She Freak for Genesis - When?

24

Comments

  • Proxima ShiningProxima Shining Posts: 969
    edited December 1969

    Willowfan and RCDeschene - both your renders are great!

  • riftwitchriftwitch Posts: 1,409
    edited December 1969

    riftwitch said:

    This is the way to go. Not only do you get a muscular female shape, you get four bodies, plus eight faces. It's a real good deal for two bucks. I also picked up Strong Women and Tough Ladies, but I haven't gotten them transferred over to Genesis yet.

    Question. I couldn't tell from the previews if Tough Ladies and Strong Women really had shapes that stood out from the base 4 SF bodies. Even if you didn't send them over to Genesis, did you happen to look at them on V4 and form an opinion on their uniqueness? Do at least some of them stick out?

    I was tempted to pick up, but was fairly happy with mixing what I have already. I just didn't want to pick up and spend time moving over if the differences were really minor and hard to detect.

    I'll try to post a render comparing the faces and bodies (they load as an FBM) when I get some time. I've only converted one to Genesis so far; my first attempts didn't work, but this tutorial (http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2851334) has been a big help. Both sets require The Girl 4; I don't think it was in the product description, but you'll get an error message if you try to load them without it.

  • RAMWolffRAMWolff Posts: 10,224
    edited January 2013

    Created my own She Freak 5 using 25% of Freak5, some of my own morphs from my unreleased morph pack, "All Muscle Volume" 25%, V5 Supermodel 1.00 and Voluptuous 1.00

    RAMS_SheFreak5-Sexy.jpg
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    RAMS_SheFreak5.jpg
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    Post edited by RAMWolff on
  • dan.shivedan.shive Posts: 0
    edited December 1969

    She Freaky?

    Originally posted a simpler image of this She Freakish attempt, along with the dial settings, in the Freak 5 speculation / reaction thread, though I may as well post the specs here, too:

    Basic Female 100%
    Freak 5 50%
    Voluptuous 50%
    Victoria 5 Head 100%
    Basic Female Head -100%
    Freak 5 Head -50%
    Head Propagating Scale 5%
    Chest Width -50%
    Torso Length -50%
    Navel 50%
    Hand Propagating Scale (both hands) -25%
    Legs Length 40%

    musclecouple.png
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  • larsmidnattlarsmidnatt Posts: 4,511
    edited January 2013

    All your women are a bit more massive than mine.(so don't make fun of my lady cause she can still kick your butt) Here is today's relatively quick render.

    She could be more developed in the upper body, but that's not my thing.

    On dA
    http://fav.me/d5tbab8

    @riftwitch You don't need to go out of your way though. I was just curious and I would hate for you to make a project out of two $2 items for me!

    EDIT: Forgot to say what she's using, Some Amazon, Some Shefreak4-1 and two of my own custom lower body morphs as well as some of the GE bodybuilder and fitness details

    muscletest.jpg
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    muscle.jpg
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    Post edited by larsmidnatt on
  • dan.shivedan.shive Posts: 0
    edited January 2013

    These renders look good and are starting to make me wonder if we even need a new She Freak. With a bit of creativity, we can make all sorts of crazy muscular ladies!

    Granted, I usually don't need to make crazy muscular ladies, so perhaps there are finer details I'm just not seeing. I suspect Evolution Muscularity is often not used to its full potential, however, because man, that's a lot of muscles to keep track of and simply turning up the "ALL of the muscles!" morph doesn't necessarily get good results. I used ERC freezing to make some of my own grouped muscle morphs to make things a little easier on my feeble brain, including one that only affects the arms and shoulder muscles.

    Here's a version of my earlier She Freak attempt with a bit of added chest depth, voluptuousness removed, and only arm and shoulder muscles pumped up. EDIT: I apparently pumped up the legs, too, and forgot ^^;

    Yyyyeaaaah.png
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    Post edited by dan.shive on
  • riftwitchriftwitch Posts: 1,409
    edited December 1969

    All your women are a bit more massive than mine.(so don't make fun of my lady cause she can still kick your butt) Here is today's relatively quick render.

    She could be more developed in the upper body, but that's not my thing.

    On dA
    http://fav.me/d5tbab8

    @riftwitch You don't need to go out of your way though. I was just curious and I would hate for you to make a project out of two $2 items for me!

