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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
well I made a preset using the facial bones for iClone that works with it's motion plus and face puppet and is exportable as BVH with bones that move.
But it will not load on a DAZ genesis 3 or 8 figure as facial animation even ticking every bone in advanced, BVH import in general for them is pretty much stuffed up.
So no external facial mocap software can work on them either in DAZ studio.
is powerpose like mimic?
I was annoyed too to see that. I wanted to see if it was possible to add a Symmetry option to the script, but when it's not editable that's impossible.
Is there any actual reason to believe Daz will document it? Their current documentation site is massively out of date as it is.
Use FBX to transfer motion. I don't know if iClone can export animations in FBX format thou :) MoBu works great.
No. It's rigging tool. In 'big brothers' like Maya riggers often place additional controls for animators in 3D view, in DAZ Studio we have special viewport for them. Previously it was rather limited, now DAZ has advanced it a bit :)
yes but OMG the mess you get importing them into DAZ studio and no animatied pose saved from one will work on the original, I have tried numerous ways even going into Carrara first and exporting as Dazcollada which does bring Carrara native rigging into D|S and V4 etc
Ha, I remember how they hired 'special technical writer' to make docs for Carrara. Rats gnaw his bones somewhere in the basement of DAZ HQ :)
Before saving motion as animated pose preset you have to ensure that imported FBX has the same skeleton structure AND correctly named bones. It's the key to success. You may load fresh G3F alongside your imported FBX and check bone by bone. Use Joint editor for that and also use it to rename/reparent incorrect bones if any. Yes, visually it may look horrible but it doesn't matter for motion :)
What was done to PowerPose is not the topic of this discussion. Topic is: 'why the machinery of those new features is hidden behind the encryption?'
sorry, that post may have ended up in the wrong thread, for some strange reason.
Chohole looks round the room for a lurking gremlin.
Aha no gremlin, just a thread moving fast. The reply was to this post https://www.daz3d.com/forums/discussion/comment/2565516/#Comment_2565516 on the previous page. now quted here
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So do I take this to mean DAZ wants to encourage figure developers to know they can make PP templates for their figures that work differently from other figures of the same generation?
PP is already difficult enough to learn because of inconsistencies in how the bone movements work even within the same generation of figure. Compound that by differences between generations, and on top of that we want multiply that by inconsistencies between figures of the same generation? This sounds like insanity.
For me, PP is still in the "wow, this would be fantastic, if it worked!" stage. I hope the built-in editing function is ready soon and easy to learn so I can make templates that work for me, and I hope users can disable all inconsistent ones.
G2 and G3 figures still appear in the PowerPose pane, but I can't find their templates anywhere. At this point, how can one edit them or replace them with PDSmith's templates?
THANKYOU!
I've been looking for this solution the whole day