Let’s Make Clothing! Tutorial thread. Shoes too!

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Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    My apology, Patience.

    Accepted.

  • patience55patience55 Posts: 7,006
    edited June 2013

    Trying another type of dress ... request was for clothing of the 1940s.

    From the store website where I saw it; one can get back/front/detailed views.

    Editing to remove references to website ... website agreed no problems but the stopkeepers don't seem to be getting their messages or something and like, I'm not waiting forever for an answer. Not to worry, I cover the same steps many times over ;-)

    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    To save rifling through a gazillion pages ... if you need a "dress dummy", open up D/S and export out a Genesis basic "0" .obj file. Put it anywhere you can find it. Then close D/S.

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Next, import into Hexagon [or whichever modeler you're using, scaling might be different then]. Unify the groups and make one shading domain. Then export out the new .obj file and close Hexagon.

    We close Hexagon to clear the memory and get rid of all the material references which are not required.

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  • patience55patience55 Posts: 7,006
    edited December 1969

    There are several ways to start any clothing piece.

    Open Hexagon [or whichever modeler you're using] and import the dress dummy. Recolour it as you please. Freeze it so it isn't selected while the clothing is being created.

    This time I'm starting with a "circle from centre".

    If one holds down the Shift key when starting the circle, it will be centered around '0,0'

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  • patience55patience55 Posts: 7,006
    edited December 1969

    One method of starting some folds for the skirt is by selecting some dots and moving them inwards a little.

    Check all sides and also squish the circle as appropriate to make for the overall skirt shape's outline.

    Then select 'all' lines and Ctrl + pull up on the up arrow :-) And we have new mesh!

    Save the project frequently. Incre Saves are a good idea between that which is good and "let's see what happens" experiments.

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  • patience55patience55 Posts: 7,006
    edited June 2013

    Then resize the top line inwards and fix the vertex to be close to the figure without showing poke through. Having the Dress Dummy a dark colour helps one see poke through very quickly.

    Draw the hem of the skirt to where it should be for the era and style of clothing.


    SAVE the project.

    Add a couple of tessellation lines to act as guides for modeling the pockets and hem.

    Save the project.

    After tessellating in Hexagon, check for 'holes'. If found, fix, if not found, great.

    Save the project.

    Then draft in the top ... and when taking a break, also look for some gingham to texture this with ;-)

    You can use your camera or scanner to get a nice quality texture image of gingham ... or make some digicloth [term I use] using your image editor. Small squares of alternating white and one colour. Red/white or yellow/white or green/white etc.

    edited to remove pictures because shopkeeper not answering messages.

    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited June 2013

    Well, this didn't go as far as I had hoped tonight.

    Anyhow in trying to make the lapel have a little 3D depth to it, Hexagon bulked and that's it for tonight.

    I don't know what the error is, Hexagon doesn't ever say ... however it should have also made some end loops for the tessellation and maybe it's just not possible. I do know that I have a trial going on Lightwave and I'm going to be busy for the next few weeks following some tutorials for it.


    edit to remove the last of that set of images.

    btw - one can find TONS of images using Google image search. Throw the word "pattern" into the key word search ... all kinds of them.

    Pick something of interest.

    While people in general "seem to" complain a lot about what type of clothing is not readily available, you will find as you make it, there's a reason. It's not "just" that $ likes skimpwear. A deep "V" neck poses fewer fitting problems that a high round neck. Close fitting clothes also pose fewer problems that clothes that are far from the body. This has to do with the rigging.

    For a beginning dress, I would recommend a dress length that is not going to involve 'the feet'.

    Post edited by patience55 on
  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Was at work all day as you were adding in the posts. Looks like it's going to be a great outfit. I'll be watching for sure! :-)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Well, I did spend some more time on it and did find a long work a round to get the lapel as I wanted it ... only to find smoothing in Hexagon kills it anyhow. So folks, lapel depth is via textures!

  • edited December 1969

    This thread is great. I have one question, how do you import a model in Hex so I can start designing clothes. I am so new at this.

  • patience55patience55 Posts: 7,006
    edited December 1969

    This thread is great. I have one question, how do you import a model in Hex so I can start designing clothes. I am so new at this.

    Same as with D/S, File > Import ... check for .obj types wherever you have it saved at ... use the import settings as per the images.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Sometimes one just doesn't believe what one has done. All the times I've said, where did I install Hexagon too? aaahhh ... okay ... back to square ONE.

