Morphs from G3 to G8

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  • RedzRedz Posts: 1,459

    I got my first elf ears done.  Argghhhh!  One down, 154 more to go and that's just G3F.

     

    Did you catch my last response about the ears? If they are on G3F, there is a very simple method to get them over to G8F. Same goes for head/face morphs that are dependant on just a single dial.

    Here are the steps

    1. Load and zero G3F

    2. Load and zero G8F

    3. Favourite all the ear/face/head morphs you wish to transfer. If you're in edit mode on parameters, you can search 'ears', select multiple morphs, right click and add them all to favourites at once.

    4. In the scene tab, go to Assets, transfer utility and use the settings in the picture. Source G3F, Target G8F. Leave item shape at default. Do NOT select any clone (or it will alter the body too). Uncheck everything except Morph Targets - From Source - Favourites. Click Accept.

    5. Select G8F and find your transferred morphs. I find it easiest to add them to favourites so I can batch edit them.

    6. On the parameters tab in edit mode, multiple select your new morphs, right click and enable limits. Right click again and set limits min 0. If they are ear morphs you may want to right click and disable autofollow so they won't distort hairs.

    7. If they are just ear morphs you can  save your morphs as morph assets at this point. If you have transferred full head morphs with this method, you will need to adjust rigging to shape and ERC freeze so the facial rigging is correct, then save as morph asset.

    Notes: This method won't work for shapes dependant on multiple dials, eg Izabella 7 and Teen Josie 7's head morphs. It works because the head shapes are virtually identical between G3F/G8F. This is not the case for body morphs, and transferring using the default clone results in finger/arm deformities. It also won't transfer full characters. The tutorials get better results for body morphs, but for a large number of ear/head shapes that are already on G3F, the transfer utility is definitely your friend.

     

    transfer utility.png
    496 x 654 - 47K
  • RedzRedz Posts: 1,459
    L'Adair said:

    A quick question for Redz:

    I used the first revised tutorial, (G8 Morph TransfersR1.zip,) to create my G3F morphs for G8F. (All 112...!) Will I get a better end result if I redo those morphs using instructions from the latest tutorial, (Genesis 8 Clones Tutorial_Redz.zip)?

    Thank you.

    Hi Adair. there's a small improvement using the new clones, for example the shoulder area looks and bends better, and if characters have custom hand details or nail morphs (Anneka Demon for example) these will transfer over. There is no added benefit for separate head morphs. (See my post above for the quiick and dirty method for transferring individual head/face morphs.)

    If you have Genesis or Genesis 2 characters you want to transfer, or if you want your older characters to wear G8F clothes, then it may be worth making the clones.

  • nicsttnicstt Posts: 11,715

    Here is the latest model by FWSA Melinda for Genesis 3 Female with bonus morph and textures for G8F. (Renderosity)

    This is G8F with the Melinda bonus morph and texture.

    Lighting is by DimensionTheory   https://www.daz3d.com/iradiance-hdr-mesh-lights-volume-2-for-iray

    Clothing by Powerage Hot Summer 2017 for G3F  (Renderosity) with texture by 3-DArena 7th Ave Hot Summer 2017 (Renderosity)

    Hair:     https://www.daz3d.com/georgia-hair-and-oot-hairblending-2-0-for-genesis-3-female-s

    Pose :  https://www.daz3d.com/i13-perfect-pink-pose-collection-for-the-genesis-3-female-s   

    I used pose 09 and transfered it to G8 using Redz's Morph Transfer Helper. Many thanks Redz for making such a useful tool available to us.

    I must admit that I was very sceptical like some others in the forums about spending more money to buy yet another 'New' shiny Genesis model. I couldn't see what all the fuss was about, until I saw the HD expressions, and started to play with G8 and Redz's morph transfer helper. This along with some great realistic renders of G8 in the forums, plus a great Daz discount, finally persuaded me.

    I don't usually do a great deal of female renders, but with G8 I think this is about to change. Now looking forward to see how the G8 male will turn out when he is finally released. 

    smiley

     

     

     

     

    Yeh, the expressions really sell it.

    I've percevering with the morphs, and an now have some success; I'm having to create a couple of morph helpers for a couple of poses, but I'm happy enough.

    ... Just a suggestion to all the Morph producing PAs,,, hurry the hell heck up and release 'em! devil

  • MJWMJW Posts: 536
    MJW said:
    Redz said:

    This is my alternative method, but I've found it better than the transfer utility for body morphs especially

    Tutorial and helper scene/morphs included

     

    Updated the tutorial file that (hopefully) sorts out those fingernail issues. Let me know how you get on with it. And huge thanks to everyone providing ideas and feedback, We'll get there together :)

    DOWNLOAD REVISED FILES HERE

     

    I have tried this without complete success. I have een especially confused by the tranference of the textures etc., as you may note from the attachment. I have tried manually matching the G8 figure parameters (left) to the G3F (Molly tewaked, right) of the torso, but as is obvious I have something not working. Is there a simple way to transfer them without having to laboriously enter every parameter by noting its details on G3F and entering them on G8? The eyes also have not carried over, which is a pest because I have no idea which eyes I chose for Molly - probably not her originals. I haven't tried to match the face colouring etc.

