Sasquatch and Look at my Hair

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Comments

  • FusionLAFusionLA Posts: 249
    edited December 1969

    Is this going to be an ongoing issue? If the update is going to enable loading from .duf presumably that can go anywhere without needing to navigate, so it can go in with the character or model that needs the hair. Actual .lmh files, if they are to install via the DIM*, need to be in the content directory (that is, My Library by the current default but they should work from whatever the user installs to and as long as LaMH remembers the path the actual location shouldn't matter). Other files really ought to go in the AppData folder for Studio - though DS itself doesn't help matters by soemtimes dfaulting to the application folder for soem paths, which is of course always wrong in a current OS.

    * currently, at least - I can't recall what DAZ_Spooky said when he mentioned, in a thread on the new Product Library, that there was an update to DIM in the works.

    I don't foresee it being an issue for too much longer. Once the 1.05 Full is out, the .lmh files will be there for support purposes as we intend for the .duf files to be the "go to" for loading. This will be especially essential with some of the new features that will start to be introduced in the 1.05 Full.

    Kendall
    I'm using the full version of LAMH.
    Once the full is updated this should not be a problem with people needing to look around for the presets, correct?
    But for people needing to still find the presets to use manually it should be somewhere unified, so you don't end up with lots of folders under the root folder for My DAZ 3D Library.
    I don't know why I can't get the preset to work with the full player, but using Raw's Lycan preset it works with no issues.
    Picture posted using Lycan preset.

    Sasquach_lycan.jpg
    1448 x 706 - 160K
  • esargeesarge Posts: 20
    edited December 1969

    Ron's .lmh preset must be applied to a figure with the name "Genesis" in the scene list. To attach the .lmh, use the Sasquatch labeled without the "_LAMH" in the name. Then apply the preset.


    Kendall

    This is what I have been doing and it does not work.

  • sypecksypeck Posts: 13
    edited April 2013

    Why is my hair rendering as black and not white or brown????

    Post edited by sypeck on
  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    esarge said:
    Ron's .lmh preset must be applied to a figure with the name "Genesis" in the scene list. To attach the .lmh, use the Sasquatch labeled without the "_LAMH" in the name. Then apply the preset.


    Kendall

    This is what I have been doing and it does not work.

    Same here. I have been following all the directions and still get the error. But I am patient. I can wait for the Update to the Full version. Let's hope it plays nice for me then. :) I love this character! Worst case, I'll just have to reinvent the wheel. :D

    Thanks for all your work so far guys. :)

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Hi, it seems to me that even loading .lmh files on LAMH 1.0 is prone to issues and doesn't work for everybody. We are currently looking into it: apologies for this issue but a fix is on the way, so please bear with us.

    LAMH Player should instead work just fine with both Sasquatch and Yeti. Isn't?

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    Hi, it seems to me that even loading .lmh files on LAMH 1.0 is prone to issues and doesn't work for everybody. We are currently looking into it: apologies for this issue but a fix is on the way, so please bear with us.

    LAMH Player should instead work just fine with both Sasquatch and Yeti. Isn't?

    I was refraining from installing the player since I have the Full version.... Is there an easy way to swap back and forth between them? I know I can't run them both. Having fun with it for the most part. **grin** Thanks for the great support...Both of you.

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Hi, it seems to me that even loading .lmh files on LAMH 1.0 is prone to issues and doesn't work for everybody. We are currently looking into it: apologies for this issue but a fix is on the way, so please bear with us.

    LAMH Player should instead work just fine with both Sasquatch and Yeti. Isn't?

    I was refraining from installing the player since I have the Full version.... Is there an easy way to swap back and forth between them? I know I can't run them both. Having fun with it for the most part. **grin** Thanks for the great support...Both of you.

    Hi, thanks for the patience you guys and gals are showing, it's really appreciated. We're really pushing hard to get the 1.05 full version out ASAP so that this annoyance is due.

    If you'd like to switch back from full to player and viceversa, you should do the following:

    1) backup the lamhplugin.dll file for the full version somewhere
    2) install the player, ending up having a lamhplayer.dll in your /plugins/ folder

    At this point the .dll is the only file that you need to rename to switch from full to player...
    Please tell me if this is not clear

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    Hi, it seems to me that even loading .lmh files on LAMH 1.0 is prone to issues and doesn't work for everybody. We are currently looking into it: apologies for this issue but a fix is on the way, so please bear with us.

    LAMH Player should instead work just fine with both Sasquatch and Yeti. Isn't?

    I was refraining from installing the player since I have the Full version.... Is there an easy way to swap back and forth between them? I know I can't run them both. Having fun with it for the most part. **grin** Thanks for the great support...Both of you.

    Hi, thanks for the patience you guys and gals are showing, it's really appreciated. We're really pushing hard to get the 1.05 full version out ASAP so that this annoyance is due.

    If you'd like to switch back from full to player and viceversa, you should do the following:

    1) backup the lamhplugin.dll file for the full version somewhere
    2) install the player, ending up having a lamhplayer.dll in your /plugins/ folder

    At this point the .dll is the only file that you need to rename to switch from full to player...
    Please tell me if this is not clear

    Nope....Makes sense. And to switch back, I can just swap .dlls back to the lamhplugin.dll? Or will I need to uninstall the player, or just rename it's dll....?

  • Alessandro MastronardiAlessandro Mastronardi Posts: 2,629
    edited December 1969

    Hi, it seems to me that even loading .lmh files on LAMH 1.0 is prone to issues and doesn't work for everybody. We are currently looking into it: apologies for this issue but a fix is on the way, so please bear with us.

    LAMH Player should instead work just fine with both Sasquatch and Yeti. Isn't?

