Morphs from G3 to G8

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  • marble said:

    I'm a little late to this discussion and it is now at 16 pages and counting. Could some kind soul point me to what I need to download/read? I see mention of tutorials and helpers and clones by Sickleyield/Redz/Singular Blues but am not sure which I should concentrate on or - especially - where to find them. My main goal riaght now is to trnasfer G3 morphs/characters to G8 but G2F would be a bonus later. Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    Very quickly:

    Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    No. Do not.

    Aging and Vascularity are HD. I don''t know this for certain, but Base G3 doesn't have the geometry density to support that kind of detail any other way.

    Growing up likely is okay, HD or not, but it probably has a lot of ERC links. Existing tuts will not give good results transfering that kind of package.

    I will, at some point, be putting out a tutorial suited for transfering morph packages. Once that Is out, that would be the tool to use.

  • 3Diva3Diva Posts: 11,724
    Reggie68 said:

    V4 to G8F via Genesis, G2F & G3F

    Pose is for V4 applied Genesis and fixed. G2F pose created by Pose Converter. G3F pose from G2F - G3F pose converter, G8F pose from Bone Doctor.

    Boots are V4 Gypsy boots, V4 cut-off jeans, T-Shirt free product for V4 by mamomamo.

    Textures are V4 for V4, Genesis and G2F. V4 converted to G3F using Texture Converter V2 used on G3F and G8F

    That's so cool that you where able to transfer the character across all those generations! Well done! :D

  • For the rest of the question:

    SickleYield's tutorial is an update of Kattey's method, as is Redz's. Redz's probably has the best version of that. The original Kattey method won't work without a lot of effort to adjust it, and the SY tut, aside from being hidden in the depths of her DA page, doesn't go to that effort. Very early on it was assumed you just moved the arms and legs about a bit and off you go. But the figures don't like up well that way.

    Redz's method gives better alignment, thus is probably the better choice of that group.

    You can find that here.
    https://www.daz3d.com/forums/discussion/comment/2539536/#Comment_2539536


    My method requires you to create a clone.

    It's at the bottom of page 3. It will give even better results in some ways, but it lacks the ease of use compared to Redz's method and the results aren't that much better. Redz has compiled a tut on making clones. You'll find that here:
    https://www.daz3d.com/forums/discussion/comment/2555951/#Comment_2555951

    Then there's my ERC project, which is an extension of my method that retains the control links between morphs and figure. That is not yet released. Testing thus far has shown it to be on par with GenX interms of fidelity, but it isexceptionally complicated. This is after spending a week considering how to make it easier. I've created the simplest version of it I think I can and it's still verging on 100 steps. If this seems not worth the effort bear in mind, during one stress test I transfered 550 morphs in 45 minutes.

    The whole process should take the n00b about 90 minutes, and be doable in half an hour with limited practice. 

  • marblemarble Posts: 7,500
    edited June 2017
    marble said:

    I'm a little late to this discussion and it is now at 16 pages and counting. Could some kind soul point me to what I need to download/read? I see mention of tutorials and helpers and clones by Sickleyield/Redz/Singular Blues but am not sure which I should concentrate on or - especially - where to find them. My main goal riaght now is to trnasfer G3 morphs/characters to G8 but G2F would be a bonus later. Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    Very quickly:

    Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    No. Do not.

    Aging and Vascularity are HD. I don''t know this for certain, but Base G3 doesn't have the geometry density to support that kind of detail any other way.

    Growing up likely is okay, HD or not, but it probably has a lot of ERC links. Existing tuts will not give good results transfering that kind of package.

    I will, at some point, be putting out a tutorial suited for transfering morph packages. Once that Is out, that would be the tool to use.

    Wow, taking your two responses together, I have to admit to being a little deterred from even trying. That together with a warning you made somewhere earlier about perhaps making a mistake and screwing up the whole G3 (or was it G8) base. Again I have to ask myself what I might gain from using G8 at all and each time I ask, I come up with fewer good reasons. I have quite a bit of investment in G3 by now and the much touted backwards compatibility seems to be elusive right now.

    Thank you for the detailed reply, however. And the links. I will read more and it will help me decide on the next step.

    Post edited by marble on
  • AllenArtAllenArt Posts: 7,169

    Trust me marble...follow Redz instructions and you'll be fine. I had no problems at all - just make sure that you zero the G8 figure before saving morph assets and you should be good to go :). If I can do it anyone can - I'm an idiot. LOL.

