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I was just looking at that. Had to call my mom and tell her about it since shes a ST fan.
is a funny little interactive doodle :)
OK, who's found the tribbles...? :coolsmirk:
I had to go back and look. I missed the tribble the first time.
You're there. Look closely at the overhead panel on the left — does it seem loose, maybe because there are a couple gazillion tribbles piled up behind it...?
And for a bonus, what colour is the "e" wearing?
BTW, there's more than one way to attack the Gorn. Choose one of the ones that doesn't work, and you've only gorn and made him all snarly.
Well, crap... I have to redo the whole Holodeck. Thought I had all the flipped normals solved only to find out I created more.
Other then that, it looked great.
Anyone remember where there is a 7of9 prop for the left eye of any character?
Thank you! :)
http://timberoo.deviantart.com/gallery/#/d55666x
you need to have the V4 cowl and gloves from the bodysuit expansion
Love the Doodle!
Thank you Tim!
Flag! New and Improved!
http://www.mediafire.com/?gy7hp6g7g7u4cw9 Flag01-nc
http://www.sharecg.com/v/64603/view/11/Poser/Flag01-nc
The .cr2 loads the flag AND the morphs which can be found somewhere over on the Parameters Tab.
Then there are inj/rem files in a pose file somewhere under my name ... do not move those around!
Everything is neatly packaged in a Runtime ready to merge [W7] into any Runtime you wish to use.
I hope this works in Poser but it wasn't tested there.
Created in D/S3 ... appears to load and work fine in D/S4.0
Flag is reversible. It is not attached to the flagpole so you can resize either part.
Uvmapped ... shaders appear to work nicely on the flagpole.
Displayed texture and template is included.
You're there. Look closely at the overhead panel on the left — does it seem loose, maybe because there are a couple gazillion tribbles piled up behind it...?
And for a bonus, what colour is the "e" wearing?
BTW, there's more than one way to attack the Gorn. Choose one of the ones that doesn't work, and you've only gorn and made him all snarly.
Did you notice he 'cries!'. hehehe ...
Have a look : http://www.sawvision.com/freebie7.html
Thank you Wolfgang.
I am pleased to say that the redo of the Holodeck will be to everyones advantage.
At least I know what all the pieces are and where they go!
HU for those interested;
http://www.daz3d.com/shop/the-new-adventure
http://www.daz3d.com/shop/the-new-adventure-continues
are on 50% atm
I know this is way off-topic, but we all do projects away from 'Trek on occation and frankly, I had no idea where else to go to ask this, so...
This engine and the rest of the train- coal car, passenger, baggage freight and caboose, have been in my runtime for nearly five years now. I built them before I'd ever heard of Sketchup or any other modeling program- they're built entirely with primatives in Poser 5 if I remember right. The problem is, the .pp2 for the engine weighs in at 43.7 MBs- an obj file hits 69.7.
So the question is, is there a good, free program that can reduce the size of these files without messing with the quality of the models? I'm thinking they'd have to be reduced by half at least before anyone would be willing to use them.
Believe it or not, but DS has always been good at compressing obj. I dont know the exact setting BUT if you use the OBJ2PP2 exporter it will save out a brand new OBj thats nicely compressed. To give you an example, the Holodeck I am converting, the final OBJ from Carrara is 269MB with everything in it. The compressed OBJ from DS was 167MB.
Believe it or not, but DS has always been good at compressing obj. I dont know the exact setting BUT if you use the OBJ2PP2 exporter it will save out a brand new OBj thats nicely compressed. To give you an example, the Holodeck I am converting, the final OBJ from Carrara is 269MB with everything in it. The compressed OBJ from DS was 167MB.
Okay, downloaded Daz.. As soon as I get a free moment (Fingers crossed) I'll install it and see what I can do. Thanks Mattymanx.
The PP2 Exporter is here - http://www.mediafire.com/?3m5gbz5f8bjjgjm - just place it anywhere in the Content folder tree, wont matter where. (after you unrar it)
Got it. Thanks.
I'm somewhat new to DS4. I don't see a folder (or other) labeled 'Content' in the DAZStudio4 folder
DS 4 uses the My Library folder by default. My Library and Content are just default names, there's no significance to them and you can call your content directories anything you like (that uses US-standard characters).
I don't have a My Library folder. Perhaps I should make one? And it should be placed where?
You can place your "Content/My Library" folder anywhere you want. None of my content is on my C Drive, its all on my E Drive and currently I have it seperated as DS3+Poser Content, DS4 Content and DS45 Content (not actual names) just to avoid mixing stuff that I dont want mixed. Though considering how much I am likeing DS45 over DS4, I can see me combining those two.
Ah so! TYVM! That's a neat idea.
Your welcome Elowan! :)
The corridor set is finally finished. Still need to make some nice thumbnails for it. The Holodeck is all done too. Both sets need promos still though. I am also waiting for permission to distribute the Holodeck. Same guy made the corridors and gave me permisison for those already so hopefully it wont be a problem, usally is not. Either way, I am hoping to start on my scene/render for the holodeck scene I want to do tomorrow.
? where the post is in which this was recommended however it's GREAT!
So: http://www.techpowerup.com/forums/showthread.php?t=112556
Large Address Aware ... doesn't install anything. Enables 32 bit .exe files you choose to use more of the available memory on a 64 bit computer. Not recommended for use if one has less than 3G available.
I tried it on that copy of the recalcitrant 'newest' Hexagon on my W7 laptop and got "lines" working as they should be. Yes!
Was also able to get an old music program to load on first try without freezing the entire computer.
Where is the Voyager bridge to be found at this time?