[Released] Look At Me Pose Control [Commercial]

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Comments

  • RiverSoft ArtRiverSoft Art Posts: 6,573
    rrward said:

    One problem I have with this script, and I have it when I point the eyes at the rendering camera is that the eyes are actually looking above the camera. It's not by much, but it's enough to annoy me (and something I've been fighting since Victoria 4). What I've done to address this is to parent a tiny, invisible cube just below the camera and pointg the eyes at that. I don't think the issue is with your script, but with where Studio thinks the camera is.

    Otherwise the script does what it says it will do.

    Sorry that it is not perfect.  I spent a lot of time trying different algorithms and this one worked best in most situations.

  • rrwardrrward Posts: 556
    rrward said:

    One problem I have with this script, and I have it when I point the eyes at the rendering camera is that the eyes are actually looking above the camera. It's not by much, but it's enough to annoy me (and something I've been fighting since Victoria 4). What I've done to address this is to parent a tiny, invisible cube just below the camera and pointg the eyes at that. I don't think the issue is with your script, but with where Studio thinks the camera is.

    Otherwise the script does what it says it will do.

    Sorry that it is not perfect.  I spent a lot of time trying different algorithms and this one worked best in most situations.

    I doubt it's your script at all. It's how the eyes point at the camera. This is an issue I've had in Poser as well. And lighting can throw things off, too. I'm just really picky about eyes. Overall the script is very good and worth the money.

  • barbultbarbult Posts: 24,243
    edited June 2019
    rrward said:
    rrward said:

    One problem I have with this script, and I have it when I point the eyes at the rendering camera is that the eyes are actually looking above the camera. It's not by much, but it's enough to annoy me (and something I've been fighting since Victoria 4). What I've done to address this is to parent a tiny, invisible cube just below the camera and pointg the eyes at that. I don't think the issue is with your script, but with where Studio thinks the camera is.

    Otherwise the script does what it says it will do.

    Sorry that it is not perfect.  I spent a lot of time trying different algorithms and this one worked best in most situations.

    I doubt it's your script at all. It's how the eyes point at the camera. This is an issue I've had in Poser as well. And lighting can throw things off, too. I'm just really picky about eyes. Overall the script is very good and worth the money.

    I think some models are at fault, too. I think sometimes the eyes are not adjusted properly for the morph. Maybe an Adjust Rigging to Shape problem??

    Post edited by barbult on
  • Syrus_DanteSyrus_Dante Posts: 983
    edited June 2019

    @barbult thought the same just posted 10 minutes later without refreshing page wink.

    @rrward

    You may want to check the Genesis figure rigging of the eye bones in the Joint Editor. I've read some other threads about issues with character morphs that twisted and turned the eyes independently, I guess it had something to do with the Adjust Rigging To Shape gone wrong with including Orientation values. To check your morph for errors like this open the Parameter Setting dialog with clicking the gear icon of your character morph and see if there are Eye Rotation Values saved in the Sub-Components list at the bottom of the dialog.

    I think its worth checking this. I've also investigated further into default genesis 2,3,8 eye rigging and eye bone alignment and you can actualy see a slight offset even with the default rigging if you turn the viewport to Wire Texture Shaded and Front View to see the mesh center on the cornea with the Joint Editor tool active and zooming in realy close on the eye bone selection. Maybe this is the offset you currently see in the genesis eyes but I guess this inaccuracy is barely noticable and if you think of the eye anatomy of a real human, I'm shure a real person can have an individual offset in the pupil center and the axis of sight.

    Seriously if you search the web for information on eye anatomy like this article here: https://en.wikipedia.org/wiki/Blind_spot_(vision) there may be a slight offset to avoid the "blind spot" of the retina in the back side of the eye.

    Post edited by Syrus_Dante on
  • rrwardrrward Posts: 556
    Maybe this is the offset you currently see in the genesis eyes but I guess this inaccuracy is barely noticable and if you think of the eye anatomy of a real human, I'm shure a real person can have an individual offset in the pupil center and the axis of sight.

    Seriously if you search the web for information on eye anatomy like this article here: https://en.wikipedia.org/wiki/Blind_spot_(vision) there may be a slight offset to avoid the "blind spot" of the retina in the back side of the eye.

    I know real eyes rarely point directly at what someone is looking at, and it drives me nuts when I look at close-up photos of real people. While it is "barely noticible", it's one of those things I fought with when I first got into rendering and it just bugs me more than it should.

