Sasquatch and Look at my Hair

RCTSpankyRCTSpanky Posts: 850
edited December 1969 in The Commons

I really like the Sasquatch beast. Especially the fur looks amazing. But in the list of required items stand, that I need the "Look at my Hair"-plugin in ther version 1.1. I have immediatly checked, if there is an updated version in my product acount, but there is still the version 1.0 for download.

Where did I get the updated version of LAMH?

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Comments

  • SimonJMSimonJM Posts: 5,997
    edited April 2013

    I really like the Sasquatch beast. Especially the fur looks amazing. But in the list of required items stand, that I need the "Look at my Hair"-plugin in ther version 1.1. I have immediatly checked, if there is an updated version in my product acount, but there is still the version 1.0 for download.

    Where did I get the updated version of LAMH?


    I think there was some confusion over naming standards for the download files on the releases - just go to your Product Library and grab whatever is there now?


    Just checked at my LAMH reported (in title bar) it was 1.0 - so grabbed the latest (which called itself 15548_DS4_LAMH_1.0.0.0_Win64.exe and that, too, in the title bar reports as 1.0, though I believe it is actually an updated version from the original release.

    Post edited by SimonJM on
  • RawArtRawArt Posts: 5,951
    edited December 1969

    I believe there is going to be an update released to LAMH.
    The sasquatch works in the version that is now in the store as well.
    There is also a free LAMH player that was released, for those who do not have the full version: http://www.daz3d.com/new-releases/look-at-my-hair-free-player


    Rawn

  • acocq_0801c2dc51acocq_0801c2dc51 Posts: 0
    edited December 1969

    Weird, when I try to use SASQUATCH (with LAMH), I keep getting this error message (an DS crashes):

    This preset doesn't match the model it was designed for.
    Or, if you have a TriAx figure, make sure it's set at Base Resolution.

    I've made sure that the resolution is set to Base and I have downloaded the current version of LAMH.

    When I use LAMH (on a Genesis character), it works fine.

    Any ideas ?

    Cheers,
    Andreas

  • RawArtRawArt Posts: 5,951
    edited December 1969

    Andreas_C said:
    Weird, when I try to use SASQUATCH (with LAMH), I keep getting this error message (an DS crashes):

    This preset doesn't match the model it was designed for.
    Or, if you have a TriAx figure, make sure it's set at Base Resolution.

    I've made sure that the resolution is set to Base and I have downloaded the current version of LAMH.

    When I use LAMH (on a Genesis character), it works fine.

    Any ideas ?

    Cheers,
    Andreas

    I flagged this to the LAMH guys...they can probably help you out better than me.

    Rawn

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Andreas_C said:
    Weird, when I try to use SASQUATCH (with LAMH), I keep getting this error message (an DS crashes):

    This preset doesn't match the model it was designed for.
    Or, if you have a TriAx figure, make sure it's set at Base Resolution.

    I've made sure that the resolution is set to Base and I have downloaded the current version of LAMH.

    When I use LAMH (on a Genesis character), it works fine.

    Any ideas ?

    Cheers,
    Andreas

    What method are you using to apply the LAMH Preset? In order to use the .duf files you must be using the Free Player released in the DAZ Store. The 1.05 Full update is imminent,

    Kendall

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Hello folks, to build up on Kendall's reply, if you want to use Ron's model on LAMH 1.0 you'll have to load the .lmh preset, since LAMH 1.0 can't handle .duf's.
    But, as Kendall stated, we are beta-testing the full 1.05 and we should be able to pull it out very soon, so that it will match the current player capabilities.

  • acocq_0801c2dc51acocq_0801c2dc51 Posts: 0
    edited December 1969

    Oops ... now I'm confused ...

    Do I need the Player, even if I have a full version of LAMH installed ? :ohh:

    Looking forward to the 1.05 release then ...

    Cheers,
    Andreas

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Andreas_C said:
    Oops ... now I'm confused ...