    EDIT: Forgot to say what she's using, Some Amazon, Some Shefreak4-1 and two of my own custom lower body morphs as well as some of the GE bodybuilder and fitness details

    It wouldn't be any imposition. I can do a quick render of the V4 version of the figures. It'll take some time to do the GenX conversion, but the originals will only take a few minutes.

    I like the figure in your render, by the way. Good work.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    riftwitch said:

    It wouldn't be any imposition. I can do a quick render of the V4 version of the figures. It'll take some time to do the GenX conversion, but the originals will only take a few minutes.

    I like the figure in your render, by the way. Good work.

    Thanks 2X.

    Thinking about muscular ladies last week I made a render using the freebie sword that came out. Again another women with more modest arms but big legs.

    Tarja.jpg
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  • larsmidnattlarsmidnatt Posts: 4,511
    edited January 2013

    I'd like to remind people that no one said you couldn't make a muscular woman with Genesis. This thread has examples of people creating just that with the tools available.

    You certainly don't need a She-Freak figure to make a realistic muscular woman with Genesis, especially if you are looking to recreate modern day female Olympians. SheFreak's figure is not one that works to any advantage in most modern sports (outside of body building and weight lifting). Look at tennis players, basketball players, softball, track etc etc and you will see they aren't really massive like SheFreak.

    I don't think this thead needs a man vs woman side discussion, we are doing fine with just sharing renders and ideas. I know the original post was asking when she would arrive, but I think our renders show that for at least some of us she lives on now.

    Post edited by larsmidnatt on
  • RAMWolffRAMWolff Posts: 10,224
    edited January 2013

    I thought the ORIGINAL She Freak (Gen 3) was created by ... dang, can't remember his name. Same guy that made "Giant Slayer" for David 3..... Jim made the Gen 4 version!

    I remember now... he went by the handle "Dodger"

    Post edited by RAMWolff on
  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited January 2013

    I'm adding sex war to app war and platform war on the list of topics that are not welcome. This is meant to be a thread for people hoping for an official She Freak, or offering recipes for an unofficial one, not a combat zone. The thread has been trimmed a bit.

    Post edited by Richard Haseltine on
  • riftwitchriftwitch Posts: 1,409
    edited January 2013

    riftwitch said:
    All your women are a bit more massive than mine.(so don't make fun of my lady cause she can still kick your butt) Here is today's relatively quick render.

    She could be more developed in the upper body, but that's not my thing.

    On dA
    http://fav.me/d5tbab8

    @riftwitch You don't need to go out of your way though. I was just curious and I would hate for you to make a project out of two $2 items for me!

    EDIT: Forgot to say what she's using, Some Amazon, Some Shefreak4-1 and two of my own custom lower body morphs as well as some of the GE bodybuilder and fitness details

    It wouldn't be any imposition. I can do a quick render of the V4 version of the figures. It'll take some time to do the GenX conversion, but the originals will only take a few minutes.

    I like the figure in your render, by the way. Good work.

    Okay, here's two renders showing the ten shapes from Strong Women. These are the V4 versions, I've only converted the first one via GenX. I used the skin texture that came with it, as well as the She-Freak bikini and Gregoria hair. I'm not sure that the bodies are all that different from the ones that come with SF, but I'd need to do a side-by-side comparison. I really like the faces, though. I think I'll be converting the rest of these When I get some time. .

    Strong_Women_Comparison_B.jpg
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    Strong_Women_Comparison_A.jpg
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    Post edited by riftwitch on
  • riftwitchriftwitch Posts: 1,409
    edited December 1969

    And here's the ten Tough Ladies. Same hair and bikini as the Strong Women renders above, but with the skin texture that comes with this product. I like these faces too, but the legs are a bit too big for my tastes; the reason I used this pose was because I was getting collision issues with the legs in a lot of other poses. (They do look a little odd holding up non-existent objects...) I think once they're converted to Genesis, though, the bodies might work well at small percentages. The poses in these renders and the two above are from the Sensational She-Freak.

    Tough_Ladies_Comparison_B.jpg
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    Tough_Ladies_Comparison_A.jpg
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  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    thats for sharing that. nice to see them next to each other. I agree a small amount of the girls with big legs could work. I like em big but not that big. But ya never know, could have a character that needs to be that large.