    Anyway, I think I've derailed this thread enough and we should end this side conversation.

     

     

  • Hi!

    I use Look at me basically every other minute when I am working with Daz, it's a perfect tool. BUT, have you thought about a product that included more bones, not just the head. If neck, chest abdomen etc were included it would be a perfect addon to the workflow.It would be very easy and quick to make the figure to naturally turn around towards the camera or something else.

    Any thoughts about that

     

  • Half LifeHalf Life Posts: 479

    Hi!

    I use Look at me basically every other minute when I am working with Daz, it's a perfect tool. BUT, have you thought about a product that included more bones, not just the head. If neck, chest abdomen etc were included it would be a perfect addon to the workflow.It would be very easy and quick to make the figure to naturally turn around towards the camera or something else.

    Any thoughts about that

     

    I agree. I too use this script constantly. Something like the dragon tail posing script, where the rotations get passed down the neck chain at reduced percentages, would be a definate improvement. Perhaps something to think about for version 2.0 (take my money!!)

  • RiverSoft ArtRiverSoft Art Posts: 6,573
    edited July 2019

    Hi!

    I use Look at me basically every other minute when I am working with Daz, it's a perfect tool. BUT, have you thought about a product that included more bones, not just the head. If neck, chest abdomen etc were included it would be a perfect addon to the workflow.It would be very easy and quick to make the figure to naturally turn around towards the camera or something else.

    Any thoughts about that

     

     

    Half Life said:

    Hi!

    I use Look at me basically every other minute when I am working with Daz, it's a perfect tool. BUT, have you thought about a product that included more bones, not just the head. If neck, chest abdomen etc were included it would be a perfect addon to the workflow.It would be very easy and quick to make the figure to naturally turn around towards the camera or something else.

    Any thoughts about that

     

    I agree. I too use this script constantly. Something like the dragon tail posing script, where the rotations get passed down the neck chain at reduced percentages, would be a definate improvement. Perhaps something to think about for version 2.0 (take my money!!)

    Actually I have thought about it.  I have just been too busy to revisit Look at Me.  It will happen though!

    Post edited by RiverSoft Art on
  • Hi!

    I use Look at me basically every other minute when I am working with Daz, it's a perfect tool. BUT, have you thought about a product that included more bones, not just the head. If neck, chest abdomen etc were included it would be a perfect addon to the workflow.It would be very easy and quick to make the figure to naturally turn around towards the camera or something else.

    Any thoughts about that

     

     

    Half Life said:

    Hi!

    I use Look at me basically every other minute when I am working with Daz, it's a perfect tool. BUT, have you thought about a product that included more bones, not just the head. If neck, chest abdomen etc were included it would be a perfect addon to the workflow.It would be very easy and quick to make the figure to naturally turn around towards the camera or something else.

    Any thoughts about that

     

    I agree. I too use this script constantly. Something like the dragon tail posing script, where the rotations get passed down the neck chain at reduced percentages, would be a definate improvement. Perhaps something to think about for version 2.0 (take my money!!)

    Actually I have thought about it.  I have just been too busy to revisit Look at Me.  It will happen though!

    You will have my money!!!

  • evilded777evilded777 Posts: 2,464

    The eaisest way to deal with the "eyes don't match the camera" is to not use "100%". I set the script options on the eyes between 55-85%, usually somewhere in the middle or low end and it works fine.

  • ACueACue Posts: 114

    Just picked up this product. Love it. Saves me time and effort. Does exactly what it's supposed to do. Wonderful.  Thanks.

  • RiverSoft ArtRiverSoft Art Posts: 6,573
    ACue said:

    Just picked up this product. Love it. Saves me time and effort. Does exactly what it's supposed to do. Wonderful.  Thanks.

    You're welcome!  It is still my favorite product. smiley

  • LenioTGLenioTG Posts: 2,118

    Hi :D

    I love this product, it has revolutionized my workflow and I always suggest it to everybody on DeviantArt.

    There's just one thing I don't like: the "Adjust Eyes Independently" feature. I don't understand why it's checked by default: it makes the figure look cross-eyed most times. If you uncheck it it doesn't reappear, but it does in the "Look At Each Other" function. It would be nice if I hadn't to uncheck it for both characters each time!