    Do I need the Player, even if I have a full version of LAMH installed ? :ohh:

    Looking forward to the 1.05 release then ...

    Cheers,
    Andreas

    The player is only needed if you want to use the scene presets. Otherwise, you can use the .lmh preset in the LAMH 1.0 plugin.

    Kendall.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Andreas_C said:
    Oops ... now I'm confused ...

    Do I need the Player, even if I have a full version of LAMH installed ? :ohh:

    Looking forward to the 1.05 release then ...

    Cheers,
    Andreas

    Sorry about the confusion but yes, that is the current status. LAMH 'Full' 1.0 can't handle duf's (but as Kendall said you can load the .lmh, which basically will get you the same result), while the LAMH Player 1.05 can handle duf's.
    So, you can actually use the 1.0 version and load the Sasquatch .lmh file. Or, you can install the player and load the duf file directly, if you like.
    This 'annoyance' will be issued in a few days as we'll pull out the LAMH 'Full' 1.05 which will match current player status.

  • RawArtRawArt Posts: 5,951
    edited December 1969

    If you have the current full version of LAMH, all you need to do is load the sasquatch, then open the LAMH plugin, and point the mesh to the sasquatch preset in the presets folder.

    So it will work with teh current LAMH program

  • acocq_0801c2dc51acocq_0801c2dc51 Posts: 0
    edited December 1969

    Sounds good ...

    I'm trying to locate the LMH file for Sasquatch ... where are they stored ?

    Cheers,
    Andreas

  • RawArtRawArt Posts: 5,951
    edited December 1969

    Andreas_C said:
    Sounds good ...

    I'm trying to locate the LMH file for Sasquatch ... where are they stored ?

    Cheers,
    Andreas

    Ok...BIG Apology!!

    Apparently the actual LAMH preset did not get included in the installer.
    It will be updated immediately (which means give it a couple hours)

    So sorry for the inconvenience.
    (Those using the free player can load it properly from the DUF file in the library though)

    Rawn

  • Eustace ScrubbEustace Scrubb Posts: 2,701
    edited December 1969

    Any chance of getting a ManWolf fur preset? ;)

  • RawArtRawArt Posts: 5,951
    edited December 1969

    Any chance of getting a ManWolf fur preset? ;)

    A VERY good chance ;)

    (it was actually supposed to be released with the sasquatch.....but ran into a last minute glitch. It should be out very soon though)


    Rawn

    manwolf.jpg
    694 x 886 - 150K
  • RawArtRawArt Posts: 5,951
    edited December 1969

    RawArt said:
    Andreas_C said:
    Sounds good ...

    I'm trying to locate the LMH file for Sasquatch ... where are they stored ?

    Cheers,
    Andreas

    Ok...BIG Apology!!

    Apparently the actual LAMH preset did not get included in the installer.
    It will be updated immediately (which means give it a couple hours)

    So sorry for the inconvenience.
    (Those using the free player can load it properly from the DUF file in the library though)

    Rawn

    Ok...I was told the update is live (for the LAMH presets)...so you can all re-download

    Rawn

  • esargeesarge Posts: 20
    edited December 1969

    I downloaded Sasquatch again and still cannot find the .lmh file.

    If I install the free player will it have any problems with the full version of LAMH?

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    esarge said:
    I downloaded Sasquatch again and still cannot find the .lmh file.

    If I install the free player will it have any problems with the full version of LAMH?

    The player and Full are mutually exclusive. You can, however, rename your full plugin's dll/dylib and then use the player. To switch back, rename the player's dll/dylib out of the way, and then rename your full plugin back to its original place.

    We're furiously working on the final testing of the 1.05 full plugin to get it out.

    Kendall

  • esargeesarge Posts: 20
    edited December 1969

    Thank You.

    I guess I will just wait for the update to the full plugin.

  • acocq_0801c2dc51acocq_0801c2dc51 Posts: 0
    edited December 1969

    Thanks for the quick update ... and thanks to DIM, I was notified of its availability (yeah, call me a DIM fanboy ... oh wait, that doesn't sound quite right :red:) ...

