Can one use Morris's G3 merchant resources to create G8 characters?

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  • RAMWolffRAMWolff Posts: 10,262

    Correct. For making "for sale" products. These can be used for personal projects but can NOT be given away as a freebie in any form. 

  • vrba79vrba79 Posts: 1,432

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

  • hphoenixhphoenix Posts: 1,335
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

  • vrba79vrba79 Posts: 1,432
    edited January 2018
    hphoenix said:
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

    So they're essentially semi-processed raw materials then. "Here's a pre-forged billet you can make a knife out of." kind of a thing.

    Post edited by vrba79 on
  • vrba79 said:
    hphoenix said:
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

    So they're essentially semi-processed raw materials then. "Here's a pre-forged billet you can make a knife out of." kind of a thing.

    More or less, yes.
  • vrba79vrba79 Posts: 1,432
    vrba79 said:
    hphoenix said:
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

    So they're essentially semi-processed raw materials then. "Here's a pre-forged billet you can make a knife out of." kind of a thing.

     

    More or less, yes.

    So with the merchant morph kits, how difficult would it be for a random user to create their own stylized / toon characters with them? Is it just a lot of dial tweaking, or is there much more to it?

  • nonesuch00nonesuch00 Posts: 18,343
    vrba79 said:
    vrba79 said:
    hphoenix said:
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

    So they're essentially semi-processed raw materials then. "Here's a pre-forged billet you can make a knife out of." kind of a thing.

     

    More or less, yes.

    So with the merchant morph kits, how difficult would it be for a random user to create their own stylized / toon characters with them? Is it just a lot of dial tweaking, or is there much more to it?

    For Toon characters use the DAZ Toon shader to create materiel presets, it's free, and edit the DAZ Surfaces to customize the surfaces you apply the DAZ Toon shader to. Or are you wanting an almost realistic style, like Girl 7 / Guy 7?

  • vrba79vrba79 Posts: 1,432
    edited January 2018
    vrba79 said:
    vrba79 said:
    hphoenix said:
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

    So they're essentially semi-processed raw materials then. "Here's a pre-forged billet you can make a knife out of." kind of a thing.

     

    More or less, yes.

    So with the merchant morph kits, how difficult would it be for a random user to create their own stylized / toon characters with them? Is it just a lot of dial tweaking, or is there much more to it?

    For Toon characters use the DAZ Toon shader to create materiel presets, it's free, and edit the DAZ Surfaces to customize the surfaces you apply the DAZ Toon shader to. Or are you wanting an almost realistic style, like Girl 7 / Guy 7?

    I mean the exagarated, cartoon-like facial structures. Stuff you can't do with a "realistic" figure. Tired of getting told "Nope. Stylized males don't sell, so I won't make 'em!" from PA's, so I'm wanting to know if merchant morph toolkits can be used in such a way.

    Post edited by vrba79 on
  • vrba79 said:

     

    I mean the exagarated, cartoon-like facial structures. Stuff you can't do with a "realistic" figure. Tired of getting told "Nope. Stylized males don't sell, so I won't make 'em!" from PA's, so I'm wanting to know if merchant morph toolkits can be used in such a way.

    Male content not selling as well (which is what the PAs keep telling you and others) does not mean that they won't make something if DAZ thinks it's worth the time investment.

  • vrba79 said:
    vrba79 said:
    vrba79 said:
    hphoenix said:
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

    So they're essentially semi-processed raw materials then. "Here's a pre-forged billet you can make a knife out of." kind of a thing.

     

    More or less, yes.

    So with the merchant morph kits, how difficult would it be for a random user to create their own stylized / toon characters with them? Is it just a lot of dial tweaking, or is there much more to it?

    For Toon characters use the DAZ Toon shader to create materiel presets, it's free, and edit the DAZ Surfaces to customize the surfaces you apply the DAZ Toon shader to. Or are you wanting an almost realistic style, like Girl 7 / Guy 7?

    I mean the exagarated, cartoon-like facial structures. Stuff you can't do with a "realistic" figure. Tired of getting told "Nope. Stylized males don't sell, so I won't make 'em!" from PA's, so I'm wanting to know if merchant morph toolkits can be used in such a way.

    There really aren't any toon merchant resource kits. You'd want to make your own morphs in ZBrush/Blender/Sculptris/Hexagon/your modeler of choice.

  • DaWaterRatDaWaterRat Posts: 2,885
    vwrangler said:
    RAMWolff said:

    Just got a PM from Anna (ForbiddenWhispers) stating it's fine to use the MR's for what ever you wish!  Not just waiting to hear from Fly028 as I have his and Nathy's Dark Beauty resource.  Contacted him over at 'Rosity as I don't know how to contact either one here on the DAZ forums 

    Poked around looking at the various merchant resource product pages here. Part of the complication is that there aren't necessarily separate readmes or licenses included with the various products, and merchant resources kind of need them. Oddly enough, Anna's MR product page is fairly specific about what you can do; she's kind enough not to let that be a limit. (IANALawyer, but I would rather strongly suggest that anyone wanting to use the ForbiddenWhispers merchant resources for other than their original use should get in touch with her, because of that specificity.) Most of the product pages for other resources are very general, and beyond "don't make freebies with this merchant resource", this type of use isn't clearly stated. (Because, as mentioned, entirely unanticipated.)

    Daz may want to start being more specific about the information required for the product pages with anything that can be used as a merchant resource, since, effectively, the product page (in combination with the readme) states the license terms.