    Have a nice weekend :D

  • RiverSoft ArtRiverSoft Art Posts: 6,573
    LenioTG said:

    Hi :D

    I love this product, it has revolutionized my workflow and I always suggest it to everybody on DeviantArt.

    There's just one thing I don't like: the "Adjust Eyes Independently" feature. I don't understand why it's checked by default: it makes the figure look cross-eyed most times. If you uncheck it it doesn't reappear, but it does in the "Look At Each Other" function. It would be nice if I hadn't to uncheck it for both characters each time!

    Have a nice weekend :D

    You are right!  In fact, that is a bug in the new Look At Me II.  I have fixed it and submitted for testing.

  • AbnerKAbnerK Posts: 718
    edited October 2019

    Does 'Look at me II" replace the original 'Look at me'? I noticed it isn't in the store anymore. By the way, how did you resist the pun 'Look at me too'? 

    I love your scripts. Even though some Daz figures, kind of, mess up your script for close ups on the eyes, I always use it as a starting point. I then copy the camera line the eyes up with the centre of the viewport using the camera pose rotate sliders then zoom in using the camera Frame Width, then set the eyes manually. Even doing it by hand can be hard, it might look right in the preview with 'Texture Shaded' and still be off in a Render but, as someone else, said that's not your fault, that's the Daz figures and just human error. The second one, no mirror, it was too difficult I gave up and it was before I came up with the idea of faking the mirror with glass in a frame. 

    I'm in the middle of watching the promo vid for the mirror script. One thing that's frustrated me doing 'selfies' is setting up the eyes. (I'm hoping the mirror script can do that but if not then and idea for later. That's so hard manually! I've actually faked the mirror before, it's easier. (The attached is your script to look at the phone and even faking it this is my second render on it because I realised the angle would have been wrong for a selfie)I can't wait to use the mirror script. I was sold after a couple of minutes into the promo but I'm enjoying watching it. I just had to post here now otherwise I'd get distracted later. :) 

    Alan Selfie Blue boxers copy.jpg
    2727 x 3000 - 3M
    Lewis, a selfie before gym copy.jpg
    1829 x 3000 - 5M
    Post edited by AbnerK on
  • Does 'Look at me II" replace the original 'Look at me'? I noticed it isn't in the store anymore. By the way, how did you resist the pun 'Look at me too'? 

    I love your scripts. Even though some Daz figures, kind of, mess up your script for close ups on the eyes, I always use it as a starting point. I then copy the camera line the eyes up with the centre of the viewport using the camera pose rotate sliders then zoom in using the camera Frame Width, then set the eyes manually. Even doing it by hand can be hard, it might look right in the preview with 'Texture Shaded' and still be off in a Render but, as someone else, said that's not your fault, that's the Daz figures and just human error. The second one, no mirror, it was too difficult I gave up and it was before I came up with the idea of faking the mirror with glass in a frame. 

    I'm in the middle of watching the promo vid for the mirror script. One thing that's frustrated me doing 'selfies' is setting up the eyes. (I'm hoping the mirror script can do that but if not then and idea for later. That's so hard manually! I've actually faked the mirror before, it's easier. (The attached is your script to look at the phone and even faking it this is my second render on it because I realised the angle would have been wrong for a selfie)I can't wait to use the mirror script. I was sold after a couple of minutes into the promo but I'm enjoying watching it. I just had to post here now otherwise I'd get distracted later. :) 

    LOL.  Yes, that would have been the perfect name! smiley

    Reflection Designer is not really designed for selfies but I think it can help.  I will have to think about it (or ask Half-Life! in his thread so he can answer it in a webinar)

  • AbnerKAbnerK Posts: 718

    Does 'Look at me II" replace the original 'Look at me'? I noticed it isn't in the store anymore. By the way, how did you resist the pun 'Look at me too'? 

    I love your scripts. Even though some Daz figures, kind of, mess up your script for close ups on the eyes, I always use it as a starting point. I then copy the camera line the eyes up with the centre of the viewport using the camera pose rotate sliders then zoom in using the camera Frame Width, then set the eyes manually. Even doing it by hand can be hard, it might look right in the preview with 'Texture Shaded' and still be off in a Render but, as someone else, said that's not your fault, that's the Daz figures and just human error. The second one, no mirror, it was too difficult I gave up and it was before I came up with the idea of faking the mirror with glass in a frame. 