    And I can confirm that the player and the full version are indeed mutually exclusive ... since I installed the player and now my full version is "gone with the wind" ... (so maybe DIM fanboy is right on target after all ;-P) ..

    I presume that the new full version (when it becomes available) can be installed and will "overwrite" the player version.

    And I think that the Yeti looks stunning in the winter environment I bought along with it :coolsmile:

    Cheers,
    Andreas

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    Andreas_C said:
    Oops ... now I'm confused ...

    Do I need the Player, even if I have a full version of LAMH installed ? :ohh:

    Looking forward to the 1.05 release then ...

    Cheers,
    Andreas

    Sorry about the confusion but yes, that is the current status. LAMH 'Full' 1.0 can't handle duf's (but as Kendall said you can load the .lmh, which basically will get you the same result), while the LAMH Player 1.05 can handle duf's.
    So, you can actually use the 1.0 version and load the Sasquatch .lmh file. Or, you can install the player and load the duf file directly, if you like.
    This 'annoyance' will be issued in a few days as we'll pull out the LAMH 'Full' 1.05 which will match current player status.

    Right now that makes sense ! only have trouble with the DUF so will check that out, thanks for the tip great help !

  • esargeesarge Posts: 20
    edited December 1969

    Ok I found the .lmh files, but when I try to load them I get the error: This preset does not mach the model it was designed for.

    I have made sure the model is set to the base resolution. Any ideas on what I might be doing wrong?

    BTW I can load the lycan .lmh file onto the Sasquatch and it works.

  • FusionLAFusionLA Posts: 249
    edited April 2013

    esarge said:
    Ok I found the .lmh files, but when I try to load them I get the error: This preset does not mach the model it was designed for.

    I have made sure the model is set to the base resolution. Any ideas on what I might be doing wrong?

    BTW I can load the lycan .lmh file onto the Sasquatch and it works.


    I finally found the preset also, it's not in the preset folder but the root directory for My DAZ 3D Library->RawArt.
    Getting the same error also when trying to apply the preset.
    Post edited by FusionLA on
  • RawArtRawArt Posts: 5,951
    edited December 1969

    Hey Guys
    Since the selling of commercial products using LAMH is a new thing, there are no standards yet as to where is the most comfortable place to put the files.
    Apparently the LAMH files can be placed anywhere and you would just have to point LAMH to the preset to load it wherever it is.

    So...where would you guys think the best place to put all the presets would be?

    Apparently the default where daz drops everything may be confusing. But once you find it there, then it would be a place to find all the presets for future sets..and that way it could be easy.

    But..if you prefer, I could also put the presets in the character folder with the rest of my files. That way it would have a logical place like that to look for it.
    However then you would have to point LAMH all around your runtime to find the location for the new presets rather than have them in one place.

    So it's a six of one half dozen of the other situations.

    What would you guys prefer?

    Rawn

  • esargeesarge Posts: 20
    edited April 2013

    RawArt said:
    Hey Guys
    Since the selling of commercial products using LAMH is a new thing, there are no standards yet as to where is the most comfortable place to put the files.
    Apparently the LAMH files can be placed anywhere and you would just have to point LAMH to the preset to load it wherever it is.

    So...where would you guys think the best place to put all the presets would be?

    Apparently the default where daz drops everything may be confusing. But once you find it there, then it would be a place to find all the presets for future sets..and that way it could be easy.

    But..if you prefer, I could also put the presets in the character folder with the rest of my files. That way it would have a logical place like that to look for it.
    However then you would have to point LAMH all around your runtime to find the location for the new presets rather than have them in one place.

    So it's a six of one half dozen of the other situations.

    What would you guys prefer?

    Rawn


    I would put them in the default LAMH preset folder. That is where I have them but they will not work. See my post above.
    Post edited by esarge on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Ron's .lmh preset must be applied to a figure with the name "Genesis" in the scene list. To attach the .lmh, use the Sasquatch labeled without the "_LAMH" in the name. Then apply the preset.