    Laurie

  • nonesuch00nonesuch00 Posts: 18,293
    marble said:
    marble said:

    I'm a little late to this discussion and it is now at 16 pages and counting. Could some kind soul point me to what I need to download/read? I see mention of tutorials and helpers and clones by Sickleyield/Redz/Singular Blues but am not sure which I should concentrate on or - especially - where to find them. My main goal riaght now is to trnasfer G3 morphs/characters to G8 but G2F would be a bonus later. Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    Very quickly:

    Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    No. Do not.

    Aging and Vascularity are HD. I don''t know this for certain, but Base G3 doesn't have the geometry density to support that kind of detail any other way.

    Growing up likely is okay, HD or not, but it probably has a lot of ERC links. Existing tuts will not give good results transfering that kind of package.

    I will, at some point, be putting out a tutorial suited for transfering morph packages. Once that Is out, that would be the tool to use.

    Wow, taking your two responses together, I have to admit to being a little deterred from even trying. That together with a warning you made somewhere earlier about perhaps making a mistake and screwing up the whole G3 (or was it G8) base. Again I have to ask myself what I might gain from using G8 at all and each time I ask, I come up with fewer good reasons. I have quite a bit of investment in G3 by now and the much touted backwards compatibility seems to be elusive right now.

    Thank you for the detailed reply, however. And the links. I will read more and it will help me decide on the next step.

    I am waiting for Singular Blue's ERC project tutorial.

  • marblemarble Posts: 7,500

    Ok - so I'm getting the impression that the Redz method produces "acceptable" results at the cost of some ERC goodies. I can't pretend to understand the ERC thing but I can only give it a try and see whether I also find it "acceptable". Thanks again for the scope of opinion. I'm sure that when SB produces that tutorial the comparisons between the methods will be more obvious.

  • AllenArtAllenArt Posts: 7,169
    edited June 2017

    Redz method works best for FBMs. Farther back in this thread he/she describes how to save out partial morphs like elf ears and things like it. I transferred my 200 morphs for G3F out that way. It's a little different than the FBM transfer tho, and he/she just wrote the instructions in a post, not a pdf :) The instructions for the partial morphs are the first post on the page at this link https://www.daz3d.com/forums/discussion/176271/morphs-from-g3-to-g8/p15

    Laurie

    Post edited by AllenArt on
  • marblemarble Posts: 7,500
    edited June 2017

    By the way, I remember having a disaster with GenX-2 which screwed up my G3 base figure. That turned out to be a conflict with a G2F product called Beautiful Bends. I didn't have to reinstall G2F though - I just had to delete all the data files associated with the morph transfers from G2 to G3. Still, it makes me wary that some product or update might appear which will conflict with these current morph transfers.

     

    Post edited by marble on
  • marble said:
    marble said:

    I'm a little late to this discussion and it is now at 16 pages and counting. Could some kind soul point me to what I need to download/read? I see mention of tutorials and helpers and clones by Sickleyield/Redz/Singular Blues but am not sure which I should concentrate on or - especially - where to find them. My main goal riaght now is to trnasfer G3 morphs/characters to G8 but G2F would be a bonus later. Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    Very quickly:

    Also not sure whether I could transfer things from Zev0 such as Aging/Growing Up/Vascularity?

    No. Do not.

    Aging and Vascularity are HD. I don''t know this for certain, but Base G3 doesn't have the geometry density to support that kind of detail any other way.

    Growing up likely is okay, HD or not, but it probably has a lot of ERC links. Existing tuts will not give good results transfering that kind of package.

    I will, at some point, be putting out a tutorial suited for transfering morph packages. Once that Is out, that would be the tool to use.

    Wow, taking your two responses together, I have to admit to being a little deterred from even trying. That together with a warning you made somewhere earlier about perhaps making a mistake and screwing up the whole G3 (or was it G8) base. Again I have to ask myself what I might gain from using G8 at all and each time I ask, I come up with fewer good reasons. I have quite a bit of investment in G3 by now and the much touted backwards compatibility seems to be elusive right now.

    Thank you for the detailed reply, however. And the links. I will read more and it will help me decide on the next step.

    Indeed.

