Star Trek Builders Thread!

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Comments

  • patience55patience55 Posts: 7,006
    edited September 2012

    ssgbryan said:
    Very helpful utility:

    http://www.colorschemer.com/colorpix_info.php

    Doesn't install, just run .exe

    Doesn't run under OSX either......

    I can't test this one: some say it works, some not for OSX

    http://www.devthought.com/2009/01/30/get-hex-color-codes-in-os-x-color-picker/ which refers to:
    http://wafflesoftware.net/hexpicker/


    http://osxdaily.com/2011/09/12/digital-color-meter-picker-replacement-for-mac-os-x-lion/

    Post edited by patience55 on
  • wolfgang_1wolfgang_1 Posts: 0
    edited December 1969

    mylochka said:
    Here is the first testrender of the cardassian outfit.
    Vest made by Bluto
    Bodysuittextures made by Mylochka
    Cardassian morph made by Werts

    Gorgeous!

    You´re welcome , but all the work is done by Bluto and You
    I´am using a Chainmail Texture for parts of the Vest

    You are looking for an Agonizer ?
    There is one on ShareCG
    Link: http://www.sharecg.com/v/14416/browse/11/Poser/Klingon/Terran-Empire-Agonizer

  • wolfgang_1wolfgang_1 Posts: 0
    edited December 1969

    There is also a Klingon Collection on:
    http://www.planit3d.com/source/poser/slinger6.html

    klingon_collection.jpg
    500 x 333 - 66K
  • MattymanxMattymanx Posts: 6,905
    edited September 2012

    There is also a Klingon Collection on:
    http://www.planit3d.com/source/poser/slinger6.html


    Thank you. I was unaware of that pack.


    Speaking of Klingons, who does this remind you of - http://www.daz3d.com/shop/shaw-for-m4

    Post edited by Mattymanx on
  • TheCastellanTheCastellan Posts: 709
    edited December 1969

    A few old pictures I did.
    Does anyone know of any good purple/lavender skin textures for V4? I need an exotic skin texture.

    Lex1.jpg
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    Action4.jpg
    1006 x 606 - 370K
    Trekpee.jpg
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    Torpedo.jpg
    1006 x 610 - 25K
    1709.jpg
    1006 x 610 - 124K
  • TimbalesTimbales Posts: 2,332
    edited December 1969

    I'm happy with the civilian uniform concept, so now I'm working on come civilian clothing for Courageous and Valiant. I plan on sharing once each item is completed. Here's a wip:

    Tunic1.jpg
    579 x 750 - 91K
  • MattymanxMattymanx Posts: 6,905
    edited December 1969

    A few old pictures I did.
    Does anyone know of any good purple/lavender skin textures for V4? I need an exotic skin texture.

    I would personlly just mess with the diffuse and other colour options for the skin surfaces. Mayb use the bumpmap in place of the diffuse map

  • mylochkamylochka Posts: 168
    edited December 1969

    There is also a Klingon Collection on:
    http://www.planit3d.com/source/poser/slinger6.html

    This is EXACTLY what I was looking for!

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    mjc1016 said:
    Well, after several months of not finding the textures for my morphs, I finally found them...so maybe I can get them up soon.

    But here is a render of the vest...


    oh yeah the morphs would rock!!!!! :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    MotoTsume said:
    mjc1016 said:
    Well, after several months of not finding the textures for my morphs, I finally found them...so maybe I can get them up soon.

    But here is a render of the vest...


    oh yeah the morphs would rock!!!!! :)

    I'll work on packaging them up, after I finish the current project...should I do a 4 and a 4.5 set (a dsf and a duf)? Or just one?

    I've still got some tweaking on settings for the textures, but that shouldn't take too long.

  • MotoTsumeMotoTsume Posts: 520
    edited December 1969

    could offer both, but is up to you :)

  • patience55patience55 Posts: 7,006
    edited December 1969

    mjc1016 said:
    MotoTsume said:
    mjc1016 said:
    Well, after several months of not finding the textures for my morphs, I finally found them...so maybe I can get them up soon.

    But here is a render of the vest...


    oh yeah the morphs would rock!!!!! :)

    I'll work on packaging them up, after I finish the current project...should I do a 4 and a 4.5 set (a dsf and a duf)? Or just one?

    I've still got some tweaking on settings for the textures, but that shouldn't take too long.

    Just making them a .dsf from 4.5 doesn't necessarily mean they'll work in 4.0
    The only one I'm aware of that works was redone by somebody who has both 4.0 and 4.5 on his computer [he knows how, we don't]
    "pretty please" .dsf 'in English' ... not chicken scratch.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Somebody was looking for this bridge.

    In looking over various reference pics there appears to be a couple of floor textures ... either used or from the design.

    Anyhow ... if you have money to spend on unlicensed merchandise:
    http://www.the3dstudio.com/product_details.aspx?id_product=346272

    He also has several rooms available for the dough. Lots of dough.

    But before anybody goes and gets upset now ... he made it in Blender.
    Couldn't pay me to take to make it to work in D/S.

    I post the link so people can look at the relevant images possibly as an aid for whatever assistance they may provide.

  • patience55patience55 Posts: 7,006
    edited September 2012

    mdbruffy said:
    mdbruffy said:
    'for next time' ... seems to me somebody was wanting a pic of this item.

    Thank you!

    You're welcome ;-)

    ....

    And now ... another table!

    A 'bar table' [bears some resemblance to one found in Quark's Bar DS9]

    Tweak as necessary for the light panels ... shaders seem to work well with almost any uvmap.

    Made the open grid [great place to pour unwanted drinks eh?!] with included textures.
    Might need to be tweaked in Poser for the proper effect.

    ....