    Hexagon is an OLD program.

    Install Hexagon NOT into the W7 program folders, period.

    If on a 64 bit computer, something like "large address aware" comes in very handy so Hexagon can use more memory :-)

    So maybe now it won't crash so much.

    I will start this again ... however I think I'd better find some other source for pictures because the dear person running the actual store [one of many] hasn't answered my query yet and I really would like to show more of some reference images.

  • WilmapWilmap Posts: 2,917
    edited December 1969

    My Hexagon is installed into the Program folder, as are several of my programs, and I haven't experienced that many crashes. OK it does still crash at the worst times, but I don't think that's the reason.

  • patience55patience55 Posts: 7,006
    edited December 1969

    wilmap said:
    My Hexagon is installed into the Program folder, as are several of my programs, and I haven't experienced that many crashes. OK it does still crash at the worst times, but I don't think that's the reason.

    Oh it can be a reason, not that most of find Hexagon really needs a reason! Depends what one is trying to do and what Hexagon is trying to do. Apparently it does like to save bits and pieces back into its folders at times and W7 no like that. Or the AV no like that. Or ? anyhow ... it didn't crash once last night when I was testing it so, so far, is much better. Then again sometimes what is needed is simply a fresh install.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Weight Mapping is NOT easy. I've gotten from the Collars down done for my SuperSuit but now on to the Shoulders out to the Hands. Seems that every time I think I got it I test bend, twist or rotate and up pops more poke throughs! ARGHHHHHHHHHHHHHHHH I'll get there eventually! *whimper*

  • patience55patience55 Posts: 7,006
    edited December 1969

    RAMWolff said:
    Weight Mapping is NOT easy. I've gotten from the Collars down done for my SuperSuit but now on to the Shoulders out to the Hands. Seems that every time I think I got it I test bend, twist or rotate and up pops more poke throughs! ARGHHHHHHHHHHHHHHHH I'll get there eventually! *whimper*

    Hopefully it gets easier as we learn how/what we're doing. So far I've been avoiding it like the plague.

  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Well with a suit like this it's impossible esp in making some super flight poses that really pose the arms, pelvis and legs in a position that is very telling. So there was no avoiding it at all or I would have fretted if I released it like that. I want the suit to operate as much as possible without any smoothing or SubD since it's fairly high poly as it is. So it's about making sure all the figure shape fits are in place and creating a few morphs in ZBrush to enlarge it in various areas in case I can't overcome ALL of the weight mapping issues. I'm a perfectionist though so I'm going to do my best.

    Takes me over an hour to cut a head of hair. I could go much faster but I'd worry it wasn't as good as I could do so I slow it down and take my time knowing it's going to be the very best.

  • patience55patience55 Posts: 7,006
    edited June 2013

    Well I think I've decided which dress pattern to try next.

    Now ... as many know I've been working on a Sickbay set, one era ... well for this, the era is different but hay.
    Found this "nurse's outfit": pictures here

    I'm going to try a very different approach "and see what happens".

    So for starters, if anybody else is interested in said project, grab a pattern! Make the canvas for the images "square".
    This is for using them as reference images in Hexagon as Hexagon's grids are square.

    I'd heard that the difference between a good haircut and a bad one, was 2 weeks growth ;-)

    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Okay here are the 'five pictures' for the start of this idea.

    The middle of the idea is of course to get a nice fitting mesh around the figure once more while keeping the basic shapes of the pattern pieces intact for proper draping and so forth.

    As I'm not about to drop a couple of hundred dollars in order to keep up with all the releases of today and what changes this will be making in the "how to make clothing" for not only Genesis, but now Genesis 2 .... I bid you all "adieu".

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Found this neat video on the idea of turning 2D into 3D ... keep in mind that the plugin that does that is rather expensive! But if you can 'see' how it is things go together, and then put them together ... that's the concept. Of course, anything we're making via Hexagon is not going to be dynamic in D/S with present technology.

    http://www.youtube.com/watch?v=Eq7O6-g5MKc

  • DrHemulenDrHemulen Posts: 85
    edited December 1969

    Would those things work for the new Genesis 2 model? Sorry if it's a stupid question, just starting out, and trying to figure out what I need :)

  • patience55patience55 Posts: 7,006
    edited December 1969

    hardcoil said:

    Would those things work for the new Genesis 2 model? Sorry if it's a stupid question, just starting out, and trying to figure out what I need :)

    I don't own the 2nd item to test that ... I doubt it.
    As one of the main purposes of the 1st item is to provide donor rigs for clothing, I wouldn't see the point in that one either. However it does have a nice tutorial ... and you do also have Genesis 1 in your Product library. There are 2 product installers for 4.6. So you could certainly learn with it using Genesis 1 ... and the cleavage modifier is also intended for Genesis 1.
    Sometimes the PAs update their products too so that's something for us all to be watching for.