    Shaping is reasonable but not absolutely right, but I can live with that.

    If you're just trying to transfer textures from G3F to G8F, just load and select the G3F character who's texture you want to us, go to File>>Save As>>Material Preset then name it what you want and save. You can then find it under your Library >> Presets >> Materials. 

    You can then select the G8F character that you want the materials/textures on and double click on the Materials Preset you just made. That transfers those textures and settings to the new figure.

     

    Thank you so much for that. I have done that before, but like so many of the techniques, if you don't do it much and your brain is working less effectively, you forget. That has done the trick. I attach an image (quick render) but as it shows, the figures are not wuite the same. In aprticular I cannot find a way to change the G8F lips. G3F ins 'Actor' in the parameters tab offers loads of variations, but for G8f there is no option, which means we have those inflated lips so unlike most normal people's. Anyone know what I can do, please?

    G8F from Molly variant labelled.png
    720 x 509 - 446K
  • sandmanmaxsandmanmax Posts: 992
    edited June 2017

    As I mentioned in my original post about ERC way back on page 3 or 4, you do not individually edit files. The use of FAR (or similar mass file editor) is implied to be mandatory. I admit, it isn't, but who wants to manually edit 40 files? The head and body morphs alone have something like 1000 items that have to be changed. (FAR tells you how man edits it makes to each file when you run it.) So, I suppose you can edit files by hand, but why?

    Oh, no! I had no intention of editing one at a time. I have a source code editor that can do search & replace across file folders without even loading them. I was trying to avoid the tedious process of having to manually click each morph into Daz studio and turn auto-follow on. Unfortunately that option wasn't in the file which meant manually adding it to every single file. It's nice to have an explanation.  There's so much I don't understand about the inner workings of Daz studio. Thanks.

    Post edited by sandmanmax on
  • sandmanmaxsandmanmax Posts: 992
    Redz said:

    I got my first elf ears done.  Argghhhh!  One down, 154 more to go and that's just G3F.

     

    Did you catch my last response about the ears? If they are on G3F, there is a very simple method to get them over to G8F. Same goes for head/face morphs that are dependant on just a single dial.

    Here are the steps

    1. Load and zero G3F

    2. Load and zero G8F

    3. Favourite all the ear/face/head morphs you wish to transfer. If you're in edit mode on parameters, you can search 'ears', select multiple morphs, right click and add them all to favourites at once.

    4. In the scene tab, go to Assets, transfer utility and use the settings in the picture. Source G3F, Target G8F. Leave item shape at default. Do NOT select any clone (or it will alter the body too). Uncheck everything except Morph Targets - From Source - Favourites. Click Accept.

    5. Select G8F and find your transferred morphs. I find it easiest to add them to favourites so I can batch edit them.

    6. On the parameters tab in edit mode, multiple select your new morphs, right click and enable limits. Right click again and set limits min 0. If they are ear morphs you may want to right click and disable autofollow so they won't distort hairs.

    7. If they are just ear morphs you can  save your morphs as morph assets at this point. If you have transferred full head morphs with this method, you will need to adjust rigging to shape and ERC freeze so the facial rigging is correct, then save as morph asset.

    Notes: This method won't work for shapes dependant on multiple dials, eg Izabella 7 and Teen Josie 7's head morphs. It works because the head shapes are virtually identical between G3F/G8F. This is not the case for body morphs, and transferring using the default clone results in finger/arm deformities. It also won't transfer full characters. The tutorials get better results for body morphs, but for a large number of ear/head shapes that are already on G3F, the transfer utility is definitely your friend.

     

    I vaguely remember that part. I probably shouldn't be morphing without enough sleep . I remember thinking something about I'll just test one and then I can do all the rest of them at once. Thanks for listing it out again.

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,977

    @Redz will you be doing a G8 update for Byron Hair ?

  • RedzRedz Posts: 1,459

    @Redz will you be doing a G8 update for Byron Hair ?

    Hi AlliekatBlue. Byron hair autofits from G3F just fine. I've been prioritising the updates for the hairs that don't fit using autofit, but I will try to get around to updating Byron too. 

  • Singular BluesSingular Blues Posts: 737
    edited June 2017

    As I mentioned in my original post about ERC way back on page 3 or 4, you do not individually edit files. The use of FAR (or similar mass file editor) is implied to be mandatory. I admit, it isn't, but who wants to manually edit 40 files? The head and body morphs alone have something like 1000 items that have to be changed. (FAR tells you how man edits it makes to each file when you run it.) So, I suppose you can edit files by hand, but why?

    Oh, no! I had no intention of editing one at a time. I have a source code editor that can do search & replace across file folders without even loading them. I was trying to avoid the tedious process of having to manually click each morph into Daz studio and turn auto-follow on. Unfortunately that option wasn't in the file which meant manually adding it to every single file. It's nice to have an explanation.  There's so much I don't understand about the inner workings of Daz studio. Thanks.

