Star Trek Builders Unite 3 “Runtime Amok”
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Well, I'll take the Vulcan route then. It's the simplest. Thanks.
Looks like Star Trek Online did exactly that. http://www.stowiki.org/Trill
No problemo. I'm always happy to spread my ignorance around. [grin]
Looks like Star Trek Online did exactly that. http://www.stowiki.org/Trill
That seems to settle it then. But why does STO have Trills living in the Klingon Empire?
Curzon liked Klingon's. Maybe there are more who find the constant postulating, bickering and fighting a fun play ground to hang out in?
Thanks. I was beginning to wonder if I had done it right...
David
Smith Micro sent me an ad today for a modeling program called Silo 2. I wish I could afford it: I'm getting a little weary of Hexagon's "little" quirks.
(I imported a third party object into Hexagon the other day and found out that it had duplicated surfaces in places, but it wouldn't let me delete them.)
Deletion quirks: if for deleting an entire .obj group, must be in solid mode [not choosing lines, vertex or face normals]
For deleting faces/lines/vertex ... Must have ONLY the ONE .obj selected, not grouped etc. It's quirk is that it might permit deletion on one of two groups selected together, but not off of the other group.
Hmmm. I could try ungrouping it. I don't remember seeing any signs that it was in an object group, but neither did I look.
Thanks!
Figured this forum could use a bit of spice
A little bit of mint so to speak
Posed in DAZ
Rendered in LuzRender.
If you want to know what skin and settings I used, head over to my Gallery.
-Paul
I could learn to like mint, I think.
Me too brother...me too!
I see that LuxRender likes you, too. I need to learn how to get that to work.
And someday, get back to work on that spacesuit, too.
The closest thing RDNA has to the Space Command jacket I used in Book 8: This is for V4 and there's a verison for M4:
http://www.runtimedna.com/Space-Defenders-Security-Officer-for-V4.html?utm_source=Old+EvilInnocence+Subscribers&utm_campaign=8577ab3011-Sec_Officer_Black_Ice_Boots_Mock_Orange4_19_2013&utm_medium=email
They're on sale right now.
Is there an obj or Poser version of the TMP Galielo? I've tried importing the lightwave one at Foundation 3D into both Poser and Pos-ray and in both cases, the textures act like the model's not even mapped.
For those in the PACNORWEST, either retired, active duty or dependents with ID cards, I have a surprise and gift that falls into the Freebies list for a short time.
http://www.navylifepnw.com/Portals/_Rainbow/images/NBK/Bangor_Cinema_Sneak_13MAY11.pdf
Mark your Calenders!
-Paul
That happens from time to time. Try using the demo of Deep Expoloration - http://www.righthemisphere.com/support/downloads/download.php - It handles LWO a lot better then PoserRay or Poser does.
That happens from time to time. Try using the demo of Deep Expoloration - http://www.righthemisphere.com/support/downloads/download.php - It handles LWO a lot better then PoserRay or Poser does.
I filled out that screen as best I could, but the submit button did nothing. The screen just sat there.
Make sure all fields have something in them. You should see the border of a field turn red if its not acceptable.
Also, make sure you are not blocking scripts for that page.
Started work on the next book.
This image took 8 hours to get to 2000 samples per pixel, but then I did have 2 computers networked in LuxRender.
-Paul
Any good trek textures for Aiko3 and hiro3 clothes?
That's a very open ended question. what outfit are you looking to apply textures too? The best one for A3 is the Retro skirt texture on the freebie list.
-Paul
That's a very open ended question. what outfit are you looking to apply textures too?
Well, name me a few. I am just getting into the 3rd generation figures myself.
Well, name me a few. I am just getting into the 3rd generation figures myself.
I'm out of the running. MDBruffy is your best bet, his graphic novels are all v3 and m3 so he might have a3/h3 based outfit suggestions. I'm primarily late v4/m4 and v5/m5.
Sorry.
-Paul
? what are you talking about?
I know we have so many pixels per inch/centimeter/whatever. It's a very small square. So 2,000 samples of what fit on it?
Or is that a LuxRender thing?
......................
And for anybody who may be interested, here's an online tutorial showing how he modeled a head and textured it. NOT to suggest anybody go and buy all those DVDs! but rather glean some ideas to use with whatever one already has.
? what are you talking about?
I know we have so many pixels per inch/centimeter/whatever. It's a very small square. So 2,000 samples of what fit on it?
Or is that a LuxRender thing?
Yes, it' LuxRender.
{they would probably censor what I'd say so I'll be good ... sniff}
have fun ....
sniff ...
oh what the hay!
If you 'feel the earth move under your feet, the sky come a-tumblin' down' ... that's the rest of us all jumping up and down on May 13th and screaming 'cause we can't come too! [it's okay, I'm actually very well adjusted about this matter ... enjoy the show!]
Yes, it' LuxRender.
Okay, thank you.
Poser's rendering engine works on a small part of the image, but it renders it thoroughly.
Render engines like LuxRender do the image in multiple passes or "samples" on each and every pixel. When you decide it's done, stop the render. I gather that how many samples you need per pixel varies widely depending on the image being rendered, and also tends to be subjective.
For animation, you do separate frames, and you can determine how many samples to use as a cutoff point so the process can be automated.
As always in CGI, render farms really help the process.
Okay, that makes sense. Rather doubt my eyes would notice a difference between 1000 and 2000 passes on a pixel, but that's okay.