    That is exacly my aim. Frankly, doing manual transfers is not easy, under the best of circumstances. Redz's work has made it less hard. Nothing I'm doing can be done "less hard." As such, I don't want anyone going into it with a less than clear idea of the effort and the consequences for trying to short cut. It is absolutely not an effort to promote Genesis 8. Mot understanding the instructions, or skipping steps could damage G3, G8 or both.

    You can think of what I'm doing as a manual version of what GenX does. Because of that, I think it might be useful for someone else who may figure out how to automate it. Additionally, I think those who have already chosen G8 might enjoy it. But I've looked at Redz's instructions. They're solid. Yet too many people are having trouble with them in ways that tell me they aren't taking them seriously. So, I'm harping on the fact that if you don't take this coming method seriously, you've no one to blame but yourself.

    If my warnings disuade you, then they are serving their purpose. If your hesitation disuades someone else, so much the better.

    If you're patient, follow the directions and really want to get it right because your really want to use G8, then the method might be for you. If you're looking to be convinced to use G8, then this is not the droid you're looking for.

  • Also, because G2 was like G3, a number of products for G2 were simply remade for G3. You can see that by looking at the products pages. Morphs with the same names listed as options. G8 IS G3. They aren't similar. They're almost exactly the same. It's that similarity that makes manual ERC transfer possible.

    If you use either my method or Redz's quick and dirty method to transfer partial morphs, from G2/G3 to G8, you will almost certainly create a conflict with later products from the same vendor.

    Again, manual transfer is not easy and not safe, no matter what method you use.

  • Singular BluesSingular Blues Posts: 737
    edited June 2017


    3DU's Kimberly, from Genesis on Genesis 8. ERC kinda retained.

    23 steps to capture, but ti's mostly clean up at this point. Bed time.

    I probably shouldn't have done Kim. It'll give people the wrong idea, but I wanted to show off extreme morph performance. The reason this works is because I had already transfered Kim to G3 and rebuilt her ERC by hand. Out of the box, Genesis ERC won't talk to G8 because too many of the file names are different.

    Between G3 and G8 all but a few of the files have the same names and same id's. But some items won't work even then. I'll try to collect a list of connections that definitely going to fail

    Kim2.png
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    Post edited by Singular Blues on
  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited June 2017

    Here is the latest model by FWSA Melinda for Genesis 3 Female with bonus morph and textures for G8F. (Renderosity)

    This is G8F with the Melinda bonus morph and texture.

    Lighting is by DimensionTheory   https://www.daz3d.com/iradiance-hdr-mesh-lights-volume-2-for-iray

    Clothing by Powerage Hot Summer 2017 for G3F  (Renderosity) with texture by 3-DArena 7th Ave Hot Summer 2017 (Renderosity)

    Hair:     https://www.daz3d.com/georgia-hair-and-oot-hairblending-2-0-for-genesis-3-female-s

    Pose :  https://www.daz3d.com/i13-perfect-pink-pose-collection-for-the-genesis-3-female-s   

    I used pose 09 and transfered it to G8 using Redz's Morph Transfer Helper. Many thanks Redz for making such a useful tool available to us.

    I must admit that I was very sceptical like some others in the forums about spending more money to buy yet another 'New' shiny Genesis model. I couldn't see what all the fuss was about, until I saw the HD expressions, and started to play with G8 and Redz's morph transfer helper. This along with some great realistic renders of G8 in the forums, plus a great Daz discount, finally persuaded me.

    I don't usually do a great deal of female renders, but with G8 I think this is about to change. Now looking forward to see how the G8 male will turn out when he is finally released. 

    smiley

     

     

     

     

    After I saw your post, I had to check her out.  All I can say is, "Wow, this might be the best FWSA creation, yet."  Here's a headshot of the G8F version, using the "no makeup" look.  This one is using the "Film Noir" lights with Elianeck Lights 3 render settings.

    Melinda for G8F .jpg
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    Post edited by cdpro_2831bbd990 on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977
    edited June 2017

    G3 to G8 morph transfers are much better with the newest Redz tutorial.  Certain figures still look crazy like Saiyanes' Nyarai and Priya.  But for the most part, the transfers went ok. Still, the skin still doesn't look it's best in the new version of Daz even with that shader freebie.  I don't know what causing the specks and flakes. The worst is on Black skin.  Tried various lights, environments, HDR still, so so results.  Can't wait for someone to come out with the skin shader converter whatever. G8 and V8, still not my favorite so I don't think I will be buying many characters or other content, except maybe some morph sets, maybe.  I'm gonna wait and see what comes out as far as conversion tools becasue I have sooo much other content, G8 getting handmedowns.