    I'm in the middle of watching the promo vid for the mirror script. One thing that's frustrated me doing 'selfies' is setting up the eyes. (I'm hoping the mirror script can do that but if not then and idea for later. That's so hard manually! I've actually faked the mirror before, it's easier. (The attached is your script to look at the phone and even faking it this is my second render on it because I realised the angle would have been wrong for a selfie)I can't wait to use the mirror script. I was sold after a couple of minutes into the promo but I'm enjoying watching it. I just had to post here now otherwise I'd get distracted later. :) 

    LOL.  Yes, that would have been the perfect name! smiley

    Reflection Designer is not really designed for selfies but I think it can help.  I will have to think about it (or ask Half-Life! in his thread so he can answer it in a webinar)

    :) Thanks, Fingers crossed. :)

  • Lx75Lx75 Posts: 25
    edited December 2019

    WOW your products seem to be so impressive!

    I cannot make them work for me. By the way: G8F to G3F clothing converter does not work for me too. I cannot even read the converter PFD (icon with exclamation mark!!!!!!)

    and Yes - I de- and reinstalled them but they do not work in any 4.12 for me. The look at the camera thing should be a DAZ feature by the way, BUT we have to pay for that! I did and it does not even work here.

    Long story short: this is pathetic!!!!

    Post edited by Lx75 on
  • AbnerKAbnerK Posts: 718
    Serious7 said:

    ...

    and Yes - I de- and reinstalled them but they do not work in any 4.12 for me. The look at the camera thing should be a DAZ feature by the way, BUT we have to pay for that! I did and it does not even work here.

    Long story short: this is pathetic!!!!

    I have 4.12 and I use the Look at Me (II) all the time. I don't know if the first version works in 4.12 but no software you buy anywhere is guaranteed to work on all future platforms. I know of people with Music sample software(DAW) that had to let go of $1000's worth of samples because they no longer work on new platforms. It's just something you have to accept with software.

     

    By the way Daz does have this incorporated into it, in a way. You have to set it up manually in the Parameters tab under Point at. The problem with the eye's is some figures aren't set up properly by the the vendor and the eyes will no work as expected. I have set up scenes manually using a camera as the object and pointing the eyes manually at the camera. However when viewed with a different camera it looks as if the figure is looking at something else. One scene I did particularly drove me nuts. I just had to make the figure look as if he was looking in the right direction manually from the scene camera. 

  • RiverSoft ArtRiverSoft Art Posts: 6,573
    edited December 2019
    Serious7 said:

    WOW your products seem to be so impressive!

    I cannot make them work for me. By the way: G8F to G3F clothing converter does not work for me too. I cannot even read the converter PFD (icon with exclamation mark!!!!!!)

    and Yes - I de- and reinstalled them but they do not work in any 4.12 for me. The look at the camera thing should be a DAZ feature by the way, BUT we have to pay for that! I did and it does not even work here.

    Long story short: this is pathetic!!!!

    I am sorry for your frustration.  However, it is obvious that there is some configuration issue with your DS that is preventing the scripts from working (an icon with an exclamation mark means that DS cannot find the script).  Let's try to fix your problem:

    1. Please post the part of the Daz log where you try to run the Look At Me script
    2. Please confirm that the scripts exists and are where the icon says it is in Content Library by looking in Windows Explorer
    3. How did you install the project?  Connect? DIM? Manually?
    4. What directories are under Daz Studio Format of the Content Directory Manager (a screenshot would be best)

     

    Post edited by RiverSoft Art on
  • Serious7 said:

    ...

    and Yes - I de- and reinstalled them but they do not work in any 4.12 for me. The look at the camera thing should be a DAZ feature by the way, BUT we have to pay for that! I did and it does not even work here.

    Long story short: this is pathetic!!!!

    I have 4.12 and I use the Look at Me (II) all the time. I don't know if the first version works in 4.12 but no software you buy anywhere is guaranteed to work on all future platforms. I know of people with Music sample software(DAW) that had to let go of $1000's worth of samples because they no longer work on new platforms. It's just something you have to accept with software.

    Thanks for the confirmation and support.smiley  These do work with 4.12.  

    By the way Daz does have this incorporated into it, in a way. You have to set it up manually in the Parameters tab under Point at. The problem with the eye's is some figures aren't set up properly by the the vendor and the eyes will no work as expected. I have set up scenes manually using a camera as the object and pointing the eyes manually at the camera. However when viewed with a different camera it looks as if the figure is looking at something else. One scene I did particularly drove me nuts. I just had to make the figure look as if he was looking in the right direction manually from the scene camera. 

