder if I had done it right...

    David

  • ThalekThalek Posts: 318
    edited December 1969

    Smith Micro sent me an ad today for a modeling program called Silo 2. I wish I could afford it: I'm getting a little weary of Hexagon's "little" quirks.

    (I imported a third party object into Hexagon the other day and found out that it had duplicated surfaces in places, but it wouldn't let me delete them.)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Thalek said:
    Smith Micro sent me an ad today for a modeling program called Silo 2. I wish I could afford it: I'm getting a little weary of Hexagon's "little" quirks.

    (I imported a third party object into Hexagon the other day and found out that it had duplicated surfaces in places, but it wouldn't let me delete them.)

    Deletion quirks: if for deleting an entire .obj group, must be in solid mode [not choosing lines, vertex or face normals]
    For deleting faces/lines/vertex ... Must have ONLY the ONE .obj selected, not grouped etc. It's quirk is that it might permit deletion on one of two groups selected together, but not off of the other group.

  • ThalekThalek Posts: 318
    edited December 1969

    Hmmm. I could try ungrouping it. I don't remember seeing any signs that it was in an object group, but neither did I look.

    Thanks!

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Figured this forum could use a bit of spice

    A little bit of mint so to speak

    Posed in DAZ

    Rendered in LuzRender.

    If you want to know what skin and settings I used, head over to my Gallery.

    -Paul

    Orion_Kim.jpg
    695 x 900 - 763K
  • ThalekThalek Posts: 318
    edited December 1969

    I could learn to like mint, I think.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Thalek said:
    I could learn to like mint, I think.

    Me too brother...me too!

  • ThalekThalek Posts: 318
    edited December 1969

    I see that LuxRender likes you, too. I need to learn how to get that to work.

    And someday, get back to work on that spacesuit, too.

  • mdbruffymdbruffy Posts: 2,345
    edited April 2013

    The closest thing RDNA has to the Space Command jacket I used in Book 8: This is for V4 and there's a verison for M4:

    http://www.runtimedna.com/Space-Defenders-Security-Officer-for-V4.html?utm_source=Old+EvilInnocence+Subscribers&utm_campaign=8577ab3011-Sec_Officer_Black_Ice_Boots_Mock_Orange4_19_2013&utm_medium=email


    They're on sale right now.

    spcdefSecM4_mainthumbANG.jpg
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    SpcdefSecV4_MainthumbANG.jpg
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    Post edited by mdbruffy on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Is there an obj or Poser version of the TMP Galielo? I've tried importing the lightwave one at Foundation 3D into both Poser and Pos-ray and in both cases, the textures act like the model's not even mapped.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    For those in the PACNORWEST, either retired, active duty or dependents with ID cards, I have a surprise and gift that falls into the Freebies list for a short time.

    http://www.navylifepnw.com/Portals/_Rainbow/images/NBK/Bangor_Cinema_Sneak_13MAY11.pdf

    Mark your Calenders!

    -Paul

  • MattymanxMattymanx Posts: 6,949
    edited December 1969

    mdbruffy said:
    Is there an obj or Poser version of the TMP Galielo? I've tried importing the lightwave one at Foundation 3D into both Poser and Pos-ray and in both cases, the textures act like the model's not even mapped.


    That happens from time to time. Try using the demo of Deep Expoloration - http://www.righthemisphere.com/support/downloads/download.php - It handles LWO a lot better then PoserRay or Poser does.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Mattymanx said:
    mdbruffy said:
    Is there an obj or Poser version of the TMP Galielo? I've tried importing the lightwave one at Foundation 3D into both Poser and Pos-ray and in both cases, the textures act like the model's not even mapped.


    That happens from time to time. Try using the demo of Deep Expoloration - http://www.righthemisphere.com/support/downloads/download.php - It handles LWO a lot better then PoserRay or Poser does.

    I filled out that screen as best I could, but the submit button did nothing. The screen just sat there.

  • MattymanxMattymanx Posts: 6,949
    edited December 1969

    Make sure all fields have something in them. You should see the border of a field turn red if its not acceptable.

    Also, make sure you are not blocking scripts for that page.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Started work on the next book.

    This image took 8 hours to get to 2000 samples per pixel, but then I did have 2 computers networked in LuxRender.