     

     

     

     

    Nu Mpenzi 1.png
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    Nu Mpenzi 2.png
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    Nu Imani G8.png
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    Nu Siobhan.png
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    Post edited by ALLIEKATBLUE on
  • MusicplayerMusicplayer Posts: 515

     

    After I saw your post, I had to check her out.  All I can say is, "Wow, this might be the best FWSA creation, yet."  Here's a headshot of the G8F version, using the "no makeup" look.  This one is using the "Film Noir" lights with Elianeck Lights 3 render settings.

    Nice render, and I also have to agree that she is the best FWSA creation, in my opinion, for a long while. There is a similar looking 'clone' character for sale here at Daz : https://www.daz3d.com/fwsa-aivery-hd-for-genesis-3-female but I think Melinda for me is the nicer looking character, and the material/texture Iray settings are interesting, and give a great render.

     

     

  • DavidGBDavidGB Posts: 565

    Can't read through all this thread, but ...

    Funny. All I did was loaded G8F and G3F, posed .... think it was G3F shoulderbend bend down 45, thighbend side-side out 6, or did I leave G3F and pose G8F the shldrbend bend up and thighbend side-side in? Anyway, then favorited FBM Gia 7, FBM Ophelia 7, FBM Rune 7 in G3F, started transfer utility, source G3F shape current (it's posed to match G8F's zero pose), target G8F shape clone G3F (but turned out using the clone made no difference as G3F and G8F are the same shape, just those 4 bends difference in pose - pose them on one from zero and leave the other at zero and the one is the same shape as the other), deselected everything in TU options but Morphs, turned off the two ticked options under morphs and selected Favorites and Components and hit accept.

    G8F then had Gia 7, Ophelia 7 and Rune 7 FBMs in - morphed perfectly. Then the Adjust rigging to shape, ERC freeze, check limits and whatnot in the morph parameters pane for each morph and save morph assets.  All those FBM morphs worked fine in G8F, G8F posed fine with the morphs applied, and not a single obj export or import, just one transfer utility G3F>G8F. (I'd also point out that in some other workflows for other things I've read where some people have included exporting a figure as obj and importing again as a prop, just using Convert Figure to Prop in the Edit>Figure>Rigging menu does what's needed for those operations.) Of course you can do lots of morphs at once - just favorite all the ones to convert in G3F first.

    As I'd selected Favorites and Components, I also got all the JCMs and MCMs for those FBMs, of course (optional - one can just select Favorites for the morph transfer), but not connected as the ERC formulae aren't passed over. Posing the figure and manually dialling the JCMs I found they fall into 4 categories: (i) don't involve shldrbend bend or thighbend side-side and still perform a good correction despite the somewhat different rigging - just copy the ERC formulae over (something I do with the JCM/MCM morph dsf files side-by-side in my text editor window rather than going through the drawn out process within DS); (ii) still perform a good correction despite the somewhat different rigging, but involve shldrbend bend or thighbend side-side - copy ERC formulae across but alter to correct for the different zero position of the shldrbend and thighbend; (iii) aren't needed because the different rigging in G8F is OK bending with that FBM without needing a JCM even though G3F did - delete that transferred JCM; (iv) the joint bend needs a JCM when the FBM is applied, but the different rigging means the G3F JCM isn't quite right - copy the ERC but set to refining the JCM.

    Maybe it's because I'm using DS 4.8.0.59 -  but for those G3F figure-7 FBMs, for me just direct transfer utility conversion worked fine. Just a question of posing the one to the other's zero pose (just the 4 bends) and using the 'current' shape to allow for direct conversion despite the different zero poses.

  • Peter WadePeter Wade Posts: 1,639
    nicstt said:
    Redz said:

    I've been trying to use the Redz tutorial and helper file but I've run into a problem. One of the first things I tried to convert was the Elite Ethnic face morphs. I transferred them from Vicky 4 to G3F with GenX2 and they work in G3F, but when I get to the stage of dialling the morph into G3F the morph does not move to G8F. I think I can see a slight distortion of the eyeball as I ajust the setting but the face does not change. There was an update to GenX2 in DIM a few days ago, I nstalled it and tried re-converting the morphs to G3F but they still won't move to G8F

    Body morphs transferred from Vicky 4 to G3F with GenX2 transfer OK, face morphs that were sold for G3F convert OK, it;s just face morphs converted by GenX2 that dont't work. Does anyone have any ideas?