  • riftwitchriftwitch Posts: 1,409
    edited December 1969

    thats for sharing that. nice to see them next to each other. I agree a small amount of the girls with big legs could work. I like em big but not that big. But ya never know, could have a character that needs to be that large.

    When I get around to converting these, I suppose I could try doing morphs of just the legs, but I'm not sure I need to do that for this many shapes. One problem I've found with all the full-body muscle morphs I have (the basic bodybuilder that comes with Genesis, SWOLE, Adam Thwaites' Ripped, etc.) is that when I dial them up to the point I'm happy with the upper body, the legs are always a lot bigger than I want. The quick & simple solution I've found is to use the lower body morph that comes with SWOLE (the original, not the F5 version), turn off limits, and give it a negative value. So far, it's worked every time for me. I suppose if I need finer control (say, just reducing the thigh muscles), I could use the Muscularity morphs, but so far I haven't had to.

    Thinking about that last line gave me an idea. It might be handy if Studio had some sort of 'macro' morph sliders. You could add one to your morphs (probably from the 'create' menu), then assign several morphs to that slider, with a different range for each of the morphs if needed. Then creating something that affects just a specific few parameters (like the thighs, in this case) would be easy and quick to replicate for future scenes. I apologize if something like this already exists, but I've only been playing around with this for a year now (Feb 3, to be exact), and there still isn't a proper manual for the program. I hate to sound like I'm complaining, but it does make the learning curve a bit steeper.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited February 2013

    riftwitch said:

    Thinking about that last line gave me an idea. It might be handy if Studio had some sort of 'macro' morph sliders. You could add one to your morphs (probably from the 'create' menu), then assign several morphs to that slider, with a different range for each of the morphs if needed. Then creating something that affects just a specific few parameters (like the thighs, in this case) would be easy and quick to replicate for future scenes. I apologize if something like this already exists, but I've only been playing around with this for a year now (Feb 3, to be exact), and there still isn't a proper manual for the program. I hate to sound like I'm complaining, but it does make the learning curve a bit steeper.

    There has to be a way to do that because so many morphs do just that. For example taiga or hitomi. WHen you dial them in, taiga gradually dials in a percentage of heavy breasts. Hitomi dials in a percentage of hitomi breast(hitomi has two breast morphs, by default in dials in one of them, so her boob morphs are actually separate from her shape. Very nice of MallenLane). There are other examples too. But yeah a morph dial can be linked to other morphs, but I'm not 100% sure how it works. WHen I have created custom character shapes and added a small amount of another morph, did the ERC freeze thing I have noticed that it also links the secondary morphs as well.

    So I am sure you could probably find a way to do it, I'm not sure of the best steps.

    Post edited by larsmidnatt on
  • dan.shivedan.shive Posts: 0
    edited December 1969

    I'm addicted to ERC freezing. Every time I get a new character, I create what I refer to as a "No Head, No Scale" morph and label it "(Character name) NHNS" (or just "NH" if scale isnt' an issue). It's a good example of what can be done, so here it is:

    Basically all it involves is dialing the character up to 100%, their head morph to -100%, and change their overall scale in parameters back to 100%. After that, open the Properties Tab, ERC freeze it, use Parameter settings to make its Type "Modifier/Shape", and go to File->Support Asset->Morph Asset and save it for future use. The Victoria 5 body can be dialed up without making Genesis smaller, Freak 5 and Mr Hyde can both be dialed into a character without increasing the scale, etc. It's useful for quick mixing and matching.

    In the case of Hitomi, I actually have three versions of the NH morph. One results in Hitomi's regular body, one results in the body simply having no breasts at all, and the other is the petite breasts. Excessive, yes, but did I mention I'm addicted to ERC freezing?

    I also use ERC freezing to make morphs to prevent the need to lock things when changing parameters such as scale. For example, the morph I just described adjusts the scale of the figure. You can dial Genesis's scale to 100%, Freeze it as a new morph, and get yourself a Modifier/Shape for resizing the character and never have to worry about whether a preset pose is going to reset the scale.

    Attached are the card images I made for the custom Hitomi morphs. It's a sickness.