     

  • carrie58carrie58 Posts: 3,982

    I have the first "Look at Me" and it works fine in 4.12 .....

  • barbultbarbult Posts: 24,243
    Serious7 said:

    WOW your products seem to be so impressive!

    I cannot make them work for me. By the way: G8F to G3F clothing converter does not work for me too. I cannot even read the converter PFD (icon with exclamation mark!!!!!!)

    and Yes - I de- and reinstalled them but they do not work in any 4.12 for me. The look at the camera thing should be a DAZ feature by the way, BUT we have to pay for that! I did and it does not even work here.

    Long story short: this is pathetic!!!!

    Look at Me II Pose Control, the product containing Look at Me II, works as designed in 4.12, including in the latest beta 4.12.1.40. If you are having problems, it is probably an installation or configuration problem that can be corrected. RiverSoftArt is one of the best PAs for helping customers overcome problems. Answer his questions, and I bet he can help you resolve the issue.  I hope you get it working, because it is very handy.

    If on the other hand you just don't want to mess with it anymore, just submit a help request for a refund. Customer Service will take a few days, probably, because they are swamped, but you will get your refund, as long as your request is within 30 days of purchase.

  • Lx75Lx75 Posts: 25
    edited December 2019

    Hello folks,

    sorry for being late. Okay...starting DAZ 4.12 beta and connecting to my account. Picking genesis 8 base female, creating a new camera, clicking at the figure and hitting Look at the Camera II:

     

    2019-12-28 23:03:30.533 Loading script: K:/Daz Connect new/data/cloud/1_62757/scripts/riversoft art/look at me ii/look at camera ii.dse

    2019-12-28 23:03:30.545 WARNING: Script Error: Line 1

    2019-12-28 23:03:30.545 WARNING: ReferenceError: Can't find variable: Î

    2019-12-28 23:03:30.545 WARNING: Stack Trace:

    <anonymous>()@K:/Daz Connect new/data/cloud/1_56309/data/riversoft art/common/rsconstants.dsa:1

    2019-12-28 23:03:30.545 Error in script execution: K:/Daz Connect new/data/cloud/1_62757/scripts/riversoft art/look at me ii/look at camera ii.dse

    2019-12-28 23:03:59.239 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0

     

    Actually his scripts did work for me some weeks ago. I used his billboards and converters. His products are really awesome as they overcome lots of stupid DAZ limitations.

    Something did change. I guess it was another DAZ installation. It was an older 4.11 version. I wanted to use Mr.Oso3D´s master shaders. They did not work in 4.12 and caused a crash back to desktop.

    Later I de-installed 4.11. At the moment none of his scripts work any longer. Is there a correlation? - I just do not know.

    The scripts are in : 

    K:\Daz Connect new\data\cloud\1_62757\scripts\riversoft art\look at me ii   ( I ran out of storage on my main hd C: so I installed all recently purchased content on an external hd. It´s called K: here).

     

    I installed all products with DIM. They show up in DAZ, but usually they aren´t accessible. Updating metadata reveals: they need to be installed again with connect.   

    I know It´s a frustrating DAZ-configuration problem - not a script thing. As I said..the converters and the billboards worked like a charm sometime ago.

     

     

     

     

     

     

    screenshot_location_look at me ii.jpg
    3840 x 2160 - 894K
    screenshot_Clothing converter from G8F to G3F.jpg
    3840 x 2160 - 720K
    Post edited by Lx75 on
  • carrie58carrie58 Posts: 3,982
    edited December 2019

    This may seem like a dumb question ,but is any of the stuff you installed on the"K" drive showing up and working? Just for fun create a folder on your K drive named DAZ3d /content/   ,and load your new files into that ,aim your directory at that folder , see what happens  ......

    Post edited by carrie58 on
  • Lx75Lx75 Posts: 25

    Hello carrie58, 

    all the stuff I installed on external K: is showing up and works - except his scripts (but they worked sometime ago). The main hd C: just got too small for the growing content. I had only 20 GB left.