     

    I've been trying to use the Redz tutorial and helper file but I've run into a problem. One of the first things I tried to convert was the Elite Ethnic face morphs. I transferred them from Vicky 4 to G3F with GenX2 and they work in G3F, but when I get to the stage of dialling the morph into G3F the morph does not move to G8F. I think I can see a slight distortion of the eyeball as I ajust the setting but the face does not change. There was an update to GenX2 in DIM a few days ago, I nstalled it and tried re-converting the morphs to G3F but they still won't move to G8F

    Body morphs transferred from Vicky 4 to G3F with GenX2 transfer OK, face morphs that were sold for G3F convert OK, it;s just face morphs converted by GenX2 that dont't work. Does anyone have any ideas?

    Hi. Is it possible the head morphs have autofollow turned off? That would cause the morph to fail to dial in. To fix it you need to unfit the fitted clone (right click and fit to none) enable autofollow and then fit the clone again. However as Nicstt pointed out, for head and face morphs the quicker and easier method is as outlined in his post and quotes above.

    I really don't know what I'm doing here. I went through the GenX conversion again but there was nothing in it about fitting to clones. I tried right clicking the morphs in Vicky 4 and G3F and it doesn't give me any options to fit or unfit clones or anything saying autofollow.

    I did try to use the method Nicstt highlighted but this went wrong. I ended up with a G8F with a very strange look to her face, I couldn't find the transferred morphs anywhere and selecting "currently used" in the shapeing tab didn't show any morphs in use.

    Pick a head, just one, and do that; don't do loads, get one working and comfortable with the steps. Just do G3 ATM, to keep the transfers down (although I posted in another thread a GenX I'd transferred as well as textures from G2.)

    Write down everything you do - if you don't write it down, don't do it. If it fails, post what you did.

    I'm following the instructions in the PDF included with the Helper file that I downloaded from a link somewhere back on this thread (I think). The PDF is headed "MANUAL MORPH TRANSFER G3F to G8F by Redz" and I'm following it step by step. Here is my latest attempt:

     

    1 Start Studio, tell it to work offline

    2 Load the G3F to G8F Morph Transfer helper

    3 Export to  G8F_G3FMorphs.obj, select Daz Studio in the "To" dropdown, switch off "Write Groups", leave everything else at default. This leaves "Ignore Invisible Nodes, "Write UV Coordinates", "Write Normals", Write Object statements", "Write Surfaces" and Original Maps" on, everything else is off, scale is 100%

    4 Delete the Genesis 8 Female figure from the scene

    5 Import G8F_G3FMorphs.obj, select from Daz Studio and leave everything else at default. This means "Read UV Coordinates", "Read Groups", "Read surfaces" and "Read Material Library" are on.

    (note, I see I am reading groups even though I didn't write them. Is this correct? The PDF doesn't say I should switch this off)

    6 Select Assets->Transfer Utility in the scene tab. Select Genesis 3 Female as the Source, G8F_G3FMorphs as the Target, leave both shapes as default and Projection Template as None. 

    (note, the PDF doesn't tell me to do anything with the other options but I clicked "Show Options" to see what was being used as default. "Smart Left/Right Filtering" was on, General Options had "Weight Maps", "Selection Maps", "Face Groups", "Region Groups" and "Morph Targets" selected, Post Transfer Options had "Fit to Source Figure" selected.

    (another note, the PDF implies that this is a long process and it's good you only have to to do once but this took less than 5 seconds)

    7 Select Genesis 3 Female in the Scene tab. she is already invisible so I don't need to change that.

    8 Select Head in the shaping tab and search for a morph. For this test I chose "Indian" which is one of the complete face morphs transferred from Vicky 4 Ethnic Faces.

    9 Move the camera in close on the face so I can see what is happening. G8F_G3FMorphs is visible Genesis 3 Female is not.

    10 Move the slider on the morph up to 1.0 (Genesis 3 Female is still selected). The eyeballs move down a little bit, the eyelids move down a bit but the rest of the face is unchanged.

    11 Export to IndianHead.obj, Check that Genesis 3 Female is still invisible and G8F_G3FMorphs is still visible. Select To Daz Studio and switch off Write Groups. Everything else at default, same as last export.

