Anyone one else having issues with the new Road Trip Hippy Van?

I just bought the new released Road trip Hippy (hippie) van and notice that there is no morphs sliders at all for it, can't open or close doors at all.

And the hippie van make viewpoint more laggy in texture shaded mode than viewpoint normaly would be even in Iray mode with other objects.

Anyone else bought this and noticed the same things?  

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Comments

  • I bought it and will load it up tonight and let you know if others don't first

  • mats76mats76 Posts: 294

    I bought it and will load it up tonight and let you know if others don't first

    Thank you, that is very much appriciated.

     

  • JOdelJOdel Posts: 6,288

    Are there bones for the doors? Those would be in the scene tab. Select, and look in parameters for the move morphs.

  • frankrblowfrankrblow Posts: 2,052

    The van looks really nice, however I was very surprised to see how poorly it is put together. It is awkward to use and move around in a scene. I have other products by this vendor that are better put together, so this one is disappointing, though useable. I don't plan to return it, but I did consider asking for a refund.

  • UthgardUthgard Posts: 867

    I can confirm that my system is very sluggish when the van is loaded. Also, the way the whole thing is set up is really annoying: the doors are props parented to the vehicle, and they don't have any slider to open them - you need to manually position them, and the point of rotation isn't anywhere near the hinges (something similar is going on with tires, making them useless for animations). Also, while the amount of props included was (to me) one of the main selling points of the product, they only load as sets, and you'd need to manually save them for any kind of kitbashing you had in mind. I am actually considering a refund: the van is splendid as is, but a pain to work with if you want anything other than the two main configurations that are included as preload, but I'll wait in case there's a future fix, as other Ansiko's sets are far friendlier to the end user.

  • If the cente points are not helpfully placed that would, I believe, merit a bug report. Other things are more of a design decision.

  • mats76mats76 Posts: 294
    edited September 2017
    JOdel said:

    Are there bones for the doors? Those would be in the scene tab. Select, and look in parameters for the move morphs.

    You solved it, thanks. But it is weird that it is not enough to first expand the van  and then choose right door, right door has to be expanded as well to find the sub catogory right door open and select it. When right door open is selected it is possible to choose open door in parameter. 

    Having another issue with weird red and blue lines showing up on the van both in texture shaded and in iray, it looks like the the van is selected but it is not. Picture below. 

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    Post edited by mats76 on
  • LindseyLindsey Posts: 2,001
    edited September 2017
    Uthgard said:

    I can confirm that my system is very sluggish when the van is loaded. Also, the way the whole thing is set up is really annoying: the doors are props parented to the vehicle, and they don't have any slider to open them - you need to manually position them, and the point of rotation isn't anywhere near the hinges (something similar is going on with tires, making them useless for animations). Also, while the amount of props included was (to me) one of the main selling points of the product, they only load as sets, and you'd need to manually save them for any kind of kitbashing you had in mind. I am actually considering a refund: the van is splendid as is, but a pain to work with if you want anything other than the two main configurations that are included as preload, but I'll wait in case there's a future fix, as other Ansiko's sets are far friendlier to the end user.

    Hum... I have Open Door parameter dials.  Select a door's group, not the door itself to see the Open Door parameter dial.

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    Post edited by Lindsey on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,612
    edited September 2017

    in regards to pivots

    apparently it is also the case for https://www.daz3d.com/beach-house I was forewarned 

    find this with so many sets

    its frustrating

    it's an easy fix in iClone (reset pivot) or Carrara (caps lock move hotpoint) but DAZ studio one needs to make it a figure and fiddle with those tiny red and green hip bone arrows is a right pain.

    Why doesn't DAZ studio have an easy way to set pivots on props?

    edit

    and after reading the cross posts

    am a bit more reassured about this one if rigged yes

    Post edited by WendyLuvsCatz on
  • This is exactly why the store reviews.

  • mats76 said:
    Having another issue with weird red and blue lines showing up on the van both in texture shaded and in iray, it looks like the the van is selected but it is not. Picture below. 

    It's to do with the weird way the doors and other moving parts are set up, apparently. Those lines (which will not show in a render) are crosshairs for the positions of the prop groups used to animate the doors. One of the screenshots upthreead shows how to use it; look in the Scene Tab, select one of the door groups (NOT one of the door props) and you'll see the rotate dial in either the Parameters or Posing tabs.

  • MattymanxMattymanx Posts: 6,956
    th3Digit said:

    in regards to pivots

     but DAZ studio one needs to make it a figure and fiddle with those tiny red and green hip bone arrows is a right pain.

    Why doesn't DAZ studio have an easy way to set pivots on props?

     

    Use the Joint Editor Tool and the Tool Tab to change pivot points.  Its the exact same tool PAs use when rigging the models.

  • Serene NightSerene Night Posts: 17,680
    edited September 2017

    The set is a nice concept.... BUT usability is key for me. The wide movement arc of the van and set makes it unwieldly. I will have to weigh the cons of that, vs,the pros of keeping it. I'm not liking that aspect so far and I tend to return content I must tinker with.

