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Did you catch my last response about the ears? If they are on G3F, there is a very simple method to get them over to G8F. Same goes for head/face morphs that are dependant on just a single dial.
Here are the steps
1. Load and zero G3F
2. Load and zero G8F
3. Favourite all the ear/face/head morphs you wish to transfer. If you're in edit mode on parameters, you can search 'ears', select multiple morphs, right click and add them all to favourites at once.
4. In the scene tab, go to Assets, transfer utility and use the settings in the picture. Source G3F, Target G8F. Leave item shape at default. Do NOT select any clone (or it will alter the body too). Uncheck everything except Morph Targets - From Source - Favourites. Click Accept.
5. Select G8F and find your transferred morphs. I find it easiest to add them to favourites so I can batch edit them.
6. On the parameters tab in edit mode, multiple select your new morphs, right click and enable limits. Right click again and set limits min 0. If they are ear morphs you may want to right click and disable autofollow so they won't distort hairs.
7. If they are just ear morphs you can save your morphs as morph assets at this point. If you have transferred full head morphs with this method, you will need to adjust rigging to shape and ERC freeze so the facial rigging is correct, then save as morph asset.
Notes: This method won't work for shapes dependant on multiple dials, eg Izabella 7 and Teen Josie 7's head morphs. It works because the head shapes are virtually identical between G3F/G8F. This is not the case for body morphs, and transferring using the default clone results in finger/arm deformities. It also won't transfer full characters. The tutorials get better results for body morphs, but for a large number of ear/head shapes that are already on G3F, the transfer utility is definitely your friend.
Hi Adair. there's a small improvement using the new clones, for example the shoulder area looks and bends better, and if characters have custom hand details or nail morphs (Anneka Demon for example) these will transfer over. There is no added benefit for separate head morphs. (See my post above for the quiick and dirty method for transferring individual head/face morphs.)
If you have Genesis or Genesis 2 characters you want to transfer, or if you want your older characters to wear G8F clothes, then it may be worth making the clones.
Yeh, the expressions really sell it.
I've percevering with the morphs, and an now have some success; I'm having to create a couple of morph helpers for a couple of poses, but I'm happy enough.
... Just a suggestion to all the Morph producing PAs,,, hurry the hell heck up and release 'em!
Thank you so much for that. I have done that before, but like so many of the techniques, if you don't do it much and your brain is working less effectively, you forget. That has done the trick. I attach an image (quick render) but as it shows, the figures are not wuite the same. In aprticular I cannot find a way to change the G8F lips. G3F ins 'Actor' in the parameters tab offers loads of variations, but for G8f there is no option, which means we have those inflated lips so unlike most normal people's. Anyone know what I can do, please?
Oh, no! I had no intention of editing one at a time. I have a source code editor that can do search & replace across file folders without even loading them. I was trying to avoid the tedious process of having to manually click each morph into Daz studio and turn auto-follow on. Unfortunately that option wasn't in the file which meant manually adding it to every single file. It's nice to have an explanation. There's so much I don't understand about the inner workings of Daz studio. Thanks.
I vaguely remember that part. I probably shouldn't be morphing without enough sleep . I remember thinking something about I'll just test one and then I can do all the rest of them at once. Thanks for listing it out again.
@Redz will you be doing a G8 update for Byron Hair ?
Hi AlliekatBlue. Byron hair autofits from G3F just fine. I've been prioritising the updates for the hairs that don't fit using autofit, but I will try to get around to updating Byron too.
Oh, that. Adding entries to a Daz file is tricky but it can be done using FAR. Of course, what Redz told you to do is much easier but here's how you would do it with brute force editing.
First you make a backup of the character's morph folder. That way, if you break it, you can just overwrite what you broke. You would then somehow isolate all the files you want to change. There will be a method for doing this simply in my tut, but I'n not going into that now. I'm going into this because it won't be in the tut.
Now, the Daz file is particular about how things are formatted, so you get your files ready for FAR (or FAR ready for your files but I don't recommend that). Then you search for this string:
This should populate all of the files in your group that do not have Autofollow turned on. Once you have that, you replace with this string:
Mass editing to add something is a case of figuring out where that thing goes, if it always looks the same, and what the file looks like when it's not there. You then search in FAR for a string matching not-there and replace with is-there.
Even the most careful exploration might lead you to overlook something else that might be changed by your search and replace, and that's why you always backup your morphs before you begin, or create a copy of the files you want to change, and work on them separately. (Which is what the tut will do.) Always have a backup before committing rocket srgery on anything in you data folder.
Sorry I missed this question yesterday (I had to go out between my post and yours), but I see Singular Blues has given you a very full response (thanks to SB for that!) I don't rename, like SB said I just let it create a file without a suffix and edit that. I used this process to transfer all the 200-Plus-Head-and-Face-Morphs for G3F to G3M (before the G3M version came out).
Ah ha! That was it. I missed dialing up the morph BEFORE I adjusted the rigging.
It works now, thank you.
I'm trying this method, but I can't find "Morph Editing - Clear Selected Deltas from Favorites" when I right click on G8 after selecting what I don't want in the morph.