    12 close Daz Studio, don't save the scene.

    13 Restart Daz Studio, offline again.

    14 Load Genesis 8, making sure she is selected go to the Parameters tab and select Zero->Zero Figure

    15 In the scene tab select Assets->Morph Loader Pro

    16 Select "From Daz Studio", leave everything else at default. This means "Load Morphs for" is set to "Primary Figure (Vertex Only)"

    (note, the PDF doesn't say anything about the individual settings but I clicked it to see what was set. All it showed me was Axis conversion, this had no converion or inversion selected)

    17 clicked on chose morph files, seleced IndianHead.obj and accepted it. Studio said "Loading morph IndianHead.." "Created morph successfully"

    18 Moved the camera in close to the face.

    19 Selected Morphs in the paramters tab, IndianHead was the only morph there.

    20 moved the slider up to 100% Her eyes rolled down a bit, her shoulders lifted a bit but her face did not change (N.B. G8F's eyelids did not move down like they did in step 10)

    21 Final test, deleted G8F, loaded Genesis 3 Female and dialed in the Indian Head morph just to make sure the orignal morph was working. G3F's face shape, eyes, nose and mouth all morphed as expected, her shoulders did not move.

     

    As I said I don't understand the process so I'm just following instructions. Some documetation explaining how this entire morphing and conversion system might help. This is one of the problems of Studio not having a manual.

  • 10 Move the slider on the morph up to 1.0 (Genesis 3 Female is still selected). The eyeballs move down a little bit, the eyelids move down a bit but the rest of the face is unchanged.

    This is where you went wrong.

    This right there.

    Try to consider what it is you are doing here. In the first setps, you are making a "shell" of geometry (we don't call that a geometry shell because that terms is allready taken, Let's call it a skin suit. You are making a G8 skin suit for G3 to wear.

    All of the steps leading up to your step 6, or what you call "the PDF implies that this is a long process and it's good you only have to to do once but this took less than 5 seconds," are the "long process" Either you are saying here you did six steps in five seconds, making you extraordinarily fast, or you aren't giving the documents your full attention. Once you complete the process. You can save the file and not have to repeat those steps.

    Because of the way Daz controls it's IP those steps can't be done for you and distributed, but they are just figure set up. Once you do them, you are encouraged to save so you need not do them again. 

    Having saved out skin suit we move on to step 10 where the process clearly fails. Out of bloody minded curiousity, why did you keep going from that point? I'd really like to know. It's is, btw, the fact that you keep going after hiting a cloear failure mode that makes me question  your understanding and write about basic things like what it is you are doing. So here, I'll explain the purpose of the skin suit.

    By employing Autofollow morph technology, we project the shape we dialed up on Genesis 3 into the Genesis 8 Skin Suit. We then export the scene. Because only the G8SS is visible at this point it is the only thing exported. By loading G8, and using morph loader to import the G8SS into G* we are using the shape of the G8SS to tell G* what new shape to morph into.

    Therefore, if the shape does not transfer in Step 10, there's no point is doing your steps 11 through 21.

    Instead, as Redz told you, you stop and fix the autofollow setting. Since you did not, and took this all the way to end, you don't do all of the unfit refit Redz advised now.

    You know Autofollow is not on that morph, so the first thing you should do is start your process from the begining, and turn on Autofollow as your step 2.5 .

    Redz advised you how to fix the process if you get to step 10 before discovering autofollow is not on.

  • Peter WadePeter Wade Posts: 1,639

    10 Move the slider on the morph up to 1.0 (Genesis 3 Female is still selected). The eyeballs move down a little bit, the eyelids move down a bit but the rest of the face is unchanged.

    This is where you went wrong.

    This right there.

    Try to consider what it is you are doing here. In the first setps, you are making a "shell" of geometry (we don't call that a geometry shell because that terms is allready taken, Let's call it a skin suit. You are making a G8 skin suit for G3 to wear.

    All of the steps leading up to your step 6, or what you call "the PDF implies that this is a long process and it's good you only have to to do once but this took less than 5 seconds," are the "long process" Either you are saying here you did six steps in five seconds, making you extraordinarily fast, or you aren't giving the documents your full attention. Once you complete the process. You can save the file and not have to repeat those steps.

    Because of the way Daz controls it's IP those steps can't be done for you and distributed, but they are just figure set up. Once you do them, you are encouraged to save so you need not do them again. 