    Question: Where does one put their feet when they're sitting at that table? There's no room under it.

    Got the answer!!!

    http://www.trainerscity.com/startrek/wgc_media/dsnsource/Star-Trek-gallery-ds9-0022.jpg for the full, really big picture.

    sitbesidetable.jpg
    793 x 509 - 48K
    Post edited by patience55 on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    'for next time' ... seems to me somebody was wanting a pic of this item.

    Thank you!

    You're welcome ;-)

    ....

    And now ... another table!

    A 'bar table' [bears some resemblance to one found in Quark's Bar DS9]

    Tweak as necessary for the light panels ... shaders seem to work well with almost any uvmap.

    Made the open grid [great place to pour unwanted drinks eh?!] with included textures.
    Might need to be tweaked in Poser for the proper effect.

    ....

    Question: Where does one put their feet when they're sitting at that table? There's no room under it.

    Got the answer!!!

    http://www.trainerscity.com/startrek/wgc_media/dsnsource/Star-Trek-gallery-ds9-0022.jpg for the full, really big picture.

    Knew there had to be an answer somewhere. :)

  • patience55patience55 Posts: 7,006
    edited September 2012

    mdbruffy said:
    ... edit ...

    Question: Where does one put their feet when they're sitting at that table? There's no room under it.

    Got the answer!!!

    http://www.trainerscity.com/startrek/wgc_media/dsnsource/Star-Trek-gallery-ds9-0022.jpg for the full, really big picture.


    Knew there had to be an answer somewhere. :)

    :-) minor problem in finding these sites is one gets lost looking at all those nice large reference pics!

    As some have noted, yes I've done a little "house keeping" ... nothing is lost don't panic.
    With the better reference images I've found recently and the cooler weather around I'm hoping to remake some of my earlier models ... make some sets out of some of them or whatever strikes my fancy at the time. Some items [like various textures] do get retired. IF Hexagon can be coaxed into behaving itself long enough to finish a project or two ... I am hoping to release some nice prezzies in due course. Hope everybody has a good sense of humour and likes 'surprizes' ...

    Back to base, here's a PD release of one digi texture. Some scifi/spy/adventure films have these security panels that light up when activated. This texture reminded me of them hence they are called "on" and "off".
    Enjoy as you please.
    http://www.sharecg.com/v/64709/view/6/Texture/DigiPanel_texture-PD

    DigiPanel_images.png
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    Post edited by patience55 on
  • AndypAndyp Posts: 31
    edited December 1969

    Hey all just wanted to share a bridge that i've been working on, making it in blender. cookie goes to anyone who knows what episode it is from.
    was thinking it could easily be made to fit as a ships computer control from, or be remade / re textured to fit other races.

    this set also appeared as the ships galley in ST:TUDC

    sutherland_bridge1.png
    1920 x 1080 - 1M
    sutherland_bridge4.png
    1920 x 1080 - 2M
    sutherland_bridge5.png
    1920 x 1080 - 2M
    sutherland_bridge6.png
    1920 x 1080 - 2M
  • MattymanxMattymanx Posts: 6,905
    edited December 1969

    The Bridge is from "Data's Day" is it not?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Tech question. I have a model of a crane. built with primatives. Right now, when I turn it, it turns like a revolving door- anchored in the middle. How do I move that "origin" to the end with the control booth?

  • edited December 1969

    The bridge by andrewbrian looks to me to be the one from TNG "Redemption Part II."

  • AndypAndyp Posts: 31
    edited December 1969

    The bridge by andrewbrian looks to me to be the one from TNG "Redemption Part II."

    yeah! replicating some cookies for ya!

  • MattymanxMattymanx Posts: 6,905
    edited December 1969

    mdbruffy said:
    Tech question. I have a model of a crane. built with primatives. Right now, when I turn it, it turns like a revolving door- anchored in the middle. How do I move that "origin" to the end with the control booth?


    Use the Joint Editor Tool and the Tool Tab. For Parameter, select the "Center/End Points" and use the diels there to adjust the center point location. You should be able to adjust the rotation order as well if you want.

  • rdudarduda Posts: 579
    edited December 1969

    Hey all just wanted to share a bridge that i've been working on, making it in blender. cookie goes to anyone who knows what episode it is from.
    was thinking it could easily be made to fit as a ships computer control from, or be remade / re textured to fit other races.

    this set also appeared as the ships galley in ST:TUDC

    BRAVO! Well done I say!!!!

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,080
    edited December 1969

    And finally Pg 25, the end of Part I. Stayed tuned for Part II

    25_Page_25_preview.jpg
    600 x 464 - 332K
  • patience55patience55 Posts: 7,006
    edited December 1969

    HU for those interested: http://www.daz3d.com/shop/the-new-adventure-expansion 50% off atm.

  • rdudarduda Posts: 579
    edited December 1969

    TOS/TNG test render

    TNGTOS_copy.jpg
    2000 x 1665 - 567K
  • TimbalesTimbales Posts: 2,332
    edited December 1969

    that makes me wonder - what would the 1701-D bridge look like TOS style?

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Rduda said:
    TOS/TNG test render

    Looks Great!

  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,080
    edited December 1969

    I need some input please. My captain lost her hair in the current storyline and is currently growing it back. I'm debating between 2 hairstyles. Comments?

    David

    harrison_new_look_comparison_sm.jpg
    1500 x 1050 - 596K
  • Robert FreiseRobert Freise Posts: 4,444
    edited December 1969

    I need some input please. My captain lost her hair in the current storyline and is currently growing it back. I'm debating between 2 hairstyles. Comments?

    David

    Both look good
    I kinda like the curls but think there is a bit to much forehead showing with them
    The other however looks fine regarding the fore head

This discussion has been closed.