  • carrie58carrie58 Posts: 3,982
    edited December 2019

    Hmmmm I am not familiar with the Connect installations or DIM I install manually ,I think you should still try what I suggested for the scripts and the shader that didn't work ,open the zips and merge the content folders , then make sure that folder is iin your content directory

     

    Note : Just read this which might also be part of your issue

    https://www.daz3d.com/forums/discussion/374871/smart-content-bug#latest

     

    Post edited by carrie58 on
  • Lx75Lx75 Posts: 25
    edited December 2019

    Okay things get interesting here:

    I deinstalled the so called PostgreSQL CMS (Win 64-bit) Public Build +beta+ and reinstalled it.

    Furthermore I deinstalled the Clothing Converter G8F to G3F with DIM and updated metadata inside DAZ ---> the icon vanishes!, which is okay.

    I reinstalled the Clothing Converter G8F to G3F with DIM but NOT!!! with CONNECT (see screenshot! Mr. Haseltine was partly right about that by the way!). It works........strange... I already tried de- and reinstalling that converter but that did not work. Now it works but only with a fresh PostgreSQL CMS (Win 64-bit) Public Build +beta+ installation.

    Other PostgreSQL CMS - services have been active until now. Amongst others the one for the regular Daz 4.12.....4.11 respectively. I deinstalled them. See screenshot! Again..I do not know if that caused the trouble. All I do is testing here. 

    I´m starting to feel tired...more testing tomorrow. Maybe the results can be useful for other users.

    see you

     

    screenshot__de-and reinstalled postgreSQL CMS for the DAZ 4.12 beta__Clothing converter G8F to G3F_ deinstalled with DIM_updated metadata__reinstalled with DIM ONLY__NO CONNECT!!!.jpg
    3840 x 2160 - 712K
    screenshot_now the deinstalled PostgreSQL CMS that have been active until now.jpg
    3840 x 2160 - 297K
    screenshot_ the now one and only active PostgreSQL CMS for the 4.12 beta.jpg
    3840 x 2160 - 278K
    Post edited by Lx75 on
  • Serious7 said:

    Okay things get interesting here:

    I deinstalled the so called PostgreSQL CMS (Win 64-bit) Public Build +beta+ and reinstalled it.

    Furthermore I deinstalled the Clothing Converter G8F to G3F with DIM and updated metadata inside DAZ ---> the icon vanishes!, which is okay.

    I reinstalled the Clothing Converter G8F to G3F with DIM but NOT!!! with CONNECT (see screenshot! Mr. Haseltine was partly right about that by the way!). It works........strange... I already tried de- and reinstalling that converter but that did not work. Now it works but only with a fresh PostgreSQL CMS (Win 64-bit) Public Build +beta+ installation.

    Other PostgreSQL CMS - services have been active until now. Amongst others the one for the regular Daz 4.12.....4.11 respectively. I deinstalled them. See screenshot! Again..I do not know if that caused the trouble. All I do is testing here. 

    I´m starting to feel tired...more testing tomorrow. Maybe the results can be useful for other users.

    see you

     

    (Sorry, feeling under the weather so I have been away from the computer)  The scripts work now?  It sounds like from what you are describing that the PostgreSQL CMS needed to be reinstalled and "fix" itself.  They should *probably* work with a fresh install of the non-beta too.  

    Is there something you need me to do?

  • barbult said:
    Serious7 said:

    WOW your products seem to be so impressive!

    I cannot make them work for me. By the way: G8F to G3F clothing converter does not work for me too. I cannot even read the converter PFD (icon with exclamation mark!!!!!!)

    and Yes - I de- and reinstalled them but they do not work in any 4.12 for me. The look at the camera thing should be a DAZ feature by the way, BUT we have to pay for that! I did and it does not even work here.

    Long story short: this is pathetic!!!!

    Look at Me II Pose Control, the product containing Look at Me II, works as designed in 4.12, including in the latest beta 4.12.1.40. If you are having problems, it is probably an installation or configuration problem that can be corrected. RiverSoftArt is one of the best PAs for helping customers overcome problems. Answer his questions, and I bet he can help you resolve the issue.  I hope you get it working, because it is very handy.

    If on the other hand you just don't want to mess with it anymore, just submit a help request for a refund. Customer Service will take a few days, probably, because they are swamped, but you will get your refund, as long as your request is within 30 days of purchase.

     

    carrie58 said:

    I have the first "Look at Me" and it works fine in 4.12 .....

    Thank you @barbult and @carrie58 for the help. smiley  I truly appreciate it.

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