    Having saved out skin suit we move on to step 10 where the process clearly fails. Out of bloody minded curiousity, why did you keep going from that point? I'd really like to know. It's is, btw, the fact that you keep going after hiting a cloear failure mode that makes me question  your understanding and write about basic things like what it is you are doing. So here, I'll explain the purpose of the skin suit.

    By employing Autofollow morph technology, we project the shape we dialed up on Genesis 3 into the Genesis 8 Skin Suit. We then export the scene. Because only the G8SS is visible at this point it is the only thing exported. By loading G8, and using morph loader to import the G8SS into G* we are using the shape of the G8SS to tell G* what new shape to morph into.

    Therefore, if the shape does not transfer in Step 10, there's no point is doing your steps 11 through 21.

    Instead, as Redz told you, you stop and fix the autofollow setting. Since you did not, and took this all the way to end, you don't do all of the unfit refit Redz advised now.

    You know Autofollow is not on that morph, so the first thing you should do is start your process from the begining, and turn on Autofollow as your step 2.5 .

    Redz advised you how to fix the process if you get to step 10 before discovering autofollow is not on.

    First comment, it was just step 6 that took less than 5 seconds. I mentioned this because I thought the PDF was implying that step 6 is a long process

    Second comment, I carried on after step 10 because I don't have any real understanding of what is going on. I carried on just in case this was just a glitch and it would work out OK later,

    Question, How do I switch on Autofollow? I've looked at the properties of the morph and the figure and on various menus in Studio and I can't find it.

  • "AutoFollow" is under the parameters menu for each individual morph dial.  So, if you have a whole body morph for a G3 character, or a head morph...etc., you click on the gear shaped "settings" icon within the dial slider.  You should see a menu with "parameter settings" as on of your options.  Click on that and you'll get a new pane with morph properties showing.  There will be a check box for AutoFollow.  If it is not checked, G8 will not shape itself to G3's morph.  Once you've checked the AutoFollow, go back to G8 and set "Fit To" to "none."  Then, redo the "Fit To" to  G3.  Your slider should now affect G8.

  • First comment, it was just step 6 that took less than 5 seconds. I mentioned this because I thought the PDF was implying that step 6 is a long process

    Second comment, I carried on after step 10 because I don't have any real understanding of what is going on. I carried on just in case this was just a glitch and it would work out OK later,

    Question, How do I switch on Autofollow? I've looked at the properties of the morph and the figure and on various menus in Studio and I can't find it.

    Indeed. I took the time to explain Exactly what was meant by "long process" or whatever terms Redz used because you had stated that you had no idea what was going on. I did not, however, simply assume that your statement meant what you implied. For all I know, you could have done six steps in 5 seconds, which would imply a whole different order of problems. I allowed the possibility for clairification.

    But I also raised it because it qestion why you would asume that statement refered only to your steps six. Based on what you've said, I would guess it's because you are trying to hurry through the process and through the explanations offered to your questions, which returns to the basic point. You need to slow down.

    What youare doing is adding to or rewriting the modules G8 uses to function. Hurry this process and you can break G8. 

    Which returns me to something I keep try to hammer on for everyone reading: Don't do things you don't understand. Asking a "stupid" question is better than troubleshooting a broken figure, or reinstalling studio and all of your content. Slow down. Take it easy. It's all going to be there tomorrow. Every element of these tutorials, thse far, is useful tool on it own, so it pays to say, "When I get to Step 8, what exactly am I doing an why?" Rather than just doing Step 8 with no sense of what is supposed to happen.

    The danger of current published methods is minimal. You have make a whole series of mistakes to break something. But A) you admit to not being able to recognize your first mistake if you make one, so you certainly won't know if you're making a series of them, and B) I will be publishing, in the next few days, a method that really on needs one mistake to break things. A method that has been stress tested all week to avoid errors, yet if one attempts to follow blindly, or in a hurry will definitely lead to errors. I've an interest in instilling the fear in those reading. So I apply the same to the somewhat safer alternatives. Because they are not safe. Just mostly foolproof.

    I'm not saying one should never do until they know how to do. Because that's insane. One would never be able to learn how. We all start at some point where we really don't know what's going on. I am saying, one should always stop when one find that one is confused. Go no farther. Ask. Maybe the answer will be "That was supposed to happen." Even better if it is, "That was supposed to happen because X need it and they you can Y." You learn. But not asking is taking on risk, and TBH, the people offering these tuts aren't offering warranties with them.