    HitomiPetite.png
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    HitomiFlat.png
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    HitomiRound.png
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  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    dan.shive said:
    I'm addicted to ERC freezing. Every time I get a new character, I create what I refer to as a "No Head, No Scale" morph and label it "(Character name) NHNS" (or just "NH" if scale isnt' an issue). It's a good example of what can be done, so here it is:

    Basically all it involves is dialing the character up to 100%, their head morph to -100%, and change their overall scale in parameters back to 100%. After that, open the Properties Tab, ERC freeze it, use Parameter settings to make its Type "Modifier/Shape", and go to File->Support Asset->Morph Asset and save it for future use. The Victoria 5 body can be dialed up without making Genesis smaller, Freak 5 and Mr Hyde can both be dialed into a character without increasing the scale, etc. It's useful for quick mixing and matching.

    In the case of Hitomi, I actually have three versions of the NH morph. One results in Hitomi's regular body, one results in the body simply having no breasts at all, and the other is the petite breasts. Excessive, yes, but did I mention I'm addicted to ERC freezing?

    I also use ERC freezing to make morphs to prevent the need to lock things when changing parameters such as scale. For example, the morph I just described adjusts the scale of the figure. You can dial Genesis's scale to 100%, Freeze it as a new morph, and get yourself a Modifier/Shape for resizing the character and never have to worry about whether a preset pose is going to reset the scale.

    Attached are the card images I made for the custom Hitomi morphs. It's a sickness.

    Thanks for explaining your process, now I now have connected the dots.

  • DaremoK3DaremoK3 Posts: 798
    edited February 2013

    Yes, I second that thank you, dan.

    Thanks for sharing your work-flow. It's always nice to learn something new that is both useful, and beneficial for future work.

    Your cards look fantastic! Did everything work out as you wanted with the Shaper Tab?

    Post edited by DaremoK3 on
  • dan.shivedan.shive Posts: 0
    edited February 2013

    You're welcome, and I'm still deciding what to do with the Shaper Tab. I think I'm pretty much going to shove all of the head and face shapes into the actor tab, but I'm not sure if it's worth it for everything else. I AM going to gradually make custom cards for some of the shapes that have come with morph kits either way, however. "Mouth Shape 1" doesn't really help much in terms of quickly deciding what morphs to use ^^;

    You can get reeeeeal complex with the ERC freezing, and there's one that could be applicable to She Freaking it up. I made a morph I call Bulky - Thin. It modifies Torso, Arms, and Legs Length, Head Scale using two separate hidden morphs, and overall scale. Here's what's frozen into the morph:

    Legs Length 75%
    Arms Length 75%
    Torso Length 100%
    Scale 87%
    Custom Head Shrink -100%
    Custom Head Grow -100%

    Both head scales are at -100% when freezing the morph, but the limits were turned off for the sake of freezing. Custom Head Grow has a limited range of 0 to 100% and can't normally go below 0%. The idea is to keep the head at the default Genesis size, but the scale change needed is different depending on whether making Genesis bulkier or thinner. The separate head morphs and their set limits make it so one is applied only when the Bulky - Thin morph is below 0%, and the other is only applied when it's above 0%.

    Custom Head Shrink froze Head Propagating Scale at -14.9%. Using Parameters, the limit range was set to -1 to 0.

    Custom Head Grow froze Head Propagating Scale at -13%. Using Parameters, the limit range was set to 0 to 1.

    I also have a second version of this called Bulky - Thin NP, which prevents the pectorals from getting stretched or squished along with the torso. This is accomplished by adding these morphs to the above freezing formula (will require seeing hidden properties):

    Left Pectoral Scale Y -15
    Right Pectoral Scale Y -15

    And here are the results with Gen X transferred She Freak 4-1:

    She_Freak_Parade.png
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    Post edited by dan.shive on
  • dan.shivedan.shive Posts: 0
    edited December 1969

    Of course, now I'm wondering why the heck I didn't just make separate morphs for thin and bulky ^^;

  • MadbatMadbat Posts: 382
    edited December 1969

    OK, Stupid question, but who sold GenX and where? :ohh:

  • larsmidnattlarsmidnatt Posts: 4,511
    edited February 2013

    Madbat said:
    OK, Stupid question, but who sold GenX and where? :ohh:

    Not silly question. Daz never updated search to return the product when you search GenX as we call it in the forum.

    http://www.daz3d.com/genesis-generation-x

    You have to search genesis Generation X

    Post edited by larsmidnatt on
  • MadbatMadbat Posts: 382
    edited February 2013

    Madbat said:
    OK, Stupid question, but who sold GenX and where? :ohh:

    Not silly question. Daz never updated search to return the product when you search GenX as we call it in the forum.

    http://www.daz3d.com/genesis-generation-x

    You have to search genesis Generation X

    Aha! That 'splains why i never found it! *cough* :red:
    Thanks!