    Oh, that. Adding entries to a Daz file is tricky but it can be done using FAR. Of course, what Redz told you to do is much easier but here's how you would do it with brute force editing.

    First you make a backup of the character's morph folder. That way, if you break it, you can just overwrite what you broke. You would then somehow isolate all the files you want to change. There will be a method for doing this simply in my tut, but I'n not going into that now. I'm going into this because it won't be in the tut.

    Now, the Daz file is particular about how things are formatted, so you get your files ready for FAR (or FAR ready for your files but I don't recommend that). Then you search for this string:

    ",
                    "value"

    This should populate all of the files in your group that do not have Autofollow turned on. Once you have that, you replace with this string:

    ",
                    "auto_follow" : true,
                    "value"

    Mass editing to add something is a case of figuring out where that thing goes, if it always looks the same, and what the file looks like when it's not there. You then search in FAR for a string matching not-there and replace with is-there.

    Even the most careful exploration might lead you to overlook something else that might be changed by your search and replace, and that's why you always backup your morphs before you begin, or create a copy of the files you want to change, and work on them separately. (Which is what the tut will do.) Always have a backup before committing rocket srgery on anything in you data folder.

    Post edited by Singular Blues on
  • MelanieLMelanieL Posts: 7,464
    MelanieL said:
    Redz said:

    1. I noticed Ears didn't work.  I need my elf ears.  I've got dozens of elf ears, all the way back to V3.  I've already pulled my favorites from V4 into G3F but I couldn't even morph my clone with Izabella's ears.  How do I get the ears in?

    2. There's been some discussion about head morphs and how you have to use the vertex editor in order to save them.  Does that apply to head-only morphs?  Like SickleYield's Faces of Asia, etc.?

    3. If I create a custom G3F with a whole bunch of partial morphs, you know - dial the eyes, the nose, the mouth, pear shaped hips, give her fangs, what wever.  Can all that be transferred as a complete morph?

    4. How do I save Favorites?  I'd love to have to the morphs that I use the most available with one click every time I load a character (or at least the base characters).

     

    By the way, Dimension-3D has some awsome DUF editor tools - one's called DSON Edit and the other is Morph Organizer.  You'll probably want to wait for a sale on those but they're super useful.

    It's usual for ear morphs that autofollow is disabled (so the hair doesn't deform around them.) In this case you'll need to enable autofollow on the morphs you wish to transfer. The autofollow won't apply until you unfit your G8 clone (right click and fit to none) then refit the clone to the donor figure and the ears should work.

    This method is ideal for transferring custom dialled characters because you are basically transferring the entire shape as a single morph. That's also why you may get some unwanted vertex changes when transferring individual head/body part morphs.

    You may find the transfer utility method better for individual head/body part morphs, as the transfer utility doesn't transfer the base figure shape. In fact if you use the transfer utility method, to get the exact shape of a character, you would need to dial in the donor figure's clone. (though that has it's own problems)

    I don't think there's a way to save favourites. I wish there were.

    Ack!  I think it's time to crank up my source-code editor and other tools and just hack all the files at one time.  This could get time-consuming.

    And, of course, they're compressed.  Google said something about a batch decompress tool in DS?  I can't find anything except DSF Toolbox in the store. The OP made it sound like something built into DS.

    Do you have an unzipping tool? I use 7zip - you can run it on a compressed .dsf or .duf and it will uncompress it for you - it won't work on encrypted files like .dse (for obvious reasons) and I've run into a few other files it won't do, but for morphs files it's generally fine.

     

    Yes, I have 7Zip. Do I need to rename the files to .zip?

    Sorry I missed this question yesterday (I had to go out between my post and yours), but I see Singular Blues has given you a very full response (thanks to SB for that!) I don't rename, like SB said I just let it create a file without a suffix and edit that. I used this process to transfer all the 200-Plus-Head-and-Face-Morphs for G3F to G3M (before the G3M version came out).

  • dracorndracorn Posts: 2,345

    You didn't adjust the rigging to shape.

    I see that you did, in fact, run the command. I'm assuming you did, anyway, based on your screen shots. Same with ERC freeze.

    However, if you'd succeeded the bones would move with morph. My guess: You didn't dial the morph before adjusting rigging.

    Backgrounder: Adjust rigging to shape is a math operation. I don't know what, but it's a computer. It's all math. Like any math, it needs inputs. The inputs here are the weight maps on the model. So when you run the command, (this abtraction may be to bassackwards, but it covers the point) it looks at the current postion of the weight maps, and compares that to the default postion. It doesn't matter what kind of math it's doing (leaving aside division). If you adjust riging without dialing the morph, the delta's generated by the math will be 0.

    I've never had that happen so I don't know what Studio would do with that. If it was actually 0, then I suspect there's be nothing to freeze, and you screen shot shows there was. But, as a guess, some of the bones in the face are probably not where  the computer would place them with pure math. I've noted the squint bones of g3 tend to move a lot more than they really ought to when adjusted. So my guess is, even without dialing a morph, the command will move some bones a tiny bit. Small enough that you don't see them moving now.