    I'm not harping to be mean, or because I feel put upon. I'm trying forcefully underline that you can break your stuff. I want you to be happy with stuff that is not broken. But if you do break your stuff, it's not really my problem, at the end of the day. I'll be a bit sad, but I'll live. I just think it worth while if you don't break your stuff. And the first step in not breaking your stuff is recognizing that you need to adopt a new attitude towards doing things you don't understand. Namely, don't. 

    By all means, start something you don't understand, but always try to predict what happens next, or read the instructions to see what they say happens next. If you predictions are wrong, or the results don't match the instructions, stop and ask for help. We will help you and your stuff will likely not break.

  • DkgooseDkgoose Posts: 1,451

    Having fun with this transferred the Genesis Baby moron to Genesis 8 and used texture transformer to convert baby Luna skin not the greatest lips are too red but still interesting 

     

    IMG_7054.PNG
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  • PhilWPhilW Posts: 5,148

    Is the baby called Chuckie?

  • carrie58carrie58 Posts: 4,009
    dkgoose said:

    Having fun with this transferred the Genesis Baby moron to Genesis 8 and used texture transformer to convert baby Luna skin not the greatest lips are too red but still interesting 

     

    EEEEEEEWWWWWWW

  • Evil bebeh.

  • carrie58carrie58 Posts: 4,009

    Scary behbeh!!!! Bebeh only a mother could .....maybe not

     

  • DkgooseDkgoose Posts: 1,451

    Could make for a good killer doll I have render going now mixing the baby morph and Lucille zombie :)

  • nonesuch00nonesuch00 Posts: 18,293
    edited June 2017

    Now, now folk...I don't think the sirens of folk lore were hideous hags. Baby Chucky is a doll. laugh

    Post edited by nonesuch00 on
  • Peter WadePeter Wade Posts: 1,639

    "AutoFollow" is under the parameters menu for each individual morph dial.  So, if you have a whole body morph for a G3 character, or a head morph...etc., you click on the gear shaped "settings" icon within the dial slider.  You should see a menu with "parameter settings" as on of your options.  Click on that and you'll get a new pane with morph properties showing.  There will be a check box for AutoFollow.  If it is not checked, G8 will not shape itself to G3's morph.  Once you've checked the AutoFollow, go back to G8 and set "Fit To" to "none."  Then, redo the "Fit To" to  G3.  Your slider should now affect G8.

    Thank you for that information. I found the Autofollow setting and switched it on and the morphs transfer now.

    There is one slight oddity, when I apply the transferred head morph in G8F it also stretches the shoulders and chest upwards which the original G3F morph did not do, but the head morphs the same as G3F.

  • L'AdairL'Adair Posts: 9,479
    edited June 2017

    "AutoFollow" is under the parameters menu for each individual morph dial.  So, if you have a whole body morph for a G3 character, or a head morph...etc., you click on the gear shaped "settings" icon within the dial slider.  You should see a menu with "parameter settings" as on of your options.  Click on that and you'll get a new pane with morph properties showing.  There will be a check box for AutoFollow.  If it is not checked, G8 will not shape itself to G3's morph.  Once you've checked the AutoFollow, go back to G8 and set "Fit To" to "none."  Then, redo the "Fit To" to  G3.  Your slider should now affect G8.

    Thank you for that information. I found the Autofollow setting and switched it on and the morphs transfer now.

    There is one slight oddity, when I apply the transferred head morph in G8F it also stretches the shoulders and chest upwards which the original G3F morph did not do, but the head morphs the same as G3F.

    This was addressed... give me a minute to find the post...

    2. There's been some discussion about head morphs and how you have to use the vertex editor in order to save them.  Does that apply to head-only morphs?  Like SickleYield's Faces of Asia, etc.?

    Not sure I can clearly answer the rest of your questions, but this one, I can.

    In a word, yes. Yes it does.

    Basically, G3 and G8 need helper morphs to deal with the way a person should be shaped when they lower their arms vs when they raise them. The T pose requires a lot more help than the A pose, so you end up with slightly different placement of the shoulder areas, even if you line up the bones exactly. This different placement carries through to the morph, even if all you do is a head morph. To get rid of it, on a head morph, you need to exclude the body with facet or vertex selection.

     

    Post edited by L'Adair on
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