    Due to the confusion this is causing, I am adding an option to the Player update coming *very* soon to force the load whether the label matches or not.

    Kendall

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    We seem to be in a conundrum....

    We originally set the presets to be in the DAZ Documents folder under lookatmyhairAM/Presets, but lots of people complained that they didn't want the files there. So we removed that default, and now people are complaining that they can't find the presets.

    There are *lots* more PA items for LAMH coming in the near future, folks. Where should these nice people put their presets?

    Kendall

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    I have the Full LAMH as well. I have loaded the Genesis character Sasquatch, not the one with LAMH. Open and try to apply the lamh preset and am getting same error as the rest. not compatible with the selected figure, set to Base etc...(It is set to base).

    I am one of those people who is HAPPY with where the defaults were. At least then they are consistent. And since they can be moved and work from anywhere, those who don't like the "Default" can move them. You will NEVER find a place that makes everyone happy. :) So put them where you had them and let the customers place them where they choose.

    Ron, the Readme instructions for Sasquatch also don't follow the packing. :) Wrong location. I finally found the presets by unzipping to an empty folder and just looking to see where they were places. :)

  • Richard HaseltineRichard Haseltine Posts: 102,344
    edited April 2013

    Is this going to be an ongoing issue? If the update is going to enable loading from .duf presumably that can go anywhere without needing to navigate, so it can go in with the character or model that needs the hair. Actual .lmh files, if they are to install via the DIM*, need to be in the content directory (that is, My Library by the current default but they should work from whatever the user installs to and as long as LaMH remembers the path the actual location shouldn't matter). Other files really ought to go in the AppData folder for Studio - though DS itself doesn't help matters by soemtimes dfaulting to the application folder for soem paths, which is of course always wrong in a current OS.

    * currently, at least - I can't recall what DAZ_Spooky said when he mentioned, in a thread on the new Product Library, that there was an update to DIM in the works.

    Post edited by Richard Haseltine on
  • Kendall SearsKendall Sears Posts: 2,995
    edited April 2013

    Is this going to be an ongoing issue? If the update is going to enable loading from .duf presumably that can go anywhere without needing to navigate, so it can go in with the character or model that needs the hair. Actual .lmh files, if they are to install via the DIM*, need to be in the content directory (that is, My Library by the current default but they should work from whatever the user installs to and as long as LaMH remembers the path the actual location shouldn't matter). Other files really ought to go in the AppData folder for Studio - though DS itself doesn't help matters by soemtimes dfaulting to the application folder for soem paths, which is of course always wrong in a current OS.

    * currently, at least - I can't recall what DAZ_Spooky said when he mentioned, in a thread on the new Product Library, that there was an update to DIM in the works.

    I don't foresee it being an issue for too much longer. Once the 1.05 Full is out, the .lmh files will be there for support purposes as we intend for the .duf files to be the "go to" for loading. This will be especially essential with some of the new features that will start to be introduced in the 1.05 Full.

    Kendall

    Post edited by Kendall Sears on
  • Norse GraphicsNorse Graphics Posts: 0
    edited December 1969

    RawArt said:
    Hey Guys
    Since the selling of commercial products using LAMH is a new thing, there are no standards yet as to where is the most comfortable place to put the files.
    Apparently the LAMH files can be placed anywhere and you would just have to point LAMH to the preset to load it wherever it is.

    So...where would you guys think the best place to put all the presets would be?

    Apparently the default where daz drops everything may be confusing. But once you find it there, then it would be a place to find all the presets for future sets..and that way it could be easy.

    But..if you prefer, I could also put the presets in the character folder with the rest of my files. That way it would have a logical place like that to look for it.
    However then you would have to point LAMH all around your runtime to find the location for the new presets rather than have them in one place.

    So it's a six of one half dozen of the other situations.

    What would you guys prefer?

    Rawn

    How about a folder inside the DAZ Studio library-folder? Call it "LAMH Presets"

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