     

    Don't forget that the set probably has a "for such-and-such" in the title, which may constitute an indication that it is not for other figures.

    If someone wants to be sure of a reading that deviates from the PA's, with respect to non-standard usage, they need legal advice not forum advice.

    However, if the Merchant resource was created before Genesis 8 was available, then a given resource being "for Genesis 3 Female" may just mean that the vendor didn't bother to update the product title.  Prior to Genesis 8, the various generations did have significantly different UV maps, so it being for a given generation was just as informational as a given vendor character being for a particular generation.

    Obviously, the best thing to do is to verify it with the PA if at all possible.

  • Oso3DOso3D Posts: 15,047

    Not all merchant resources are ‘raw.’

    My shaders are MR... they work perfectly fine for customers, but also vendors can include them in their products.

     

  • nonesuch00nonesuch00 Posts: 18,343
    vrba79 said:
    vrba79 said:
    vrba79 said:
    hphoenix said:
    vrba79 said:

    I'm assuming theirs a reason the average person wouldn't be inclined to buy them then.

    Merchant Resources are pieces/parts that aren't really usable directly without some work.  They aren't something you can just plop into a scene.  Map packs (just textures), custom shaders, etc, that the person who buys/uses them has to actually modify OTHER things to use them.  They take some effort and skill to use well.

    They're usually sold as Merchant Resources since they license the purchasers to include some of the elements in their own products (so they don't have to create their own textures, shaders, etc.)

    So they're essentially semi-processed raw materials then. "Here's a pre-forged billet you can make a knife out of." kind of a thing.

     

    More or less, yes.

    So with the merchant morph kits, how difficult would it be for a random user to create their own stylized / toon characters with them? Is it just a lot of dial tweaking, or is there much more to it?

    For Toon characters use the DAZ Toon shader to create materiel presets, it's free, and edit the DAZ Surfaces to customize the surfaces you apply the DAZ Toon shader to. Or are you wanting an almost realistic style, like Girl 7 / Guy 7?

    I mean the exagarated, cartoon-like facial structures. Stuff you can't do with a "realistic" figure. Tired of getting told "Nope. Stylized males don't sell, so I won't make 'em!" from PA's, so I'm wanting to know if merchant morph toolkits can be used in such a way.

    Well 3D Outlaw made a morph for Sakura to make him male and gave it away as a freebie at his website. It is very good although no official support because it's a freebie. You should get it.

  • RAMWolffRAMWolff Posts: 10,262
    vwrangler said:

    For what little it may be worth, DTG has just released a character at Rendo that uses Morris' medium tone G3M resource on a G8M character. They may or may not have asked, to be sure, so it's probably good to ask anyway.

    Hmmm Sounds like they probably do then. :) I put in a support ticket, to make sure.

    DId you ever find out if you can use Morris's gen3male MR skin on gen*male?

    I never heard from Morris so I contacted customer support and talked to Emma H who contacted the QA team. She said:

    "Here is what our QA Team: 

    "Yes... the fact that it is a merchant resource is not limited to a particular generation. So if she CAN use it for Genesis 8 then she is allowed to use it. "

    Please let me know if there's anything else that I can assist you with.

    Thank you,
    Emmalee"


    EDIT (01-24-2018):

    After talking to a forum mod about this and having been told by them that the previous response from Daz is inaccurate and that you have to get permission from each PA, I sent in another help ticket to get clarification on that. This time they gave me a completely different answer on this:


    I apologize, I did receive a different reply after asking this time. You will need to reach out to the PA who created the merchant resource and see if they will let you use their merchant resource for G8 characters. This is between the PA and the purchaser.


    Thank you,
    Emmalee

     

    So conflicting information and wasted time... :(

    OK, since things are still up in the air for Morris MR's... I thought this was resolved.  It's really annoying that DAZ can't reach out to her and ask her directly since she's more behind the scenes these days and NOT active here.  I asked my friend Ana on Facebook if she knows a way to contact Morris.  Fingers crossed.... I'd hate to return the MR, that would suck!

  • DiomedeDiomede Posts: 15,225
    edited January 2018

    Have to admit that I interpreted the phrase "for Genesis 3" or whatever entirely differently from some posts above.  There are a variety of UVMap layouts depending on figures, etc.  When I saw a merchant resource skin set "for..." I merely thought it meant that the skin fit that UVMap layout, not that a merchant could not alter it for another UVMap layout, especially because merchants are generally expected to customize the map in some way.  I'm not saying I had the correct interpretation, just that that was what immediately occurred to me when I saw "for..."  I was not thinking that a merchant couldn't alter it for another figure.  Never occurred to me until I saw people posting questions about it.

     

    I'll make sure to reach out to the PA and Daz just to be safe.

    Post edited by Diomede on
  • RAMWolffRAMWolff Posts: 10,262

    So far all the merchants I reached out to were cool.  Just waiting on clarification from Morris for her MR's! 

  • Sfariah DSfariah D Posts: 26,570

    I am trying to figure out which MR for G3F are cool with G8F?  I know Zev0 skin builder is not cool with G8F.

  • AHArtAHArt Posts: 202

    I know this thread is super old BUT did we ever find out anything on these Morris skins?

  • RAMWolffRAMWolff Posts: 10,262

    Yea, it's fine!

  • AHArtAHArt Posts: 202
    RAMWolff said:

    Yea, it's fine!

    Awesome thanks!

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