    Post edited by Serene Night on
  • Mattymanx said:
    th3Digit said:

    in regards to pivots

     but DAZ studio one needs to make it a figure and fiddle with those tiny red and green hip bone arrows is a right pain.

    Why doesn't DAZ studio have an easy way to set pivots on props?

     

    Use the Joint Editor Tool and the Tool Tab to change pivot points.  Its the exact same tool PAs use when rigging the models.

    I did say I have to do that but in the case of induvidual props especially ones labled zero props, it's a pity the PA's don't bother.

    One reason I always read other people's comments on sets before buying them.

  • I noticed that in this forum we gather a lot of grouch !!!
    In the web market you will have similar vehicles in 3D priced from $ 200 to $ 500.
    I think the value for money for a product so cheap considering the reductions !!
    I do not know who says better. I think that should be considered.
    The requirement at a price !! There it is unbeatable!
    On the other hand, the doors open and the wheels turn!
    This is a bad trial intentions.

    (sorry my bad english I use Google translator)

     

  • FSMCDesignsFSMCDesigns Posts: 12,783
    patwojtko said:

    I noticed that in this forum we gather a lot of grouch !!!
    In the web market you will have similar vehicles in 3D priced from $ 200 to $ 500.
    I think the value for money for a product so cheap considering the reductions !!
    I do not know who says better. I think that should be considered.
    The requirement at a price !! There it is unbeatable!
    On the other hand, the doors open and the wheels turn!
    This is a bad trial intentions.

    (sorry my bad english I use Google translator)

     

    yeah, but everyone here is spoiled, LOL

  • Uhhhh, the "web market" costs more because it includes games license. Even then $200 to $500 is way on the high end.

  •  

    Uhhhh, the "web market" costs more because it includes games license. Even then $200 to $500 is way on the high end.

     

    Not necessarily .. makes a turn at Turbosquid, there are models designed very precisely .... But extremely expensive ....

  • MarcCCTxMarcCCTx Posts: 926
    edited September 2017

    I don't know, it may have a little learning curve, but it's still a sweet van.

    (Note to convert the chrome to toon, you have to convert it to iray then toon otherwise the chrome bits disappear)

    W.I.P. using the new pwToon CelShaders

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  • Great MarcCCTx ! like what, there are some who have no worries! rireBravo it's very funny

  • patwojtko said:

     

    Uhhhh, the "web market" costs more because it includes games license. Even then $200 to $500 is way on the high end.

     

    Not necessarily .. makes a turn at Turbosquid, there are models designed very precisely .... But extremely expensive ....

    Sort by price. For a van that is VERY high end (and people who think they're high end).
  • That of Ansiko has a lot of detail ... We should compare.

  • Usability is usability. Many cars here don't have the same issues and are easy to move. If something is clunky to move or work with I want to know. It really isn't about price. Its about function.

  • UthgardUthgard Posts: 867
    Lindsey said:
    Uthgard said:

    I can confirm that my system is very sluggish when the van is loaded. Also, the way the whole thing is set up is really annoying: the doors are props parented to the vehicle, and they don't have any slider to open them - you need to manually position them, and the point of rotation isn't anywhere near the hinges (something similar is going on with tires, making them useless for animations). Also, while the amount of props included was (to me) one of the main selling points of the product, they only load as sets, and you'd need to manually save them for any kind of kitbashing you had in mind. I am actually considering a refund: the van is splendid as is, but a pain to work with if you want anything other than the two main configurations that are included as preload, but I'll wait in case there's a future fix, as other Ansiko's sets are far friendlier to the end user.

    Hum... I have Open Door parameter dials.  Select a door's group, not the door itself to see the Open Door parameter dial.

    Thanks for the tip, I'd never would've thought to check for a dial with the group selected when the door didn't have one. Still, while the side doors work really well, opening the front doors results in the hinge splitting and the door kinda hanging in there by the power of nice thoughts and fairy dust-- and that's also kind of my point: very good product, but annoyingly clunky to work with and incredibly counterintuitive, at least when compared to the other vehicles we get in the shop and the way they are rigged. Seriously, I don't want to bash, but things are what they are.

  • mats76mats76 Posts: 294
    edited September 2017

    Has anyone found the backseat props?

     

    Post edited by mats76 on
  • UthgardUthgard Posts: 867

    They are included in groups when you load the van, you just need to hide the bedding group and show the seating group on the scene tab.

  • SpitSpit Posts: 2,342

    I'm keepin' it. It has 3dl support as well as iRay. laugh

  • NovicaNovica Posts: 23,905

    To get to a piece quickly, I use the Surface tool and click on it. It will highlight it/ find it in Scene pane. 

  • UthgardUthgard Posts: 867

    Yeah, I tend to alternate between that and the universal tool for the same purposes; the thing is that what you actually need to select in this case is the group, not the object, and that may be slightly unconfortable as, to my knowledge, no other vehicle is set quite this way. Mind, once the way this works is known, it's not as bad as I initially thought, but it remains kinda backwards.

  • MarcCCTxMarcCCTx Posts: 926
    edited September 2017

    I like it better with the back seat, it's easier to find things.

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