    Post edited by Madbat on
  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    dan.shive said:
    You're welcome, and I'm still deciding what to do with the Shaper Tab. I think I'm pretty much going to shove all of the head and face shapes into the actor tab, but I'm not sure if it's worth it for everything else. I AM going to gradually make custom cards for some of the shapes that have come with morph kits either way, however. "Mouth Shape 1" doesn't really help much in terms of quickly deciding what morphs to use ^^;

    You can get reeeeeal complex with the ERC freezing, and there's one that could be applicable to She Freaking it up. I made a morph I call Bulky - Thin. It modifies Torso, Arms, and Legs Length, Head Scale using two separate hidden morphs, and overall scale. Here's what's frozen into the morph:

    Legs Length 75%
    Arms Length 75%
    Torso Length 100%
    Scale 87%
    Custom Head Shrink -100%
    Custom Head Grow -100%

    Both head scales are at -100% when freezing the morph, but the limits were turned off for the sake of freezing. Custom Head Grow has a limited range of 0 to 100% and can't normally go below 0%. The idea is to keep the head at the default Genesis size, but the scale change needed is different depending on whether making Genesis bulkier or thinner. The separate head morphs and their set limits make it so one is applied only when the Bulky - Thin morph is below 0%, and the other is only applied when it's above 0%.

    Custom Head Shrink froze Head Propagating Scale at -14.9%. Using Parameters, the limit range was set to -1 to 0.

    Custom Head Grow froze Head Propagating Scale at -13%. Using Parameters, the limit range was set to 0 to 1.

    I also have a second version of this called Bulky - Thin NP, which prevents the pectorals from getting stretched or squished along with the torso. This is accomplished by adding these morphs to the above freezing formula (will require seeing hidden properties):

    Left Pectoral Scale Y -15
    Right Pectoral Scale Y -15

    And here are the results with Gen X transferred She Freak 4-1:

    Very interesting. Thanks!

  • MadbatMadbat Posts: 382
    edited December 1969

    Thanks again Lars, (Mid? Natt?) GenX works like a charm! I even ported over some of darkworlds characters that are otherwise a royal pain to fit stuff to.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Madbat said:
    Thanks again Lars, (Mid? Natt?) GenX works like a charm! I even ported over some of darkworlds characters that are otherwise a royal pain to fit stuff to.

    Glad it worked out for you!

  • willowfanwillowfan Posts: 240
    edited December 1969

    Victoria 5 Supermodel 100%
    Freak 5 0.30
    Freak 5 Head -0.30
    Victoria 3 Head 50%
    Victoria 4 Head 0.12
    Voluptuous 0.19
    All Muscle Volumes -0.12
    Body Tone 0.30
    Fitness Details 0.15
    Thin 0.10
    Breast Size 1.00
    Arms Length -0.21
    Chest width -0.11
    Waist Width 0.12
    Hip Volume 0.44

    shefreak5.jpg
    750 x 1200 - 78K
  • agent unawaresagent unawares Posts: 3,513
    edited December 1969

    dan.shive said:
    I'm addicted to ERC freezing. Every time I get a new character, I create what I refer to as a "No Head, No Scale" morph and label it "(Character name) NHNS" (or just "NH" if scale isnt' an issue).

    [snip]


    Thanks! This is going to save me a heck of a lot of time when trying to blend characters.
  • TimbalesTimbales Posts: 2,364
    edited December 1969

    Victoria 5 - 100%
    Victoria 5 Supermodel - 100%

    Young Teens Body Proportion - 1.0

    Body Tone - 0.25
    Body Volume - 0.20
    Bodybuilder - 0.50
    Fitness - 0.25
    Fitness Details - 0.25

    Head Propagating Scale - 5.0%

    Lower Body:
    Hip Volume - 0.75
    Shins Volume - 0.50
    Legs Length - 25%

    Upper Body:
    Shoulders Width - 0.50
    Upper Arms Volume - 0.50
    Chest Scale - 10.0%
    Lats Volume - 0.50
    Torso Length - .0.25
    Navel - 1.0

    SF1.jpg
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