    -Paul

    frame_4a.png
    618 x 800 - 653K
  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    Any good trek textures for Aiko3 and hiro3 clothes?

  • PDSmithPDSmith Posts: 712
    edited April 2013

    Any good trek textures for Aiko3 and hiro3 clothes?

    That's a very open ended question. what outfit are you looking to apply textures too? The best one for A3 is the Retro skirt texture on the freebie list.

    -Paul

    Post edited by PDSmith on
  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    PDSmith said:
    Any good trek textures for Aiko3 and hiro3 clothes?

    That's a very open ended question. what outfit are you looking to apply textures too?

    Well, name me a few. I am just getting into the 3rd generation figures myself.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    PDSmith said:
    Any good trek textures for Aiko3 and hiro3 clothes?

    That's a very open ended question. what outfit are you looking to apply textures too?

    Well, name me a few. I am just getting into the 3rd generation figures myself.

    I'm out of the running. MDBruffy is your best bet, his graphic novels are all v3 and m3 so he might have a3/h3 based outfit suggestions. I'm primarily late v4/m4 and v5/m5.

    Sorry.

    -Paul

  • patience55patience55 Posts: 7,006
    edited December 1969

    PDSmith said:
    ... edit ...

    2000 samples per pixel

    ... edit ...

    ? what are you talking about?

    I know we have so many pixels per inch/centimeter/whatever. It's a very small square. So 2,000 samples of what fit on it?
    Or is that a LuxRender thing?


    ......................

    And for anybody who may be interested, here's an online tutorial showing how he modeled a head and textured it. NOT to suggest anybody go and buy all those DVDs! but rather glean some ideas to use with whatever one already has.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    PDSmith said:
    ... edit ...

    2000 samples per pixel

    ... edit ...

    ? what are you talking about?

    I know we have so many pixels per inch/centimeter/whatever. It's a very small square. So 2,000 samples of what fit on it?
    Or is that a LuxRender thing?

    Yes, it' LuxRender.

  • patience55patience55 Posts: 7,006
    edited December 1969

    PDSmith said:
    For those in the PACNORWEST, either retired, active duty or dependents with ID cards, I have a surprise and gift that falls into the Freebies list for a short time.

    http://www.navylifepnw.com/Portals/_Rainbow/images/NBK/Bangor_Cinema_Sneak_13MAY11.pdf

    Mark your Calenders!

    -Paul

    {they would probably censor what I'd say so I'll be good ... sniff}

    have fun ....

    sniff ...

    oh what the hay!

    If you 'feel the earth move under your feet, the sky come a-tumblin' down' ... that's the rest of us all jumping up and down on May 13th and screaming 'cause we can't come too! [it's okay, I'm actually very well adjusted about this matter ... enjoy the show!]

  • patience55patience55 Posts: 7,006
    edited December 1969

    PDSmith said:
    ... edit ...

    2000 samples per pixel

    ... edit ...

    ? what are you talking about?

    I know we have so many pixels per inch/centimeter/whatever. It's a very small square. So 2,000 samples of what fit on it?
    Or is that a LuxRender thing?

    Yes, it' LuxRender.

    Okay, thank you.

  • ThalekThalek Posts: 318
    edited December 1969

    Poser's rendering engine works on a small part of the image, but it renders it thoroughly.

    Render engines like LuxRender do the image in multiple passes or "samples" on each and every pixel. When you decide it's done, stop the render. I gather that how many samples you need per pixel varies widely depending on the image being rendered, and also tends to be subjective.

    For animation, you do separate frames, and you can determine how many samples to use as a cutoff point so the process can be automated.

    As always in CGI, render farms really help the process.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Thalek said:
    Poser's rendering engine works on a small part of the image, but it renders it thoroughly.

    Render engines like LuxRender do the image in multiple passes or "samples" on each and every pixel. When you decide it's done, stop the render. I gather that how many samples you need per pixel varies widely depending on the image being rendered, and also tends to be subjective.

    For animation, you do separate frames, and you can determine how many samples to use as a cutoff point so the process can be automated.

    As always in CGI, render farms really help the process.

    Okay, that makes sense. Rather doubt my eyes would notice a difference between 1000 and 2000 passes on a pixel, but that's okay.

This discussion has been closed.