I'm glad to help. :)
Are you in vertex mode? And if so, don't right click on G8F, right click anywhere in the viewport.
Agreed.
You're welcome. :) Glad I could help. I don't know about the lips. I'm sorry.
I tried both of the methods, both the sickleyield one and the Redz one. The sickleyield one did not work at all. I just kept getting a message of shapes do not match morph not created. The Redz one worked but seems to have attached the eye morphs to the rest of the body, especially the shoulders. As though it is saving several of the g3 body morphs, not just the eyes. I could use some tips from someone.
Which morphs are you attempting to transfer? Eye morphs are going to be tricky because the eye geometry has changed between G3 and G8. If the morphs affect only the face/ears I recommend you use the transfer utility method I described a few posts ago (it was about ear morphs but applies to any face morphs)
I followed the Redz process (The one titled TUTORIAL: MAKE YOUR OWN GENESIS 7 CLONES FOR MORPH TRANSFER) - I have now transferred all my Genesis, Genesis 2 (M&F) and Genesis 3 (M&F). The process works the same for all figures and works pretty well. Or was it not morphs you meant...sorry, I scrolled back but couldn't see the start of this discussion :)
This message means either you are trying to import to the wrong figure or you have too many items visible when you export.
The only way to avoid some changes to the body is to create a perfectly matched clone or use transfer utility to create the morphs, as Redz directed. The reason goes back to the fact that with a perfectl matched clone, there are minor differences in the shapes of meshes at the arms, butt, belly, shoulders, and the face just below the eyes.
That last is going to play merry hell with anything you do to transfer an eye morph. Including Transfer Utility. The differences are fairly small, but they can lead to gaps at the bottom outside corner of the eye.
More importantly, unlike the rest of the mesh, the eyes really are quite different. G8's are "water tight" and come in 2 pieces. G3's have holes in the back and come in 4 pieces. As a result, its a crapshoot as to whether the morph will project properly between the meshes, and G8's eyeballs will be ever so slightly smaller with Subdivision turned on.
Think of subD as relaxing every point on the mesh toward it's neighbors. That's not guite right, but it works to explain what's happening. Because G3's eyes are open at the back, the points on the edge don't have neighbors to one side, so they don't move in that direction. G8's do, so they do. And because they do, ever other point on the eye moves just a little in a why G3's don't. The result is an eyes just a tiny bit smaller. Which is no big deal until you try to transfer a morph tha makes the eyes bigger. As the eye scales up so does the gap between the G3 subD shape and G8 shape. For stylized eyes this is very noticable, but it will happen even using the eye size morphs.
Those variations on G3 are morphs. If you want them on G8 you'll need to transfer them.
Yep, sounds just like programming. I know all about backups. I found auto-follow by looking in a morph file that I knew had it set. The overlooking part is what had me worried.
Yeah, those are on my list, too. I love those morphs. But I think I've bought them at least 3 times.
Hi Redz. I'm only trying to move eye morphs over. Specifically I need these morphs to recreate a character I had created for g3: Eyes arched, Eyes lower middle A, Eyes outer height, Eyes slant in. Alternatively I considered turning her into a character that includes all the morphs and trying to move the entire character over to g3. I just can not remember how to save the entire character. Really if I could do the entire body and face that would be best, but it was built on a g7 body so that may be out.
Redz this is the figure. Unfortunatly I do not have a clothed one of her just standing by herself. She is about 5 feet tall. As you can see, exagerated features. I'm trying to get a eye that is just not yet available for the G8. And actually I could not find it in G3 either so I created it. There is something similiar in G2.
Ummm.... minor detail, Redz. I'm not sure what version of DAZ Studio that screen shot came from, but I'm on 4.9.4.117 and the From Source drop-down box in the Extended Options isn't there anymore. I tried clicking on everything and nothing would activate the Extended Options. See screenshot.
You have to highlight "Morph Targets." The right side display is context senstive to what is selected on the left.
Just to see if I could do it, I transferred Elijah 7 to G8F. I transferred the skin maps with map transfer. The tif normal maps were transferred to jpg, so I'm sure there was some loss there. The pose is a G3M pose with the free pose converter applied. The shoulder bend looks a littly wonky, but everything else looks OK to me. Hands and fingers look good. I didn't transfer eye or mouth textures.
Yay! I got one set done. Just in case anybody is curious, it embeds the file paths of the image icons from the original folder. In other words, all the new ear morphs that show up in G8F are linked to the icons in G3F's Morphs folder. I really LOVE the DSON Editor (https://www.daz3d.com/dson-editor).
And I just found out you can do global setting of parameters and icon files and stuff like from Morph Organizer (https://www.daz3d.com/morph-organizer-for-daz-studio), too. The advantage of these tools is that you're editing the actual morph files (it can automatically create backups if you want).
Hey guys. Anyone using AMR's scaling sliders? I cannot get them to transfer to Genesis 8. If I make them part of the shape, they will create hair issues. Wondering if anyone came up with a solution.