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Hi,
That's 100% true, and, of course, everyone has a theory why the movie wasn't well received at the end. Quality is a general rule you consider or you don't consider. So, you can say: Quality is important. OR Budget is important. OR People talking in a reel is important. / In Tarzan, quality wasn't really important, so a lot of mistakes were made (not only one). But in my eyes, the biggest problem are faces with no emotions at all :)
At 1:20 I didn't see a face, but at 1:15. Do you mean that? Well, sorry to say that, but these are not renders. Not one of them / At :52, you see clearly that's about this abstract black-white thing on her shoulders. At 2:27, you can see it so clearly that it's a real human being... No way it's a render
No doubt about that. Use toon figues. Do BVH imports or whatever you want. But please don't zoom in on a face with no emotions at all
That could be done indeed.
Yes, you can even create 2.5D photographs from normal renders to make them more pleasing to the eye.
Best wishes,
Thomas
Hi again,
Here is a render of a human being
Can you see the difference?
Best wishes,
Thomas
.
Hi Dart maybe you could start another thread and enititle it something like
'2017 Carrara Promo Reel'
;)
love it, especially the environments
a couple of days ago won the drago d'oro prize 2017 in Rome, as best action/adventure game, best graphics and most voted by gamers
Hey Head Wax,
I'm good with ending the debate. No animosity towards anyone at this end.
Rather, I learned something. In terms of animations, all of those highlight reels are super heavy on non-character things. So I suspect that many in the 3D world share Thomas's bias against human realism. Or at least they limit it in the reels for fear of being criticised.
And yet, Uncharted 4 is incredibly successful.
But this doesn't explain the relative absence of monsters and other organic creatures (dragons, etc)
So I wonder about that. It's actually the same question, only broader. Why so few realistic monsters?
allright, back to the headline topic
UB, there are plenty of reels with monsters or human characters out of there, but if I had to make a promo of a software I would favour only original contents and not third parts products (like daz dragons or ten24 head scans..) unless you promote a render engine, this is my opinion anyway. About ultra realism in animation (you know this is what I'm looking for with carrara ), it needs hard work and multidisciplinary approach, hard to find a one-man show in this field of CGI. What you have in mind (BTW I agree with you on almost everything) needs a team of many
Except! Except that a major thing that makes Carrara unique and desirable is that it works easily with most Daz and Poser content.
If you go back and look at the Daz Carrara reel (which I liked fairly well) it was organized into topics. It flashed a category on the screen, and then showed some examples of that category.
The categories were Modeling, Rigging, Animation, Rendering, Physics, Daz 3D Content Support (this is where they showed characters) and Particles.
Maybe there is a better way to name or organize the categories, but this seemed like the best of both worlds, no?
Actually, I didn't know for sure, as I am still pretty new here. I kind of heard it implied, and I saw your terrific fly-through the Stonemason city, but this is the first concrete statement I have heard. That's exciting! How is it going? Do you have any further work to share?
A team? How about you, Dart, and Stringtheory? I'm very good at volunteering others for tasks that I am woefully underqualified to do.
Anyway, I get your point, thanks. I just somehow have a hunch, from things I have recently seen on the forum, that some pretty realistic characters are gonna make an appearance in this new reel.
- you are right, for a carrara reel we need to emphasize where the software shines, with a focus on daz an poser contents; I was talking about all the other reels of course
- about my clip, well it's going on with what I own of Howie Farkes contents + I'd like to make a windy effect on a beautiful head scan by ten24 "dressed" in radiant jaguar hair, but, frankly speaking, I had "bad grades" for my video (see below) so I don't think it could come out so "terrific"
- as for the team, each of us is going to different directions more suited to individual inclinations, so working together could be pretty impossible
I get it now. Sorry, I had read your earlier sentence very differently. You were actually explaining why OTHER software manufacturers don't show creatures. Sometimes internet communication is difficult.
my fault, I tend to be concise and lateral thinker (but maybe it's only my "lateral" english )
or Hobbitses?
cant go wrong demoing physics and caustics. was the physics demos attracted me to carrara
is there a deadline for sunbmitting reels ?
a still from my next clip showing HF's forest (as usual ), desaturation and defocus blur in post
TanFastic!
Not yet ;)
kewl! thanks.
caffeine first
Dart, I've made a short animation for your promo reel. I modeled the DAZ Tri Logo as used in Carrara 8.5 and hopefully creatively have it animated. I hesitate to post it on YouTube yet as currently it is 640 x 360 and I plan a final at twice that. I would like approval and suggestions for improvemen, what is not liked and so on. Please let me how to proceed and if 1280x720 is fine.
i've seen balls bounce in demo reels
dunno, should be able to kick or headbutt a footy/soccer ball?
like if a particle emitter emits a ball and it stops moving,
basically it's a particle at rest,
it's still under bullet pysics?
should be able to kick it to get it moving again?
or if like, nutley is under a pile of acorns, he can walk and the acorns could scatter out of his way?
no particles are not affected or have any affect on physics.
Your character can kick a ball using physics
or use kittylitter
are videos, second has particle poop
...or also can be kicked using the particle emitter ;)
Particle emiiter has its own built in physics.
...and for the reel, while we are concerned with Carrara's abilities, the WOW and/or COOL factor is paramount.
So in answer to WGDJohn, I'm not the only one here whom can determine the worthiness of something - I only say that because I'm so absent lately.
I already have Carrara and Daz3d 3D logos working, but if you have something cool... lets see it. But feel free to grab anyone to help judge if it's Wow... Cool!!!
yoo set the kitteh to be a force somehow?
lower gravity?
Well I don't know how Wow it is yet but to me it is Cool... it has each of the 3 tri parts entering the scene, tumbleing and finally coming together to form the stationary DAZ Tri Logo at the end. I was thinking that you might consider it for the end of the Promo or anywhere you might want. I want to work on it some more to perhaps give a bit of a Wow factor... perhaps give it different shader settings at various points during tumbling and/or after it is stationary.
I'll either post my example to Dropbox or YouTube. I didn't know if you wanted a version, especially the final on YouTube, until the Promo was released. You da boss... it won't bother me if it doesn't make the final cut. :)
Absolutely. If it's easier for you, you could PM me a link, or whatever works best for you ;)
Sounds cool! Can't wait to see it :)
Dart, I sent you a PM including links and further explaination.
Dart, This is the beginning to my Tri Logo anim. Please let me know if you are not happy with anything and I'll change it.
Do you have permission to use the Daz' logo?
Chohole, I do not. Didn't know I needed it. Please let me know what to do to get permission. I got the design from Google and modeled an object from it. If you say so I'll remove the pic.