    Basics for Genesis 2 IMHO includes these items:

    http://www.daz3d.com/victoria-4-for-genesis-2-female

    http://www.daz3d.com/genesis-2-female-morphs-bundle

    The 1st one [V4 for G2] will give Genesis 2, the ability to be shaped as V4. Using the Transfer Utility one will also have the ability to convert V4's clothing to fit G2 and save it as a .duf clothing file. Indispensable given the number of items available for V4.

    The Morphs bundle is the first collection out for G2. Using combinations of any/all of them one can create a great variety of female figures.

    Genesis 2 is not a replacement for Genesis 1. It's another figure.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Here's a TERRIFIC script being worked on by one of our favourite code guys: Casual

    Click Here

    Be sure to download 'both' scripts required for making some little shrink wrapped clothing items for our figures.
    Casual has also provided some basic shapes for people to start with.

    Our thanks to Casual for this wonderful utility.

  • patience55patience55 Posts: 7,006
    edited June 2013

    Oh what a wonderful script.

    To note that it does not replace doing some modeling 'work', okay ... but it is sure a big help!

    Tried something to make a skirt as we all know those short leather skirts are 'tight'.

    Now, Genesis' mesh is not redistributable.
    Your tube's mesh "might be"*** ... but the tube needs a little work.

    So taking the Genesis' dress dummy; turning it into a 'skirt dummy' ... importing that .obj into D/S ... using that with one's own cylinder mesh ... using the shrink wrap script ... wrap one's skirt cylinder over the 'skirt dummy' ... then delete everything out except the 'new skirt cylinder', dialing up the morph of course ... export that .obj out.

    Import it into Hexagon [or whichever program you're using], and import in also a "Genesis Dress Dummy".
    Finish modeling it as you wish. Uvmap it. Unfold the uvmap.
    Delete the dress dummy.
    Export out the new skirt .obj file.

    In D/S, with a freshly loaded Genesis, import in the new skirt .obj file.
    Do NOT morph Genesis!
    Make the Clothing piece and "save it".
    Delete it and load it [may have to refresh folders for D/S to find it] ... now you can apply 'fit to', and morph Genesis and see what happens.

    First I did the basic save ... then I saved a second skirt "L" for "loaded" using Sickleyield's product to add in all kinds of morphs. :-)

    Hopefully the images will load in order. There are 12 of them.

    ........................

    *** I have sent a query to be sure; so far as I can tell, our own mesh should be redistributable using this shrink wrap script but let's all wait for an answer before doing that "just in case".

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  • patience55patience55 Posts: 7,006
    edited June 2013

    And the heat wave broke for a day so the computers could stay on long enough to do something too ... marvelous, except I had time to find out 'why' we're having such wonky weather ... not good to do that before trying to get some sleep.

    Okay ... the next 4.

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  • patience55patience55 Posts: 7,006
    edited June 2013

    And the final set for this group.

    On 4.5 there was a bug with the metadata thing done while creating clothing ... so that's why metadata is finished off properly later on ... and 4.6 is probably different again so I've decided to not cover too much about metadata for the time being. Metadata is an "M" word. [migraine aka big headache]

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Wow! Hard to believe nothing's been going on in here for awhile.

    Cooler weather and had a whole day so :-)

    I now have over 100 images to edit for the next tut which could cover everything from basic start to uvmapping and saving etc. Takes longer putting those together than it does to make the clothing lol ...

    So, does everybody have the basics down now ... any need for another tutorial?

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  • Canary3dCanary3d Posts: 2,032
    edited December 1969

    *wave* just dropping in to say hi and I'm glad to see the thread coming back to life :) - also that making clothes for Gen 2 F works pretty much exactly the same as for Genesis, so the stuff you've already learned here will work just fine for Gen 2 F. You have to mod your base object to fit G2F's shape but once you've done that all the other steps are exactly the same.

    Thanks for doing this, lots of good info here!

This discussion has been closed.