    Short answer: No. You don't need to start over. You do need to open a new scene, add G8, and proceed from the step where you import the morph to her (assuming you've not deleted that obj file). Before adjusting rigging, make sure you dial the morph to 100% and leave it that way. After ERC freeze, switch to bone editor, and dial the morph off. The bones should start out alinged with the new morph, and stay alinged as the morph dials down, until they return to base shape along with figure.

    Okay, so that wasn't really a short answer. I was on a roll,

    Ah ha!  That was it.  I missed dialing up the morph BEFORE I adjusted the rigging. 

    It works now, thank you.

  • dracorndracorn Posts: 2,345
    Ki-Jen said:

    Hey guys, that vertex stuff sounds a bit too heavy for me. Successfully transferd my first morph. Noticed that whereas it was a morph for a body part the posture changed a bit once I applied it to G8F. So maybe this is that vertex/vertices thing? Would not mind if one of you Guru's might add that to Redz tutorial.

    But for the moment thanks to everyone exploring or documenting the necessary steps for transfering morphs enabling even a noob like me to do it.

    You don't need to be a guru to do that. In fact, I didn't even know, this "Geometry Editor" exists, before Redz mentioned it. To create a partial morph (head morph for example) without affecting the other parts of G8, try this:

    1. Follow Redz's manual until you have loaded and dialed in your transferred G3 morph into G8 ("If all went well your morph imported and will be in the parameters tab. Dial it in and check that G8F has morphed correctly." in "Part two").
    2. Go to your morph in the Parameters tab and click on the heart in the top right of the morph to mark it as a "favorite".
    3. Activate the Geometry Editor:
      Geometry Editor
    4. Right click on your Genesis 8 in the Viewport and select Selection Type - Vertex Selection.
    5. Right click again on G8 and select Selection Mode - Lasso Selection.
    6. Drag the lasso around everything of G8, that should NOT be part of your morph. For a head morph, select the entire body, for example. It should look like this:
      Geometry Editor in action
    7. Right click a 3rd time on G8 and select Morph Editing - Clear Selected Deltas from Favorits.
    8. Continue with Redz manual.

    I'm trying this method, but I can't find "Morph Editing - Clear Selected Deltas from Favorites" when I right click on G8 after selecting what I don't want in the morph.

  • dracorn said:

    Ah ha!  That was it.  I missed dialing up the morph BEFORE I adjusted the rigging. 

    It works now, thank you.

    I'm glad to help. :)

  • RedzRedz Posts: 1,459
    dracorn said:
    Ki-Jen said:

    Hey guys, that vertex stuff sounds a bit too heavy for me. Successfully transferd my first morph. Noticed that whereas it was a morph for a body part the posture changed a bit once I applied it to G8F. So maybe this is that vertex/vertices thing? Would not mind if one of you Guru's might add that to Redz tutorial.

    But for the moment thanks to everyone exploring or documenting the necessary steps for transfering morphs enabling even a noob like me to do it.

    You don't need to be a guru to do that. In fact, I didn't even know, this "Geometry Editor" exists, before Redz mentioned it. To create a partial morph (head morph for example) without affecting the other parts of G8, try this:

    1. Follow Redz's manual until you have loaded and dialed in your transferred G3 morph into G8 ("If all went well your morph imported and will be in the parameters tab. Dial it in and check that G8F has morphed correctly." in "Part two").
    2. Go to your morph in the Parameters tab and click on the heart in the top right of the morph to mark it as a "favorite".
    3. Activate the Geometry Editor:
      Geometry Editor
    4. Right click on your Genesis 8 in the Viewport and select Selection Type - Vertex Selection.
    5. Right click again on G8 and select Selection Mode - Lasso Selection.
    6. Drag the lasso around everything of G8, that should NOT be part of your morph. For a head morph, select the entire body, for example. It should look like this:
      Geometry Editor in action
    7. Right click a 3rd time on G8 and select Morph Editing - Clear Selected Deltas from Favorits.
    8. Continue with Redz manual.

    I'm trying this method, but I can't find "Morph Editing - Clear Selected Deltas from Favorites" when I right click on G8 after selecting what I don't want in the morph.

    Are you in vertex mode? And if so, don't right click on G8F, right click anywhere in the viewport. 

  • sapatsapat Posts: 1,735
    Llynara said:

    Maybe we need some new threads to do G2 to G8 and Genesis to G8. I'm willing to try it if others are.

    Agreed.

  • 3Diva3Diva Posts: 11,724
    MJW said:
    MJW said:
    Redz said:

    This is my alternative method, but I've found it better than the transfer utility for body morphs especially

    Tutorial and helper scene/morphs included

     

    Updated the tutorial file that (hopefully) sorts out those fingernail issues. Let me know how you get on with it. And huge thanks to everyone providing ideas and feedback, We'll get there together :)

    DOWNLOAD REVISED FILES HERE

     

    I have tried this without complete success. I have een especially confused by the tranference of the textures etc., as you may note from the attachment. I have tried manually matching the G8 figure parameters (left) to the G3F (Molly tewaked, right) of the torso, but as is obvious I have something not working. Is there a simple way to transfer them without having to laboriously enter every parameter by noting its details on G3F and entering them on G8? The eyes also have not carried over, which is a pest because I have no idea which eyes I chose for Molly - probably not her originals. I haven't tried to match the face colouring etc.