    I was refraining from installing the player since I have the Full version.... Is there an easy way to swap back and forth between them? I know I can't run them both. Having fun with it for the most part. **grin** Thanks for the great support...Both of you.

    Hi, thanks for the patience you guys and gals are showing, it's really appreciated. We're really pushing hard to get the 1.05 full version out ASAP so that this annoyance is due.

    If you'd like to switch back from full to player and viceversa, you should do the following:

    1) backup the lamhplugin.dll file for the full version somewhere
    2) install the player, ending up having a lamhplayer.dll in your /plugins/ folder

    At this point the .dll is the only file that you need to rename to switch from full to player...
    Please tell me if this is not clear

    Nope....Makes sense. And to switch back, I can just swap .dlls back to the lamhplugin.dll? Or will I need to uninstall the player, or just rename it's dll....?

    No uninstall/reinstall needed: simply swapping the .dll file will switch from full to player :)

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited December 1969

    Hi, it seems to me that even loading .lmh files on LAMH 1.0 is prone to issues and doesn't work for everybody. We are currently looking into it: apologies for this issue but a fix is on the way, so please bear with us.

    LAMH Player should instead work just fine with both Sasquatch and Yeti. Isn't?

    I was refraining from installing the player since I have the Full version.... Is there an easy way to swap back and forth between them? I know I can't run them both. Having fun with it for the most part. **grin** Thanks for the great support...Both of you.

    Hi, thanks for the patience you guys and gals are showing, it's really appreciated. We're really pushing hard to get the 1.05 full version out ASAP so that this annoyance is due.

    If you'd like to switch back from full to player and viceversa, you should do the following:

    1) backup the lamhplugin.dll file for the full version somewhere
    2) install the player, ending up having a lamhplayer.dll in your /plugins/ folder

    At this point the .dll is the only file that you need to rename to switch from full to player...
    Please tell me if this is not clear

    Nope....Makes sense. And to switch back, I can just swap .dlls back to the lamhplugin.dll? Or will I need to uninstall the player, or just rename it's dll....?

    No uninstall/reinstall needed: simply swapping the .dll file will switch from full to player :)

    Awesome!! :) Thanks :)

  • RawArtRawArt Posts: 5,951
    edited December 1969

    Update: We have a fix made and sent off to DAZ qa for testing...so it should be there soon(ish)

    Rawn

    squatchfix.jpg
    694 x 868 - 138K
  • FusionLAFusionLA Posts: 249
    edited December 1969

    RawArt said:
    Update: We have a fix made and sent off to DAZ qa for testing...so it should be there soon(ish)

    Rawn

    That's good news, looking forward to being able to use it.
    Now just need to learn to use this with Luxus, but think there is a bug in the LAMH export for the 1.0 release.
    *Also the 4 hour sale for your items, had me spending more money on your items:)

  • RawArtRawArt Posts: 5,951
    edited December 1969

    fusionla said:
    RawArt said:
    Update: We have a fix made and sent off to DAZ qa for testing...so it should be there soon(ish)

    Rawn

    That's good news, looking forward to being able to use it.
    Now just need to learn to use this with Luxus, but think there is a bug in the LAMH export for the 1.0 release.
    *Also the 4 hour sale for your items, had me spending more money on your items:)

    I see absolutely no problem with that LOL :)

  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    RawArt said:
    fusionla said:
    RawArt said:
    Update: We have a fix made and sent off to DAZ qa for testing...so it should be there soon(ish)

    Rawn

    That's good news, looking forward to being able to use it.
    Now just need to learn to use this with Luxus, but think there is a bug in the LAMH export for the 1.0 release.
    *Also the 4 hour sale for your items, had me spending more money on your items:)

    I see absolutely no problem with that LOL :)

    Tell that to my credit card.

  • RawArtRawArt Posts: 5,951
    edited December 1969

    There are new LAMH updates that should now work in all versions of LAMH.

    (The duf files still will not work in version 1.0...but version 1.1 will be out soon)

    Rawn

  • acocq_0801c2dc51acocq_0801c2dc51 Posts: 0
    edited December 1969

    fusionla said:

    I don't know why I can't get the preset to work with the full player, but using Raw's Lycan preset it works with no issues.
    Picture posted using Lycan preset.

    Hi,
    can you post a what render settings & lighting setup you used for the render ? It looks really nice and mine keep looking "smudged", so I am trying to track down which of my settings are not correct.

    Cheers,
    Andreas

  • Dream CutterDream Cutter Posts: 1,224
    edited September 2013

    Fans of the of RawArts awesome Sasquatch figure may like this. He has been animated in a 3d labyrinth game with some "primitive" instrumental animations. Its called "aMazing Bone Flute Hop" you can play free at 3dnld.com on the platform of your choice (web browser / android / mac etc). You can also download the prop bone flute.

    sasquatch_flute000.png
    720 x 540 - 105K
    Post edited by Dream Cutter on
  • Kendall SearsKendall Sears Posts: 2,995
    edited December 1969

    Fans of the of RawArts awesome Sasquatch figure may like this. He has been animated in a 3d labyrinth game with some "primitive" instrumental animations. Its called "aMazing Bone Flute Hop" you can play free at 3dnld.com on the platform of your choice (web browser / android / mac etc). You can also download the prop bone flute.

    Excellent work!

    Kendall

  • RawArtRawArt Posts: 5,951
    edited December 1969

    Fans of the of RawArts awesome Sasquatch figure may like this. He has been animated in a 3d labyrinth game with some "primitive" instrumental animations. Its called "aMazing Bone Flute Hop" you can play free at 3dnld.com on the platform of your choice (web browser / android / mac etc). You can also download the prop bone flute.


    That is very cool!

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