    Shaping is reasonable but not absolutely right, but I can live with that.

    If you're just trying to transfer textures from G3F to G8F, just load and select the G3F character who's texture you want to us, go to File>>Save As>>Material Preset then name it what you want and save. You can then find it under your Library >> Presets >> Materials. 

    You can then select the G8F character that you want the materials/textures on and double click on the Materials Preset you just made. That transfers those textures and settings to the new figure.

     

    Thank you so much for that. I have done that before, but like so many of the techniques, if you don't do it much and your brain is working less effectively, you forget. That has done the trick. I attach an image (quick render) but as it shows, the figures are not wuite the same. In aprticular I cannot find a way to change the G8F lips. G3F ins 'Actor' in the parameters tab offers loads of variations, but for G8f there is no option, which means we have those inflated lips so unlike most normal people's. Anyone know what I can do, please?

    You're welcome. :) Glad I could help. I don't know about the lips. I'm sorry. 

  • freni-kynfreni-kyn Posts: 394

    I tried both of the methods, both the sickleyield one and the Redz one.  The sickleyield one did not work at all.  I just kept getting a message of shapes do not match morph not created.  The Redz one worked but seems to have attached the eye morphs to the rest of the body, especially the shoulders.  As though it is saving several of the g3 body morphs, not just the eyes.  I could use some tips from someone.

  • RedzRedz Posts: 1,459
    freni-kyn said:

    I tried both of the methods, both the sickleyield one and the Redz one.  The sickleyield one did not work at all.  I just kept getting a message of shapes do not match morph not created.  The Redz one worked but seems to have attached the eye morphs to the rest of the body, especially the shoulders.  As though it is saving several of the g3 body morphs, not just the eyes.  I could use some tips from someone.

    Which morphs are you attempting to transfer? Eye morphs are going to be tricky because the eye geometry has changed between G3 and G8. If the morphs affect only the face/ears I recommend you use the transfer utility method I described a few posts ago (it was about ear morphs but applies to any face morphs)

  • sapat said:
    Llynara said:

    Maybe we need some new threads to do G2 to G8 and Genesis to G8. I'm willing to try it if others are.

    Agreed.

    I followed the Redz process (The one titled TUTORIAL: MAKE YOUR OWN GENESIS 7 CLONES FOR MORPH TRANSFER) - I have now transferred all my Genesis, Genesis 2 (M&F) and Genesis 3 (M&F). The process works the same for all figures and works pretty well. Or was it not morphs you meant...sorry, I scrolled back but couldn't see the start of this discussion :)

     

  • freni-kyn said:

    I tried both of the methods, both the sickleyield one and the Redz one.  The sickleyield one did not work at all.  I just kept getting a message of shapes do not match morph not created.  The Redz one worked but seems to have attached the eye morphs to the rest of the body, especially the shoulders.  As though it is saving several of the g3 body morphs, not just the eyes.  I could use some tips from someone.

    This message means either you are trying to import to the wrong figure or you have too many items visible when you export.

    The only way to avoid some changes to the body is to create a perfectly matched clone or use transfer utility to create the morphs, as Redz directed. The reason goes back to the fact that with a perfectl matched clone, there are minor differences in the shapes of meshes at the arms, butt, belly, shoulders, and the face just below the eyes.

    That last is going to play merry hell with anything you do to transfer an eye morph. Including Transfer Utility. The differences are fairly small, but they can lead to gaps at the bottom outside corner of the eye.

    More importantly, unlike the rest of the mesh, the eyes really are quite different. G8's are "water tight" and come in 2 pieces. G3's have holes in the back and come in 4 pieces. As a result, its a crapshoot as to whether the morph will project properly between the meshes, and G8's eyeballs will be ever so slightly smaller with Subdivision turned on.

    Think of subD as relaxing every point on the mesh toward it's neighbors. That's not guite right, but it works to explain what's happening. Because G3's eyes are open at the back, the points on the edge don't have neighbors to one side, so they don't move in that direction. G8's do, so they do. And because they do, ever other point on the eye moves just a little in a why G3's don't. The result is an eyes just a tiny bit smaller. Which is no big deal until you try to transfer a morph tha makes the eyes bigger. As the eye scales up so does the gap between the G3 subD shape and G8 shape. For stylized eyes this is very noticable, but it will happen even using the eye size morphs.

  • MJW said:
    MJW said:
    Redz said:

    This is my alternative method, but I've found it better than the transfer utility for body morphs especially

    Tutorial and helper scene/morphs included

     

    Updated the tutorial file that (hopefully) sorts out those fingernail issues. Let me know how you get on with it. And huge thanks to everyone providing ideas and feedback, We'll get there together :)

    DOWNLOAD REVISED FILES HERE

     

    I have tried this without complete success. I have een especially confused by the tranference of the textures etc., as you may note from the attachment. I have tried manually matching the G8 figure parameters (left) to the G3F (Molly tewaked, right) of the torso, but as is obvious I have something not working. Is there a simple way to transfer them without having to laboriously enter every parameter by noting its details on G3F and entering them on G8? The eyes also have not carried over, which is a pest because I have no idea which eyes I chose for Molly - probably not her originals. I haven't tried to match the face colouring etc.

    Shaping is reasonable but not absolutely right, but I can live with that.

    If you're just trying to transfer textures from G3F to G8F, just load and select the G3F character who's texture you want to us, go to File>>Save As>>Material Preset then name it what you want and save. You can then find it under your Library >> Presets >> Materials. 

    You can then select the G8F character that you want the materials/textures on and double click on the Materials Preset you just made. That transfers those textures and settings to the new figure.

     

    Thank you so much for that. I have done that before, but like so many of the techniques, if you don't do it much and your brain is working less effectively, you forget. That has done the trick. I attach an image (quick render) but as it shows, the figures are not wuite the same. In aprticular I cannot find a way to change the G8F lips. G3F ins 'Actor' in the parameters tab offers loads of variations, but for G8f there is no option, which means we have those inflated lips so unlike most normal people's. Anyone know what I can do, please?

    Those variations on G3 are morphs. If you want them on G8 you'll need to transfer them.

  • sandmanmaxsandmanmax Posts: 992
    edited June 2017

    As I mentioned in my original post about ERC way back on page 3 or 4, you do not individually edit files. The use of FAR (or similar mass file editor) is implied to be mandatory. I admit, it isn't, but who wants to manually edit 40 files? The head and body morphs alone have something like 1000 items that have to be changed. (FAR tells you how man edits it makes to each file when you run it.) So, I suppose you can edit files by hand, but why?

    Oh, no! I had no intention of editing one at a time. I have a source code editor that can do search & replace across file folders without even loading them. I was trying to avoid the tedious process of having to manually click each morph into Daz studio and turn auto-follow on. Unfortunately that option wasn't in the file which meant manually adding it to every single file. It's nice to have an explanation.  There's so much I don't understand about the inner workings of Daz studio. Thanks.

    Oh, that. Adding entries to a Daz file is tricky but it can be done using FAR. Of course, what Redz told you to do is much easier but here's how you would do it with brute force editing.

    First you make a backup of the character's morph folder. That way, if you break it, you can just overwrite what you broke. You would then somehow isolate all the files you want to change. There will be a method for doing this simply in my tut, but I'n not going into that now. I'm going into this because it won't be in the tut.

    Now, the Daz file is particular about how things are formatted, so you get your files ready for FAR (or FAR ready for your files but I don't recommend that). Then you search for this string:

    ",
                    "value"

    This should populate all of the files in your group that do not have Autofollow turned on. Once you have that, you replace with this string:

    ",
                    "auto_follow" : true,
                    "value"

    Mass editing to add something is a case of figuring out where that thing goes, if it always looks the same, and what the file looks like when it's not there. You then search in FAR for a string matching not-there and replace with is-there.

    Even the most careful exploration might lead you to overlook something else that might be changed by your search and replace, and that's why you always backup your morphs before you begin, or create a copy of the files you want to change, and work on them separately. (Which is what the tut will do.) Always have a backup before committing rocket srgery on anything in you data folder.

    laugh Yep, sounds just like programming. I know all about backups. I found auto-follow by looking in a morph file that I knew had it set. The overlooking part is what had me worried.

    Post edited by sandmanmax on
  • sandmanmaxsandmanmax Posts: 992
    MelanieL said:
    MelanieL said:
    Redz said:

    1. I noticed Ears didn't work.  I need my elf ears.  I've got dozens of elf ears, all the way back to V3.  I've already pulled my favorites from V4 into G3F but I couldn't even morph my clone with Izabella's ears.  How do I get the ears in?

    2. There's been some discussion about head morphs and how you have to use the vertex editor in order to save them.  Does that apply to head-only morphs?  Like SickleYield's Faces of Asia, etc.?

    3. If I create a custom G3F with a whole bunch of partial morphs, you know - dial the eyes, the nose, the mouth, pear shaped hips, give her fangs, what wever.  Can all that be transferred as a complete morph?

    4. How do I save Favorites?  I'd love to have to the morphs that I use the most available with one click every time I load a character (or at least the base characters).

     

    By the way, Dimension-3D has some awsome DUF editor tools - one's called DSON Edit and the other is Morph Organizer.  You'll probably want to wait for a sale on those but they're super useful.

    It's usual for ear morphs that autofollow is disabled (so the hair doesn't deform around them.) In this case you'll need to enable autofollow on the morphs you wish to transfer. The autofollow won't apply until you unfit your G8 clone (right click and fit to none) then refit the clone to the donor figure and the ears should work.

    This method is ideal for transferring custom dialled characters because you are basically transferring the entire shape as a single morph. That's also why you may get some unwanted vertex changes when transferring individual head/body part morphs.

    You may find the transfer utility method better for individual head/body part morphs, as the transfer utility doesn't transfer the base figure shape. In fact if you use the transfer utility method, to get the exact shape of a character, you would need to dial in the donor figure's clone. (though that has it's own problems)

    I don't think there's a way to save favourites. I wish there were.

    Ack!  I think it's time to crank up my source-code editor and other tools and just hack all the files at one time.  This could get time-consuming.

    And, of course, they're compressed.  Google said something about a batch decompress tool in DS?  I can't find anything except DSF Toolbox in the store. The OP made it sound like something built into DS.

    Do you have an unzipping tool? I use 7zip - you can run it on a compressed .dsf or .duf and it will uncompress it for you - it won't work on encrypted files like .dse (for obvious reasons) and I've run into a few other files it won't do, but for morphs files it's generally fine.

     

    Yes, I have 7Zip. Do I need to rename the files to .zip?

    Sorry I missed this question yesterday (I had to go out between my post and yours), but I see Singular Blues has given you a very full response (thanks to SB for that!) I don't rename, like SB said I just let it create a file without a suffix and edit that. I used this process to transfer all the 200-Plus-Head-and-Face-Morphs for G3F to G3M (before the G3M version came out).

    Yeah, those are on my list, too. I love those morphs. But I think I've bought them at least 3 times. 

  • freni-kynfreni-kyn Posts: 394
    Redz said:

    Which morphs are you attempting to transfer? Eye morphs are going to be tricky because the eye geometry has changed between G3 and G8. If the morphs affect only the face/ears I recommend you use the transfer utility method I described a few posts ago (it was about ear morphs but applies to any face morphs)

    Hi Redz.  I'm only trying to move eye morphs over.  Specifically I need these morphs to recreate a character I had created for g3:  Eyes arched, Eyes lower middle A, Eyes outer height, Eyes slant in.  Alternatively I considered turning her into a character that includes all the morphs and trying to move the entire character over to g3.  I just can not remember how to save the entire character.  Really if I could do the entire body and face that would be best, but it was built on a g7 body so that may be out. 

  • freni-kynfreni-kyn Posts: 394

    Redz this is the figure.  Unfortunatly I do not have a clothed one of her just standing by herself.  She is about 5 feet tall.  As you can see, exagerated features.  I'm trying to get a eye that is just not yet available for the G8.  And actually I could not find it in G3 either so I created it.  There is something similiar in G2. 

    sarenka.PNG
    1090 x 845 - 1M
    fancy-eyes-novarys-base-w-brows.jpg
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    creepy manner plus ethereon 11.PNG
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  • sandmanmaxsandmanmax Posts: 992
    Redz said:

    I got my first elf ears done.  Argghhhh!  One down, 154 more to go and that's just G3F.

     

    Did you catch my last response about the ears? If they are on G3F, there is a very simple method to get them over to G8F. Same goes for head/face morphs that are dependant on just a single dial.

    Here are the steps

    1. Load and zero G3F

    2. Load and zero G8F

    3. Favourite all the ear/face/head morphs you wish to transfer. If you're in edit mode on parameters, you can search 'ears', select multiple morphs, right click and add them all to favourites at once.

    4. In the scene tab, go to Assets, transfer utility and use the settings in the picture. Source G3F, Target G8F. Leave item shape at default. Do NOT select any clone (or it will alter the body too). Uncheck everything except Morph Targets - From Source - Favourites. Click Accept.

    5. Select G8F and find your transferred morphs. I find it easiest to add them to favourites so I can batch edit them.

    6. On the parameters tab in edit mode, multiple select your new morphs, right click and enable limits. Right click again and set limits min 0. If they are ear morphs you may want to right click and disable autofollow so they won't distort hairs.

    7. If they are just ear morphs you can  save your morphs as morph assets at this point. If you have transferred full head morphs with this method, you will need to adjust rigging to shape and ERC freeze so the facial rigging is correct, then save as morph asset.

    Notes: This method won't work for shapes dependant on multiple dials, eg Izabella 7 and Teen Josie 7's head morphs. It works because the head shapes are virtually identical between G3F/G8F. This is not the case for body morphs, and transferring using the default clone results in finger/arm deformities. It also won't transfer full characters. The tutorials get better results for body morphs, but for a large number of ear/head shapes that are already on G3F, the transfer utility is definitely your friend.

     

    Ummm.... minor detail, Redz.  I'm not sure what version of DAZ Studio that screen shot came from, but I'm on 4.9.4.117 and the From Source drop-down box in the Extended Options isn't there anymore.  I tried clicking on everything and nothing would activate the Extended Options.  See screenshot.

    Transfer Utility.jpg
    480 x 714 - 72K
  • Redz said:

    I got my first elf ears done.  Argghhhh!  One down, 154 more to go and that's just G3F.

     

    Did you catch my last response about the ears? If they are on G3F, there is a very simple method to get them over to G8F. Same goes for head/face morphs that are dependant on just a single dial.

    Here are the steps

    1. Load and zero G3F

    2. Load and zero G8F

    3. Favourite all the ear/face/head morphs you wish to transfer. If you're in edit mode on parameters, you can search 'ears', select multiple morphs, right click and add them all to favourites at once.

    4. In the scene tab, go to Assets, transfer utility and use the settings in the picture. Source G3F, Target G8F. Leave item shape at default. Do NOT select any clone (or it will alter the body too). Uncheck everything except Morph Targets - From Source - Favourites. Click Accept.

    5. Select G8F and find your transferred morphs. I find it easiest to add them to favourites so I can batch edit them.

    6. On the parameters tab in edit mode, multiple select your new morphs, right click and enable limits. Right click again and set limits min 0. If they are ear morphs you may want to right click and disable autofollow so they won't distort hairs.

    7. If they are just ear morphs you can  save your morphs as morph assets at this point. If you have transferred full head morphs with this method, you will need to adjust rigging to shape and ERC freeze so the facial rigging is correct, then save as morph asset.

    Notes: This method won't work for shapes dependant on multiple dials, eg Izabella 7 and Teen Josie 7's head morphs. It works because the head shapes are virtually identical between G3F/G8F. This is not the case for body morphs, and transferring using the default clone results in finger/arm deformities. It also won't transfer full characters. The tutorials get better results for body morphs, but for a large number of ear/head shapes that are already on G3F, the transfer utility is definitely your friend.

     

    Ummm.... minor detail, Redz.  I'm not sure what version of DAZ Studio that screen shot came from, but I'm on 4.9.4.117 and the From Source drop-down box in the Extended Options isn't there anymore.  I tried clicking on everything and nothing would activate the Extended Options.  See screenshot.

    You have to highlight "Morph Targets." The right side display is context senstive to what is selected on the left.

  • barbultbarbult Posts: 24,753
    edited June 2017

    Just to see if I could do it, I transferred Elijah 7 to G8F. I transferred the skin maps with map transfer. The tif normal maps were transferred to jpg, so I'm sure there was some loss there. The pose is a G3M pose with the free pose converter applied. The shoulder bend looks a littly wonky, but everything else looks OK to me. Hands and fingers look good. I didn't transfer eye or mouth textures.

    G8F Elijah 7.jpg
    1600 x 2000 - 1M
    Post edited by barbult on
  • sandmanmaxsandmanmax Posts: 992
    edited June 2017
    Redz said:

    I got my first elf ears done.  Argghhhh!  One down, 154 more to go and that's just G3F.

     

    Did you catch my last response about the ears? If they are on G3F, there is a very simple method to get them over to G8F. Same goes for head/face morphs that are dependant on just a single dial.

    Here are the steps

    1. Load and zero G3F

    2. Load and zero G8F

    3. Favourite all the ear/face/head morphs you wish to transfer. If you're in edit mode on parameters, you can search 'ears', select multiple morphs, right click and add them all to favourites at once.

    4. In the scene tab, go to Assets, transfer utility and use the settings in the picture. Source G3F, Target G8F. Leave item shape at default. Do NOT select any clone (or it will alter the body too). Uncheck everything except Morph Targets - From Source - Favourites. Click Accept.

    5. Select G8F and find your transferred morphs. I find it easiest to add them to favourites so I can batch edit them.

    6. On the parameters tab in edit mode, multiple select your new morphs, right click and enable limits. Right click again and set limits min 0. If they are ear morphs you may want to right click and disable autofollow so they won't distort hairs.

    7. If they are just ear morphs you can  save your morphs as morph assets at this point. If you have transferred full head morphs with this method, you will need to adjust rigging to shape and ERC freeze so the facial rigging is correct, then save as morph asset.

    Notes: This method won't work for shapes dependant on multiple dials, eg Izabella 7 and Teen Josie 7's head morphs. It works because the head shapes are virtually identical between G3F/G8F. This is not the case for body morphs, and transferring using the default clone results in finger/arm deformities. It also won't transfer full characters. The tutorials get better results for body morphs, but for a large number of ear/head shapes that are already on G3F, the transfer utility is definitely your friend.

     

    Ummm.... minor detail, Redz.  I'm not sure what version of DAZ Studio that screen shot came from, but I'm on 4.9.4.117 and the From Source drop-down box in the Extended Options isn't there anymore.  I tried clicking on everything and nothing would activate the Extended Options.  See screenshot.

    You have to highlight "Morph Targets." The right side display is context senstive to what is selected on the left.

    Yay!  I got one set done.  Just in case anybody is curious, it embeds the file paths of the image icons from the original folder.  In other words, all the new ear morphs that show up in G8F are linked to the icons in G3F's Morphs folder.  I really LOVE the DSON Editor (https://www.daz3d.com/dson-editor). 

    And I just found out you can do global setting of parameters and icon files and stuff like from Morph Organizer (https://www.daz3d.com/morph-organizer-for-daz-studio), too.  The advantage of these tools is that you're editing the actual morph files (it can automatically create backups if you want).

    Post edited by sandmanmax on
  • dakkuuandakkuuan Posts: 305
    edited June 2017

    Hey guys.  Anyone using AMR's scaling sliders?  I cannot get them to transfer to Genesis 8.  If I make them part of the shape, they will create hair issues.  Wondering if anyone came up with a solution.

    Post edited by dakkuuan on
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